forked from mirrors/qmk_firmware
[Keymap] Added userspace for d4mation. Included their keymap for the Atreus62 (#7483)
* Added userspace for d4mation. Included their keymap for the Atreus62 * Do not assign layer numbers manually * Remove some unneeded things per @drashna's recommendation * Fix some single line comments I missed * Update unicode macros to use send_unicode_hex_string() instead of process_unicode() * OBetter check for Unicode Enabled. Moved some checks into macros.c * Use eeconfig_init_user() to set default unicode input mode
This commit is contained in:
parent
b2405fccce
commit
f42dd61b8d
15 changed files with 563 additions and 0 deletions
196
keyboards/atreus62/keymaps/d4mation/keymap.c
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196
keyboards/atreus62/keymaps/d4mation/keymap.c
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#include QMK_KEYBOARD_H
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#include "d4mation.h"
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enum layer_names {
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_DVR,
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_QWR,
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_LOWER,
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_RAISE,
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_NUM,
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_ADJUST
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};
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enum keymap_custom_keycodes {
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LOWER = NEW_SAFE_RANGE,
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RAISE
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Default/Dvorak layer
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | / |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | ' | , | . | P | Y | | F | G | C | R | L | = |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Ctrl | A | O | E | U | I |,------.,------.| D | H | T | N | S | - |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
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* |Shift | ; | Q | J | K | X ||Super ||Enter || B | M | W | V | Z | \ |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
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* | NUM | Alt | Home | End |Lower | Bksp |`------'`------'|Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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[_DVR] = LAYOUT(
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_GRAVE_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_SLSH,
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_EQL,
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KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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TD(SHIFT_CAPS), KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_BSLS,
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TG(_NUM), KC_RALT, KC_HOME, KC_END, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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/* Qwerty layer, more "standard" for other people who may need to use my keyboard or for games where using Qwerty is just easier
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Ctrl | A | S | D | F | G |,------.,------.| H | J | K | L | ; | ' |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
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* |Shift | Z | X | C | V | B ||Super ||Enter || N | M | , | . | / | = |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
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* | NUM | Alt | Home | End |Lower | Bksp |`------'`------'|Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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[_QWR] = LAYOUT(
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_GRAVE_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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TD(SHIFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_EQL,
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TG(_NUM), KC_RALT, KC_HOME, KC_END, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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/* "Lower" layer
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* ,-----------------------------------------. ,-----------------------------------------.
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* | F11 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F12 |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | |SLEEP | | | | | SCRGB| | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | |,------.,------.| | | | { | } | |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
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* | | | | | | || || || | Mute | VolD | VolU | | |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
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* | | |PageUp|PgDown| | Del |`------'`------'| Ins | | | | | |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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[_LOWER] = LAYOUT(
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KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
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_______, _______, _______, _______, SLEEP, _______, _______, _______, SCRGB, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCBR, KC_RCBR, _______,
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_______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,
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_______, _______, KC_PGUP, KC_PGDN, _______, KC_DEL, _______, _______, KC_INS, _______, _______, _______, _______, _______
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),
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/* "Raise" layer
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* ,-----------------------------------------. ,-----------------------------------------.
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* | F11 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F12 |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | |<?php>| ?> | | | |ZALGO | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | Shrug|Lenny |Magic |Disfac| |,------.,------.| | | | [ | ] | |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
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* | | Ameno| Tflip| Tput | | || || || | Prev | Play | Next | | |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
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* | | |PageUp|PgDown| | Del |`------'`------'| Ins | | | | | |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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[_RAISE] = LAYOUT(
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KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
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_______, _______, PHPOPEN, PHPCLSE, _______, _______, ZALGO, _______, _______, _______, _______, _______,
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_______, SHRUG, LENNY, MAGIC, DISFACE, _______, _______, _______, _______, KC_LBRC, KC_RBRC,_______,
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_______, AMENO, TFLIP, TPUT, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______,
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_______, _______, KC_PGUP, KC_PGDN, _______, KC_DEL, _______, _______, KC_INS, _______, _______, _______, _______, _______
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),
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/* "Numpad" layer
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* ,-----------------------------------------. ,-----------------------------------------.
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* | | | / | * | - | | | | | / | * | - | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | 7 | 8 | 9 | + | | | | 7 | 8 | 9 | + | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | 4 | 5 | 6 | + | |,------.,------.| | 4 | 5 | 6 | + | |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
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* | | 1 | 2 | 3 | Enter| || || || | 1 | 2 | 3 | Enter| |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
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* | | 0 | 0 | . | Enter| |`------'`------'| | 0 | 0 | . | Enter| |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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[_NUM] = LAYOUT(
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_______, _______, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, KC_PSLS, KC_PAST, KC_PMNS, _______,
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_______, KC_KP_7, KC_KP_8, KC_KP_9, KC_PPLS, _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_PPLS, _______,
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_______, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS, _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS, _______,
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_______, KC_KP_1, KC_KP_2, KC_KP_3, KC_PENT, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_PENT, _______,
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_______, KC_KP_0, KC_KP_0, KC_PDOT, KC_PENT, _______, _______, _______, _______, KC_KP_0, KC_KP_0, KC_PDOT, KC_PENT, _______
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),
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/* "Adjust" layer, only active if both "Lower" and "Raise" are active at the same time
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* All unused keys are blanked out for this layer
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* ,-----------------------------------------. ,-----------------------------------------.
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* | NO | NO | NO | NO | NO | NO | | NO | NO | NO | NO | NO | NO |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | NO |RESET | NO | NO | NO | NO | | NO | NO | NO | NO | NO | NO |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | NO | NO | NO |UC WIN|UC OSX| NO |,------.,------.| NO |Dvorak|Qwerty| NO | NO | NO |
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* |------+------+------+------+------+------|| Swap || ||------+------+------+------+------+------|
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* | NO | NO | NO | NO | NO | NO || to || Swap || NO | NO | NO | NO | NO | NO |
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* |------+------+------+------+------+------|| Ctrl || Back ||------+------+------+------+------+------|
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* | NO | NO | NO | NO | | NO |`------'`------'| NO | | NO | NO | NO | NO |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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[_ADJUST] = LAYOUT(
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, UC_M_WI, UC_M_OS, XXXXXXX, XXXXXXX, DF(_DVR),DF(_QWR),XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, CG_SWAP, CG_NORM, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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),
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};
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/* Runs just one time when the keyboard initializes. */
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void eeconfig_init_keymap( void ) {
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set_unicode_input_mode( UC_OSX );
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};
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bool process_record_keymap( uint16_t keycode, keyrecord_t *record ) {
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switch ( keycode ) {
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case LOWER:
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if ( record->event.pressed ) {
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layer_on( _LOWER );
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update_tri_layer( _LOWER, _RAISE, _ADJUST );
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}
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else {
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layer_off( _LOWER );
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update_tri_layer( _LOWER, _RAISE, _ADJUST );
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}
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return false;
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break;
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case RAISE :
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if ( record->event.pressed ) {
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layer_on( _RAISE );
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update_tri_layer( _LOWER, _RAISE, _ADJUST );
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}
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else {
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layer_off( _RAISE );
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update_tri_layer( _LOWER, _RAISE, _ADJUST );
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}
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return false;
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break;
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}
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return true;
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};
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40
keyboards/atreus62/keymaps/d4mation/readme.md
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40
keyboards/atreus62/keymaps/d4mation/readme.md
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# d4mation's keymap for the Atreus62
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This is a bit of a work in-progress, but for the most part I like what I have done here.
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I switched to Dvorak some time ago and software-based support in most OS's for Dvorak isn't very great, so this keymap by default is set to Dvorak.
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## Table of Contents
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* [Layers](#layers)
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- [Base layer](#base)
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- [Num](#num)
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- [Lower](#lower)
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- [Raise](#raise)
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- [Adjust](#adjust)
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# Layers
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## Base
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* By default, this layer is Dvorak. But using the Adjust layer you can switch to Qwerty
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* Double-tapping Shift enables and disables Caps Lock
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* Quickly tapping the Grave accent key will output a Grave Accent, but holding it for 200ms will output the ESC key instead
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## Num
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This layer gets toggled off and on to place a numpad on both the left and right sides of the keyboard.
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## Lower
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This layer holds some handy shortcuts that I use often, like the screen grab shortcut and sleep shortcut in OS X.
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It also has quick access to {} as they are inaccessible in the base layer
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## Raise
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Aside from quick access to [] and Play/Pause/Next/Previous, this layer is mostly just goofy things I decided to program into the keyboard because I could. There's a bunch of [kaomoji](https://en.wikipedia.org/wiki/Emoticon#Japanese_style_(kaomoji))/"unicode smileys" and I added a toggle switch to enable a [Zalgo Text](https://zalgo.org/) mode.
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## Adjust
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This layer is a "here be dragons" layer. It can only be accessed by holding down the keys for Lower and Raise at the same time. I added exclusively keys that drastically transformed the keyboard's layout or function on this layer. The ability to switch to Qwerty is on this layer, a way to switch CTRL and CMD back and forth is on this layer, and a hotkey to enter bootloader mode also exists.
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2
keyboards/atreus62/keymaps/d4mation/rules.mk
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2
keyboards/atreus62/keymaps/d4mation/rules.mk
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UNICODE_ENABLE = yes
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TAP_DANCE_ENABLE = yes
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1
users/d4mation/config.h
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1
users/d4mation/config.h
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#define FORCE_NKRO
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37
users/d4mation/d4mation.c
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37
users/d4mation/d4mation.c
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#include "d4mation.h"
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__attribute__ ((weak))
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bool process_record_keymap( uint16_t keycode, keyrecord_t *record ) {
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/* If you want macros specific to your keymap, you need to define this function in your keymap */
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return true;
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}
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__attribute__ ((weak))
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void matrix_init_keymap() {
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/* If you want a matrix init specific to your keymap, you need to define this function in your keymap */
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}
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__attribute__ ((weak))
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void matrix_scan_keymap() {
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/* If you want a matrix scan specific to your keymap, you need to define this function in your keymap */
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}
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__attribute__((weak))
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void eeconfig_init_keymap( void ) {}
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/* process_record_user() is called in macros.c */
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void matrix_init_user( void ) {
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matrix_init_keymap();
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}
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void matrix_scan_user( void ) {
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matrix_scan_keymap();
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}
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void eeconfig_init_user( void ) {
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eeconfig_init_keymap();
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keyboard_init();
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}
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17
users/d4mation/d4mation.h
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17
users/d4mation/d4mation.h
Normal file
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#pragma once
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#include "quantum.h"
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#ifdef UNICODE_ENABLE
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#include "macros.h"
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#endif
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#ifdef TAP_DANCE_ENABLE
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#include "tap-dance.h"
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#endif
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bool process_record_keymap( uint16_t keycode, keyrecord_t *record );
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void matrix_init_keymap( void );
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void matrix_scan_keymap( void );
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160
users/d4mation/macros.c
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160
users/d4mation/macros.c
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#include "d4mation.h"
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#include "tap-hold.h"
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#include "zalgo.h"
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#include "macros.h"
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bool zalgo_enabled = false;
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bool process_record_user( uint16_t keycode, keyrecord_t *record ) {
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switch ( keycode ) {
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case _GRAVE_ESC:
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/* Send ` on Tap, Esc on Hold */
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tap_or_hold( record, KC_GRAVE, KC_ESC );
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return false;
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break;
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case PHPOPEN:
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if ( record->event.pressed ) {
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tap_code16( S( KC_COMMA ) );
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tap_code16( S( KC_SLASH ) );
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tap_code( KC_P );
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tap_code( KC_H );
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tap_code( KC_P );
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}
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return false;
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break;
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case PHPCLSE:
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if ( record->event.pressed ) {
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tap_code16( S( KC_SLASH ) );
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tap_code16( S( KC_DOT ) );
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}
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return false;
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break;
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#ifdef UNICODE_ENABLE
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case AMENO: /* ༼ つ ◕_◕ ༽つ */
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
|
||||
send_unicode_hex_string( "0F3C 0020 3064 0020 25D5 005F 25D5 0020 0F3D 3064" );
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
case MAGIC: /* (∩ ͡° ͜ʖ ͡°)⊃━☆゚. * */
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
|
||||
send_unicode_hex_string( "0028 2229 0020 0361 00B0 0020 035C 0296 0020 0361 00B0 0029 2283 2501 2606 FF9F 002E 0020 002A" );
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
case LENNY: /* ( ͡° ͜ʖ ͡°) */
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
|
||||
send_unicode_hex_string( "0028 0020 0361 00B0 0020 035C 0296 0020 0361 00b0 0029" );
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
case DISFACE: /* ಠ_ಠ */
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
send_unicode_hex_string( "0CA0 005F 0CA0" );
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
case TFLIP: /* (╯°□°)╯ ︵ ┻━┻ */
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
|
||||
send_unicode_hex_string( "0028 256F 00b0 25A1 00B0 0029 256F FE35 253B 2501 253B" );
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
case TPUT: /* ┬──┬ ノ( ゜-゜ノ) */
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
|
||||
send_unicode_hex_string( "252C 2500 2500 252C 0020 30CE 0028 0020 309C 002D 309C 30CE 0029" );
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
case SHRUG: /* ¯\_(ツ)_/¯ */
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
|
||||
send_unicode_hex_string( "00AF 005C 005F 0028 30C4 0029 005F 002F 00AF" );
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
case ZALGO: /* Toggles Zalgo Text mode */
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
zalgo_enabled = ! zalgo_enabled;
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
#endif
|
||||
|
||||
default:
|
||||
|
||||
#ifdef UNICODE_ENABLE
|
||||
|
||||
if ( zalgo_enabled ) {
|
||||
|
||||
if ( keycode < KC_A || ( keycode > KC_0 && keycode < KC_MINUS ) || keycode > KC_SLASH ) {
|
||||
process_record_keymap( keycode, record );
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
zalgo_text( keycode );
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
process_record_keymap( keycode, record );
|
||||
return true;
|
||||
|
||||
};
|
23
users/d4mation/macros.h
Normal file
23
users/d4mation/macros.h
Normal file
|
@ -0,0 +1,23 @@
|
|||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
#include "tap-hold.h"
|
||||
#include "zalgo.h"
|
||||
|
||||
#define SCRGB LCTL( LSFT( LGUI( KC_4 ) ) ) /* Mac Screen Area Grab shortcut (Puts into Clipboard) */
|
||||
#define SLEEP LALT( LGUI( KC_SYSTEM_POWER ) ) /* Instant sleep on Mac, rather than having to hold down the button */
|
||||
|
||||
enum custom_keycodes {
|
||||
_GRAVE_ESC = SAFE_RANGE, /* Prefixed with underscore to prevent conflicts */
|
||||
PHPOPEN, /* <?php */
|
||||
PHPCLSE, /* ?> */
|
||||
AMENO,
|
||||
MAGIC,
|
||||
LENNY,
|
||||
DISFACE,
|
||||
TFLIP,
|
||||
TPUT,
|
||||
SHRUG,
|
||||
ZALGO,
|
||||
NEW_SAFE_RANGE
|
||||
};
|
15
users/d4mation/rules.mk
Normal file
15
users/d4mation/rules.mk
Normal file
|
@ -0,0 +1,15 @@
|
|||
SRC += d4mation.c \
|
||||
tap-hold.c \
|
||||
macros.c
|
||||
|
||||
BOOTMAGIC_ENABLE = no
|
||||
LTO_ENABLE = yes
|
||||
MOUSEKEY_ENABLE = no
|
||||
|
||||
ifeq ($(strip $(UNICODE_ENABLE)), yes)
|
||||
SRC += zalgo.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
|
||||
SRC += tap-dance.c
|
||||
endif
|
6
users/d4mation/tap-dance.c
Normal file
6
users/d4mation/tap-dance.c
Normal file
|
@ -0,0 +1,6 @@
|
|||
#include "tap-dance.h"
|
||||
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
/* Tap once/hold for Shift, tap twice for Caps Lock */
|
||||
[SHIFT_CAPS] = ACTION_TAP_DANCE_DOUBLE( KC_LSHIFT, KC_CAPS )
|
||||
};
|
7
users/d4mation/tap-dance.h
Normal file
7
users/d4mation/tap-dance.h
Normal file
|
@ -0,0 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
enum tap_dance {
|
||||
SHIFT_CAPS = 0
|
||||
};
|
28
users/d4mation/tap-hold.c
Normal file
28
users/d4mation/tap-hold.c
Normal file
|
@ -0,0 +1,28 @@
|
|||
#include "tap-hold.h"
|
||||
|
||||
#ifndef TAP_HOLD_TIME
|
||||
#define TAP_HOLD_TIME 200
|
||||
#endif
|
||||
|
||||
uint16_t tap_hold_timer;
|
||||
|
||||
void tap_or_hold( keyrecord_t *record, uint16_t tap, uint16_t hold ) {
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
tap_hold_timer = timer_read();
|
||||
} else {
|
||||
|
||||
if ( tap_hold_timer &&
|
||||
timer_elapsed( tap_hold_timer ) > TAP_HOLD_TIME ) {
|
||||
/* Held down then released */
|
||||
tap_code( hold );
|
||||
} else {
|
||||
/* Quickly Tapped */
|
||||
tap_code( tap );
|
||||
}
|
||||
|
||||
tap_hold_timer = 0;
|
||||
|
||||
}
|
||||
|
||||
}
|
5
users/d4mation/tap-hold.h
Normal file
5
users/d4mation/tap-hold.h
Normal file
|
@ -0,0 +1,5 @@
|
|||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
void tap_or_hold( keyrecord_t *record, uint16_t tap, uint16_t hold );
|
21
users/d4mation/zalgo.c
Normal file
21
users/d4mation/zalgo.c
Normal file
|
@ -0,0 +1,21 @@
|
|||
#include "zalgo.h"
|
||||
|
||||
void zalgo_text( uint16_t keycode ) {
|
||||
|
||||
tap_code( keycode );
|
||||
|
||||
int number = ( rand() % ( 8 + 1 - 2 ) ) + 2;
|
||||
unsigned int index;
|
||||
|
||||
unicode_input_start();
|
||||
|
||||
for ( index = 0; index < number; index++ ) {
|
||||
|
||||
uint16_t hex = ( rand() % ( 0x036F + 1 - 0x0300 ) ) + 0x0300;
|
||||
register_hex( hex );
|
||||
|
||||
}
|
||||
|
||||
unicode_input_finish();
|
||||
|
||||
}
|
5
users/d4mation/zalgo.h
Normal file
5
users/d4mation/zalgo.h
Normal file
|
@ -0,0 +1,5 @@
|
|||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
void zalgo_text( uint16_t keycode );
|
Loading…
Reference in a new issue