forked from mirrors/qmk_firmware
[Keymap] Shift RGB layout keys to the right by one to be consistent with other keymap layouts (#6431)
* move rgb toggles by one key to be consistent with all other keyboard layouts I have * also remove unnecessary audio stuff
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1 changed files with 11 additions and 15 deletions
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@ -87,25 +87,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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),
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[_ADJUST] = LAYOUT(
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[_ADJUST] = LAYOUT(
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//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
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//,-------+-------+-------+-------+-------+-------. ,-------+-------+-------+-------+-------+-------.
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_______, _______, _______, _______, _______, QWERTY, COLEMAK, _______, _______, _______, _______, _______,
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_______,_______,_______,_______,_______, QWERTY, COLEMAK,_______,_______,_______,_______,_______,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______,
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_______,RGB_TOG,RGB_MOD,RGB_HUI,RGB_SAI,RGB_VAI, _______,_______,_______,_______,_______,_______,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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RESET , DEBUG , RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______,
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RESET ,DEBUG ,_______,RGB_HUD,RGB_SAD,RGB_VAD, _______,_______,_______,_______,_______,_______,
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//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
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//|-------+-------+-------+-------+-------+-------+-------. ,-------|-------+-------+-------+-------+-------+-------|
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BL_STEP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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BL_STEP,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,
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//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
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//`--------+-------+-------+----+--+-------+-------+-------/ \-------+-------+-------+---+---+-------+-------+-------'
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_______, _______, _______, _______, _______, _______
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_______,_______,_______, _______,_______,_______
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// `--------+--------+--------' `--------+--------+--------'
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// `-------+-------+-------' `-------+-------+-------'
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)
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)
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};
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};
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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switch (keycode) {
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case QWERTY:
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case QWERTY:
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