From df0d2af9612522428233b164b15f5c17214055a5 Mon Sep 17 00:00:00 2001 From: Jack Humbert Date: Thu, 28 Dec 2017 18:33:55 -0500 Subject: [PATCH] adds documentation for console in --- docs/feature_console_in.md | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 docs/feature_console_in.md diff --git a/docs/feature_console_in.md b/docs/feature_console_in.md new file mode 100644 index 0000000000..8e2cd5a923 --- /dev/null +++ b/docs/feature_console_in.md @@ -0,0 +1,26 @@ +# Console In + +The "Console" in QMK refers to PJRC's vendor page of `0xFF31` and usage page of `0x74` - this is mainly used for sending debug statements to the computer that can be read via the QMK Toolbox (recommended), or HID listen. + +When `#define CONSOLE_IN_ENABLE` is placed in the `config.h` file, the keyboard will also listen to messages sent to the keyboard, will be able to respond in a custom way, defined at the `quantum`, `kb`, or `user` level. A keymap's example might look like this: + +```c +void process_console_data_user(uint8_t * data, uint8_t length) { + switch (data[0]) { + case 0x05: + print("Sending back a message to the computer\n"); + break; + } +} +``` + +Which will execute when a report is sent to the keyboard when the first byte is `0x05`. + +## Default actions (defined at the `quantum` level) + +When the first byte is: + +* `0x01`: Print "Saying hello\n" via the console, and play the audio on song +* `0xFE`: Enter the bootloader - only works when `CONSOLE_IN_BOOTLOADER` is defined in the `config.h` + +This needs to be fleshed out a bit more with some sort of versioning. \ No newline at end of file