forked from mirrors/qmk_firmware
Keymap: Cleaned up Rorschach keymap (#3823)
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1 changed files with 0 additions and 41 deletions
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@ -10,8 +10,6 @@ enum rorschach_layers {
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_FUNCTION, // Function
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_FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
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_NUMPAD, // Numpad
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// _COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access)
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// _QWERTYGM, // QWERTY gaming/vanilla (no dual-role keys with layer access)
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_ADJUST, // Adjust layer, accessed via tri-layer feature)
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_ADJUST2 // Second Adjust layer, accessed outside of tri-layer feature)
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};
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@ -19,8 +17,6 @@ enum rorschach_layers {
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enum rorschach_keycodes {
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COLEMAK = SAFE_RANGE,
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QWERTY,
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// COLEMAKGM,
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// QWERTYGM,
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NUMPAD = TG(_NUMPAD),
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ADJUST = MO(_ADJUST2),
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SPCFN = LT(_FUNCTION, KC_SPC),
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@ -269,8 +265,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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layer_off ( _FUNCTION);
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layer_off ( _FUNCTION2);
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layer_off ( _NUMPAD);
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// layer_off ( _COLEMAKGM);
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// layer_off ( _QWERTYGM);
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layer_off ( _ADJUST);
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layer_off ( _ADJUST2);
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}
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@ -285,46 +279,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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layer_off ( _FUNCTION);
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layer_off ( _FUNCTION2);
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layer_off ( _NUMPAD);
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// layer_off ( _COLEMAKGM);
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// layer_off ( _QWERTYGM);
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layer_off ( _ADJUST);
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layer_off ( _ADJUST2);
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}
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return false;
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break;
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/* case COLEMAKGM:
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if (record->event.pressed) {
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default_layer_set(1UL << _COLEMAKGM);
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layer_off ( _QWERTY);
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layer_off ( _COLEMAK);
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layer_off ( _NUMBERS);
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layer_off ( _NUMBERS2);
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layer_off ( _FUNCTION);
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layer_off ( _FUNCTION2);
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layer_off ( _NUMPAD);
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layer_off ( _QWERTYGM);
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layer_off ( _ADJUST);
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layer_off ( _ADJUST2);
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}
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return false;
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break;
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case QWERTYGM:
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if (record->event.pressed) {
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default_layer_set(1UL << _QWERTYGM);
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layer_off ( _QWERTY);
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layer_off ( _COLEMAK);
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layer_off ( _NUMBERS);
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layer_off ( _NUMBERS2);
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layer_off ( _FUNCTION);
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layer_off ( _FUNCTION2);
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layer_off ( _NUMPAD);
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layer_off ( _COLEMAKGM);
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layer_off ( _ADJUST);
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layer_off ( _ADJUST2);
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}
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return false;
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break;
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*/
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}
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return true;
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}
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