Add RAMA x Machine Industries M10A to the keyboards directory
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5
keyboards/M10A/M10A.c
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keyboards/M10A/M10A.c
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#include "M10A.h"
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void matrix_init_kb(void) {
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matrix_init_user();
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}
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19
keyboards/M10A/M10A.h
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keyboards/M10A/M10A.h
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#ifndef M10A_H
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#define M10A_H
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#include "quantum.h"
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#define M10A( \
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k00, k01, k02, \
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k10, k11, k12, \
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k20, k21, k22, \
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k30, k31, k32 \
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) \
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{ \
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{ k00, k01, k02 }, \
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{ k10, k11, k12 }, \
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{ k20, k21, k22 }, \
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{ k30, k31, k32 } \
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}
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#endif
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3
keyboards/M10A/Makefile
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keyboards/M10A/Makefile
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ifndef MAKEFILE_INCLUDED
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include ../../Makefile
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endif
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82
keyboards/M10A/config.h
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keyboards/M10A/config.h
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x0007
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Machine Industries
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#define PRODUCT M10-A
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#define DESCRIPTION RAMA x Machine Industries M10-A
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 3
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/* Planck PCB default pin-out */
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#define MATRIX_ROW_PINS { B6, F7, F6, D6 }
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#define MATRIX_COL_PINS { F5, F1, F0 }
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#define UNUSED_PINS
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#define BACKLIGHT_PIN B7
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION ROW2COL
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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#define BACKLIGHT_LEVELS 6
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#endif
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3
keyboards/M10A/keymaps/default/Makefile
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keyboards/M10A/keymaps/default/Makefile
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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49
keyboards/M10A/keymaps/default/keymap.c
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keyboards/M10A/keymaps/default/keymap.c
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include "M10A.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layers {
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_LAYER0,
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_LAYER1,
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_LAYER2,
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_LAYER3,
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_LAYER4,
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_LAYER5,
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_LAYER6,
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_LAYER7,
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_LAYER8,
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_LAYER9
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};
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// // Fillers to make layering more clear
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// #define _______ KC_TRNS
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// #define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_LAYER0] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
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[_LAYER1] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
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[_LAYER2] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
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[_LAYER3] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
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[_LAYER4] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
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[_LAYER5] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
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[_LAYER6] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
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[_LAYER7] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
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[_LAYER8] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
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[_LAYER9] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}
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};
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void matrix_init_user(void) {
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#ifdef BACKLIGHT_ENABLE
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backlight_level(0);
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#endif
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}
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68
keyboards/M10A/rules.mk
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keyboards/M10A/rules.mk
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# MCU name
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#MCU = at90usb1287
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Boot Section Size in *bytes*
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# Teensy halfKay 512
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# Teensy++ halfKay 1024
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# Atmel DFU loader 4096
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# LUFA bootloader 4096
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# USBaspLoader 2048
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OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
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CONSOLE_ENABLE ?= no # Console for debug(+400)
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COMMAND_ENABLE ?= no # Commands for debug and configuration
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NKRO_ENABLE ?= yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
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MIDI_ENABLE ?= no # MIDI controls
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AUDIO_ENABLE ?= no # Audio output on port C6
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UNICODE_ENABLE ?= yes # Unicode
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BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight.
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API_SYSEX_ENABLE = yes
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
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