forked from mirrors/qmk_firmware
[Keymap] Add a tweaked Redox keymap (#5422)
* Add nrichers keymap * Additional keymap tweaks, add readme info * Improve descriptions for changes from default keymap * Add image of keymap, update .gitignore to * Add image link Adds an image of the modified keymap. * Improve legibility of keymap changes with colour coding * Tinker with color codes in Markdown * Experiment with colour codes * Tinker more with colour codes * Figured out the easiest way to include colour coding * Undo earlier .gitignore change
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34
keyboards/redox/keymaps/nrichers/config.h
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keyboards/redox/keymaps/nrichers/config.h
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/*
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Copyright 2018 Mattia Dal Ben <matthewdibi@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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// #define USE_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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#undef RGBLED_NUM
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 14
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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keyboards/redox/keymaps/nrichers/keymap.c
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keyboards/redox/keymaps/nrichers/keymap.c
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _SYMB 1
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#define _NAV 2
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#define _ADJUST 3
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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SYMB,
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NAV,
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ADJUST,
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};
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// Shortcut to make keymap more readable
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#define SYM_L MO(_SYMB)
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#define KC_ALAS LALT_T(KC_PAST)
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#define KC_CTES LCTL_T(KC_ESC)
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#define KC_CTQU RCTL_T(KC_QUOT)
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#define KC_NAGR LT(_NAV, KC_GRV)
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#define KC_NAMI LT(_NAV, KC_MINS)
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#define KC_ADEN LT(_ADJUST, KC_END)
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#define KC_ADPU LT(_ADJUST, KC_PGUP)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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KC_NAGR ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_NAMI ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,SYM_L , SYM_L ,KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,KC_EQL ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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KC_CTES ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_LBRC , KC_RBRC ,KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,KC_CTQU ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_ADPU ,KC_PGDN , KC_HOME ,KC_ADEN ,KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH ,KC_RSFT ,
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//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
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KC_BSLS ,KC_PPLS ,KC_PMNS ,KC_ALAS , KC_LGUI , KC_SPC ,KC_BSPC , KC_DEL ,KC_ENT , KC_RGUI , KC_LEFT ,KC_DOWN ,KC_UP ,KC_RGHT
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//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
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),
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[_SYMB] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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_______ ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 , KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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_______ ,KC_EXLM ,KC_AT ,KC_LCBR ,KC_RCBR ,KC_PIPE ,_______ , _______ ,XXXXXXX ,KC_KP_7 ,KC_KP_8 ,KC_KP_9 ,XXXXXXX ,KC_F12 ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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_______ ,KC_HASH ,KC_DLR ,KC_LBRC ,KC_RBRC ,KC_GRV ,_______ , _______ ,XXXXXXX ,KC_KP_4 ,KC_KP_5 ,KC_KP_6 ,XXXXXXX ,XXXXXXX ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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_______ ,KC_PERC ,KC_CIRC ,KC_LPRN ,KC_RPRN ,KC_TILD ,_______ ,_______ , _______ ,_______ ,XXXXXXX ,KC_KP_1 ,KC_KP_2 ,KC_KP_3 ,XXXXXXX ,XXXXXXX ,
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//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
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_______ ,_______ ,_______ ,_______ , _______ , _______ ,_______ , _______ ,_______ , KC_KP_0 , KC_KP_0 ,KC_PDOT ,XXXXXXX ,XXXXXXX
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//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
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),
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[_NAV] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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_______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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XXXXXXX ,XXXXXXX ,KC_MS_U ,XXXXXXX ,KC_WH_U ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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XXXXXXX ,KC_MS_L ,KC_MS_D ,KC_MS_R ,KC_WH_D ,XXXXXXX ,_______ , _______ ,KC_LEFT ,KC_DOWN ,KC_UP ,KC_RIGHT,XXXXXXX ,XXXXXXX ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
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//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
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XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_BTN1 , KC_BTN2 ,_______ , _______ ,_______ , XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX
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//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
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),
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[_ADJUST] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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XXXXXXX ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 , KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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XXXXXXX ,RESET ,RGB_M_P ,RGB_TOG ,RGB_MOD ,RGB_HUD ,RGB_HUI , RGB_SAD ,RGB_SAI ,RGB_VAD ,RGB_VAI ,XXXXXXX ,XXXXXXX ,KC_F12 ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,XXXXXXX , XXXXXXX ,_______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
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//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
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XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX
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//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
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)
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};
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keyboards/redox/keymaps/nrichers/keymap.png
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keyboards/redox/keymaps/nrichers/keymap.png
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keyboards/redox/keymaps/nrichers/readme.md
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keyboards/redox/keymaps/nrichers/readme.md
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# A tweaked keymap for Redox
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This keymap modifies the [default keymap](https://github.com/qmk/qmk_firmware/tree/master/keyboards/redox) for the awesome [Redox keyboard](https://github.com/mattdibi/redox-keyboard) designed by Mattia Dal Ben.
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![Modified Redox keymap](https://github.com/nrichers/qmk_firmware/blob/master/keyboards/redox/keymaps/nrichers/keymap.png)
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## Changes to the default keymap ![#99fcbe](https://placehold.it/15/99fcbe/000000?text=+)
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These keymap changes are meant to improve the usability of the layout in everyday use:
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- Move `GUI` (`SUPER`) key to where default left `CTRL` and right `ALT` are - gives you two frequently used `CMD` keys on macOS where my brain expects them
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- Move `/?` into usual location next to right `SHIFT` - the default flash from Falbatech put `\|` here (might not be the Redox default?), which felt unintuitive
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- Put `\|` into bottom-left spot where `GUI` (`SUPER`) was - had to go somewhere and this bottom-left placement sort of balances with the almost bottom-right `/?`
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- Change default `ESC` into `ESC` on tap, `CTRL` on hold - Love the UNIX-ey `CTRL` key location and wanted to keep `ESC` in the original position
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- Change default `'` above right `SHIFT` into `'` on tap, `CTRL` on hold - Love the UNIX-ey CTRL key location, but it can give you 'left claw hand', which a second, mirrored `CTRL` key fixes
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- Add `F11` and `F12` keys to two layers - needed on macOS if you want to control volume up and down from your keyboard (not shown, on a different layer)
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- On thumb clusters:
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- Left: Move `SPACE` closest to left thumb and move `BACKSPACE` to the right of that - put the key for 'getting it right' closest to your thumb and reduce usage of my right hand (purely personal preference)
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- Right: Move `ENTER` closest to right thumb and move `DEL` to the left of that - put the key for 'getting it right' closest to your thumb
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## Changes to the Redox layout ![#99e6fc](https://placehold.it/15/99e6fc/000000?text=+)
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These are physical keycap changes on the board that make reaching the `Layer 1` keys easier and that, subjectively, look more balanced visually:
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- Increase the `Layer 1` key sizes from 1U to 1.25U
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- Decrease the 1.5 U key size for `[` and `]` to 1.25U
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You could even make `[` and `]` 1U so that you can use keycaps from a standard ANSI key set and also increase the size of the `Layer 2` keys to 1.5U.
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keyboards/redox/keymaps/nrichers/rules.mk
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keyboards/redox/keymaps/nrichers/rules.mk
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RGBLIGHT_ENABLE = yes
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