Add Bastion75 PCB to QMK (#21529)

* Add Bastion75 to QMK

* Remove blank layers

* Apply suggestions from code review

Co-authored-by: jack <0x6a73@protonmail.com>

* Update keymaps

---------

Co-authored-by: jack <0x6a73@protonmail.com>
This commit is contained in:
Andrew Kannan 2023-07-20 10:45:09 -04:00 committed by GitHub
parent c61cb72ae8
commit c5a1e485a6
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 311 additions and 0 deletions

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/*
Copyright 2015 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET_TIMEOUT 500U
#define PICO_XOSC_STARTUP_DELAY_MULTIPLIER 64
#define BACKLIGHT_PWM_DRIVER PWMD3
#define BACKLIGHT_PWM_CHANNEL RP2040_PWM_CHANNEL_A
#define WS2812_PIO_USE_PIO1

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// Copyright 2022 Andrew Kannan
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#define HAL_USE_PWM TRUE
#include_next <halconf.h>

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{
"keyboard_name": "Bastion75",
"maintainer": "awkannan",
"manufacturer": "CannonKeys",
"processor": "RP2040",
"bootloader": "rp2040",
"usb": {
"vid": "0xCA04",
"pid": "0x0022",
"device_version": "0.0.1"
},
"url": "https://cannonkeys.com",
"diode_direction": "COL2ROW",
"matrix_pins": {
"cols": ["GP28", "GP8", "GP14", "GP13", "GP12", "GP11", "GP10", "GP9", "GP6", "GP5", "GP4", "GP3", "GP2", "GP1", "GP0"],
"rows": ["GP25", "GP26", "GP27", "GP15", "GP16", "GP17"]
},
"features": {
"bootmagic": true,
"command": false,
"console": false,
"extrakey": true,
"mousekey": true,
"nkro": true,
"backlight": true,
"rgblight": true
},
"indicators": {
"caps_lock": "GP29",
"on_state": 0
},
"backlight": {
"breathing": true,
"breathing_period": 5,
"levels": 15,
"pin": "GP22"
},
"ws2812": {
"pin": "GP7",
"driver": "vendor"
},
"rgblight": {
"led_count": 20,
"hue_steps": 17,
"animations": {
"static_gradient": true,
"twinkle": true,
"rainbow_mood": true,
"rainbow_swirl": true
}
},
"layouts": {
"LAYOUT": {
"layout": [
{ "matrix": [0, 0], "x": 0, "y": 0 },
{ "matrix": [0, 1], "x": 1.5, "y": 0 },
{ "matrix": [0, 2], "x": 2.5, "y": 0 },
{ "matrix": [0, 3], "x": 3.5, "y": 0 },
{ "matrix": [0, 4], "x": 4.5, "y": 0 },
{ "matrix": [0, 6], "x": 6, "y": 0 },
{ "matrix": [0, 7], "x": 7, "y": 0 },
{ "matrix": [0, 8], "x": 8, "y": 0 },
{ "matrix": [0, 9], "x": 9, "y": 0 },
{ "matrix": [0, 10], "x": 10.5, "y": 0 },
{ "matrix": [0, 11], "x": 11.5, "y": 0 },
{ "matrix": [0, 12], "x": 12.5, "y": 0 },
{ "matrix": [0, 13], "x": 13.5, "y": 0 },
{ "matrix": [0, 14], "x": 15, "y": 0 },
{ "matrix": [1, 0], "x": 0, "y": 1.25 },
{ "matrix": [1, 1], "x": 1, "y": 1.25 },
{ "matrix": [1, 2], "x": 2, "y": 1.25 },
{ "matrix": [1, 3], "x": 3, "y": 1.25 },
{ "matrix": [1, 4], "x": 4, "y": 1.25 },
{ "matrix": [1, 5], "x": 5, "y": 1.25 },
{ "matrix": [1, 6], "x": 6, "y": 1.25 },
{ "matrix": [1, 7], "x": 7, "y": 1.25 },
{ "matrix": [1, 8], "x": 8, "y": 1.25 },
{ "matrix": [1, 9], "x": 9, "y": 1.25 },
{ "matrix": [1, 10], "x": 10, "y": 1.25 },
{ "matrix": [1, 11], "x": 11, "y": 1.25 },
{ "matrix": [1, 12], "x": 12, "y": 1.25 },
{ "matrix": [1, 13], "x": 13, "y": 1.25 },
{ "matrix": [3, 12], "x": 14, "y": 1.25 },
{ "matrix": [1, 14], "x": 15, "y": 1.25 },
{ "matrix": [2, 0], "w": 1.5, "x": 0, "y": 2.25 },
{ "matrix": [2, 1], "x": 1.5, "y": 2.25 },
{ "matrix": [2, 2], "x": 2.5, "y": 2.25 },
{ "matrix": [2, 3], "x": 3.5, "y": 2.25 },
{ "matrix": [2, 4], "x": 4.5, "y": 2.25 },
{ "matrix": [2, 5], "x": 5.5, "y": 2.25 },
{ "matrix": [2, 6], "x": 6.5, "y": 2.25 },
{ "matrix": [2, 7], "x": 7.5, "y": 2.25 },
{ "matrix": [2, 8], "x": 8.5, "y": 2.25 },
{ "matrix": [2, 9], "x": 9.5, "y": 2.25 },
{ "matrix": [2, 10], "x": 10.5, "y": 2.25 },
{ "matrix": [2, 11], "x": 11.5, "y": 2.25 },
{ "matrix": [2, 12], "x": 12.5, "y": 2.25 },
{ "matrix": [2, 13], "w": 1.5, "x": 13.5, "y": 2.25 },
{ "matrix": [2, 14], "x": 15, "y": 2.25 },
{ "matrix": [3, 0], "w": 1.75, "x": 0, "y": 3.25 },
{ "matrix": [3, 1], "x": 1.75, "y": 3.25 },
{ "matrix": [3, 2], "x": 2.75, "y": 3.25 },
{ "matrix": [3, 3], "x": 3.75, "y": 3.25 },
{ "matrix": [3, 4], "x": 4.75, "y": 3.25 },
{ "matrix": [3, 5], "x": 5.75, "y": 3.25 },
{ "matrix": [3, 6], "x": 6.75, "y": 3.25 },
{ "matrix": [3, 7], "x": 7.75, "y": 3.25 },
{ "matrix": [3, 8], "x": 8.75, "y": 3.25 },
{ "matrix": [3, 9], "x": 9.75, "y": 3.25 },
{ "matrix": [3, 10], "x": 10.75, "y": 3.25 },
{ "matrix": [3, 11], "x": 11.75, "y": 3.25 },
{ "matrix": [3, 13], "w": 2.25, "x": 12.75, "y": 3.25 },
{ "matrix": [3, 14], "x": 15, "y": 3.25 },
{ "matrix": [4, 0], "w": 1.25, "x": 0, "y": 4.25 },
{ "matrix": [4, 1], "x": 1.25, "y": 4.25 },
{ "matrix": [4, 2], "x": 2.25, "y": 4.25 },
{ "matrix": [4, 3], "x": 3.25, "y": 4.25 },
{ "matrix": [4, 4], "x": 4.25, "y": 4.25 },
{ "matrix": [4, 5], "x": 5.25, "y": 4.25 },
{ "matrix": [4, 6], "x": 6.25, "y": 4.25 },
{ "matrix": [4, 7], "x": 7.25, "y": 4.25 },
{ "matrix": [4, 8], "x": 8.25, "y": 4.25 },
{ "matrix": [4, 9], "x": 9.25, "y": 4.25 },
{ "matrix": [4, 10], "x": 10.25, "y": 4.25 },
{ "matrix": [4, 11], "x": 11.25, "y": 4.25 },
{ "matrix": [4, 12], "w": 1.75, "x": 12.25, "y": 4.25 },
{ "matrix": [4, 13], "x": 14, "y": 4.25 },
{ "matrix": [4, 14], "x": 15, "y": 4.25 },
{ "matrix": [5, 0], "w": 1.25, "x": 0, "y": 5.25 },
{ "matrix": [5, 1], "w": 1.25, "x": 1.25, "y": 5.25 },
{ "matrix": [5, 2], "w": 1.25, "x": 2.5, "y": 5.25 },
{ "matrix": [5, 5], "w": 2.25, "x": 3.75, "y": 5.25 },
{ "matrix": [5, 6], "w": 1.25, "x": 6, "y": 5.25 },
{ "matrix": [5, 9], "w": 2.75, "x": 7.25, "y": 5.25 },
{ "matrix": [5, 10], "w": 1.25, "x": 10, "y": 5.25 },
{ "matrix": [5, 11], "w": 1.25, "x": 11.25, "y": 5.25 },
{ "matrix": [5, 12], "x": 13, "y": 5.25 },
{ "matrix": [5, 13], "x": 14, "y": 5.25 },
{ "matrix": [5, 14], "x": 15, "y": 5.25 }
]
}
}
}

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/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN1
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MPLY,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, MO(_FN1), KC_LEFT, KC_DOWN, KC_RIGHT
),
[_FN1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
QK_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______, _______,
RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_UP, _______, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT
)
};

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/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN1
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MPLY,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, MO(_FN1), KC_LEFT, KC_DOWN, KC_RIGHT
),
[_FN1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
QK_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______, _______,
RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_UP, _______, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT
)
};

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VIA_ENABLE = yes

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// Copyright 2022 Andrew Kannan
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include_next <mcuconf.h>
#undef RP_PWM_USE_PWM3
#define RP_PWM_USE_PWM3 TRUE

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# Bastion75 PCB
Bastion75 PCB from CannonKeys
* Keyboard Maintainer: [Andrew Kannan](https://github.com/awkannan)
* Hardware Supported: RP2040
* Hardware Availability: [CannonKeys](https://cannonkeys.com)
Make example for this keyboard (after setting up your build environment):
make cannonkeys/bastion75:default
Flashing example for this keyboard:
make cannonkeys/bastion75:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Hold the "BOOTMODE" button on the back of the PCB and briefly press the "RESET" button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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