forked from mirrors/qmk_firmware
Debounce refactor / API (#3720)
* Added xeal60 via clone of lets split * Delete removed other keymaps * Basic keymap (no FN). Compiles. * Removed NP_STAR and NP_SLSH. * Removed "debounce_algo = manual" in all keyboards with CUSTOM_MATRIX = yes. * Changed order of rules in TMK. Documented feature. * Fixed missing whitespace in debounce documentation Table wasn't working due to missing newline. * Added bold in a few areas. * DO NOT USE - Removed debounce from TMK. * Remove accidental xeal60 commit * DO NOT USE - debounce successfully compiled. * DO NOT USE Revert back to original API to support split_keyboards. * Working eager_pk * Whitespace cleanup. * Restored debounce.h since there wasnt any real change. * Moved debouncing_time variable to inside #if debounce * Removed check for custom_matrix. We can safely include the debounce file for compilation when custom_matrix is used. * Removed #include "matrix.h" from debounce.h * Bug fix - was using MATRIX_ROWS instead of num_rows * Fixed compilation error with debounce_sym_g * Renamed DEBOUNCE_ALGO to DEBOUNCE_TYPE * Malloc array in debounce_eager_pk, since split keyboards only use MATRIX_ROWS/2. * Fix compile error in debounce_eager_pk * Stricter, leaner DEBOUNCE_TYPE section in common_features.mk. Cleanup debounce_type.mk
This commit is contained in:
commit
c22f3ba3a2
10 changed files with 272 additions and 100 deletions
|
@ -282,10 +282,20 @@ ifneq ($(strip $(CUSTOM_MATRIX)), yes)
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endif
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endif
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# Include the standard debounce code if needed
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ifneq ($(strip $(CUSTOM_DEBOUNCE)), yes)
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QUANTUM_SRC += $(QUANTUM_DIR)/debounce.c
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DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
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# Debounce Modules. If implemented in matrix.c, don't use these.
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DEBOUNCE_TYPE?= sym_g
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VALID_DEBOUNCE_TYPES := sym_g eager_pk custom
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ifeq ($(filter $(DEBOUNCE_TYPE),$(VALID_DEBOUNCE_TYPES)),)
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$(error DEBOUNCE_TYPE="$(DEBOUNCE_TYPE)" is not a valid debounce algorithm)
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endif
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ifeq ($(strip $(DEBOUNCE_TYPE)), sym_g)
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QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c
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else ifeq ($(strip $(DEBOUNCE_TYPE)), eager_pk)
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QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_eager_pk.c
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endif
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ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
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OPT_DEFS += -DSPLIT_KEYBOARD
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|
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46
docs/feature_debounce_type.md
Normal file
46
docs/feature_debounce_type.md
Normal file
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@ -0,0 +1,46 @@
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# Debounce algorithm
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QMK supports multiple debounce algorithms through its debounce API.
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The underlying debounce algorithm is determined by which matrix.c file you are using.
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The logic for which debounce method called is below. It checks various defines that you have set in rules.mk
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```
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DEBOUNCE_TYPE?= sym_g
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VALID_DEBOUNCE_TYPES := sym_g eager_pk custom
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ifeq ($(filter $(DEBOUNCE_TYPE),$(VALID_DEBOUNCE_TYPES)),)
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$(error DEBOUNCE_TYPE="$(DEBOUNCE_TYPE)" is not a valid debounce algorithm)
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endif
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ifeq ($(strip $(DEBOUNCE_TYPE)), sym_g)
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QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c
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else ifeq ($(strip $(DEBOUNCE_TYPE)), eager_pk)
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QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_eager_pk.c
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endif
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```
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# Debounce selection
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| DEBOUNCE_ALGO | Description | What to do |
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| ------------- | --------------------------------------------------- | ----------------------------- |
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| Not defined | You are using the included matrix.c and debounce.c | Nothing. Debounce_sym_g will be compiled, and used if necessary |
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| custom | Use your own debounce.c | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
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| sym_g / eager_pk | You are using the included matrix.c and debounce.c | Use an alternative debounce algorithm |
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**Regarding split keyboards**:
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The debounce code is compatible with split keyboards.
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# Use your own debouncing code
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* Set ```DEBOUNCE_TYPE = custom ```.
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* Add ```SRC += debounce.c```
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* Add your own ```debounce.c```. Look at included ```debounce_sym_g.c```s for sample implementations.
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* Debouncing occurs after every raw matrix scan.
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* Use num_rows rather than MATRIX_ROWS, so that split keyboards are supported correctly.
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# Changing between included debouncing methods
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You can either use your own code, by including your own debounce.c, or switch to another included one.
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Included debounce methods are:
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* debounce_eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` millseconds of no further input for that key
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* debounce_sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed.
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|
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@ -68,7 +68,7 @@ SUBPROJECT_rev1 = yes
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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CUSTOM_MATRIX = no
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CUSTOM_DEBOUNCE = yes
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DEBOUNCE_TYPE = custom
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LAYOUTS = split60
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|
|
|
@ -1,52 +0,0 @@
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#include "matrix.h"
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#include "timer.h"
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#include "quantum.h"
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#ifndef DEBOUNCING_DELAY
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# define DEBOUNCING_DELAY 5
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#endif
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void debounce_init(uint8_t num_rows) {
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}
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#if DEBOUNCING_DELAY > 0
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static bool debouncing = false;
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void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) {
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static uint16_t debouncing_time;
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if (changed) {
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debouncing = true;
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debouncing_time = timer_read();
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}
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if (debouncing && (timer_elapsed(debouncing_time) > DEBOUNCING_DELAY)) {
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for (uint8_t i = 0; i < num_rows; i++) {
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cooked[i] = raw[i];
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}
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||||
debouncing = false;
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||||
}
|
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}
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|
||||
bool debounce_active(void) {
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return debouncing;
|
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}
|
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#else
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// no debounce
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void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) {
|
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if (changed)
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{
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for (uint8_t i = 0; i < num_rows; i++) {
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cooked[i] = raw[i];
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}
|
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}
|
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}
|
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|
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bool debounce_active(void) {
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return false;
|
||||
}
|
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#endif
|
|
@ -8,4 +8,4 @@ void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool
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|
||||
bool debounce_active(void);
|
||||
|
||||
void debounce_init(uint8_t num_rows);
|
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void debounce_init(uint8_t num_rows);
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|
|
121
quantum/debounce/debounce_eager_pk.c
Normal file
121
quantum/debounce/debounce_eager_pk.c
Normal file
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@ -0,0 +1,121 @@
|
|||
/*
|
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Copyright 2017 Alex Ong<the.onga@gmail.com>
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
Basic per-key algorithm. Uses an 8-bit counter per key.
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After pressing a key, it immediately changes state, and sets a counter.
|
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No further inputs are accepted until DEBOUNCE milliseconds have occurred.
|
||||
*/
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|
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#include "matrix.h"
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#include "timer.h"
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#include "quantum.h"
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#include <stdlib.h>
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#ifndef DEBOUNCE
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#define DEBOUNCE 5
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#endif
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#if (MATRIX_COLS <= 8)
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# define ROW_SHIFTER ((uint8_t)1)
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#elif (MATRIX_COLS <= 16)
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# define ROW_SHIFTER ((uint16_t)1)
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#elif (MATRIX_COLS <= 32)
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# define ROW_SHIFTER ((uint32_t)1)
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||||
#endif
|
||||
|
||||
|
||||
|
||||
#define debounce_counter_t uint8_t
|
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|
||||
static debounce_counter_t *debounce_counters;
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||||
|
||||
#define DEBOUNCE_ELAPSED 251
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#define MAX_DEBOUNCE (DEBOUNCE_ELAPSED - 1)
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|
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void update_debounce_counters(uint8_t num_rows, uint8_t current_time);
|
||||
void transfer_matrix_values(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, uint8_t current_time);
|
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|
||||
//we use num_rows rather than MATRIX_ROWS to support split keyboards
|
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void debounce_init(uint8_t num_rows)
|
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{
|
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debounce_counters = (debounce_counter_t*)malloc(num_rows*MATRIX_COLS * sizeof(debounce_counter_t));
|
||||
int i = 0;
|
||||
for (uint8_t r = 0; r < num_rows; r++)
|
||||
{
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for (uint8_t c = 0; c < MATRIX_COLS; c++)
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{
|
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debounce_counters[i++] = DEBOUNCE_ELAPSED;
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}
|
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}
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}
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|
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void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed)
|
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{
|
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uint8_t current_time = timer_read() % MAX_DEBOUNCE;
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update_debounce_counters(num_rows, current_time);
|
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transfer_matrix_values(raw, cooked, num_rows, current_time);
|
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}
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//If the current time is > debounce counter, set the counter to enable input.
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void update_debounce_counters(uint8_t num_rows, uint8_t current_time)
|
||||
{
|
||||
debounce_counter_t *debounce_pointer = debounce_counters;
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||||
for (uint8_t row = 0; row < num_rows; row++)
|
||||
{
|
||||
for (uint8_t col = 0; col < MATRIX_COLS; col++)
|
||||
{
|
||||
if (*debounce_pointer != DEBOUNCE_ELAPSED)
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||||
{
|
||||
if (TIMER_DIFF(current_time, *debounce_pointer, MAX_DEBOUNCE) >= DEBOUNCE) {
|
||||
*debounce_pointer = DEBOUNCE_ELAPSED;
|
||||
}
|
||||
}
|
||||
debounce_pointer++;
|
||||
}
|
||||
}
|
||||
}
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|
||||
// upload from raw_matrix to final matrix;
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void transfer_matrix_values(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, uint8_t current_time)
|
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{
|
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debounce_counter_t *debounce_pointer = debounce_counters;
|
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for (uint8_t row = 0; row < num_rows; row++)
|
||||
{
|
||||
matrix_row_t existing_row = cooked[row];
|
||||
matrix_row_t raw_row = raw[row];
|
||||
|
||||
for (uint8_t col = 0; col < MATRIX_COLS; col++)
|
||||
{
|
||||
matrix_row_t col_mask = (ROW_SHIFTER << col);
|
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bool final_value = raw_row & col_mask;
|
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bool existing_value = existing_row & col_mask;
|
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if (*debounce_pointer == DEBOUNCE_ELAPSED &&
|
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(existing_value != final_value))
|
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{
|
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*debounce_pointer = current_time;
|
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existing_row ^= col_mask; //flip the bit.
|
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}
|
||||
debounce_pointer++;
|
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}
|
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cooked[row] = existing_row;
|
||||
}
|
||||
}
|
||||
|
||||
bool debounce_active(void)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
57
quantum/debounce/debounce_sym_g.c
Normal file
57
quantum/debounce/debounce_sym_g.c
Normal file
|
@ -0,0 +1,57 @@
|
|||
/*
|
||||
Copyright 2017 Alex Ong<the.onga@gmail.com>
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
Basic global debounce algorithm. Used in 99% of keyboards at time of implementation
|
||||
When no state changes have occured for DEBOUNCE milliseconds, we push the state.
|
||||
*/
|
||||
#include "matrix.h"
|
||||
#include "timer.h"
|
||||
#include "quantum.h"
|
||||
#ifndef DEBOUNCE
|
||||
#define DEBOUNCE 5
|
||||
#endif
|
||||
|
||||
void debounce_init(uint8_t num_rows) {}
|
||||
static bool debouncing = false;
|
||||
|
||||
#if DEBOUNCE > 0
|
||||
static uint16_t debouncing_time;
|
||||
void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed)
|
||||
{
|
||||
if (changed) {
|
||||
debouncing = true;
|
||||
debouncing_time = timer_read();
|
||||
}
|
||||
|
||||
if (debouncing && timer_elapsed(debouncing_time) > DEBOUNCE) {
|
||||
for (int i = 0; i < num_rows; i++) {
|
||||
cooked[i] = raw[i];
|
||||
}
|
||||
debouncing = false;
|
||||
}
|
||||
}
|
||||
#else //no debouncing.
|
||||
void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed)
|
||||
{
|
||||
for (int i = 0; i < num_rows; i++) {
|
||||
cooked[i] = raw[i];
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
bool debounce_active(void) {
|
||||
return debouncing;
|
||||
}
|
||||
|
28
quantum/debounce/readme.md
Normal file
28
quantum/debounce/readme.md
Normal file
|
@ -0,0 +1,28 @@
|
|||
Debounce algorithms belong in this folder.
|
||||
Here are a few ideas
|
||||
|
||||
1) Global vs Per-Key vs Per-Row
|
||||
* Global - one timer for all keys. Any key change state affects global timer
|
||||
* Per key - one timer per key
|
||||
* Per row - one timer per row
|
||||
|
||||
2) Eager vs symmetric vs assymetric
|
||||
* Eager - any key change is reported immediately. All further inputs for DEBOUNCE ms are ignored.
|
||||
* Symmetric - wait for no changes for DEBOUNCE ms before reporting change
|
||||
* Assymetric - wait for different times depending on key-down/key-up. E.g. Eager key-down, DEBOUNCE ms key up.
|
||||
|
||||
3) Timestamp vs cycles
|
||||
* old old old code waits n cycles, decreasing count by one each matrix_scan
|
||||
* newer code stores the millisecond the change occurred, and does subraction to figure out time elapsed.
|
||||
* Timestamps are superior, i don't think cycles will ever be used again once upgraded.
|
||||
|
||||
The default algorithm is symmetric and global.
|
||||
Here are a few that could be implemented:
|
||||
|
||||
debounce_sym_g.c
|
||||
debounce_sym_pk.c
|
||||
debounce_sym_pr.c
|
||||
debounce_sym_pr_cycles.c //currently used in ergo-dox
|
||||
debounce_eager_g.c
|
||||
debounce_eager_pk.c
|
||||
debounce_eager_pr.c //could be used in ergo-dox!
|
|
@ -51,10 +51,8 @@ static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
|
|||
#endif
|
||||
|
||||
/* matrix state(1:on, 0:off) */
|
||||
static matrix_row_t raw_matrix[MATRIX_ROWS];
|
||||
|
||||
static matrix_row_t matrix[MATRIX_ROWS];
|
||||
|
||||
static matrix_row_t raw_matrix[MATRIX_ROWS]; //raw values
|
||||
static matrix_row_t matrix[MATRIX_ROWS]; //debounced values
|
||||
|
||||
#if (DIODE_DIRECTION == COL2ROW)
|
||||
static void init_cols(void);
|
||||
|
@ -108,30 +106,6 @@ uint8_t matrix_cols(void) {
|
|||
return MATRIX_COLS;
|
||||
}
|
||||
|
||||
// void matrix_power_up(void) {
|
||||
// #if (DIODE_DIRECTION == COL2ROW)
|
||||
// for (int8_t r = MATRIX_ROWS - 1; r >= 0; --r) {
|
||||
// /* DDRxn */
|
||||
// _SFR_IO8((row_pins[r] >> 4) + 1) |= _BV(row_pins[r] & 0xF);
|
||||
// toggle_row(r);
|
||||
// }
|
||||
// for (int8_t c = MATRIX_COLS - 1; c >= 0; --c) {
|
||||
// /* PORTxn */
|
||||
// _SFR_IO8((col_pins[c] >> 4) + 2) |= _BV(col_pins[c] & 0xF);
|
||||
// }
|
||||
// #elif (DIODE_DIRECTION == ROW2COL)
|
||||
// for (int8_t c = MATRIX_COLS - 1; c >= 0; --c) {
|
||||
// /* DDRxn */
|
||||
// _SFR_IO8((col_pins[c] >> 4) + 1) |= _BV(col_pins[c] & 0xF);
|
||||
// toggle_col(c);
|
||||
// }
|
||||
// for (int8_t r = MATRIX_ROWS - 1; r >= 0; --r) {
|
||||
// /* PORTxn */
|
||||
// _SFR_IO8((row_pins[r] >> 4) + 2) |= _BV(row_pins[r] & 0xF);
|
||||
// }
|
||||
// #endif
|
||||
// }
|
||||
|
||||
void matrix_init(void) {
|
||||
|
||||
// initialize row and col
|
||||
|
@ -175,6 +149,7 @@ uint8_t matrix_scan(void)
|
|||
return 1;
|
||||
}
|
||||
|
||||
//Deprecated.
|
||||
bool matrix_is_modified(void)
|
||||
{
|
||||
if (debounce_active()) return false;
|
||||
|
|
|
@ -252,9 +252,6 @@ void keyboard_init(void) {
|
|||
void keyboard_task(void)
|
||||
{
|
||||
static matrix_row_t matrix_prev[MATRIX_ROWS];
|
||||
#ifdef MATRIX_HAS_GHOST
|
||||
// static matrix_row_t matrix_ghost[MATRIX_ROWS];
|
||||
#endif
|
||||
static uint8_t led_status = 0;
|
||||
matrix_row_t matrix_row = 0;
|
||||
matrix_row_t matrix_change = 0;
|
||||
|
@ -263,24 +260,14 @@ void keyboard_task(void)
|
|||
#endif
|
||||
|
||||
matrix_scan();
|
||||
|
||||
if (is_keyboard_master()) {
|
||||
for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
|
||||
matrix_row = matrix_get_row(r);
|
||||
matrix_change = matrix_row ^ matrix_prev[r];
|
||||
if (matrix_change) {
|
||||
#ifdef MATRIX_HAS_GHOST
|
||||
if (has_ghost_in_row(r, matrix_row)) {
|
||||
/* Keep track of whether ghosted status has changed for
|
||||
* debugging. But don't update matrix_prev until un-ghosted, or
|
||||
* the last key would be lost.
|
||||
*/
|
||||
//if (debug_matrix && matrix_ghost[r] != matrix_row) {
|
||||
// matrix_print();
|
||||
//}
|
||||
//matrix_ghost[r] = matrix_row;
|
||||
continue;
|
||||
}
|
||||
//matrix_ghost[r] = matrix_row;
|
||||
if (has_ghost_in_row(r, matrix_row)) { continue; }
|
||||
#endif
|
||||
if (debug_matrix) matrix_print();
|
||||
for (uint8_t c = 0; c < MATRIX_COLS; c++) {
|
||||
|
|
Loading…
Reference in a new issue