From c10bc9f91e737dd3675b2e4492daa09092655af9 Mon Sep 17 00:00:00 2001 From: Andrew Kannan Date: Tue, 14 Dec 2021 22:41:41 -0500 Subject: [PATCH] [Keyboard] Adelie Firmware (#13265) Co-authored-by: Drashna Jaelre Co-authored-by: Ryan --- keyboards/cannonkeys/adelie/adelie.c | 17 +++ keyboards/cannonkeys/adelie/adelie.h | 42 +++++++ keyboards/cannonkeys/adelie/config.h | 117 ++++++++++++++++++ keyboards/cannonkeys/adelie/info.json | 10 ++ .../adelie/keymaps/default/keymap.c | 96 ++++++++++++++ .../cannonkeys/adelie/keymaps/via/keymap.c | 96 ++++++++++++++ .../cannonkeys/adelie/keymaps/via/rules.mk | 1 + keyboards/cannonkeys/adelie/readme.md | 15 +++ keyboards/cannonkeys/adelie/rules.mk | 18 +++ 9 files changed, 412 insertions(+) create mode 100644 keyboards/cannonkeys/adelie/adelie.c create mode 100644 keyboards/cannonkeys/adelie/adelie.h create mode 100644 keyboards/cannonkeys/adelie/config.h create mode 100644 keyboards/cannonkeys/adelie/info.json create mode 100644 keyboards/cannonkeys/adelie/keymaps/default/keymap.c create mode 100644 keyboards/cannonkeys/adelie/keymaps/via/keymap.c create mode 100644 keyboards/cannonkeys/adelie/keymaps/via/rules.mk create mode 100644 keyboards/cannonkeys/adelie/readme.md create mode 100644 keyboards/cannonkeys/adelie/rules.mk diff --git a/keyboards/cannonkeys/adelie/adelie.c b/keyboards/cannonkeys/adelie/adelie.c new file mode 100644 index 0000000000..04764169ee --- /dev/null +++ b/keyboards/cannonkeys/adelie/adelie.c @@ -0,0 +1,17 @@ +/* Copyright 2020 Andrew Kannan + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "adelie.h" diff --git a/keyboards/cannonkeys/adelie/adelie.h b/keyboards/cannonkeys/adelie/adelie.h new file mode 100644 index 0000000000..0573e7bd31 --- /dev/null +++ b/keyboards/cannonkeys/adelie/adelie.h @@ -0,0 +1,42 @@ +/* Copyright 2020 Andrew Kannan + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#pragma once + +#include "quantum.h" + +#define KNO KC_NO + +/* This is a shortcut to help you visually see your layout. + * + * The first section contains all of the arguments representing the physical + * layout of the board and position of the keys. + * + * The second converts the arguments into a two-dimensional array which + * represents the switch matrix. + */ +#define LAYOUT_all( \ + k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \ + k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1d, k1e, \ + k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2b, k2c, k2d, k2e, \ + k30, k31, k32, k33, k36, k38, k39, k3b, k3c, k3d, k3e \ +) \ +{ \ + { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e }, \ + { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, KNO, k1d, k1e }, \ + { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, KNO, k2b, k2c, k2d, k2e }, \ + { k30, k31, k32, k33, KNO, KNO, k36, KNO, k38, k39, KNO, k3b, k3c, k3d, k3e } \ +} diff --git a/keyboards/cannonkeys/adelie/config.h b/keyboards/cannonkeys/adelie/config.h new file mode 100644 index 0000000000..25ddcf0c91 --- /dev/null +++ b/keyboards/cannonkeys/adelie/config.h @@ -0,0 +1,117 @@ +/* +Copyright 2020 Andrew Kannan + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0xCA04 +#define PRODUCT_ID 0x0005 +#define DEVICE_VER 0x0001 +#define MANUFACTURER Abec13 +#define PRODUCT Adelie + +/* key matrix size */ +#define MATRIX_ROWS 4 +#define MATRIX_COLS 15 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + */ +#define MATRIX_ROW_PINS { F4, F1, B1, B0 } +#define MATRIX_COL_PINS { F5, F6, F7, C7, C6, B6, B5, B4, D7, D6, D4, D5, D3, D2, B2 } + +/* COL2ROW, ROW2COL*/ +#define DIODE_DIRECTION COL2ROW + +#define RGB_DI_PIN F0 +#ifdef RGB_DI_PIN + #define RGBLED_NUM 3 + #define RGBLIGHT_HUE_STEP 8 + #define RGBLIGHT_SAT_STEP 8 + #define RGBLIGHT_VAL_STEP 8 + #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ + #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ +/*== all animations enable ==*/ + #define RGBLIGHT_ANIMATIONS +/*== or choose animations ==*/ +// #define RGBLIGHT_EFFECT_BREATHING +// #define RGBLIGHT_EFFECT_RAINBOW_MOOD +// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL +// #define RGBLIGHT_EFFECT_SNAKE +// #define RGBLIGHT_EFFECT_KNIGHT +// #define RGBLIGHT_EFFECT_CHRISTMAS +// #define RGBLIGHT_EFFECT_STATIC_GRADIENT +// #define RGBLIGHT_EFFECT_RGB_TEST +// #define RGBLIGHT_EFFECT_ALTERNATING +/*== customize breathing effect ==*/ + /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ +// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 + /*==== use exp() and sin() ====*/ +// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 +// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 +#endif + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 5 + +/* define if matrix has ghost (lacks anti-ghosting diodes) */ +//#define MATRIX_HAS_GHOST + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* If defined, GRAVE_ESC will always act as ESC when CTRL is held. + * This is userful for the Windows task manager shortcut (ctrl+shift+esc). + */ +#define GRAVE_ESC_CTRL_OVERRIDE + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT + +/* disable these deprecated features by default */ +#define NO_ACTION_MACRO +#define NO_ACTION_FUNCTION + +/* Bootmagic Lite key configuration */ +// #define BOOTMAGIC_LITE_ROW 0 +// #define BOOTMAGIC_LITE_COLUMN 0 + +#define RGBLIGHT_LAYERS diff --git a/keyboards/cannonkeys/adelie/info.json b/keyboards/cannonkeys/adelie/info.json new file mode 100644 index 0000000000..a32bb419d3 --- /dev/null +++ b/keyboards/cannonkeys/adelie/info.json @@ -0,0 +1,10 @@ +{ + "keyboard_name": "Adelie", + "url": "", + "maintainer": "Abec13", + "layouts": { + "LAYOUT_all": { + "layout": [{"label":"Esc/~", "x":0, "y":0}, {"label":"Q", "x":1, "y":0}, {"label":"W", "x":2, "y":0}, {"label":"E", "x":3, "y":0}, {"label":"R", "x":4, "y":0}, {"label":"T", "x":5, "y":0}, {"label":"Y", "x":6, "y":0}, {"label":"U", "x":7, "y":0}, {"label":"I", "x":8, "y":0}, {"label":"O", "x":9, "y":0}, {"label":"P", "x":10, "y":0}, {"label":"{", "x":11, "y":0}, {"label":"}", "x":12, "y":0}, {"label":"Back
Space", "x":13, "y":0}, {"label":"Page up", "x":14.5, "y":0}, {"label":"Tab", "x":0, "y":1, "w":1.25}, {"label":"A", "x":1.25, "y":1}, {"label":"S", "x":2.25, "y":1}, {"label":"D", "x":3.25, "y":1}, {"label":"F", "x":4.25, "y":1}, {"label":"G", "x":5.25, "y":1}, {"label":"H", "x":6.25, "y":1}, {"label":"J", "x":7.25, "y":1}, {"label":"K", "x":8.25, "y":1}, {"label":"L", "x":9.25, "y":1}, {"label":":", "x":10.25, "y":1}, {"label":"\"", "x":11.25, "y":1}, {"label":"Enter", "x":12.25, "y":1, "w":1.75}, {"label":"Page Dn", "x":14.5, "y":1}, {"label":"Shift", "x":0, "y":2, "w":1.75}, {"label":"Z", "x":1.75, "y":2}, {"label":"X", "x":2.75, "y":2}, {"label":"C", "x":3.75, "y":2}, {"label":"V", "x":4.75, "y":2}, {"label":"B", "x":5.75, "y":2}, {"label":"N", "x":6.75, "y":2}, {"label":"M", "x":7.75, "y":2}, {"label":"<", "x":8.75, "y":2}, {"label":">", "x":9.75, "y":2}, {"label":"?", "x":10.75, "y":2}, {"label":"Shift", "x":11.75, "y":2, "w":1.25}, {"label":"TG(3)", "x":14.5, "y":2}, {"label":"Up", "x":13.25, "y":2.25}, {"label":"Control", "x":0, "y":3, "w":1.25}, {"label":"Win", "x":1.25, "y":3}, {"label":"Alt", "x":2.25, "y":3, "w":1.25}, {"label":"MO(1)", "x":3.5, "y":3, "w":2.75}, {"label":"Space", "x":6.25, "y":3, "w":2.25}, {"label":"Alt", "x":8.5, "y":3, "w":1.25}, {"label":"Win", "x":9.75, "y":3}, {"label":"MO(2)", "x":10.75, "y":3, "w":1.25}, {"label":"Left", "x":12.25, "y":3.25}, {"label":"Down", "x":13.25, "y":3.25}, {"label":"Right", "x":14.25, "y":3.25}] + } + } +} diff --git a/keyboards/cannonkeys/adelie/keymaps/default/keymap.c b/keyboards/cannonkeys/adelie/keymaps/default/keymap.c new file mode 100644 index 0000000000..2698da36e5 --- /dev/null +++ b/keyboards/cannonkeys/adelie/keymaps/default/keymap.c @@ -0,0 +1,96 @@ +/* Copyright 2020 Andrew Kannan + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include QMK_KEYBOARD_H + + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_names { + _BASE, + _FN1, + _FN2, + _FN3 +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT_all( + KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGUP, + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, TG(_FN3), + KC_LCTL, KC_LGUI, KC_LALT, MO(_FN1), KC_SPC, KC_RALT, KC_RGUI, MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT + ), + + [_FN1] = LAYOUT_all( + KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_TRNS, KC_TRNS, KC_LPRN, KC_RPRN, KC_TRNS, KC_HOME, + RGB_TOG, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, KC_TRNS, KC_END, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DOT, KC_TRNS, KC_TRNS, KC_MINS, KC_PLUS, KC_ASTR, KC_TRNS, KC_EQL, KC_INS, KC_PSCR, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS + ), + + [_FN2] = LAYOUT_all( + KC_POWER, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_MPRV, KC_MNXT, KC_DEL, KC_VOLU, + KC_SLEP, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD, + KC_WAKE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_MUTE, + RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS + ), + + [_FN3] = LAYOUT_all( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FN1), KC_TRNS, KC_TRNS, KC_TRNS + ) +}; + +const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 3, HSV_RED} +); +const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 3, HSV_CYAN} +); +const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 3, HSV_PURPLE} +); +const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 3, HSV_GREEN} +); + +const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( + my_layer0_layer, + my_layer1_layer, + my_layer2_layer, + my_layer3_layer +); + +void keyboard_post_init_user(void) { + // Enable the LED layers + rgblight_layers = my_rgb_layers; +} + +layer_state_t default_layer_state_set_user(layer_state_t state) { + rgblight_set_layer_state(0, layer_state_cmp(state, _BASE)); + return state; +} + +layer_state_t layer_state_set_user(layer_state_t state) { + rgblight_set_layer_state(1, layer_state_cmp(state, _FN1)); + rgblight_set_layer_state(2, layer_state_cmp(state, _FN2)); + rgblight_set_layer_state(3, layer_state_cmp(state, _FN3)); + return state; +} diff --git a/keyboards/cannonkeys/adelie/keymaps/via/keymap.c b/keyboards/cannonkeys/adelie/keymaps/via/keymap.c new file mode 100644 index 0000000000..2698da36e5 --- /dev/null +++ b/keyboards/cannonkeys/adelie/keymaps/via/keymap.c @@ -0,0 +1,96 @@ +/* Copyright 2020 Andrew Kannan + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include QMK_KEYBOARD_H + + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_names { + _BASE, + _FN1, + _FN2, + _FN3 +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT_all( + KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGUP, + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, TG(_FN3), + KC_LCTL, KC_LGUI, KC_LALT, MO(_FN1), KC_SPC, KC_RALT, KC_RGUI, MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT + ), + + [_FN1] = LAYOUT_all( + KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_TRNS, KC_TRNS, KC_LPRN, KC_RPRN, KC_TRNS, KC_HOME, + RGB_TOG, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, KC_TRNS, KC_END, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DOT, KC_TRNS, KC_TRNS, KC_MINS, KC_PLUS, KC_ASTR, KC_TRNS, KC_EQL, KC_INS, KC_PSCR, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS + ), + + [_FN2] = LAYOUT_all( + KC_POWER, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_MPRV, KC_MNXT, KC_DEL, KC_VOLU, + KC_SLEP, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD, + KC_WAKE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_MUTE, + RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS + ), + + [_FN3] = LAYOUT_all( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FN1), KC_TRNS, KC_TRNS, KC_TRNS + ) +}; + +const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 3, HSV_RED} +); +const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 3, HSV_CYAN} +); +const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 3, HSV_PURPLE} +); +const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 3, HSV_GREEN} +); + +const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( + my_layer0_layer, + my_layer1_layer, + my_layer2_layer, + my_layer3_layer +); + +void keyboard_post_init_user(void) { + // Enable the LED layers + rgblight_layers = my_rgb_layers; +} + +layer_state_t default_layer_state_set_user(layer_state_t state) { + rgblight_set_layer_state(0, layer_state_cmp(state, _BASE)); + return state; +} + +layer_state_t layer_state_set_user(layer_state_t state) { + rgblight_set_layer_state(1, layer_state_cmp(state, _FN1)); + rgblight_set_layer_state(2, layer_state_cmp(state, _FN2)); + rgblight_set_layer_state(3, layer_state_cmp(state, _FN3)); + return state; +} diff --git a/keyboards/cannonkeys/adelie/keymaps/via/rules.mk b/keyboards/cannonkeys/adelie/keymaps/via/rules.mk new file mode 100644 index 0000000000..1e5b99807c --- /dev/null +++ b/keyboards/cannonkeys/adelie/keymaps/via/rules.mk @@ -0,0 +1 @@ +VIA_ENABLE = yes diff --git a/keyboards/cannonkeys/adelie/readme.md b/keyboards/cannonkeys/adelie/readme.md new file mode 100644 index 0000000000..2e959fb9d6 --- /dev/null +++ b/keyboards/cannonkeys/adelie/readme.md @@ -0,0 +1,15 @@ +# Adelie + +![Adelie](https://imgur.com/sMLIIXoh.png) + +The Adelie 50% Keyboard by Abec13 + +![layout](https://imgur.com/85Zn3Xvh.png) + +* Keyboard Maintainer: [Abec13](https://github.com/abec13) + +Make example for this keyboard (after setting up your build environment): + + make cannonkeys/adelie:default + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). diff --git a/keyboards/cannonkeys/adelie/rules.mk b/keyboards/cannonkeys/adelie/rules.mk new file mode 100644 index 0000000000..3a2f2feb74 --- /dev/null +++ b/keyboards/cannonkeys/adelie/rules.mk @@ -0,0 +1,18 @@ +# MCU name +MCU = atmega32u4 + +# Bootloader selection +BOOTLOADER = atmel-dfu + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite +MOUSEKEY_ENABLE = no # Mouse keys +EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = no # Console for debug +COMMAND_ENABLE = no # Commands for debug and configuration +NKRO_ENABLE = no # Enable N-Key Rollover +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow +AUDIO_ENABLE = no # Audio output