Merge branch 'master' of https://github.com/jackhumbert/qmk_firmware
1
.gitignore
vendored
|
@ -13,3 +13,4 @@ tags
|
|||
build/
|
||||
*.bak
|
||||
.vagrant/
|
||||
.DS_STORE
|
|
@ -20,6 +20,6 @@ See [doc/keymap.md](tmk_core/doc/keymap.md).
|
|||
|
||||
## Flashing the firmware
|
||||
|
||||
The "easy" way to flash the firmware is using a tool from your host OS like the Teensy programming app. [ErgoDox EZ](keyboard/ergodox_ez/README.md) gives a great example.
|
||||
The "easy" way to flash the firmware is using a tool from your host OS like the Teensy programming app. [ErgoDox EZ](keyboard/ergodox_ez/readme.md) gives a great example.
|
||||
|
||||
If you want to program via the command line you can uncomment the ['modifyvm'] lines in the Vagrantfile to enable the USB passthrough into Linux and then program using the command line tools like dfu-util/dfu-programmer or you can install the Teensy CLI version.
|
||||
|
|
89
README.md
|
@ -132,15 +132,75 @@ A macro can include the following commands:
|
|||
|
||||
So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
|
||||
|
||||
Note: Using macros to have your keyboard send passwords for you is a bad idea.
|
||||
Note: Using macros to have your keyboard send passwords for you is possible, but a bad idea.
|
||||
|
||||
### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
|
||||
### Advanced macro functions
|
||||
|
||||
To get more control over the keys/actions your keyboard takes, the following functions are available to you in the `action_get_macro` function block:
|
||||
|
||||
* `record->event.pressed`
|
||||
|
||||
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
|
||||
|
||||
```c
|
||||
if (record->event.pressed) {
|
||||
// on keydown
|
||||
} else {
|
||||
// on keyup
|
||||
}
|
||||
```
|
||||
|
||||
* `register_code(<kc>);`
|
||||
|
||||
This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
|
||||
|
||||
* `unregister_code(<kc>);`
|
||||
|
||||
Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
|
||||
|
||||
* `layer_on(<n>);`
|
||||
|
||||
This will turn on the layer `<n>` - the higher layer number will always take priority. Make sure you have `KC_TRNS` for the key you're pressing on the layer you're switching to, or you'll get stick there unless you have another plan.
|
||||
|
||||
* `layer_off(<n>);`
|
||||
|
||||
This will turn off the layer `<n>`.
|
||||
|
||||
* `clear_keyboard();`
|
||||
|
||||
This will clear all mods and keys currently pressed.
|
||||
|
||||
* `clear_mods();`
|
||||
|
||||
This will clear all mods currently pressed.
|
||||
|
||||
* `clear_keyboard_but_mods();`
|
||||
|
||||
This will clear all keys besides the mods currently pressed.
|
||||
|
||||
#### Timer functionality
|
||||
|
||||
It's possible to start timers and read values for time-specific events - here's an example:
|
||||
|
||||
```c
|
||||
static uint16_t key_timer;
|
||||
key_timer = timer_read();
|
||||
if (timer_elapsed(key_timer) < 100) {
|
||||
// do something if less than 100ms have passed
|
||||
} else {
|
||||
// do something if 100ms or more have passed
|
||||
}
|
||||
```
|
||||
|
||||
It's best to declare the `static uint16_t key_timer;` outside of the macro block (top of file, etc).
|
||||
|
||||
## Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
|
||||
|
||||
Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
|
||||
|
||||
#include "keymap_<layout>.h"
|
||||
#include <keymap_extras/keymap_colemak.h>
|
||||
|
||||
Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
|
||||
If you use Dvorak, use `keymap_dvorak.h` instead of `keymap_colemak.h` for this line. After including this line, you will get access to:
|
||||
|
||||
* `CM_*` for all of the Colemak-equivalent characters
|
||||
* `DV_*` for all of the Dvorak-equivalent characters
|
||||
|
@ -228,3 +288,24 @@ The firmware supports 5 different light effects, and the color (hue, saturation,
|
|||
![WS2812 Wiring](https://raw.githubusercontent.com/yangliu/qmk_firmware/planck-rgb/keyboard/planck/keymaps/yang/WS2812-wiring.jpg)
|
||||
|
||||
Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.
|
||||
|
||||
## Safety Considerations
|
||||
|
||||
You probably don't want to "brick" your keyboard, making it impossible
|
||||
to rewrite firmware onto it. Here are some of the parameters to show
|
||||
what things are (and likely aren't) too risky.
|
||||
|
||||
- If a keyboard map does not include RESET, then, to get into DFU
|
||||
mode, you will need to press the reset button on the PCB, which
|
||||
requires unscrewing some bits.
|
||||
- Messing with tmk_core / common files might make the keyboard
|
||||
inoperable
|
||||
- Too large a .hex file is trouble; `make dfu` will erase the block,
|
||||
test the size (oops, wrong order!), which errors out, failing to
|
||||
flash the keyboard
|
||||
- DFU tools do /not/ allow you to write into the bootloader (unless
|
||||
you throw in extra fruitsalad of options), so there is little risk
|
||||
there.
|
||||
- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
|
||||
firmware repeatedly and continually; that'll burn the EEPROM
|
||||
eventually.
|
||||
|
|
|
@ -4,163 +4,7 @@ DIY/Assembled ortholinear 60% keyboard by [Ortholinear Keyboards](http://ortholi
|
|||
|
||||
## Quantum MK Firmware
|
||||
|
||||
You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
|
||||
|
||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = yes # MIDI controls
|
||||
# UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
|
||||
BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
|
||||
## Quick aliases to common actions
|
||||
|
||||
Your keymap can include shortcuts to common operations (called "function actions" in tmk).
|
||||
|
||||
### Switching and toggling layers
|
||||
|
||||
`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
|
||||
|
||||
`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
|
||||
|
||||
`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
|
||||
|
||||
### Fun with modifier keys
|
||||
|
||||
* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
|
||||
* `RSFT(kc)` - applies right Shift to *kc*
|
||||
* `LCTL(kc)` - applies left Control to *kc*
|
||||
* `RCTL(kc)` - applies right Control to *kc*
|
||||
* `LALT(kc)` - applies left Alt to *kc*
|
||||
* `RALT(kc)` - applies right Alt to *kc*
|
||||
* `LGUI(kc)` - applies left GUI (command/win) to *kc*
|
||||
* `RGUI(kc)` - applies right GUI (command/win) to *kc*
|
||||
|
||||
You can also chain these, like this:
|
||||
|
||||
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
|
||||
|
||||
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
|
||||
|
||||
KC_TILD ~
|
||||
KC_EXLM !
|
||||
KC_AT @
|
||||
KC_HASH #
|
||||
KC_DLR $
|
||||
KC_PERC %
|
||||
KC_CIRC ^
|
||||
KC_AMPR &
|
||||
KC_ASTR *
|
||||
KC_LPRN (
|
||||
KC_RPRN )
|
||||
KC_UNDS _
|
||||
KC_PLUS +
|
||||
KC_LCBR {
|
||||
KC_RCBR }
|
||||
KC_PIPE |
|
||||
KC_COLN :
|
||||
|
||||
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
|
||||
|
||||
These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
|
||||
|
||||
* MOD_LCTL
|
||||
* MOD_LSFT
|
||||
* MOD_LALT
|
||||
* MOD_LGUI
|
||||
|
||||
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
|
||||
|
||||
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
|
||||
|
||||
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
|
||||
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
|
||||
* `ALT_T(kc)` - is LALT when held and *kc* when tapped
|
||||
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
|
||||
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
|
||||
|
||||
### Temporarily setting the default layer
|
||||
|
||||
`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
|
||||
|
||||
### Remember: These are just aliases
|
||||
|
||||
These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
|
||||
|
||||
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
|
||||
|
||||
## Macro shortcuts: Send a whole string when pressing just one key
|
||||
|
||||
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
|
||||
|
||||
```c
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
|
||||
{
|
||||
switch(id) {
|
||||
case 0: // this would trigger when you hit a key mapped as M(0)
|
||||
if (record->event.pressed) {
|
||||
return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
|
||||
}
|
||||
break;
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
||||
```
|
||||
A macro can include the following commands:
|
||||
|
||||
* I() change interval of stroke in milliseconds.
|
||||
* D() press key.
|
||||
* U() release key.
|
||||
* T() type key(press and release).
|
||||
* W() wait (milliseconds).
|
||||
* END end mark.
|
||||
|
||||
So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
|
||||
|
||||
Note: Using macros to have your keyboard send passwords for you is a bad idea.
|
||||
|
||||
### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
|
||||
|
||||
Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
|
||||
|
||||
#include "keymap_<layout>.h"
|
||||
|
||||
Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
|
||||
|
||||
* `CM_*` for all of the Colemak-equivalent characters
|
||||
* `DV_*` for all of the Dvorak-equivalent characters
|
||||
|
||||
These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
|
||||
|
||||
To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
|
||||
|
||||
## Additional language support
|
||||
|
||||
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
|
||||
|
||||
## Unicode support
|
||||
|
||||
You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
|
||||
|
||||
## Other firmware shortcut keycodes
|
||||
|
||||
* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
|
||||
* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
|
||||
* `BL_ON` - turns the backlight on
|
||||
* `BL_OFF` - turns the backlight off
|
||||
* `BL_<n>` - sets the backlight to level *n*
|
||||
* `BL_INC` - increments the backlight level by one
|
||||
* `BL_DEC` - decrements the backlight level by one
|
||||
* `BL_TOGG` - toggles the backlight
|
||||
* `BL_STEP` - steps through the backlight levels
|
||||
|
||||
Enable the backlight from the Makefile.
|
||||
|
||||
## MIDI functionalty
|
||||
|
||||
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
|
||||
|
||||
## Bluetooth functionality
|
||||
|
||||
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
|
||||
For the full Quantum feature list, see [the parent README.md](/README.md).
|
||||
|
||||
## Building
|
||||
|
||||
|
|
|
@ -93,7 +93,7 @@ OPT_DEFS += -DBOOTLOADER_SIZE=512
|
|||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
# CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
CUSTOM_MATRIX = yes # Custom matrix file for the ErgoDox EZ
|
||||
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
|
||||
|
|
Before Width: | Height: | Size: 180 KiB After Width: | Height: | Size: 189 KiB |
Before Width: | Height: | Size: 753 KiB After Width: | Height: | Size: 1.4 MiB |
|
@ -14,7 +14,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | Del | Q | W | E | R | T | L1 | | L1 | Y | U | I | O | P | \ |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | BkSp | A | S | D | F | G |------| |------| H | J | K | L |; / L2| ' |
|
||||
* | BkSp | A | S | D | F | G |------| |------| H | J | K | L |; / L2|' / Cmd |
|
||||
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
|
||||
* | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
|
@ -43,7 +43,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
// right hand
|
||||
KC_RGHT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
|
||||
TG(SYMB), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
|
||||
KC_H, KC_J, KC_K, KC_L, LT(MDIA, KC_SCLN),KC_QUOT,
|
||||
KC_H, KC_J, KC_K, KC_L, LT(MDIA, KC_SCLN),GUI_T(KC_QUOT),
|
||||
MEH_T(KC_NO),KC_N, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
|
||||
KC_UP, KC_DOWN,KC_LBRC,KC_RBRC, KC_FN1,
|
||||
KC_LALT, CTL_T(KC_ESC),
|
||||
|
|
|
@ -1,5 +1,10 @@
|
|||
# ErgoDox EZ Default Configuration
|
||||
|
||||
## Changelog
|
||||
|
||||
* Feb 2, 2016 (V1.1):
|
||||
* Made the right-hand quote key double as Cmd/Win on hold. So you get ' when you tap it, " when you tap it with Shift, and Cmd or Win when you hold it. You can then use it as a modifier, or just press and hold it for a moment (and then let go) to send a single Cmd or Win keystroke (handy for opening the Start menu on Windows).
|
||||
|
||||
This is what we ship with out of the factory. :) The image says it all:
|
||||
|
||||
![Default](default_highres.png)
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
#include <keymap_extras/keymap_colemak.h>
|
||||
#include "ergodox_ez.h"
|
||||
#include "debug.h"
|
||||
#include "action_layer.h"
|
||||
|
@ -38,14 +39,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
// Otherwise, it needs KC_*
|
||||
[BASE] = KEYMAP( // layer 0 : default
|
||||
// left hand
|
||||
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
|
||||
KC_DELT, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
|
||||
KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G,
|
||||
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
|
||||
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LEFT,KC_RGHT,
|
||||
ALT_T(KC_APP), KC_LGUI,
|
||||
KC_HOME,
|
||||
KC_SPC,KC_BSPC,KC_END,
|
||||
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
|
||||
KC_DELT, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
|
||||
KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G,
|
||||
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
|
||||
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LEFT, KC_RGHT,
|
||||
ALT_T(KC_APP), KC_LGUI,
|
||||
KC_HOME,
|
||||
KC_SPC,TG(SYMB),KC_END,
|
||||
// right hand
|
||||
KC_RGHT, KC_6,KC_7, KC_8, KC_9, KC_0, KC_MINS,
|
||||
TG(SYMB), KC_Y,KC_U, KC_I, KC_O, KC_P, KC_BSLS,
|
||||
|
@ -54,20 +55,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
KC_UP, KC_DOWN,KC_LBRC,KC_RBRC, KC_FN1,
|
||||
KC_LALT, CTL_T(KC_ESC),
|
||||
KC_PGUP,
|
||||
KC_PGDN,KC_TAB, KC_ENT
|
||||
KC_PGDN,LT(SYMB, KC_TAB), KC_ENT
|
||||
),
|
||||
/* Keymap 1: Symbol Layer
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
|
||||
* | | 1 | 2 | 3 | 4 | | | | | | | = | | | F12 |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
|
||||
* | | 5 | 6 | 7 | 8 | 9 |------| |------| & | - | _ | ; | + | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
|
||||
* | | ( | ) | [ | ] | 0 | | | | | | ( | ) | | | |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* | | | | | | | | . | 0 | = | |
|
||||
* | | | | | | | | | | | |
|
||||
* `----------------------------------' `----------------------------------'
|
||||
* ,-------------. ,-------------.
|
||||
* | | | | | |
|
||||
|
@ -80,20 +81,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
// SYMBOLS
|
||||
[SYMB] = KEYMAP(
|
||||
// left hand
|
||||
KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
|
||||
KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
|
||||
KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
|
||||
KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
|
||||
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
|
||||
KC_TRNS,KC_TRNS,
|
||||
KC_TRNS,
|
||||
KC_TRNS,KC_TRNS,KC_TRNS,
|
||||
// right hand
|
||||
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
|
||||
KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_5, KC_6, KC_7, KC_8, KC_9,
|
||||
KC_TRNS, KC_LPRN,KC_RPRN,KC_LBRC, KC_RBRC, KC_0, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS,KC_TRNS,LCTL(KC_PGUP), LCTL(KC_PGDN),
|
||||
KC_TRNS,KC_TRNS,
|
||||
KC_TRNS,
|
||||
KC_TRNS,KC_TRNS,KC_TRNS,
|
||||
// right hand
|
||||
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
|
||||
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
|
||||
KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
|
||||
KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
|
||||
KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,KC_EQL, KC_TRNS, KC_TRNS, KC_F12,
|
||||
KC_AMPR, KC_MINS,KC_UNDS, CM_SCLN, KC_PLUS, KC_TRNS,
|
||||
KC_TRNS, KC_PIPE, KC_LPRN,KC_RPRN, KC_3, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS,
|
||||
KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS
|
||||
|
|
|
@ -4,6 +4,16 @@ This is my personal layout which I use to test out ideas which may or may not ma
|
|||
|
||||
Changelog:
|
||||
|
||||
## Feb 5, 2016:
|
||||
|
||||
* A whole new design for the symbol layer. Specifically:
|
||||
* Put the minus, underscore, and semicolon right in the homerow for the right hand
|
||||
* Parens are in better places for me
|
||||
* The arrow keys now send Ctrl-PgUp and Ctrl-PgDn, for switching browser tabs with the arrows when in symbol layer
|
||||
* Tab (right-hand outer thumb key) now does double duty to toggle symbol layer when held down
|
||||
* Backspace (left-hand outer thumb key) now just toggles symbol layer (I wasn't using it as a backspace)
|
||||
|
||||
|
||||
## Jan 19, 2016:
|
||||
|
||||
* Made J into dual-action key (Alt when held down), to make Alt-tab more ergonomic.
|
||||
|
|
34
keyboard/ergodox_ez/keymaps/jacobono/README.md
Normal file
|
@ -0,0 +1,34 @@
|
|||
# Default Layer #
|
||||
|
||||
I'm using the colemak layer -- customized a bit to work a bit better when using spacemacs as my editor.
|
||||
|
||||
![default-layer](img/colemak-default-layer.png)
|
||||
|
||||
## Special Keys ##
|
||||
|
||||
`SC1` => `LGUI + TAB`
|
||||
|
||||
`SC2` => `LGUI + SPACE + TAB`
|
||||
|
||||
`L1` => Switch to QWERTY Layout
|
||||
|
||||
`T(L2)` => Toggle Symbol Layer
|
||||
|
||||
`T(L3)` => Toggle Number and D-Pad Layer
|
||||
|
||||
# QWERTY #
|
||||
|
||||
Nothing special here -- just need this layer tucked away for the `WASD`. Which is literally the only reason I use it.
|
||||
Just have the same button to toggle back to colemak.
|
||||
|
||||
# Symbol Layer #
|
||||
|
||||
![symbol-layer](img/symbol-layer.png)
|
||||
|
||||
This is just putting matching closing symbols next to each other -- useful when editing lisp.
|
||||
|
||||
# Number and D-Pad Layer #
|
||||
|
||||
Just a basic number layer with a D-PAD on the other side.
|
||||
|
||||
![number-dpad-layer](img/number-dpad-layer.png)
|
After Width: | Height: | Size: 69 KiB |
BIN
keyboard/ergodox_ez/keymaps/jacobono/img/number-dpad-layer.png
Normal file
After Width: | Height: | Size: 45 KiB |
BIN
keyboard/ergodox_ez/keymaps/jacobono/img/symbol-layer.png
Normal file
After Width: | Height: | Size: 48 KiB |
1142
keyboard/ergodox_ez/keymaps/jacobono/jacobono.hex
Normal file
273
keyboard/ergodox_ez/keymaps/jacobono/keymap.c
Normal file
|
@ -0,0 +1,273 @@
|
|||
#include "ergodox_ez.h"
|
||||
#include "debug.h"
|
||||
#include "action_layer.h"
|
||||
|
||||
#define COLEMAK 0 // new colemak layout
|
||||
#define QWERTY 1 // default layer
|
||||
#define SYMB 2 // symbols
|
||||
#define NUMPAD 3 // number pad
|
||||
#define MDIA 4 // media keys
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Keymap 0: Basic COLEMAK layer
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* | | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | Tab | Q | W | F | P | G | | | | J | L | U | Y | ; | TAB |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | BkSp | A | R | S | T | D |------| |------| H | N | E | I | O | DEL |
|
||||
* |--------+------+------+------+------+------| | LGUI(TAB)------+------+------+------+------+--------|
|
||||
* | LShift |Z/Ctrl| X | C | V | B | | | | K | M | , | . |//Ctrl| RShift |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* | L1 | | | UP |MO(L2)| |MO(L2)| Down | | ALT | RGUI |
|
||||
* `----------------------------------' `------------------------------------'
|
||||
* ,-------------. ,---------------.
|
||||
* | LGUI | App | |Ctrl/Esc| Alt |
|
||||
* ,------|------|------| |--------+--------+------.
|
||||
* | | |QUKSL | | QUKSL | | |
|
||||
* |Space |ENTER |------| |--------| ENTER |Space |
|
||||
* | | |MO(L3)| | MO(L3) | | |
|
||||
* `--------------------' `------------------------'
|
||||
*/
|
||||
|
||||
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
|
||||
// Otherwise, it needs KC_*
|
||||
[COLEMAK] = KEYMAP( // layer 0 : Colemak layout default layer
|
||||
// left hand
|
||||
KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
|
||||
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_TRNS,
|
||||
KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D,
|
||||
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_TRNS,
|
||||
TG(QWERTY), KC_TRNS, KC_TRNS,KC_UP, MO(SYMB),
|
||||
KC_LGUI, KC_APP,
|
||||
LGUI(S(KC_SPC)),
|
||||
KC_SPC,KC_ENT,MO(NUMPAD),
|
||||
// right hand
|
||||
KC_RGHT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DELT,
|
||||
KC_TRNS, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_TAB,
|
||||
KC_H, KC_N, KC_E, KC_I, KC_O, KC_DEL,
|
||||
LGUI(KC_TAB), KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
|
||||
MO(SYMB), KC_DOWN, KC_TRNS, KC_RALT, KC_RGUI,
|
||||
CTL_T(KC_ESC), KC_LALT,
|
||||
LGUI(S(KC_SPC)),
|
||||
MO(NUMPAD), KC_ENT, KC_SPC),
|
||||
|
||||
/* Keymap 1: Basic QWERTY layer
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* | BkSp | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | DEL |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | Tab | Q | W | E | R | T | L0 | | L0 | Y | U | I | O | P | \ |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | Ctrl | A | S | D | F | G |------| |------| H | J | K | L |; / L4| CTRL |
|
||||
* |--------+------+------+------+------+------| Alt | | Alt |------+------+------+------+------+--------|
|
||||
* | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* |Grv/L3| '" |AltShf| Left |MO(L2)| |MO(L2)| Down | [ | ] | ~L3 |
|
||||
* `----------------------------------' `----------------------------------'
|
||||
* ,-------------. ,---------------.
|
||||
* | Tab | BkSp | | Alt |Ctrl/Esc|
|
||||
* ,------|------|------| |------+--------+------.
|
||||
* | | | Home | | PgUp | | |
|
||||
* | Space| LGUI |------| |------| RGUI |Enter |
|
||||
* | | | End | | PgDn | | |
|
||||
* `--------------------' `----------------------'
|
||||
*/
|
||||
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
|
||||
// Otherwise, it needs KC_*
|
||||
[QWERTY] = KEYMAP( // layer 1
|
||||
// left hand
|
||||
KC_BSPC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS,
|
||||
KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G,
|
||||
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_LALT,
|
||||
KC_TRNS, KC_QUOT, LALT(KC_LSFT), KC_LEFT, MO(SYMB),
|
||||
KC_TAB, KC_DELT,
|
||||
KC_HOME,
|
||||
KC_SPC, KC_LGUI, KC_END,
|
||||
// right hand
|
||||
KC_RGHT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DELT,
|
||||
KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
|
||||
KC_H, KC_J, KC_K, KC_L, LT(MDIA, KC_SCLN), KC_RCTRL,
|
||||
KC_RALT, KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
|
||||
MO(SYMB), KC_DOWN, KC_LBRC, KC_RBRC, KC_FN1,
|
||||
KC_LALT, CTL_T(KC_ESC),
|
||||
KC_PGUP,
|
||||
KC_PGDN, KC_RGUI, KC_ENT),
|
||||
|
||||
|
||||
/* Keymap 2: Symbol Layer
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | | | @ | * | = | _ | | | | ~ | { | } | # | : | F12 |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | | | ! | + | - | " |------| |------| " | ( | ) | ' | ` | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | | % | ^ | $ | & | | | | ; | [ | ] | \ | / | |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* | | | | | | | | | | | |
|
||||
* `----------------------------------' `----------------------------------'
|
||||
* ,-------------. ,-------------.
|
||||
* | | | | | |
|
||||
* ,------|------|------| |------+------+------.
|
||||
* | | | | | | | |
|
||||
* | | |------| |------| | |
|
||||
* | | | | | | | |
|
||||
* `--------------------' `--------------------'
|
||||
*/
|
||||
// SYMBOL
|
||||
[SYMB] = KEYMAP(
|
||||
// left hand
|
||||
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_AT, KC_ASTR, KC_EQL, KC_UNDS, KC_TRNS,
|
||||
KC_TRNS, KC_PIPE, KC_EXLM, KC_PLUS, KC_MINS, S(KC_QUOTE),
|
||||
KC_TRNS, KC_TRNS, KC_PERC, KC_CIRC, KC_DLR, KC_AMPR, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS,
|
||||
KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
|
||||
// right hand
|
||||
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
|
||||
KC_TRNS, KC_TILD, KC_LCBR, KC_RCBR, KC_HASH, S(KC_SCLN), KC_F12,
|
||||
S(KC_QUOTE),KC_LPRN, KC_RPRN, KC_QUOTE, KC_GRV, KC_TRNS,
|
||||
KC_TRNS, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, KC_SLSH, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS,
|
||||
KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS),
|
||||
|
||||
/* Keymap 3: Numpad Layer
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | | | | UP | | | | | | $ | 7 | 8 | 9 | + | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | | LEFT | DOWN | RIGHT| |------| |------| = | 4 | 5 | 6 | - | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | | | | | | | | | | 1 | 2 | 3 | * | |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* | | | | | | | , | 0 | . | / | |
|
||||
* `----------------------------------' `----------------------------------'
|
||||
* ,-------------. ,-------------.
|
||||
* | | | | | |
|
||||
* ,------|------|------| |------+------+------.
|
||||
* | | | | | | | |
|
||||
* | | |------| |------| | |
|
||||
* | | | | | | | |
|
||||
* `--------------------' `--------------------'
|
||||
*/
|
||||
// Numpad
|
||||
[NUMPAD] = KEYMAP(
|
||||
// left hand
|
||||
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
|
||||
KC_TRNS,KC_TRNS,KC_TRNS,KC_UP,KC_TRNS,KC_TRNS,KC_TRNS,
|
||||
KC_TRNS,KC_TRNS,KC_LEFT,KC_DOWN,KC_RIGHT,KC_TRNS,
|
||||
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
|
||||
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
|
||||
KC_TRNS,KC_TRNS,
|
||||
KC_TRNS,
|
||||
KC_TRNS,KC_TRNS,KC_TRNS,
|
||||
// right hand
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_DLR, KC_7, KC_8, KC_9, KC_PLUS, KC_TRNS,
|
||||
KC_EQL, KC_4, KC_5, KC_6, KC_MINS, KC_TRNS,
|
||||
KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_ASTR, KC_TRNS,
|
||||
KC_COMMA,KC_0, KC_DOT, KC_SLSH, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS,
|
||||
KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS),
|
||||
|
||||
/* Keymap 4: Media and mouse keys
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | | | | MsUp | | | | | | | | | | | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | | | | | | | | | | | Prev | Next | | |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
|
||||
* `----------------------------------' `----------------------------------'
|
||||
* ,-------------. ,-------------.
|
||||
* | | | | | |
|
||||
* ,------|------|------| |------+------+------.
|
||||
* | | | | | | |Brwser|
|
||||
* | | |------| |------| |Back |
|
||||
* | | | | | | | |
|
||||
* `--------------------' `--------------------'
|
||||
*/
|
||||
// MEDIA AND MOUSE
|
||||
KEYMAP(
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
|
||||
KC_TRNS, KC_TRNS,
|
||||
KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
// right hand
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
|
||||
KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS,
|
||||
KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_WBAK),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||
{
|
||||
// MACRODOWN only works in this function
|
||||
switch(id) {
|
||||
case 0:
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_RSFT);
|
||||
} else {
|
||||
unregister_code(KC_RSFT);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
||||
|
||||
// Runs just one time when the keyboard initializes.
|
||||
void * matrix_init_user(void) {
|
||||
|
||||
};
|
||||
|
||||
// Runs constantly in the background, in a loop.
|
||||
void * matrix_scan_user(void) {
|
||||
|
||||
uint8_t layer = biton32(layer_state);
|
||||
|
||||
ergodox_board_led_off();
|
||||
ergodox_right_led_1_off();
|
||||
ergodox_right_led_2_off();
|
||||
ergodox_right_led_3_off();
|
||||
switch (layer) {
|
||||
// TODO: Make this relevant to the ErgoDox EZ.
|
||||
case 1:
|
||||
ergodox_right_led_1_on();
|
||||
break;
|
||||
case 2:
|
||||
ergodox_right_led_2_on();
|
||||
break;
|
||||
default:
|
||||
// none
|
||||
break;
|
||||
}
|
||||
|
||||
};
|
|
@ -14,6 +14,7 @@ If you're using homebrew, you can use the following commands:
|
|||
|
||||
brew tap osx-cross/avr
|
||||
brew install avr-libc
|
||||
brew install dfu-programmer
|
||||
|
||||
Otherwise, these instructions will work:
|
||||
|
||||
|
|
|
@ -4,163 +4,7 @@ DIY/Assembled compact ortholinear 40% keyboard by [Ortholinear Keyboards](http:/
|
|||
|
||||
## Quantum MK Firmware
|
||||
|
||||
You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
|
||||
|
||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = yes # MIDI controls
|
||||
# UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
|
||||
BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
|
||||
## Quick aliases to common actions
|
||||
|
||||
Your keymap can include shortcuts to common operations (called "function actions" in tmk).
|
||||
|
||||
### Switching and toggling layers
|
||||
|
||||
`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
|
||||
|
||||
`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
|
||||
|
||||
`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
|
||||
|
||||
### Fun with modifier keys
|
||||
|
||||
* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
|
||||
* `RSFT(kc)` - applies right Shift to *kc*
|
||||
* `LCTL(kc)` - applies left Control to *kc*
|
||||
* `RCTL(kc)` - applies right Control to *kc*
|
||||
* `LALT(kc)` - applies left Alt to *kc*
|
||||
* `RALT(kc)` - applies right Alt to *kc*
|
||||
* `LGUI(kc)` - applies left GUI (command/win) to *kc*
|
||||
* `RGUI(kc)` - applies right GUI (command/win) to *kc*
|
||||
|
||||
You can also chain these, like this:
|
||||
|
||||
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
|
||||
|
||||
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
|
||||
|
||||
KC_TILD ~
|
||||
KC_EXLM !
|
||||
KC_AT @
|
||||
KC_HASH #
|
||||
KC_DLR $
|
||||
KC_PERC %
|
||||
KC_CIRC ^
|
||||
KC_AMPR &
|
||||
KC_ASTR *
|
||||
KC_LPRN (
|
||||
KC_RPRN )
|
||||
KC_UNDS _
|
||||
KC_PLUS +
|
||||
KC_LCBR {
|
||||
KC_RCBR }
|
||||
KC_PIPE |
|
||||
KC_COLN :
|
||||
|
||||
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
|
||||
|
||||
These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
|
||||
|
||||
* MOD_LCTL
|
||||
* MOD_LSFT
|
||||
* MOD_LALT
|
||||
* MOD_LGUI
|
||||
|
||||
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
|
||||
|
||||
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
|
||||
|
||||
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
|
||||
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
|
||||
* `ALT_T(kc)` - is LALT when held and *kc* when tapped
|
||||
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
|
||||
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
|
||||
|
||||
### Temporarily setting the default layer
|
||||
|
||||
`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
|
||||
|
||||
### Remember: These are just aliases
|
||||
|
||||
These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
|
||||
|
||||
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
|
||||
|
||||
## Macro shortcuts: Send a whole string when pressing just one key
|
||||
|
||||
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymaps/default.c).
|
||||
|
||||
```c
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
|
||||
{
|
||||
switch(id) {
|
||||
case 0: // this would trigger when you hit a key mapped as M(0)
|
||||
if (record->event.pressed) {
|
||||
return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
|
||||
}
|
||||
break;
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
||||
```
|
||||
A macro can include the following commands:
|
||||
|
||||
* I() change interval of stroke in milliseconds.
|
||||
* D() press key.
|
||||
* U() release key.
|
||||
* T() type key(press and release).
|
||||
* W() wait (milliseconds).
|
||||
* END end mark.
|
||||
|
||||
So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
|
||||
|
||||
Note: Using macros to have your keyboard send passwords for you is a bad idea.
|
||||
|
||||
### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
|
||||
|
||||
Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
|
||||
|
||||
#include "keymap_<layout>.h"
|
||||
|
||||
Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
|
||||
|
||||
* `CM_*` for all of the Colemak-equivalent characters
|
||||
* `DV_*` for all of the Dvorak-equivalent characters
|
||||
|
||||
These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
|
||||
|
||||
To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
|
||||
|
||||
## Additional language support
|
||||
|
||||
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
|
||||
|
||||
## Unicode support
|
||||
|
||||
You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
|
||||
|
||||
## Other firmware shortcut keycodes
|
||||
|
||||
* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
|
||||
* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
|
||||
* `BL_ON` - turns the backlight on
|
||||
* `BL_OFF` - turns the backlight off
|
||||
* `BL_<n>` - sets the backlight to level *n*
|
||||
* `BL_INC` - increments the backlight level by one
|
||||
* `BL_DEC` - decrements the backlight level by one
|
||||
* `BL_TOGG` - toggles the backlight
|
||||
* `BL_STEP` - steps through the backlight levels
|
||||
|
||||
Enable the backlight from the Makefile.
|
||||
|
||||
## MIDI functionalty
|
||||
|
||||
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
|
||||
|
||||
## Bluetooth functionality
|
||||
|
||||
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
|
||||
For the full Quantum feature list, see [the parent README.md](/README.md).
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -171,27 +15,6 @@ Depending on which keymap you would like to use, you will have to compile slight
|
|||
### Default
|
||||
To build with the default keymap, simply run `make`.
|
||||
|
||||
## Safety Considerations
|
||||
|
||||
You probably don't want to "brick" your keyboard, making it impossible
|
||||
to rewrite firmware onto it. Here are some of the parameters to show
|
||||
what things are (and likely aren't) too risky.
|
||||
|
||||
- If a keyboard map does not include RESET, then, to get into DFU
|
||||
mode, you will need to press the reset button on the PCB, which
|
||||
requires unscrewing some bits.
|
||||
- Messing with tmk_core / common files might make the keyboard
|
||||
inoperable
|
||||
- Too large a .hex file is trouble; `make dfu` will erase the block,
|
||||
test the size (oops, wrong order!), which errors out, failing to
|
||||
flash the keyboard
|
||||
- DFU tools do /not/ allow you to write into the bootloader (unless
|
||||
you throw in extra fruitsalad of options), so there is little risk
|
||||
there.
|
||||
- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
|
||||
firmware repeatedly and continually; that'll burn the EEPROM
|
||||
eventually.
|
||||
|
||||
### Other Keymaps
|
||||
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
|
||||
|
||||
|
|
|
@ -64,7 +64,7 @@ action_t action_for_key(uint8_t layer, keypos_t key)
|
|||
action.code = ACTION_MACRO(keycode & 0xFF);
|
||||
return action;
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
} else if (keycode >= BL_0 & keycode <= BL_15) {
|
||||
} else if (keycode >= BL_0 && keycode <= BL_15) {
|
||||
action_t action;
|
||||
action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
|
||||
return action;
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
#define CM_E KC_K
|
||||
#define CM_I KC_L
|
||||
#define CM_O KC_SCLN
|
||||
#define CM_SCLN LSFT(CM_SCLN)
|
||||
#define CM_COLN LSFT(CM_SCLN)
|
||||
|
||||
#define CM_Z KC_Z
|
||||
#define CM_X KC_X
|
||||
|
|
|
@ -48,12 +48,12 @@
|
|||
#define NO_LBRC ALGR(KC_8)
|
||||
#define NO_RBRC ALGR(KC_9)
|
||||
#define NO_RCBR ALGR(KC_0)
|
||||
#define NO_PIPE ALGR(NO_ACUT)
|
||||
#define NO_PIPE ALGR(KC_NUBS)
|
||||
|
||||
#define NO_EURO ALGR(KC_E)
|
||||
#define NO_TILD ALGR(NO_QUOT)
|
||||
|
||||
#define NO_BSLS ALGR(NO_LESS)
|
||||
#define NO_BSLS ALGR(KC_MINS)
|
||||
#define NO_MU ALGR(KC_M)
|
||||
|
||||
#endif
|
|
@ -3,167 +3,11 @@
|
|||
|
||||
## Quantum MK Firmware
|
||||
|
||||
You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
|
||||
|
||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = yes # MIDI controls
|
||||
# UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
|
||||
BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
|
||||
## Quick aliases to common actions
|
||||
|
||||
Your keymap can include shortcuts to common operations (called "function actions" in tmk).
|
||||
|
||||
### Switching and toggling layers
|
||||
|
||||
`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
|
||||
|
||||
`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
|
||||
|
||||
`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
|
||||
|
||||
### Fun with modifier keys
|
||||
|
||||
* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
|
||||
* `RSFT(kc)` - applies right Shift to *kc*
|
||||
* `LCTL(kc)` - applies left Control to *kc*
|
||||
* `RCTL(kc)` - applies right Control to *kc*
|
||||
* `LALT(kc)` - applies left Alt to *kc*
|
||||
* `RALT(kc)` - applies right Alt to *kc*
|
||||
* `LGUI(kc)` - applies left GUI (command/win) to *kc*
|
||||
* `RGUI(kc)` - applies right GUI (command/win) to *kc*
|
||||
|
||||
You can also chain these, like this:
|
||||
|
||||
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
|
||||
|
||||
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
|
||||
|
||||
KC_TILD ~
|
||||
KC_EXLM !
|
||||
KC_AT @
|
||||
KC_HASH #
|
||||
KC_DLR $
|
||||
KC_PERC %
|
||||
KC_CIRC ^
|
||||
KC_AMPR &
|
||||
KC_ASTR *
|
||||
KC_LPRN (
|
||||
KC_RPRN )
|
||||
KC_UNDS _
|
||||
KC_PLUS +
|
||||
KC_LCBR {
|
||||
KC_RCBR }
|
||||
KC_PIPE |
|
||||
KC_COLN :
|
||||
|
||||
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
|
||||
|
||||
These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
|
||||
|
||||
* MOD_LCTL
|
||||
* MOD_LSFT
|
||||
* MOD_LALT
|
||||
* MOD_LGUI
|
||||
|
||||
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
|
||||
|
||||
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
|
||||
|
||||
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
|
||||
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
|
||||
* `ALT_T(kc)` - is LALT when held and *kc* when tapped
|
||||
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
|
||||
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
|
||||
|
||||
### Temporarily setting the default layer
|
||||
|
||||
`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
|
||||
|
||||
### Remember: These are just aliases
|
||||
|
||||
These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
|
||||
|
||||
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
|
||||
|
||||
## Macro shortcuts: Send a whole string when pressing just one key
|
||||
|
||||
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymaps/default.c).
|
||||
|
||||
```c
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
|
||||
{
|
||||
switch(id) {
|
||||
case 0: // this would trigger when you hit a key mapped as M(0)
|
||||
if (record->event.pressed) {
|
||||
return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
|
||||
}
|
||||
break;
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
||||
```
|
||||
A macro can include the following commands:
|
||||
|
||||
* I() change interval of stroke in milliseconds.
|
||||
* D() press key.
|
||||
* U() release key.
|
||||
* T() type key(press and release).
|
||||
* W() wait (milliseconds).
|
||||
* END end mark.
|
||||
|
||||
So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
|
||||
|
||||
Note: Using macros to have your keyboard send passwords for you is a bad idea.
|
||||
|
||||
### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
|
||||
|
||||
Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
|
||||
|
||||
#include "keymap_<layout>.h"
|
||||
|
||||
Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
|
||||
|
||||
* `CM_*` for all of the Colemak-equivalent characters
|
||||
* `DV_*` for all of the Dvorak-equivalent characters
|
||||
|
||||
These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
|
||||
|
||||
To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
|
||||
|
||||
## Additional language support
|
||||
|
||||
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
|
||||
|
||||
## Unicode support
|
||||
|
||||
You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
|
||||
|
||||
## Other firmware shortcut keycodes
|
||||
|
||||
* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
|
||||
* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
|
||||
* `BL_ON` - turns the backlight on
|
||||
* `BL_OFF` - turns the backlight off
|
||||
* `BL_<n>` - sets the backlight to level *n*
|
||||
* `BL_INC` - increments the backlight level by one
|
||||
* `BL_DEC` - decrements the backlight level by one
|
||||
* `BL_TOGG` - toggles the backlight
|
||||
* `BL_STEP` - steps through the backlight levels
|
||||
|
||||
Enable the backlight from the Makefile.
|
||||
|
||||
## MIDI functionalty
|
||||
|
||||
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
|
||||
|
||||
## Bluetooth functionality
|
||||
|
||||
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
|
||||
For the full Quantum feature list, see [the parent README.md](/README.md).
|
||||
|
||||
## Building
|
||||
|
||||
Download or clone the whole firmware and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
|
||||
Download or clone the whole firmware and navigate to the keyboard/%KEYBOARD% folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
|
||||
|
||||
Depending on which keymap you would like to use, you will have to compile slightly differently.
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@ Download and Install
|
|||
--------------------
|
||||
### 1. Install Tools
|
||||
|
||||
1. **Toolchain** On Windows install [MHV AVR Tools][mhv] for AVR GCC compiler and [Cygwin][cygwin](or [MinGW][mingw]) for shell terminal. On Mac you can use [CrossPack][crosspack]. On Linux you can install AVR GCC (and avr-libc) with your favorite package manager.
|
||||
1. **Toolchain** On Windows install [MHV AVR Tools][mhv] for AVR GCC compiler and [Cygwin][cygwin](or [MinGW][mingw]) for shell terminal. On Mac you can use [CrossPack][crosspack]. On Linux you can install AVR GCC (and avr-libc) with your favorite package manager or run the avr_setup.sh script in the root of this repository.
|
||||
|
||||
2. **Programmer** On Windows install [Atmel FLIP][flip]. On Mac and Linux install [dfu-programmer][dfu-prog].
|
||||
|
||||
|
|