Merge remote-tracking branch 'origin/develop' into xap
This commit is contained in:
commit
b3bce44385
6 changed files with 156 additions and 23 deletions
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@ -22,6 +22,8 @@
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#define MATRIX_ROWS 4
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 4
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#define MATRIX_COLS 4
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#define MOUSEKEY_MOVE_DELTA 25
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/*
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/*
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* Keyboard Matrix Assignments
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* Keyboard Matrix Assignments
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*
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*
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@ -37,6 +39,9 @@
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#define MATRIX_ROW_PINS { D1, D2, D3, D4 }
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#define MATRIX_ROW_PINS { D1, D2, D3, D4 }
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#define MATRIX_COL_PINS { D5, D6, C2, D0 }
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#define MATRIX_COL_PINS { D5, D6, C2, D0 }
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#define ENCODERS_PAD_A { B1, B3 }
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#define ENCODERS_PAD_B { B2, B4 }
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#define UNUSED_PINS
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL */
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/* COL2ROW, ROW2COL */
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@ -58,28 +63,62 @@
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//#define BACKLIGHT_BREATHING
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//#define BACKLIGHT_BREATHING
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#define RGB_DI_PIN B5
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#define RGB_DI_PIN B5
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#define DRIVER_LED_TOTAL 20
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#ifdef RGB_DI_PIN
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#ifdef RGB_DI_PIN
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# define RGBLED_NUM 20
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGBLIGHT_HUE_STEP 8
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# define RGBLIGHT_LIMIT_VAL 255
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# define RGBLIGHT_SAT_STEP 8
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#endif
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# define RGBLIGHT_VAL_STEP 8
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#ifdef RGB_MATRIX_ENABLE
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# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
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# define RGBLIGHT_EFFECT_BREATHING
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// RGB Matrix Animation modes. Explicitly enabled
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# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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// For full list of effects, see:
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# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define RGBLIGHT_EFFECT_SNAKE
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define RGBLIGHT_EFFECT_KNIGHT
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define RGBLIGHT_EFFECT_CHRISTMAS
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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# define ENABLE_RGB_MATRIX_BREATHING
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# define RGBLIGHT_EFFECT_RGB_TEST
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# define ENABLE_RGB_MATRIX_BAND_SAT
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# define RGBLIGHT_EFFECT_ALTERNATING
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# define ENABLE_RGB_MATRIX_BAND_VAL
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/*== customize breathing effect ==*/
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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/*==== use exp() and sin() ====*/
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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# define ENABLE_RGB_MATRIX_PIXEL_FLOW
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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//# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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//# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_SPLASH
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//# define ENABLE_RGB_MATRIX_MULTISPLASH
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//# define ENABLE_RGB_MATRIX_SOLID_SPLASH
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//# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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@ -27,8 +27,24 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[1] = LAYOUT_ortho_4x4( /* Fn Layer */
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[1] = LAYOUT_ortho_4x4( /* Fn Layer */
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RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI,
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RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI,
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RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD,
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RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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RGB_SPD, RGB_SPI, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, RESET
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KC_TRNS, KC_TRNS, KC_TRNS, RESET
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),
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),
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};
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};
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* First encoder */
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if (clockwise) {
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tap_code_delay(KC_VOLU, 10);
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} else {
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tap_code_delay(KC_VOLD, 10);
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}
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} else if (index == 1) { /* Second encoder */
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if (clockwise) {
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rgb_matrix_increase_hue();
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} else {
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rgb_matrix_decrease_hue();
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}
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}
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return false;
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}
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50
keyboards/1upkeyboards/super16v2/keymaps/mouse/keymap.c
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50
keyboards/1upkeyboards/super16v2/keymaps/mouse/keymap.c
Normal file
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@ -0,0 +1,50 @@
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/* Copyright 2022 MechMerlin
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_ortho_4x4( /* Base */
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KC_TRNS, KC_DELETE, KC_BACKSPACE, KC_MUTE,
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KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_P1, KC_P2, KC_P3, KC_PSLS,
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MO(1), KC_P0, KC_PDOT, KC_BTN3
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),
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[1] = LAYOUT_ortho_4x4( /* Fn Layer */
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RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI,
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RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD,
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RGB_SPD, RGB_SPI, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, RESET
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),
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};
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* First encoder */
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if (clockwise) {
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tap_code_delay(KC_MS_RIGHT, 10);
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} else {
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tap_code_delay(KC_MS_LEFT, 10);
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}
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} else if (index == 1) { /* Second encoder */
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if (clockwise) {
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tap_code_delay(KC_AUDIO_VOL_UP, 10);
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} else {
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tap_code_delay(KC_AUDIO_VOL_DOWN, 10);
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}
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}
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return false;
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}
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1
keyboards/1upkeyboards/super16v2/keymaps/mouse/readme.md
Normal file
1
keyboards/1upkeyboards/super16v2/keymaps/mouse/readme.md
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@ -0,0 +1 @@
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# The default keymap for Super 16 V2
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@ -14,5 +14,8 @@ CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # Enable N-Key Rollover
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NKRO_ENABLE = no # Enable N-Key Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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AUDIO_ENABLE = no # Audio output
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RGB_MATRIX_ENABLE = yes
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RGB_MATRIX_DRIVER = WS2812
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ENCODER_ENABLE = yes
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@ -15,3 +15,27 @@
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*/
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*/
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#include "super16v2.h"
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#include "super16v2.h"
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#ifdef RGB_MATRIX_ENABLE
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led_config_t g_led_config = { {
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// Key Matrix to LED Index
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{ 3, 2, 1, 0 },
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{ 7, 6, 5, 4 },
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{ 11, 10, 9, 8 },
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{ 15, 14, 13, 12 }
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}, {
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// LED Index to Physical Position
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{ 28, 12 }, { 84, 12 }, { 140, 12 }, { 196, 12 },
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{ 28, 28 }, { 84, 28 }, { 140, 28 }, { 196, 28 },
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{ 28, 44 }, { 84, 44 }, { 140, 44 }, { 196, 44 },
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{ 28, 60 }, { 84, 60 }, { 140, 60 }, { 196, 60 },
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{ 168, 48 }, { 168, 16 }, { 58, 16 }, { 56, 48 }
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}, {
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// LED Index to Flag
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4, 4, 4, 4,
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4, 4, 4, 4,
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4, 4, 4, 4,
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4, 4, 4, 4,
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2, 2, 2, 2,
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} };
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#endif
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