forked from mirrors/qmk_firmware
Merge remote-tracking branch 'origin/master' into develop
This commit is contained in:
commit
adf32da655
2 changed files with 287 additions and 280 deletions
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@ -2,29 +2,29 @@
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#include "muse.h"
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enum planck_layers {
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_QWERTY,
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_COLEMAK,
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_DVORAK,
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_LOWER,
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_RAISE,
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_PLOVER,
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_ADJUST,
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_QWERTY,
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_COLEMAK,
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_DVORAK,
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_LOWER,
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_RAISE,
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_PLOVER,
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_ADJUST,
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_FN1,
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_DPAD,
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_DPADNUM
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_FN1,
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_DPAD,
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_DPADNUM
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};
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enum planck_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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DVORAK,
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PLOVER,
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BACKLIT,
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EXT_PLV,
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QWERTY = SAFE_RANGE,
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COLEMAK,
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DVORAK,
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PLOVER,
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BACKLIT,
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EXT_PLV,
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DP_ON,
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DP_OFF
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DP_ON,
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DP_OFF
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};
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#define SHIFTEN RSFT_T(KC_ENT)
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@ -36,307 +36,311 @@ enum planck_keycodes {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_ortho_4x12(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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CTRLTAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
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_______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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[_QWERTY] = LAYOUT_ortho_4x12(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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CTRLTAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
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_______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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[_COLEMAK] = LAYOUT_ortho_4x12(
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KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
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CTRLTAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
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_______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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[_COLEMAK] = LAYOUT_ortho_4x12(
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KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
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CTRLTAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
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_______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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[_DVORAK] = LAYOUT_ortho_4x12(
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KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
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CTRLTAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_QUOT,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SHIFTEN,
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_______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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[_DVORAK] = LAYOUT_ortho_4x12(
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KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
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CTRLTAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_QUOT,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SHIFTEN,
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_______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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[_LOWER] = LAYOUT_ortho_4x12(
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KC_TILD, _______, _______, _______, _______, _______, _______, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DLR, KC_PERC, KC_CIRC, KC_UNDS, KC_PIPE,
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_EXLM, KC_AT, KC_HASH, KC_PLUS, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
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),
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[_LOWER] = LAYOUT_ortho_4x12(
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KC_TILD, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DLR, KC_PERC, KC_CIRC, KC_UNDS, KC_PIPE,
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_EXLM, KC_AT, KC_HASH, KC_PLUS, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
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),
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[_RAISE] = LAYOUT_ortho_4x12(
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KC_GRV, _______, _______, KC_LBRC, KC_RBRC, _______, _______, KC_7, KC_8, KC_9, KC_0, _______,
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_______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, KC_4, KC_5, KC_6, KC_MINUS, KC_BSLS,
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_______, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_EQUAL, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
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),
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[_RAISE] = LAYOUT_ortho_4x12(
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KC_GRV, _______, _______, KC_LBRC, KC_RBRC, _______, _______, KC_7, KC_8, KC_9, KC_0, _______,
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_______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, KC_4, KC_5, KC_6, KC_MINUS, KC_BSLS,
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_______, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_EQUAL, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
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),
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[_PLOVER] = LAYOUT_ortho_4x12(
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KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 ,
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XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
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XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
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),
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[_PLOVER] = LAYOUT_ortho_4x12(
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KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 ,
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XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
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XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
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),
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[_ADJUST] = LAYOUT_ortho_4x12(
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_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
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_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
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_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT_ortho_4x12(
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_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
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_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
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_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_FN1] = LAYOUT_ortho_4x12(
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KC_MENU, _______, KC_PGUP, KC_UP, KC_PGDN, KC_INS, _______, _______, KC_UP, _______, KC_PSCR, _______,
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KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL ,
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_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_END, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, DP_ON, _______, _______, _______
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),
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// Slightly modified layer with inverted T-shaped directional pad
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[_DPAD] = LAYOUT_ortho_4x12(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT ,
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KC_LCTL, KC_LGUI, KC_LALT, XXXXXXX, DPADNUM, KC_SPC, KC_SPC, LOWER, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT
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),
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// Extended layer for weapon switching
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[_DPADNUM] = LAYOUT_ortho_4x12(
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XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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_______, _______, _______, XXXXXXX, DPADNUM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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)
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[_FN1] = LAYOUT_ortho_4x12(
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KC_MENU, DP_ON, KC_PGDN, KC_UP, KC_PGUP, KC_INS, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, _______,
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KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL ,
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_______, _______, _______, _______, _______, KC_END, KC_END, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, DP_ON, _______, _______, _______
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),
|
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|
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// Slightly modified layer with inverted T-shaped directional pad
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[_DPAD] = LAYOUT_ortho_4x12(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
|
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT ,
|
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XXXXXXX, KC_LCTL, KC_LALT, KC_LGUI, DPADNUM, KC_SPC, KC_SPC, LOWER, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT
|
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),
|
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|
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// Extended numeric layer for FPS weapon switching and StarCraft group control
|
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[_DPADNUM] = LAYOUT_ortho_4x12(
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KC_LGUI, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, XXXXXXX, XXXXXXX, DP_OFF, XXXXXXX,
|
||||
KC_LCTL, _______, KC_8, KC_9, KC_0, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_SLSH,
|
||||
KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX,
|
||||
_______, _______, _______, _______, DPADNUM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
|
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)
|
||||
};
|
||||
|
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#ifdef AUDIO_ENABLE
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float plover_song[][2] = SONG(PLOVER_SOUND);
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float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
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float plover_song[][2] = SONG(PLOVER_SOUND);
|
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float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
|
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|
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// Borrowing audio from unused audio
|
||||
// Caps Lock on and off sound too similar
|
||||
float caps_song_on[][2] = SONG(NUM_LOCK_ON_SOUND);
|
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float caps_song_off[][2] = SONG(SCROLL_LOCK_ON_SOUND);
|
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|
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float caps_song_on[][2] = SONG(NUM_LOCK_ON_SOUND);
|
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float caps_song_off[][2] = SONG(SCROLL_LOCK_ON_SOUND);
|
||||
// Custom songs for DPAD layer status
|
||||
float dpad_song_on[][2] = {
|
||||
HD_NOTE(_A4), HD_NOTE(_A4), HD_NOTE(_A4),
|
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QD_NOTE(_F4), QD_NOTE(_C5), HD_NOTE(_A4),
|
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QD_NOTE(_F4), QD_NOTE(_C5), WD_NOTE(_A4)
|
||||
};
|
||||
|
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float dpad_song_on[][2] = SONG(ROCK_A_BYE_BABY);
|
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float dpad_song_off[][2] = SONG(MAJOR_SOUND);
|
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float dpad_song_off[][2] = {
|
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ED_NOTE(_C6), ED_NOTE(_C6),
|
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ED_NOTE(_C6), ED_NOTE(_C6),
|
||||
W__NOTE(_REST), QD_NOTE(_GS5),
|
||||
QD_NOTE(_AS5), Q__NOTE(_C6),
|
||||
Q__NOTE(_AS5), Q__NOTE(_C6)
|
||||
};
|
||||
#endif
|
||||
|
||||
#ifndef BACKLIGHT_ENABLE
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
|
||||
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
// LED control, lighting up when Fn layer is activated
|
||||
state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
|
||||
switch (get_highest_layer(state)) {
|
||||
case _QWERTY:
|
||||
backlight_set(0);
|
||||
break;
|
||||
case _FN1:
|
||||
backlight_set(3);
|
||||
break;
|
||||
case _DPAD:
|
||||
backlight_set(3);
|
||||
break;
|
||||
}
|
||||
return state;
|
||||
// LED control, lighting up when Fn layer is activated
|
||||
state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
|
||||
switch (get_highest_layer(state)) {
|
||||
case _QWERTY:
|
||||
backlight_set(0);
|
||||
break;
|
||||
case _FN1:
|
||||
backlight_set(3);
|
||||
break;
|
||||
case _DPAD:
|
||||
backlight_set(3);
|
||||
break;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
print("mode just switched to qwerty and this is a huge string\n");
|
||||
set_single_persistent_default_layer(_QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case COLEMAK:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_COLEMAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DVORAK:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_DVORAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case BACKLIT:
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_RSFT);
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
backlight_step();
|
||||
#endif
|
||||
#ifdef KEYBOARD_planck_rev5
|
||||
writePinLow(E6);
|
||||
#endif
|
||||
} else {
|
||||
unregister_code(KC_RSFT);
|
||||
#ifdef KEYBOARD_planck_rev5
|
||||
writePinHigh(E6);
|
||||
#endif
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case PLOVER:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(plover_song);
|
||||
#endif
|
||||
layer_off(_RAISE);
|
||||
layer_off(_LOWER);
|
||||
layer_off(_ADJUST);
|
||||
layer_on(_PLOVER);
|
||||
if (!eeconfig_is_enabled()) {
|
||||
eeconfig_init();
|
||||
}
|
||||
keymap_config.raw = eeconfig_read_keymap();
|
||||
keymap_config.nkro = 1;
|
||||
eeconfig_update_keymap(keymap_config.raw);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case EXT_PLV:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(plover_gb_song);
|
||||
#endif
|
||||
layer_off(_PLOVER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
switch (keycode) {
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
print("mode just switched to qwerty and this is a huge string\n");
|
||||
set_single_persistent_default_layer(_QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case COLEMAK:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_COLEMAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DVORAK:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_DVORAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case BACKLIT:
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_RSFT);
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
backlight_step();
|
||||
#endif
|
||||
#ifdef KEYBOARD_planck_rev5
|
||||
writePinLow(E6);
|
||||
#endif
|
||||
} else {
|
||||
unregister_code(KC_RSFT);
|
||||
#ifdef KEYBOARD_planck_rev5
|
||||
writePinHigh(E6);
|
||||
#endif
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case PLOVER:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(plover_song);
|
||||
#endif
|
||||
layer_off(_RAISE);
|
||||
layer_off(_LOWER);
|
||||
layer_off(_ADJUST);
|
||||
layer_on(_PLOVER);
|
||||
if (!eeconfig_is_enabled()) {
|
||||
eeconfig_init();
|
||||
}
|
||||
keymap_config.raw = eeconfig_read_keymap();
|
||||
keymap_config.nkro = 1;
|
||||
eeconfig_update_keymap(keymap_config.raw);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case EXT_PLV:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(plover_gb_song);
|
||||
#endif
|
||||
layer_off(_PLOVER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
// Play audio upon switching Caps Lock and custom layers
|
||||
|
||||
// Play audio upon switching Caps Lock and custom layers
|
||||
case KC_CAPS:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
if (host_keyboard_led_state().caps_lock) {
|
||||
PLAY_SONG(caps_song_off);
|
||||
} else {
|
||||
PLAY_SONG(caps_song_on);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
|
||||
case KC_CAPS:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
if (host_keyboard_led_state().caps_lock) {
|
||||
PLAY_SONG(caps_song_off);
|
||||
} else {
|
||||
PLAY_SONG(caps_song_on);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
case DP_ON:
|
||||
if (record->event.pressed) {
|
||||
} else { // only actived upon key release
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(dpad_song_on);
|
||||
#endif
|
||||
|
||||
case DP_ON:
|
||||
if (record->event.pressed) {
|
||||
layer_off(_FN1);
|
||||
layer_on(_DPAD);
|
||||
}
|
||||
|
||||
} else { // only actived upon key release
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(dpad_song_on);
|
||||
#endif
|
||||
case DP_OFF:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(dpad_song_off);
|
||||
#endif
|
||||
|
||||
layer_off(_FN1);
|
||||
layer_on(_DPAD);
|
||||
}
|
||||
|
||||
case DP_OFF:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(dpad_song_off);
|
||||
#endif
|
||||
|
||||
layer_off(_DPAD);
|
||||
}
|
||||
layer_off(_DPAD);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool muse_mode = false;
|
||||
uint8_t last_muse_note = 0;
|
||||
uint16_t muse_counter = 0;
|
||||
uint8_t muse_offset = 70;
|
||||
uint16_t muse_tempo = 50;
|
||||
bool muse_mode = false;
|
||||
uint8_t last_muse_note = 0;
|
||||
uint16_t muse_counter = 0;
|
||||
uint8_t muse_offset = 70;
|
||||
uint16_t muse_tempo = 50;
|
||||
|
||||
void encoder_update(bool clockwise) {
|
||||
if (muse_mode) {
|
||||
if (IS_LAYER_ON(_RAISE)) {
|
||||
if (clockwise) {
|
||||
muse_offset++;
|
||||
} else {
|
||||
muse_offset--;
|
||||
}
|
||||
if (muse_mode) {
|
||||
if (IS_LAYER_ON(_RAISE)) {
|
||||
if (clockwise) {
|
||||
muse_offset++;
|
||||
} else {
|
||||
muse_offset--;
|
||||
}
|
||||
} else {
|
||||
if (clockwise) {
|
||||
muse_tempo += 1;
|
||||
} else {
|
||||
muse_tempo -= 1;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (clockwise) {
|
||||
muse_tempo+=1;
|
||||
} else {
|
||||
muse_tempo-=1;
|
||||
}
|
||||
if (clockwise) {
|
||||
tap_code(KC_PGDN);
|
||||
} else {
|
||||
tap_code(KC_PGUP);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (clockwise) {
|
||||
tap_code(KC_PGDN);
|
||||
} else {
|
||||
tap_code(KC_PGUP);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void dip_update(uint8_t index, bool active) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
if (active) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(plover_song);
|
||||
#endif
|
||||
layer_on(_ADJUST);
|
||||
} else {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(plover_gb_song);
|
||||
#endif
|
||||
layer_off(_ADJUST);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (active) {
|
||||
muse_mode = true;
|
||||
} else {
|
||||
muse_mode = false;
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
switch (index) {
|
||||
case 0:
|
||||
if (active) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(plover_song);
|
||||
#endif
|
||||
layer_on(_ADJUST);
|
||||
} else {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(plover_gb_song);
|
||||
#endif
|
||||
layer_off(_ADJUST);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (active) {
|
||||
muse_mode = true;
|
||||
} else {
|
||||
muse_mode = false;
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
#ifdef AUDIO_ENABLE
|
||||
if (muse_mode) {
|
||||
if (muse_counter == 0) {
|
||||
uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
|
||||
if (muse_note != last_muse_note) {
|
||||
stop_note(compute_freq_for_midi_note(last_muse_note));
|
||||
play_note(compute_freq_for_midi_note(muse_note), 0xF);
|
||||
last_muse_note = muse_note;
|
||||
if (muse_counter == 0) {
|
||||
uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
|
||||
if (muse_note != last_muse_note) {
|
||||
stop_note(compute_freq_for_midi_note(last_muse_note));
|
||||
play_note(compute_freq_for_midi_note(muse_note), 0xF);
|
||||
last_muse_note = muse_note;
|
||||
}
|
||||
}
|
||||
}
|
||||
muse_counter = (muse_counter + 1) % muse_tempo;
|
||||
muse_counter = (muse_counter + 1) % muse_tempo;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
bool music_mask_user(uint16_t keycode) {
|
||||
switch (keycode) {
|
||||
case RAISE:
|
||||
case LOWER:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
switch (keycode) {
|
||||
case RAISE:
|
||||
case LOWER:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -4,9 +4,12 @@ A universal ortholinear 4x12 keymap created by Juno Nguyen
|
|||
## Features:
|
||||
* Successor to *juno*.
|
||||
* Numpad-like cluster for numerics.
|
||||
* ESDF and IJKL arrow cluster from SpaceFn.
|
||||
* ESDF and IJKL arrow cluster from SpaceFn for navigation.
|
||||
* CtrlTab for even more HHKB-ness.
|
||||
* Huge amount of omissions of the redundant keys.
|
||||
* Audio indicator for Caps Lock.
|
||||
* Huge amount of omissions of redundant keys.
|
||||
* minimalism (not really).
|
||||
* DPAD layer for gaming with inverted T-shaped direction keys.
|
||||
* DPADNUM secondary layer tailored for StarCraft group control and FPS weapon switching.
|
||||
|
||||
Refined since Oct 2019
|
Loading…
Reference in a new issue