[Keyboard] Add keyboard Nafuda (#7367)

* [Keyboard] Add keyboard Nafuda

Add Nafuda keyboard.

A 7 keys keyboard.
Salicylic-acid3

* Update keyboards/nafuda/info.json

* Update keyboards/nafuda/readme.md

* Update keyboards/nafuda/readme.md

* Update keyboards/nafuda/nafuda.h

* Update keyboards/nafuda/readme.md

* Update keyboards/nafuda/rules.mk

* Update keyboards/nafuda/rules.mk

* Update keyboards/nafuda/rules.mk

* Update keyboards/nafuda/rules.mk

* info.json Update

* Update keyboards/nafuda/rules.mk
This commit is contained in:
Salicylic-acid3 2019-11-16 03:20:57 +09:00 committed by James Young
parent 1c9e450218
commit ad36bb37dd
9 changed files with 286 additions and 0 deletions

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x3060
#define DEVICE_VER 0x0012
#define MANUFACTURER Salicylic_Acid
#define PRODUCT nafuda
#define DESCRIPTION A custom cursorpad
/* key matrix size */
#define MATRIX_ROWS 3
#define MATRIX_COLS 3
// wiring of each half
#define MATRIX_ROW_PINS { D1, D0, D4 }
#define MATRIX_COL_PINS { F4, F5, F6 }
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLED_NUM 7 // Number of LEDs
#define RGBLIGHT_ANIMATIONS
#ifndef IOS_DEVICE_ENABLE
#define RGBLIGHT_LIMIT_VAL 180
#define RGBLIGHT_VAL_STEP 17
#else
#define RGBLIGHT_LIMIT_VAL 50
#define RGBLIGHT_VAL_STEP 4
#endif
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
#define USB_MAX_POWER_CONSUMPTION 400
#else
// fix iPhone and iPad power adapter issue
// iOS device need lessthan 100
#define USB_MAX_POWER_CONSUMPTION 100
#endif

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{
"keyboard_name": "nafuda",
"url": "https://salicylic-acid3.hatenablog.com/",
"maintainer": "Salicylic_acid3",
"width": 3,
"height": 3,
"layouts": {
"LAYOUT": {
"layout": [
{"label":"Mouse", "x":1, "y":0},
{"label":"Backspace", "x":0, "y":0.5},
{"label":"\u2191", "x":1, "y":1},
{"label":"Browser", "x":2, "y":0.5},
{"label":"\u2190", "x":0, "y":1.5},
{"label":"\u2193", "x":1, "y":2},
{"label":"\u2192", "x":2, "y":1.5}
]
}
}
}

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/* Copyright 2018 Salicylic_acid3
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 180

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#include QMK_KEYBOARD_H
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE,
_MOUSE,
_BROWSER,
_ADJUST,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
//|-------------------------------------------|
TG(_MOUSE),
//|---------------+---------------+-----------|
LT(_ADJUST, KC_BSPC), KC_UP,TG(_BROWSER),
//|---------------+---------------+-----------|
KC_LEFT, KC_DOWN, KC_RIGHT
//|-------------------------------------------|
),
[_MOUSE] = LAYOUT(
//|-------------------------------------------|
TG(_MOUSE),
//|---------------+---------------+-----------|
KC_BTN1, KC_MS_U, KC_BTN2,
//|---------------+---------------+-----------|
KC_MS_L, KC_MS_D, KC_MS_R
//|-------------------------------------------|
),
[_BROWSER] = LAYOUT(
//|-------------------------------------------|
LCTL(KC_W),
//|---------------+---------------+-----------|
LCTL(LSFT(KC_T)), KC_WH_U,TG(_BROWSER),
//|---------------+---------------+-----------|
LCTL(LSFT(KC_TAB)), KC_WH_D,LCTL(KC_TAB)
//|-------------------------------------------|
),
[_ADJUST] = LAYOUT( /* Base */
//|-------------------------------------------|
RGB_VAD,
//|---------------+---------------+-----------|
MO(_ADJUST), RGB_SAD, RGB_VAI,
//|---------------+---------------+-----------|
RGB_MOD, RGB_TOG, RGB_SAI
//|-------------------------------------------|
)
};

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# The default keymap for nafuda
## Base
| 1 | 2 | 3 |
|:--------------:|:--------:|:-----:|
| | MOUSE | |
| ADJUST or BSPC | UP |BROWSER|
| LEFT | DOWN | RIGHT|
## MOUSE
| 1 | 2 | 3 |
|:--------:|:--------:|:---------:|
| | BASE | |
| Btn 1 | MOUSE_UP | Btn2 |
|MOUSE_LEFT|MOUSE_DOWN|MOUSE_RIGHT|
## BROWSER
| 1 | 2 | 3 |
|:-----------:|:--------:|:-------:|
| | LCTL(W) | |
| LCTL+LSFT(T)| WHEEL_UP | BROWSER |
|LCTL+SFT(TAB)|WHEEL_DOWN|LCTL(TAB)|
## Adjust
| 1 | 2 | 3 |
|:-------:|:-------:|:------:|
| | RGB_VAD | |
| Adjust | RGB_SAD | RGB_VAI|
| RGB_MOD | RGB_TOG | RGB_SAI|

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#include "nafuda.h"
void matrix_init_kb(void) {
matrix_init_user();
};

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keyboards/nafuda/nafuda.h Normal file
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#pragma once
#include "quantum.h"
/*
* ,-----------------.
* | | L01 | |
* |-----------------+
* | L10 | L11 | L12 |
* |-----------------+
* | L20 | L21 | L22 |
* |-----------------'
*/
#define LAYOUT( \
L01, \
L10, L11, L12, \
L20, L21, L22 \
) \
{ \
{KC_NO, L01,KC_NO }, \
{ L10, L11, L12 }, \
{ L20, L21, L22 } \
}

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# nafuda
![nafuda](https://cdn-ak.f.st-hatena.com/images/fotolife/S/Salicylic_acid3/20190608/20190608024901.jpg)
This is 7 keys cursor macropad.
* Keyboard Maintainer: [Salicylic_acid3](https://github.com/Salicylic-acid3)
* Hardware Supported: Nafuda PCB, Pro Micro
* Hardware Availability: [PCB & Case Data](https://github.com/Salicylic-acid3/PCB_Data), [Booth Shop](https://salicylic-acid3.booth.pm/items/1271706)
Make example for this keyboard (after setting up your build environment):
make nafuda:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
[Build guide](https://salicylic-acid3.hatenablog.com/entry/nafuda-build-guide)

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
TAP_DANCE_ENABLE = no
OLED_DRIVER_ENABLE = no
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend