Fix zero condition of reactive runners that will suspend RGB animation (#12710)

* Avoid zero or overflow from user's rgb_matrix_config.speed

* Avoid zero tick for reactive splash.

* Avoid zero time for animation runner.

Co-authored-by: filterpaper <filterpaper@localhost>
This commit is contained in:
Albert Y 2021-06-23 17:45:05 +08:00 committed by GitHub
parent ced7e9a0ce
commit a913db63aa
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 4 additions and 4 deletions

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@ -5,7 +5,7 @@ typedef HSV (*i_f)(HSV hsv, uint8_t i, uint8_t time);
bool effect_runner_i(effect_params_t* params, i_f effect_func) { bool effect_runner_i(effect_params_t* params, i_f effect_func) {
RGB_MATRIX_USE_LIMITS(led_min, led_max); RGB_MATRIX_USE_LIMITS(led_min, led_max);
uint8_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 4); uint8_t time = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed / 4, 1));
for (uint8_t i = led_min; i < led_max; i++) { for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS(); RGB_MATRIX_TEST_LED_FLAGS();
RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time)); RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time));

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@ -7,7 +7,7 @@ typedef HSV (*reactive_f)(HSV hsv, uint16_t offset);
bool effect_runner_reactive(effect_params_t* params, reactive_f effect_func) { bool effect_runner_reactive(effect_params_t* params, reactive_f effect_func) {
RGB_MATRIX_USE_LIMITS(led_min, led_max); RGB_MATRIX_USE_LIMITS(led_min, led_max);
uint16_t max_tick = 65535 / rgb_matrix_config.speed; uint16_t max_tick = 65535 / qadd8(rgb_matrix_config.speed, 1);
for (uint8_t i = led_min; i < led_max; i++) { for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS(); RGB_MATRIX_TEST_LED_FLAGS();
uint16_t tick = max_tick; uint16_t tick = max_tick;
@ -19,7 +19,7 @@ bool effect_runner_reactive(effect_params_t* params, reactive_f effect_func) {
} }
} }
uint16_t offset = scale16by8(tick, rgb_matrix_config.speed); uint16_t offset = scale16by8(tick, qadd8(rgb_matrix_config.speed, 1));
RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, offset)); RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, offset));
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
} }

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@ -16,7 +16,7 @@ bool effect_runner_reactive_splash(uint8_t start, effect_params_t* params, react
int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j]; int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j]; int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
uint8_t dist = sqrt16(dx * dx + dy * dy); uint8_t dist = sqrt16(dx * dx + dy * dy);
uint16_t tick = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed); uint16_t tick = scale16by8(g_last_hit_tracker.tick[j], qadd8(rgb_matrix_config.speed, 1));
hsv = effect_func(hsv, dx, dy, dist, tick); hsv = effect_func(hsv, dx, dy, dist, tick);
} }
hsv.v = scale8(hsv.v, rgb_matrix_config.hsv.v); hsv.v = scale8(hsv.v, rgb_matrix_config.hsv.v);