[Keyboard] Add ScottoGame Keyboard (#20940)

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Joe Scotto 2023-06-09 19:48:55 -04:00 committed by GitHub
parent e3b80b4151
commit a875f7f038
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10 changed files with 558 additions and 0 deletions

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/*
Copyright 2022 Joe Scotto
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// OLED
#define OLED_DISPLAY_128X64

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{
"manufacturer": "ScottoKeebs",
"keyboard_name": "ScottoGame",
"maintainer": "joe-scotto",
"development_board": "promicro",
"diode_direction": "COL2ROW",
"features": {
"bootmagic": true,
"command": false,
"console": false,
"extrakey": true,
"mousekey": true,
"nkro": true,
"oled": true
},
"build": {
"lto": true
},
"matrix_pins": {
// RX1, 4, 5, 6, 7, 8, 9, A3, A2, A1
"cols": ["D2", "D4", "C6", "D7", "E6", "B4", "B5", "F4", "F5", "F6"],
// A0, 15, 14, 16, 10
"rows": ["F7", "B1", "B3", "B2", "B6"]
},
"url": "https://scottokeebs.com",
"usb": {
"device_version": "1.0.0",
"pid": "0x0006",
"vid": "0x534B"
},
"layouts": {
"LAYOUT_ortho_6_3x10_6": {
"layout": [
// Row 1
{ "matrix": [0, 0], "x": 0, "y": 0 },
{ "matrix": [0, 1], "x": 1, "y": 0 },
{ "matrix": [0, 2], "x": 2, "y": 0 },
{ "matrix": [0, 3], "x": 3, "y": 0 },
{ "matrix": [0, 4], "x": 4, "y": 0 },
{ "matrix": [0, 6], "x": 6, "y": 0 },
// Row 2
{ "matrix": [1, 0], "x": 0, "y": 1 },
{ "matrix": [1, 1], "x": 1, "y": 1 },
{ "matrix": [1, 2], "x": 2, "y": 1 },
{ "matrix": [1, 3], "x": 3, "y": 1 },
{ "matrix": [1, 4], "x": 4, "y": 1 },
{ "matrix": [1, 5], "x": 5, "y": 1 },
{ "matrix": [1, 6], "x": 6, "y": 1 },
{ "matrix": [1, 7], "x": 7, "y": 1 },
{ "matrix": [1, 8], "x": 8, "y": 1 },
{ "matrix": [1, 9], "x": 9, "y": 1 },
// Row 3
{ "matrix": [2, 0], "x": 0, "y": 2 },
{ "matrix": [2, 1], "x": 1, "y": 2 },
{ "matrix": [2, 2], "x": 2, "y": 2 },
{ "matrix": [2, 3], "x": 3, "y": 2 },
{ "matrix": [2, 4], "x": 4, "y": 2 },
{ "matrix": [2, 5], "x": 5, "y": 2 },
{ "matrix": [2, 6], "x": 6, "y": 2 },
{ "matrix": [2, 7], "x": 7, "y": 2 },
{ "matrix": [2, 8], "x": 8, "y": 2 },
{ "matrix": [2, 9], "x": 9, "y": 2 },
// Row 3
{ "matrix": [3, 0], "x": 0, "y": 3 },
{ "matrix": [3, 1], "x": 1, "y": 3 },
{ "matrix": [3, 2], "x": 2, "y": 3 },
{ "matrix": [3, 3], "x": 3, "y": 3 },
{ "matrix": [3, 4], "x": 4, "y": 3 },
{ "matrix": [3, 5], "x": 5, "y": 3 },
{ "matrix": [3, 6], "x": 6, "y": 3 },
{ "matrix": [3, 7], "x": 7, "y": 3 },
{ "matrix": [3, 8], "x": 8, "y": 3 },
{ "matrix": [3, 9], "x": 9, "y": 3 },
// Row 5
{ "matrix": [4, 1], "x": 1, "y": 4 },
{ "matrix": [4, 2], "x": 2, "y": 4 },
{ "matrix": [4, 3], "x": 3, "y": 4 },
{ "matrix": [4, 6], "x": 6, "y": 4 },
{ "matrix": [4, 7], "x": 7, "y": 4 },
{ "matrix": [4, 8], "x": 8, "y": 4 }
]
}
}
}

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/*
Copyright 2022 Joe Scotto
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// Define options
#define TAPPING_TERM 135
#define PERMISSIVE_HOLD
#define TAPPING_TERM_PER_KEY

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/*
Copyright 2022 Joe Scotto
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_6_3x10_6(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_BSPC,
LSFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, RSFT_T(KC_SLSH),
KC_LCTL, KC_LALT, LGUI_T(KC_SPC), LT(1, KC_TAB), LT(2, KC_ENT), KC_ESC
),
[1] = LAYOUT_ortho_6_3x10_6(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_UNDS, KC_MINS, KC_PLUS, KC_EQL, KC_COLN, KC_GRV, KC_MRWD, KC_MPLY, KC_MFFD, KC_DEL,
KC_LCBR, KC_LPRN, KC_RPRN, KC_RCBR, KC_PIPE, KC_ESC, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT,
LSFT_T(KC_LBRC), KC_QUOT, KC_DQUO, KC_RBRC, KC_SCLN, KC_TILDE, KC_VOLD, KC_MUTE, KC_VOLU, RSFT_T(KC_BSLS),
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[2] = LAYOUT_ortho_6_3x10_6(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_CAPS, KC_BSPC,
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
KC_LSFT, KC_NO, KC_NO, KC_NO, MO(3), KC_NO, KC_NO, KC_COMM, KC_DOT, RSFT_T(KC_SLSH),
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[3] = LAYOUT_ortho_6_3x10_6(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
KC_F11, KC_NO, KC_NO, QK_BOOT, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_F12,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
)
};

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/*
Copyright 2022 Joe Scotto
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// Define options
#define TAPPING_TERM 135
#define PERMISSIVE_HOLD
#define TAPPING_TERM_PER_KEY

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/*
Copyright 2022 Joe Scotto
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include <stdio.h>
// Tap Dance declarations
enum {
TD_ESC_SPOTLIGHT_EMOJI,
TD_ESC_WINDOWS_EMOJI
};
void td_esc_spotlight_emoji (tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
tap_code(KC_ESC);
} else if (state->count == 2) {
tap_code16(G(KC_SPC));
} else if (state->count == 3) {
tap_code16(C(G(KC_SPC)));
}
}
void td_esc_windows_emoji (tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
tap_code(KC_ESC);
} else if (state->count == 2) {
tap_code(KC_LGUI);
} else if (state->count == 3) {
tap_code16(G(KC_DOT));
}
};
// Tap Dance definitions
tap_dance_action_t tap_dance_actions[] = {
[TD_ESC_SPOTLIGHT_EMOJI] = ACTION_TAP_DANCE_FN(td_esc_spotlight_emoji),
[TD_ESC_WINDOWS_EMOJI] = ACTION_TAP_DANCE_FN(td_esc_windows_emoji)
};
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case TD(TD_ESC_SPOTLIGHT_EMOJI) :
case TD(TD_ESC_WINDOWS_EMOJI) :
case LGUI_T(KC_SPC) :
case LT(1, KC_TAB) :
case LT(2, KC_ENT) :
return 200;
default:
return TAPPING_TERM;
}
};
// Layer Names
enum layer_names {
_MAC_DEFAULT,
_MAC_CODE,
_MAC_NUM,
_MAC_FUNC,
_WIN_DEFAULT,
_WIN_CODE,
_WIN_NUM,
_WIN_FUNC
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_6_3x10_6(
KC_1, KC_2, KC_3, KC_4, KC_5, TD(TD_ESC_SPOTLIGHT_EMOJI),
KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_BSPC,
KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O,
LSFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMMA, KC_DOT, RSFT_T(KC_SLSH),
KC_LCTL, KC_LALT, LGUI_T(KC_SPC), LT(1, KC_TAB), LT(2, KC_ENT), TD(TD_ESC_SPOTLIGHT_EMOJI)
),
[1] = LAYOUT_ortho_6_3x10_6(
KC_1, KC_2, KC_3, KC_4, KC_5, TD(TD_ESC_SPOTLIGHT_EMOJI),
KC_UNDS, KC_MINS, KC_PLUS, KC_EQL, KC_COLN, KC_GRV, KC_MRWD, KC_MPLY, KC_MFFD, KC_DEL,
KC_LCBR, KC_LPRN, KC_RPRN, KC_RCBR, KC_PIPE, KC_ESC, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT,
LSFT_T(KC_LBRC), KC_QUOT, KC_DQUO, KC_RBRC, KC_SCLN, KC_TILDE, KC_VOLD, KC_MUTE, KC_VOLU, RSFT_T(KC_BSLS),
KC_LCTL, KC_LALT, LGUI_T(KC_SPC), KC_TRNS, KC_TRNS, TD(TD_ESC_SPOTLIGHT_EMOJI)
),
[2] = LAYOUT_ortho_6_3x10_6(
KC_1, KC_2, KC_3, KC_4, KC_5, TD(TD_ESC_SPOTLIGHT_EMOJI),
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_CAPS, KC_BSPC,
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
KC_LSFT, KC_NO, KC_NO, KC_NO, MO(3), KC_NO, KC_NO, KC_COMM, KC_DOT, RSFT_T(KC_SLSH),
KC_LCTL, KC_LALT, LGUI_T(KC_SPC), KC_TRNS, KC_TRNS, TD(TD_ESC_SPOTLIGHT_EMOJI)
),
[3] = LAYOUT_ortho_6_3x10_6(
KC_1, KC_2, KC_3, KC_4, KC_5, TD(TD_ESC_SPOTLIGHT_EMOJI),
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TO(4),
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
KC_F11, KC_NO, KC_NO, QK_BOOT, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_F12,
KC_LCTL, KC_LALT, LGUI_T(KC_SPC), KC_TRNS, KC_TRNS, TD(TD_ESC_SPOTLIGHT_EMOJI)
),
[4] = LAYOUT_ortho_6_3x10_6(
KC_1, KC_2, KC_3, KC_4, KC_5, TD(TD_ESC_WINDOWS_EMOJI),
KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_BSPC,
KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O,
LSFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMMA, KC_DOT, RSFT_T(KC_SLSH),
KC_LALT, KC_LCTL, KC_SPC, LT(5, KC_TAB), LT(6, KC_ENT), TD(TD_ESC_WINDOWS_EMOJI)
),
[5] = LAYOUT_ortho_6_3x10_6(
KC_1, KC_2, KC_3, KC_4, KC_5, TD(TD_ESC_WINDOWS_EMOJI),
KC_UNDS, KC_MINS, KC_PLUS, KC_EQL, KC_COLN, KC_GRV, KC_MRWD, KC_MPLY, KC_MFFD, KC_DEL,
KC_LCBR, KC_LPRN, KC_RPRN, KC_RCBR, KC_PIPE, KC_ESC, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT,
LSFT_T(KC_LBRC), KC_QUOT, KC_DQUO, KC_RBRC, KC_SCLN, KC_TILDE, KC_VOLD, KC_MUTE, KC_VOLU, RSFT_T(KC_BSLS),
KC_LALT, KC_LCTL, KC_SPC, KC_TRNS, KC_TRNS, TD(TD_ESC_WINDOWS_EMOJI)
),
[6] = LAYOUT_ortho_6_3x10_6(
KC_1, KC_2, KC_3, KC_4, KC_5, TD(TD_ESC_WINDOWS_EMOJI),
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_CAPS, KC_BSPC,
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
KC_LSFT, KC_NO, KC_NO, KC_NO, MO(7), KC_NO, KC_NO, KC_COMM, KC_DOT, RSFT_T(KC_SLSH),
KC_LALT, KC_LCTL, KC_SPC, KC_TRNS, KC_TRNS, TD(TD_ESC_WINDOWS_EMOJI)
),
[7] = LAYOUT_ortho_6_3x10_6(
KC_1, KC_2, KC_3, KC_4, KC_5, TD(TD_ESC_WINDOWS_EMOJI),
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TO(0),
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
KC_F11, KC_NO, KC_NO, QK_BOOT, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_F12,
KC_LALT, KC_LCTL, KC_SPC, KC_TRNS, KC_TRNS, TD(TD_ESC_WINDOWS_EMOJI)
)
};
#ifdef OLED_ENABLE
// WPM responsiveness
#define IDLE_FRAMES 5
#define IDLE_SPEED 20 // Speed at which animation goes into idle
#define TAP_FRAMES 2
#define TAP_SPEED 40 // WPM to trigger Bongo
#define ANIM_FRAME_DURATION 200 // Frame MS
#define ANIM_SIZE 636 // Number of bytes in array, max 1024
uint32_t anim_timer = 0;
uint32_t anim_sleep = 0;
uint8_t current_idle_frame = 0;
uint8_t current_tap_frame = 0;
static void render_animation(void) {
static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x40, 0x20, 0x20, 0x20, 0x20, 0x20, 0x18, 0x04, 0x02, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x20, 0x40, 0x40, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
void animation_phase(void) {
if (get_current_wpm() <= IDLE_SPEED) {
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
oled_write_raw_P(idle[abs((IDLE_FRAMES - 1) - current_idle_frame)], ANIM_SIZE);
}
if (get_current_wpm() > IDLE_SPEED && get_current_wpm() < TAP_SPEED) {
oled_write_raw_P(prep[0], ANIM_SIZE);
}
if (get_current_wpm() >= TAP_SPEED) {
current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
oled_write_raw_P(tap[abs((TAP_FRAMES - 1) - current_tap_frame)], ANIM_SIZE);
}
}
if (get_current_wpm() != 000) {
oled_on(); // Enables OLED on any alpha keypress
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
anim_sleep = timer_read32();
} else {
if (timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
oled_off();
} else {
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
}
}
}
// Draw to OLED
bool oled_task_user() {
oled_set_cursor(0, 0);
oled_write(" ScottoGame ", false);
// Render Bongo Cat
oled_set_cursor(86, 0);
render_animation();
// WPM text
oled_set_cursor(0,5);
oled_write(get_u8_str(get_current_wpm(), '0'), false);
// Layer text
oled_set_cursor(0, 6);
switch (get_highest_layer(layer_state)) {
case _MAC_DEFAULT :
oled_write_P(PSTR("MAC"), false);
oled_set_cursor(0, 7);
oled_write_P(PSTR("MAIN"), false);
break;
case _MAC_CODE :
oled_write_P(PSTR("MAC"), false);
oled_set_cursor(0, 7);
oled_write_P(PSTR("CODE"), false);
break;
case _MAC_NUM :
oled_write_P(PSTR("MAC"), false);
oled_set_cursor(0, 7);
oled_write_P(PSTR("NUM"), false);
break;
case _MAC_FUNC :
oled_write_P(PSTR("MAC"), false);
oled_set_cursor(0, 7);
oled_write_P(PSTR("FUNC"), false);
break;
case _WIN_DEFAULT :
oled_write_P(PSTR("WIN"), false);
oled_set_cursor(0, 7);
oled_write_P(PSTR("MAIN"), false);
break;
case _WIN_CODE :
oled_write_P(PSTR("WIN"), false);
oled_set_cursor(0, 7);
oled_write_P(PSTR("CODE"), false);
break;
case _WIN_NUM :
oled_write_P(PSTR("WIN"), false);
oled_set_cursor(0, 7);
oled_write_P(PSTR("NUM"), false);
break;
case _WIN_FUNC :
oled_write_P(PSTR("WIN"), false);
oled_set_cursor(0, 7);
oled_write_P(PSTR("FUNC"), false);
break;
}
// Caps lock text
led_t led_state = host_keyboard_led_state();
oled_set_cursor(0, 4);
oled_write_P(led_state.caps_lock ? PSTR("CAPS") : PSTR(" "), false);
return false;
}
#endif

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WPM_ENABLE = yes
TAP_DANCE_ENABLE = yes

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# ScottoGame
![ScottoGame](https://i.imgur.com/uXUWY7wh.jpg)
A 42-key ortholinear keyboard with a dedicated action button, split spacebar, 5 function keys, and a 0.96" 128x64 OLED display. Case files available [here](https://github.com/joe-scotto/scottokeebs).
* Keyboard Maintainer: [Joe Scotto](https://github.com/joe-scotto)
* Hardware Supported: ATmega32U4, 0.96" 128x64 I2C OLED
* Hardware Availability: [Amazon](https://amazon.com)
Make example for this keyboard (after setting up your build environment):
make handwired/scottokeebs/scottogame:default
Flashing example for this keyboard:
make handwired/scottokeebs/scottogame:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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# This file intentionally left blank

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/*
Copyright 2023 Joe Scotto
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#ifdef OLED_ENABLE
bool oled_task_kb(void) {
if (!oled_task_user()) {
return false;
}
// Default OLED code
oled_set_cursor(0, 0);
oled_write(" ScottoGame ", false);
return false;
}
#endif