add encoder matrix functionality
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2 changed files with 104 additions and 15 deletions
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@ -58,3 +58,11 @@ or `keymap.c`:
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## Hardware
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## Hardware
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The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.
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The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.
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## Encoder matrix
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You can also wire the C/common line through a diode (arrow towards the row) to each of the rows (or reading pin) in your matrix, and use as many encoders as you have rows (multiplied by the number of A/B lines you have hooked up). To do this, you can add this line to your `config.h` with all of the pins you use:
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```c
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#define ENCODERS_PAD_C { encoder1c, encoder2c }
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```
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@ -31,10 +31,19 @@
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# error "No encoder pads defined by ENCODERS_PAD_A and ENCODERS_PAD_B"
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# error "No encoder pads defined by ENCODERS_PAD_A and ENCODERS_PAD_B"
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#endif
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#endif
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#define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a) / sizeof(pin_t))
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static pin_t encoders_pad_a[] = ENCODERS_PAD_A;
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static pin_t encoders_pad_a[] = ENCODERS_PAD_A;
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static pin_t encoders_pad_b[] = ENCODERS_PAD_B;
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static pin_t encoders_pad_b[] = ENCODERS_PAD_B;
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#ifdef ENCODERS_PAD_C
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#define NUMBER_OF_ENCODERS_AB (sizeof(encoders_pad_a) / sizeof(pin_t))
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#define NUMBER_OF_ENCODERS_C (sizeof(encoders_pad_c) / sizeof(pin_t))
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#define NUMBER_OF_ENCODERS (NUMBER_OF_ENCODERS_C * NUMBER_OF_ENCODERS_AB)
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static pin_t encoders_pad_c[] = ENCODERS_PAD_C;
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#else
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#define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a) / sizeof(pin_t))
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#define NUMBER_OF_ENCODERS_AB (sizeof(encoders_pad_a) / sizeof(pin_t))
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#endif
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static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, 0};
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static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, 0};
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static uint8_t encoder_state[NUMBER_OF_ENCODERS] = {0};
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static uint8_t encoder_state[NUMBER_OF_ENCODERS] = {0};
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@ -57,19 +66,51 @@ void encoder_init(void) {
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if (!isLeftHand) {
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if (!isLeftHand) {
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const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
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const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
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const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
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const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
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for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
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for (uint8_t i = 0; i < NUMBER_OF_ENCODERS_AB; i++) {
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encoders_pad_a[i] = encoders_pad_a_right[i];
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encoders_pad_a[i] = encoders_pad_a_right[i];
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encoders_pad_b[i] = encoders_pad_b_right[i];
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encoders_pad_b[i] = encoders_pad_b_right[i];
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}
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}
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}
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}
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#endif
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#endif
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for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
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#ifdef ENCODERS_PAD_C
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setPinInputHigh(encoders_pad_a[i]);
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for (int i = 0; i < NUMBER_OF_ENCODERS_C; i++) {
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setPinInputHigh(encoders_pad_b[i]);
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setPinOutput(encoders_pad_c[i]);
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if (i != 0)
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writePinHigh(encoders_pad_c[i]);
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else
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writePinLow(encoders_pad_c[i]);
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}
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encoder_state[i] = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
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for (int j = 0; j < NUMBER_OF_ENCODERS_C; j++) {
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}
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writePinLow(encoders_pad_c[j]);
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wait_us(10);
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for (int i = 0; i < NUMBER_OF_ENCODERS_AB; i++) {
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setPinInputHigh(encoders_pad_a[i]);
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setPinInputHigh(encoders_pad_b[i]);
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encoder_state[j+(i*NUMBER_OF_ENCODERS_C)] = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
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}
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writePinHigh(encoders_pad_c[j]);
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}
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// need to disable these pins to prevent matrix activation
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for (int i = 0; i < NUMBER_OF_ENCODERS_AB; i++) {
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setPinInput(encoders_pad_a[i]);
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setPinInput(encoders_pad_b[i]);
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}
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for (int i = 0; i < NUMBER_OF_ENCODERS_C; i++) {
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setPinInputLow(encoders_pad_c[i]);
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}
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#else
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for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
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setPinInputHigh(encoders_pad_a[i]);
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setPinInputHigh(encoders_pad_b[i]);
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encoder_state[i] = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
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}
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#endif
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#ifdef SPLIT_KEYBOARD
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#ifdef SPLIT_KEYBOARD
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thisHand = isLeftHand ? 0 : NUMBER_OF_ENCODERS;
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thisHand = isLeftHand ? 0 : NUMBER_OF_ENCODERS;
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@ -89,15 +130,55 @@ static void encoder_update(int8_t index, uint8_t state) {
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}
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}
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void encoder_read(void) {
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void encoder_read(void) {
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for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
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#ifdef ENCODERS_PAD_C
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encoder_state[i] <<= 2;
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// setup row pins to act as C pins for the encoders, prep the first one
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encoder_state[i] |= (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
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for (int i = 0; i < NUMBER_OF_ENCODERS_C; i++) {
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#if SPLIT_KEYBOARD
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setPinOutput(encoders_pad_c[i]);
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encoder_update(i + thisHand, encoder_state[i]);
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if (i != 0)
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#else
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writePinHigh(encoders_pad_c[i]);
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encoder_update(i, encoder_state[i]);
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else
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#endif
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writePinLow(encoders_pad_c[i]);
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}
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}
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// pull these back up because we disabled them earlier
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for (int i = 0; i < NUMBER_OF_ENCODERS_AB; i++) {
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setPinInputHigh(encoders_pad_a[i]);
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setPinInputHigh(encoders_pad_b[i]);
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}
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for (int j = 0; j < NUMBER_OF_ENCODERS_C; j++) {
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writePinLow(encoders_pad_c[j]);
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wait_us(10);
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for (int i = 0; i < NUMBER_OF_ENCODERS_AB; i++) {
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encoder_state[j+(i*NUMBER_OF_ENCODERS_C)] <<= 2;
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encoder_state[j+(i*NUMBER_OF_ENCODERS_C)] |= (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
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#if SPLIT_KEYBOARD
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encoder_update(j+(i*NUMBER_OF_ENCODERS_C) + thisHand, encoder_state[j+(i*NUMBER_OF_ENCODERS_C)]);
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#else
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encoder_update(j+(i*NUMBER_OF_ENCODERS_C), encoder_state[j+(i*NUMBER_OF_ENCODERS_C)]);
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#endif
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}
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writePinHigh(encoders_pad_c[j]);
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}
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// need to disable these pins again to prevent matrix activation
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for (int i = 0; i < NUMBER_OF_ENCODERS_AB; i++) {
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setPinInput(encoders_pad_a[i]);
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setPinInput(encoders_pad_b[i]);
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}
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// revert row pins back to input
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for (int i = 0; i < NUMBER_OF_ENCODERS_C; i++) {
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setPinInputLow(encoders_pad_c[i]);
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}
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#else
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for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
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encoder_state[i] <<= 2;
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encoder_state[i] |= (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
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#if SPLIT_KEYBOARD
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encoder_update(i + thisHand, encoder_state[i]);
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#else
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encoder_update(i, encoder_state[i]);
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#endif
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}
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#endif
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}
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}
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#ifdef SPLIT_KEYBOARD
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#ifdef SPLIT_KEYBOARD
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