forked from mirrors/qmk_firmware
Adding a Zelda Treasure sound.
It's the sound that's made when opening a treasure chest.
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@ -247,6 +247,12 @@
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Q__NOTE(_GS5), \
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HD_NOTE(_C6),
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#define ZELDA_TREASURE \
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Q__NOTE(_A4), \
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Q__NOTE(_AS4), \
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Q__NOTE(_B4), \
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HD_NOTE(_C5), \
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#define TERMINAL_SOUND \
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E__NOTE(_C5 )
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