[Keyboard] Add M64 RGB (#17069)

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HorrorTroll 2022-05-14 10:16:46 +07:00 committed by GitHub
parent 82828c3205
commit 8e2b8413b4
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13 changed files with 728 additions and 5 deletions

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@ -26,11 +26,11 @@ led_config_t g_led_config = { {
{ 54, 55, 56, NO_LED, NO_LED, 57, NO_LED, NO_LED, NO_LED, 58, 59, 60, 61, 62 }
}, {
// Key matrix (0 -> 62)
{0 , 0}, {16 , 0}, {33 , 0}, {49 , 0}, {66 , 0}, {82 , 0}, {99 , 0}, {115, 0}, {132, 0}, {148, 0}, {165, 0}, {181, 0}, {198, 0}, {214, 0},
{3 , 16}, {23 , 16}, {39 , 16}, {56 , 16}, {72 , 16}, {88 , 16}, {105, 16}, {121, 16}, {138, 16}, {154, 16}, {171, 16}, {187, 16}, {204, 16}, {220, 16},
{5 , 32}, {26 , 32}, {42 , 32}, {59 , 32}, {75 , 32}, {92 , 32}, {108, 32}, {124, 32}, {141, 32}, {157, 32}, {174, 32}, {190, 32}, {214, 32},
{8 , 48}, {28 , 48}, {48 , 48}, {65 , 48}, {81 , 48}, {98 , 48}, {114, 48}, {131, 48}, {147, 48}, {164, 48}, {186, 48}, {208, 48}, {224, 48},
{2 , 64}, {20 , 64}, {38 , 64}, {100, 64}, {160, 64}, {176, 64}, {192, 64}, {208, 64}, {224, 64},
{0 , 0}, {16 , 0}, {32 , 0}, {48 , 0}, {64 , 0}, {80 , 0}, {96 , 0}, {112, 0}, {128, 0}, {144, 0}, {160, 0}, {176, 0}, {192, 0}, {216, 0},
{4 , 16}, {24 , 16}, {40 , 16}, {56 , 16}, {72 , 16}, {88 , 16}, {104, 16}, {120, 16}, {136, 16}, {152, 16}, {168, 16}, {184, 16}, {200, 16}, {220, 16},
{6 , 32}, {28 , 32}, {44 , 32}, {60 , 32}, {76 , 32}, {92 , 32}, {108, 32}, {124, 32}, {140, 32}, {156, 32}, {172, 32}, {188, 32}, {214, 32},
{10 , 48}, {36 , 48}, {52 , 48}, {68 , 48}, {84 , 48}, {100, 48}, {116, 48}, {132, 48}, {148, 48}, {164, 48}, {186, 48}, {208, 48}, {224, 48},
{2 , 64}, {22 , 64}, {42 , 64}, {102, 64}, {160, 64}, {176, 64}, {192, 64}, {208, 64}, {224, 64},
// Underglow (63 -> 74)
{216, 56}, {181, 57}, {138, 59}, {105, 58}, {52 , 60}, {10 , 60},

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@ -0,0 +1,104 @@
/* Copyright 2021 Mss Studio
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4D4B
#define PRODUCT_ID 0x6064
#define DEVICE_VER 0x0001
#define MANUFACTURER Mss Studio
#define PRODUCT M64 RGB
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14
/* key matrix pins */
#define MATRIX_ROW_PINS { B3, B4, A0, A2, A3 }
#define MATRIX_COL_PINS { B0, B1, B2, B10, A7, A6, A5, A4, B5, B6, A1, B7, B8, B9 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Forcing to use NKRO instead 6KRO */
#define FORCE_NKRO
/* Change larger keys per scan for elite gaming */
#define QMK_KEYS_PER_SCAN 12
#ifdef RGB_MATRIX_ENABLE
#define DRIVER_LED_TOTAL 76
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
/* RGB Matrix config */
#define RGB_DI_PIN B15
/* RGB Matrix effect */
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

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@ -0,0 +1,79 @@
{
"keyboard_name": "M64 RGB",
"url": "",
"maintainer": "HorrorTroll",
"layouts": {
"LAYOUT_64_ansi": {
"layout": [
{"label":"Esc", "x":0, "y":0},
{"label":"1!", "x":1, "y":0},
{"label":"2@", "x":2, "y":0},
{"label":"3#", "x":3, "y":0},
{"label":"4$", "x":4, "y":0},
{"label":"5%", "x":5, "y":0},
{"label":"6^", "x":6, "y":0},
{"label":"7&", "x":7, "y":0},
{"label":"8*", "x":8, "y":0},
{"label":"9(", "x":9, "y":0},
{"label":"0)", "x":10, "y":0},
{"label":"-_", "x":11, "y":0},
{"label":"=+", "x":12, "y":0},
{"label":"Backspace", "x":13, "y":0, "w":2},
{"label":"Tab", "x":0, "y":1, "w":1.5},
{"label":"Q", "x":1.5, "y":1},
{"label":"W", "x":2.5, "y":1},
{"label":"E", "x":3.5, "y":1},
{"label":"R", "x":4.5, "y":1},
{"label":"T", "x":5.5, "y":1},
{"label":"Y", "x":6.5, "y":1},
{"label":"U", "x":7.5, "y":1},
{"label":"I", "x":8.5, "y":1},
{"label":"O", "x":9.5, "y":1},
{"label":"P", "x":10.5, "y":1},
{"label":"[{", "x":11.5, "y":1},
{"label":"]}", "x":12.5, "y":1},
{"label":"\\|", "x":13.5, "y":1, "w":1.5},
{"label":"Caps Lock", "x":0, "y":2, "w":1.75},
{"label":"A", "x":1.75, "y":2},
{"label":"S", "x":2.75, "y":2},
{"label":"D", "x":3.75, "y":2},
{"label":"F", "x":4.75, "y":2},
{"label":"G", "x":5.75, "y":2},
{"label":"H", "x":6.75, "y":2},
{"label":"J", "x":7.75, "y":2},
{"label":"K", "x":8.75, "y":2},
{"label":"L", "x":9.75, "y":2},
{"label":";:", "x":10.75, "y":2},
{"label":"'\"", "x":11.75, "y":2},
{"label":"Enter", "x":12.75, "y":2, "w":2.25},
{"label":"Shift", "x":0, "y":3, "w":2},
{"label":"Z", "x":2, "y":3},
{"label":"X", "x":3, "y":3},
{"label":"C", "x":4, "y":3},
{"label":"V", "x":5, "y":3},
{"label":"B", "x":6, "y":3},
{"label":"N", "x":7, "y":3},
{"label":"M", "x":8, "y":3},
{"label":",<", "x":9, "y":3},
{"label":".>", "x":10, "y":3},
{"label":"/?", "x":11, "y":3},
{"label":"Shift", "x":12, "y":3},
{"label":"\u2191", "x":13, "y":3},
{"label":"Delete", "x":14, "y":3},
{"label":"Ctrl", "x":0, "y":4, "w":1.25},
{"label":"Win", "x":1.25, "y":4, "w":1.25},
{"label":"Alt", "x":2.5, "y":4, "w":1.25},
{"label":"Space", "x":3.75, "y":4, "w":6.25},
{"label":"Alt", "x":10, "y":4},
{"label":"Fn", "x":11, "y":4},
{"label":"\u2190", "x":12, "y":4},
{"label":"\u2193", "x":13, "y":4},
{"label":"\u2192", "x":14, "y":4}
]
}
}
}

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@ -0,0 +1,184 @@
/* Copyright 2021 Mss Studio
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include <lib/lib8tion/lib8tion.h>
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN,
};
enum user_rgb_mode {
RGB_MODE_ALL,
RGB_MODE_KEYLIGHT,
RGB_MODE_UNDERGLOW,
RGB_MODE_NONE,
};
typedef union {
uint32_t raw;
struct {
uint8_t rgb_mode :8;
};
} user_config_t;
user_config_t user_config;
// enum layer_keycodes { };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
Esc 1 2 3 4 5 6 7 8 9 0 - = Bakspc
Tab q w e r t y u i o p [ ] \
Caps a s d f g h j k l ; ' Enter
LShift z x c v b n m , . / Rft Del
LCrlGUI LAlt Space RAtFn
! @ # $ % ^ & * ( ) _ +
Q W E R T Y U I O P { } |
Caps A S D F G H J K L : " │ │
LShift Z X C V B N M < > ? Rft
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 */
[_BASE] = LAYOUT_64_ansi(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_SLSH,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN), KC_LEFT, KC_DOWN, KC_RIGHT
),
/*
` F1 F2 F3 F4 F5 F6 F7 F8 F9 F10F11F12 Delete
Reset Ins PSc Hui Mod
Tog
Cal MutVoDVoU Vai
SpdVadSpi
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 */
[_FN] = LAYOUT_64_ansi(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
RESET, _______, _______, _______, _______, _______, _______, _______, KC_INS, _______, KC_PSCR, _______, RGB_HUI, RGB_MOD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, _______, _______, _______,
_______, _______, _______, KC_CALC, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, RGB_VAI, _______,
_______, _______, _______, _______, _______, _______, RGB_SPD, RGB_VAD, RGB_SPI
),
};
void keyboard_post_init_user(void) {
user_config.raw = eeconfig_read_user();
switch (user_config.rgb_mode) {
case RGB_MODE_ALL:
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
break;
case RGB_MODE_KEYLIGHT:
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
rgb_matrix_set_color_all(0, 0, 0);
break;
case RGB_MODE_UNDERGLOW:
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(0, 0, 0);
break;
case RGB_MODE_NONE:
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_set_color_all(0, 0, 0);
break;
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
rgb_matrix_set_color_all(0, 0, 0);
user_config.rgb_mode = RGB_MODE_KEYLIGHT;
}
break;
case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(0, 0, 0);
user_config.rgb_mode = RGB_MODE_UNDERGLOW;
}
break;
case (LED_FLAG_UNDERGLOW): {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_set_color_all(0, 0, 0);
user_config.rgb_mode = RGB_MODE_NONE;
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
user_config.rgb_mode = RGB_MODE_ALL;
}
break;
}
eeconfig_update_user(user_config.raw);
}
return false;
}
return true;
}
void rgb_matrix_indicators_user(void) {
HSV hsv = rgb_matrix_config.hsv;
uint8_t time = scale16by8(g_rgb_timer, qadd8(32, 1));
hsv.h = time;
RGB rgb = hsv_to_rgb(hsv);
if ((rgb_matrix_get_flags() & LED_FLAG_KEYLIGHT)) {
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(28, rgb.r, rgb.g, rgb.b);
}
} else {
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(28, rgb.r, rgb.g, rgb.b);
} else {
rgb_matrix_set_color(28, 0, 0, 0);
}
}
}

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@ -0,0 +1,3 @@
# Default Layout
Keymap is default 64 qwerty, 64% layout

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@ -0,0 +1,20 @@
/* Copyright 2021 Mss Studio
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define DYNAMIC_KEYMAP_LAYER_COUNT 2

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@ -0,0 +1,184 @@
/* Copyright 2021 Mss Studio
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include <lib/lib8tion/lib8tion.h>
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN,
};
enum user_rgb_mode {
RGB_MODE_ALL,
RGB_MODE_KEYLIGHT,
RGB_MODE_UNDERGLOW,
RGB_MODE_NONE,
};
typedef union {
uint32_t raw;
struct {
uint8_t rgb_mode :8;
};
} user_config_t;
user_config_t user_config;
// enum layer_keycodes { };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
Esc 1 2 3 4 5 6 7 8 9 0 - = Bakspc
Tab q w e r t y u i o p [ ] \
Caps a s d f g h j k l ; ' Enter
LShift z x c v b n m , . / Rft Del
LCrlGUI LAlt Space RAtFn
! @ # $ % ^ & * ( ) _ +
Q W E R T Y U I O P { } |
Caps A S D F G H J K L : " │ │
LShift Z X C V B N M < > ? Rft
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 */
[_BASE] = LAYOUT_64_ansi(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_SLSH,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN), KC_LEFT, KC_DOWN, KC_RIGHT
),
/*
` F1 F2 F3 F4 F5 F6 F7 F8 F9 F10F11F12 Delete
Reset Ins PSc Hui Mod
Tog
Cal MutVoDVoU Vai
SpdVadSpi
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 */
[_FN] = LAYOUT_64_ansi(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
RESET, _______, _______, _______, _______, _______, _______, _______, KC_INS, _______, KC_PSCR, _______, RGB_HUI, RGB_MOD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, _______, _______, _______,
_______, _______, _______, KC_CALC, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, RGB_VAI, _______,
_______, _______, _______, _______, _______, _______, RGB_SPD, RGB_VAD, RGB_SPI
),
};
void keyboard_post_init_user(void) {
user_config.raw = eeconfig_read_user();
switch (user_config.rgb_mode) {
case RGB_MODE_ALL:
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
break;
case RGB_MODE_KEYLIGHT:
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
rgb_matrix_set_color_all(0, 0, 0);
break;
case RGB_MODE_UNDERGLOW:
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(0, 0, 0);
break;
case RGB_MODE_NONE:
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_set_color_all(0, 0, 0);
break;
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
rgb_matrix_set_color_all(0, 0, 0);
user_config.rgb_mode = RGB_MODE_KEYLIGHT;
}
break;
case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(0, 0, 0);
user_config.rgb_mode = RGB_MODE_UNDERGLOW;
}
break;
case (LED_FLAG_UNDERGLOW): {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_set_color_all(0, 0, 0);
user_config.rgb_mode = RGB_MODE_NONE;
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
user_config.rgb_mode = RGB_MODE_ALL;
}
break;
}
eeconfig_update_user(user_config.raw);
}
return false;
}
return true;
}
void rgb_matrix_indicators_user(void) {
HSV hsv = rgb_matrix_config.hsv;
uint8_t time = scale16by8(g_rgb_timer, qadd8(32, 1));
hsv.h = time;
RGB rgb = hsv_to_rgb(hsv);
if ((rgb_matrix_get_flags() & LED_FLAG_KEYLIGHT)) {
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(28, rgb.r, rgb.g, rgb.b);
}
} else {
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(28, rgb.r, rgb.g, rgb.b);
} else {
rgb_matrix_set_color(28, 0, 0, 0);
}
}
}

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# Default Layout with VIA
Keymap is default 64 qwerty, 64% layout

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VIA_ENABLE = yes

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/* Copyright 2021 Mss Studio
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "m64_rgb.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 },
{ 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27 },
{ 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, NO_LED, 40 },
{ 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54 },
{ 55, 56, 57, NO_LED, NO_LED, 58, NO_LED, NO_LED, NO_LED, 59, 60, 61, 62, 63 }
}, {
// Key matrix (0 -> 63)
{0 , 0}, {16 , 0}, {32 , 0}, {48 , 0}, {64 , 0}, {80 , 0}, {96 , 0}, {112, 0}, {128, 0}, {144, 0}, {160, 0}, {176, 0}, {192, 0}, {216, 0},
{4 , 16}, {24 , 16}, {40 , 16}, {56 , 16}, {72 , 16}, {88 , 16}, {104, 16}, {120, 16}, {136, 16}, {152, 16}, {168, 16}, {184, 16}, {200, 16}, {220, 16},
{6 , 32}, {28 , 32}, {44 , 32}, {60 , 32}, {76 , 32}, {92 , 32}, {108, 32}, {124, 32}, {140, 32}, {156, 32}, {172, 32}, {188, 32}, {214, 32},
{8 , 48}, {32 , 48}, {48 , 48}, {64 , 48}, {80 , 48}, {96 , 48}, {112, 48}, {128, 48}, {144, 48}, {160, 48}, {176, 48}, {192, 48}, {208, 48}, {224, 48},
{2 , 64}, {22 , 64}, {42 , 64}, {102, 64}, {160, 64}, {176, 64}, {192, 64}, {208, 64}, {224, 64},
// Underglow (64 -> 75)
{216, 56}, {181, 57}, {138, 59}, {105, 58}, {52 , 60}, {10 , 60},
{20 , 12}, {54 , 12}, {102, 10}, {145, 13}, {182, 9}, {211, 10},
}, {
// Key matrix (0 -> 63)
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
8, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 4, 4,
1, 1, 1, 4, 1, 1, 4, 4, 4,
// Underglow (64 -> 75)
2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2
} };
#endif

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/* Copyright 2021 Mss Studio
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define XXX KC_NO
/* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐
* 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D
*
* 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D
*
* 20 21 22 23 24 25 26 27 28 29 2A 2B 2D
*
* 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D
*
* 40 41 42 45 49 4A 4B 4C 4D
*
*/
#define LAYOUT_64_ansi( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K45, K49, K4A, K4B, K4C, K4D \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, XXX, K2D }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \
{ K40, K41, K42, XXX, XXX, K45, XXX, XXX, XXX, K49, K4A, K4B, K4C, K4D } \
}

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# M64 RGB
Support STM32F072CBU6 keyboard.
* Keyboard Maintainer: [HorrorTroll](https://github.com/HorrorTroll)
* Hardware Supported: STM32F072CBU6
Make example for this keyboard (after setting up your build environment):
make mss_studio/m64_rgb:default
Flashing example for this keyboard:
make mss_studio/m64_rgb:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (Esc key) and plug in the keyboard
* **Physical reset button**: Press and hold the button on the back of the PCB, then plug in the keyboard
* **Keycode in layout**: Press the key mapped to `RESET` if it is available

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# MCU name
MCU = STM32F072
# Bootloader selection
BOOTLOADER = stm32-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
# RGB Matrix enabled
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812