Rename RGB_DISABLE_WHEN_USB_SUSPENDED
-> RGB_MATRIX_SLEEP
(#22682)
This commit is contained in:
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73758d3d3a
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353 changed files with 354 additions and 353 deletions
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@ -122,7 +122,6 @@
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"PS2_DATA_PIN": {"info_key": "ps2.data_pin"},
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"PS2_DATA_PIN": {"info_key": "ps2.data_pin"},
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// RGB Matrix
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// RGB Matrix
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"RGB_DISABLE_WHEN_USB_SUSPENDED": {"info_key": "rgb_matrix.sleep", "value_type": "bool"},
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"RGB_MATRIX_CENTER": {"info_key": "rgb_matrix.center_point", "value_type": "array.int"},
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"RGB_MATRIX_CENTER": {"info_key": "rgb_matrix.center_point", "value_type": "array.int"},
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"RGB_MATRIX_HUE_STEP": {"info_key": "rgb_matrix.hue_steps", "value_type": "int"},
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"RGB_MATRIX_HUE_STEP": {"info_key": "rgb_matrix.hue_steps", "value_type": "int"},
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"RGB_MATRIX_KEYRELEASES": {"info_key": "rgb_matrix.react_on_keyup", "value_type": "bool"},
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"RGB_MATRIX_KEYRELEASES": {"info_key": "rgb_matrix.react_on_keyup", "value_type": "bool"},
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@ -130,6 +129,7 @@
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"RGB_MATRIX_LED_PROCESS_LIMIT": {"info_key": "rgb_matrix.led_process_limit", "value_type": "int", "to_json": false},
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"RGB_MATRIX_LED_PROCESS_LIMIT": {"info_key": "rgb_matrix.led_process_limit", "value_type": "int", "to_json": false},
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"RGB_MATRIX_MAXIMUM_BRIGHTNESS": {"info_key": "rgb_matrix.max_brightness", "value_type": "int"},
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"RGB_MATRIX_MAXIMUM_BRIGHTNESS": {"info_key": "rgb_matrix.max_brightness", "value_type": "int"},
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"RGB_MATRIX_SAT_STEP": {"info_key": "rgb_matrix.sat_steps", "value_type": "int"},
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"RGB_MATRIX_SAT_STEP": {"info_key": "rgb_matrix.sat_steps", "value_type": "int"},
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"RGB_MATRIX_SLEEP": {"info_key": "rgb_matrix.sleep", "value_type": "bool"},
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"RGB_MATRIX_SPD_STEP": {"info_key": "rgb_matrix.speed_steps", "value_type": "int"},
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"RGB_MATRIX_SPD_STEP": {"info_key": "rgb_matrix.speed_steps", "value_type": "int"},
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"RGB_MATRIX_SPLIT": {"info_key": "rgb_matrix.split_count", "value_type": "array.int"},
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"RGB_MATRIX_SPLIT": {"info_key": "rgb_matrix.split_count", "value_type": "array.int"},
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"RGB_MATRIX_TIMEOUT": {"info_key": "rgb_matrix.timeout", "value_type": "int"},
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"RGB_MATRIX_TIMEOUT": {"info_key": "rgb_matrix.timeout", "value_type": "int"},
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@ -225,6 +225,7 @@
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"PREVENT_STUCK_MODIFIERS": {"info_key": "_invalid.prevent_stuck_mods", "invalid": true},
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"PREVENT_STUCK_MODIFIERS": {"info_key": "_invalid.prevent_stuck_mods", "invalid": true},
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"QMK_KEYS_PER_SCAN": {"info_key": "qmk.keys_per_scan", "value_type": "int", "deprecated": true},
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"QMK_KEYS_PER_SCAN": {"info_key": "qmk.keys_per_scan", "value_type": "int", "deprecated": true},
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"RGB_DI_PIN": {"info_key": "rgblight.pin", "invalid": true, "replace_with": "WS2812_DI_PIN or APA102_DI_PIN"},
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"RGB_DI_PIN": {"info_key": "rgblight.pin", "invalid": true, "replace_with": "WS2812_DI_PIN or APA102_DI_PIN"},
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"RGB_DISABLE_WHEN_USB_SUSPENDED": {"info_key": "_invalid.rgb_matrix_sleep", "invalid": true, "replace_with": "RGB_MATRIX_SLEEP"},
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"RGBLIGHT_ANIMATIONS": {"info_key": "_invalid.rgblight.animations.all", "value_type": "bool", "invalid": true},
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"RGBLIGHT_ANIMATIONS": {"info_key": "_invalid.rgblight.animations.all", "value_type": "bool", "invalid": true},
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"TAPPING_FORCE_HOLD": {"info_key": "tapping.force_hold", "value_type": "bool", "deprecated": true},
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"TAPPING_FORCE_HOLD": {"info_key": "tapping.force_hold", "value_type": "bool", "deprecated": true},
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"TAPPING_FORCE_HOLD_PER_KEY": {"info_key": "tapping.force_hold_per_key", "value_type": "bool", "deprecated": true},
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"TAPPING_FORCE_HOLD_PER_KEY": {"info_key": "tapping.force_hold_per_key", "value_type": "bool", "deprecated": true},
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@ -869,7 +869,7 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master
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```c
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```c
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#define RGB_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses)
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#define RGB_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses)
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#define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
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#define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_SLEEP // turn off effects when suspended
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#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
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@ -19,7 +19,7 @@
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#define RGB_MATRIX_LED_COUNT 32
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#define RGB_MATRIX_LED_COUNT 32
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_SLEEP // turn off effects when suspended
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// RGB Matrix Animation modes. Explicitly enabled
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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@ -25,5 +25,5 @@
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#define RGB_MATRIX_LED_COUNT 8
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#define RGB_MATRIX_LED_COUNT 8
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_SLEEP // turn off effects when suspended
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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@ -18,5 +18,5 @@
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#define RGB_MATRIX_LED_COUNT 48
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#define RGB_MATRIX_LED_COUNT 48
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_SLEEP // turn off effects when suspended
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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@ -13,7 +13,7 @@
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_SLEEP // turn off effects when suspended
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
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// RGB Matrix Animation modes. Explicitly enabled
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// For full list of effects, see:
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@ -11,7 +11,7 @@
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_SLEEP // turn off effects when suspended
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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#define LOCKING_SUPPORT_ENABLE
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@ -6,7 +6,7 @@
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#define RGB_MATRIX_LED_COUNT 21
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#define RGB_MATRIX_LED_COUNT 21
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//#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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//#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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//#define RGB_MATRIX_KEYPRESSES
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//#define RGB_MATRIX_KEYPRESSES
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define RGB_MATRIX_SLEEP
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// RGB Matrix Animation modes. Explicitly enabled
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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@ -6,7 +6,7 @@
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#define RGB_MATRIX_LED_COUNT 16
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#define RGB_MATRIX_LED_COUNT 16
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define RGB_MATRIX_SLEEP
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// RGB Matrix Animation modes. Explicitly enabled
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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@ -6,7 +6,7 @@
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#define RGB_MATRIX_LED_COUNT 61
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#define RGB_MATRIX_LED_COUNT 61
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_SLEEP // turn off effects when suspended
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 125
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 125
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// RGB Matrix Animation modes. Explicitly enabled
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// For full list of effects, see:
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@ -22,7 +22,7 @@
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#define RGB_MATRIX_LED_COUNT 20
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#define RGB_MATRIX_LED_COUNT 20
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_SLEEP // turn off effects when suspended
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
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// RGB Matrix Animation modes. Explicitly enabled
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// For full list of effects, see:
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@ -19,7 +19,7 @@
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#define RGB_MATRIX_LED_COUNT 20
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#define RGB_MATRIX_LED_COUNT 20
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define RGB_MATRIX_SLEEP
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// RGB Matrix Animation modes. Explicitly enabled
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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#define RGB_MATRIX_LED_COUNT 20
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#define RGB_MATRIX_LED_COUNT 20
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define RGB_MATRIX_SLEEP
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// RGB Matrix Animation modes. Explicitly enabled
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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#define RGB_MATRIX_DEFAULT_SPD 20
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#define RGB_MATRIX_DEFAULT_SPD 20
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#define RGB_MATRIX_DEFAULT_VAL 128
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#define RGB_MATRIX_DEFAULT_VAL 128
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define RGB_MATRIX_SLEEP
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define RGB_MATRIX_DEFAULT_VAL 60
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#define RGB_MATRIX_DEFAULT_VAL 60
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_SLEEP // turn off effects when suspended
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#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define RGB_MATRIX_DEFAULT_VAL 80
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#define RGB_MATRIX_DEFAULT_VAL 80
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_SLEEP // turn off effects when suspended
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#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_HUE_WAVE
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#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define RGB_MATRIX_DEFAULT_VAL 60
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#define RGB_MATRIX_DEFAULT_VAL 60
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_SLEEP // turn off effects when suspended
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#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define RGB_MATRIX_DEFAULT_VAL 60
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#define RGB_MATRIX_DEFAULT_VAL 60
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_SLEEP // turn off effects when suspended
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#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define RGB_MATRIX_LED_COUNT 27
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#define RGB_MATRIX_LED_COUNT 27
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#define RGB_MATRIX_CENTER { 60, 77 }
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#define RGB_MATRIX_CENTER { 60, 77 }
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 175
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 175
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define RGB_MATRIX_SLEEP
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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// RGB Matrix Animation modes. Explicitly enabled
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// For full list of effects, see:
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#define RGB_MATRIX_DEFAULT_VAL 80
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#define RGB_MATRIX_DEFAULT_VAL 80
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_SLEEP // turn off effects when suspended
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#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_ALL
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#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_ALL
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// RGB Matrix Animation modes. Explicitly enabled
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// RGB Matrix Animation modes. Explicitly enabled
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#define RGB_MATRIX_LED_COUNT 87
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#define RGB_MATRIX_LED_COUNT 87
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#define RGB_TRIGGER_ON_KEYDOWN
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#define RGB_TRIGGER_ON_KEYDOWN
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_SLEEP // turn off effects when suspended
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
|
|
||||||
|
|
|
@ -43,7 +43,7 @@
|
||||||
#define RGB_MATRIX_LED_COUNT 108
|
#define RGB_MATRIX_LED_COUNT 108
|
||||||
|
|
||||||
#define RGB_TRIGGER_ON_KEYDOWN
|
#define RGB_TRIGGER_ON_KEYDOWN
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_KEYRELEASES
|
#define RGB_MATRIX_KEYRELEASES
|
||||||
|
|
|
@ -41,7 +41,7 @@
|
||||||
|
|
||||||
#define RGB_MATRIX_LED_COUNT 135
|
#define RGB_MATRIX_LED_COUNT 135
|
||||||
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
#define RGB_TRIGGER_ON_KEYDOWN
|
#define RGB_TRIGGER_ON_KEYDOWN
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
|
|
|
@ -39,7 +39,7 @@
|
||||||
|
|
||||||
#define RGB_MATRIX_LED_COUNT 76
|
#define RGB_MATRIX_LED_COUNT 76
|
||||||
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_KEYRELEASES
|
#define RGB_MATRIX_KEYRELEASES
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
|
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED true
|
#define RGB_MATRIX_SLEEP
|
||||||
#define RGB_MATRIX_LED_COUNT 96
|
#define RGB_MATRIX_LED_COUNT 96
|
||||||
#define RGB_MATRIX_DEFAULT_HUE 170
|
#define RGB_MATRIX_DEFAULT_HUE 170
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130
|
||||||
|
|
|
@ -11,7 +11,7 @@
|
||||||
/* RGB matrix */
|
/* RGB matrix */
|
||||||
#define RGB_MATRIX_LED_COUNT 28
|
#define RGB_MATRIX_LED_COUNT 28
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
|
|
|
@ -60,7 +60,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
# define ENABLE_RGB_MATRIX_MULTISPLASH
|
# define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||||
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // 16 is equivalent to limiting to 60fps
|
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // 16 is equivalent to limiting to 60fps
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define IS31FL3733_I2C_ADDRESS_1 IS31FL3733_I2C_ADDRESS_GND_GND
|
# define IS31FL3733_I2C_ADDRESS_1 IS31FL3733_I2C_ADDRESS_GND_GND
|
||||||
# define RGB_MATRIX_LED_COUNT 64
|
# define RGB_MATRIX_LED_COUNT 64
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -59,7 +59,7 @@
|
||||||
|
|
||||||
// https://docs.qmk.fm/#/feature_rgb_matrix
|
// https://docs.qmk.fm/#/feature_rgb_matrix
|
||||||
// Enable suspend mode.
|
// Enable suspend mode.
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED true
|
# define RGB_MATRIX_SLEEP
|
||||||
|
|
||||||
# ifdef CONSOLE_ENABLE
|
# ifdef CONSOLE_ENABLE
|
||||||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||||
|
|
|
@ -30,7 +30,7 @@
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
//# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
//# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -37,7 +37,7 @@
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define SPLIT_TRANSPORT_MIRROR
|
# define SPLIT_TRANSPORT_MIRROR
|
||||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
|
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED
|
# define RGB_MATRIX_SLEEP
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
|
|
||||||
// Startup values.
|
// Startup values.
|
||||||
|
|
|
@ -46,7 +46,7 @@
|
||||||
/* RGB matrix support. */
|
/* RGB matrix support. */
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define SPLIT_TRANSPORT_MIRROR
|
# define SPLIT_TRANSPORT_MIRROR
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED
|
# define RGB_MATRIX_SLEEP
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
||||||
|
|
|
@ -45,7 +45,7 @@
|
||||||
|
|
||||||
/* RGB matrix support. */
|
/* RGB matrix support. */
|
||||||
#define SPLIT_TRANSPORT_MIRROR
|
#define SPLIT_TRANSPORT_MIRROR
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,6 @@
|
||||||
# define RGB_MATRIX_LED_COUNT 58
|
# define RGB_MATRIX_LED_COUNT 58
|
||||||
# define RGB_MATRIX_SPLIT { 29, 29 }
|
# define RGB_MATRIX_SPLIT { 29, 29 }
|
||||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
|
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED
|
# define RGB_MATRIX_SLEEP
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -24,6 +24,6 @@
|
||||||
# define RGB_MATRIX_LED_COUNT 36
|
# define RGB_MATRIX_LED_COUNT 36
|
||||||
# define RGB_MATRIX_SPLIT { 18, 18 }
|
# define RGB_MATRIX_SPLIT { 18, 18 }
|
||||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
|
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED
|
# define RGB_MATRIX_SLEEP
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -24,6 +24,6 @@
|
||||||
# define RGB_MATRIX_LED_COUNT 42
|
# define RGB_MATRIX_LED_COUNT 42
|
||||||
# define RGB_MATRIX_SPLIT { 21, 21 }
|
# define RGB_MATRIX_SPLIT { 21, 21 }
|
||||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
|
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED
|
# define RGB_MATRIX_SLEEP
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -14,7 +14,7 @@
|
||||||
|
|
||||||
#define RGB_MATRIX_LED_COUNT 6
|
#define RGB_MATRIX_LED_COUNT 6
|
||||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||||
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_BREATHING // Sets the default mode, if none has been set
|
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_BREATHING // Sets the default mode, if none has been set
|
||||||
#define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards
|
#define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards
|
||||||
|
|
|
@ -10,7 +10,7 @@
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
|
||||||
#define RGB_MATRIX_LED_COUNT 44
|
#define RGB_MATRIX_LED_COUNT 44
|
||||||
#define RGB_MATRIX_SPLIT { 22, 22 }
|
#define RGB_MATRIX_SPLIT { 22, 22 }
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
||||||
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
||||||
#define ENABLE_RGB_MATRIX_BREATHING
|
#define ENABLE_RGB_MATRIX_BREATHING
|
||||||
|
|
|
@ -19,7 +19,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_MATRIX_LED_COUNT 24
|
# define RGB_MATRIX_LED_COUNT 24
|
||||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
|
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED
|
# define RGB_MATRIX_SLEEP
|
||||||
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||||
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
||||||
# define ENABLE_RGB_MATRIX_BREATHING
|
# define ENABLE_RGB_MATRIX_BREATHING
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
|
|
||||||
#define RGB_MATRIX_LED_COUNT 54
|
#define RGB_MATRIX_LED_COUNT 54
|
||||||
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_ALPHAS_MODS
|
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_ALPHAS_MODS
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
|
|
||||||
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET
|
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET
|
||||||
|
|
||||||
|
|
|
@ -16,7 +16,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
#define RGB_MATRIX_LED_COUNT 51
|
#define RGB_MATRIX_LED_COUNT 51
|
||||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 125 // limits maximum brightness of LEDs to 125 out of 255. Higher may cause the controller to crash.
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 125 // limits maximum brightness of LEDs to 125 out of 255. Higher may cause the controller to crash.
|
||||||
|
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
|
|
|
@ -14,7 +14,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#define RGB_MATRIX_LED_COUNT 92
|
#define RGB_MATRIX_LED_COUNT 92
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 16
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
|
|
|
@ -40,7 +40,7 @@
|
||||||
#define DRIVER_2_LED_TOTAL 20
|
#define DRIVER_2_LED_TOTAL 20
|
||||||
#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL + 22)
|
#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL + 22)
|
||||||
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
#define RGB_TRIGGER_ON_KEYDOWN
|
#define RGB_TRIGGER_ON_KEYDOWN
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
|
|
|
@ -51,7 +51,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
// https://docs.qmk.fm/#/feature_rgb_matrix
|
// https://docs.qmk.fm/#/feature_rgb_matrix
|
||||||
// Enable suspend mode.
|
// Enable suspend mode.
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED
|
# define RGB_MATRIX_SLEEP
|
||||||
#endif // RGB_MATRIX_ENABLE
|
#endif // RGB_MATRIX_ENABLE
|
||||||
|
|
||||||
/* Audio */
|
/* Audio */
|
||||||
|
|
|
@ -21,7 +21,7 @@
|
||||||
#define RGB_MATRIX_DEFAULT_HUE 152
|
#define RGB_MATRIX_DEFAULT_HUE 152
|
||||||
#define RGB_MATRIX_DEFAULT_SAT 232
|
#define RGB_MATRIX_DEFAULT_SAT 232
|
||||||
#define RGB_MATRIX_DEFAULT_VAL 180
|
#define RGB_MATRIX_DEFAULT_VAL 180
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
|
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 115 // limits maximum brightness of LEDs to 150 out of 255.
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 115 // limits maximum brightness of LEDs to 150 out of 255.
|
||||||
|
|
|
@ -18,5 +18,5 @@
|
||||||
|
|
||||||
# define RGB_MATRIX_LED_COUNT 74
|
# define RGB_MATRIX_LED_COUNT 74
|
||||||
# define RGB_MATRIX_SPLIT {37, 37}
|
# define RGB_MATRIX_SPLIT {37, 37}
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED
|
# define RGB_MATRIX_SLEEP
|
||||||
# define SPLIT_TRANSPORT_MIRROR
|
# define SPLIT_TRANSPORT_MIRROR
|
||||||
|
|
|
@ -18,5 +18,5 @@
|
||||||
|
|
||||||
# define RGB_MATRIX_LED_COUNT 58
|
# define RGB_MATRIX_LED_COUNT 58
|
||||||
# define RGB_MATRIX_SPLIT {29, 29}
|
# define RGB_MATRIX_SPLIT {29, 29}
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED
|
# define RGB_MATRIX_SLEEP
|
||||||
# define SPLIT_TRANSPORT_MIRROR
|
# define SPLIT_TRANSPORT_MIRROR
|
||||||
|
|
|
@ -21,7 +21,7 @@
|
||||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -21,7 +21,7 @@
|
||||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -21,7 +21,7 @@
|
||||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -73,7 +73,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -10,7 +10,7 @@
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 16
|
||||||
#define RGB_MATRIX_HUE_STEP 8
|
#define RGB_MATRIX_HUE_STEP 8
|
||||||
|
|
|
@ -45,7 +45,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -52,7 +52,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -68,7 +68,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -42,7 +42,7 @@
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
||||||
# define RGB_MATRIX_HUE_STEP 32
|
# define RGB_MATRIX_HUE_STEP 32
|
||||||
# define RGB_MATRIX_SAT_STEP 64
|
# define RGB_MATRIX_SAT_STEP 64
|
||||||
|
|
|
@ -27,7 +27,7 @@
|
||||||
* Common RGB Configuration
|
* Common RGB Configuration
|
||||||
* ---------------------------
|
* ---------------------------
|
||||||
*/
|
*/
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
#define RGB_DISABLE_TIMEOUT CUSTOM_OLED_TIMEOUT
|
#define RGB_DISABLE_TIMEOUT CUSTOM_OLED_TIMEOUT
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 128
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 128
|
||||||
#define RGB_MATRIX_DEFAULT_HUE 215
|
#define RGB_MATRIX_DEFAULT_HUE 215
|
||||||
|
|
|
@ -49,7 +49,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -58,7 +58,7 @@
|
||||||
#define RGB_MATRIX_SAT_STEP 8
|
#define RGB_MATRIX_SAT_STEP 8
|
||||||
#define RGB_MATRIX_VAL_STEP 8
|
#define RGB_MATRIX_VAL_STEP 8
|
||||||
#define RGB_MATRIX_SPD_STEP 10
|
#define RGB_MATRIX_SPD_STEP 10
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
||||||
|
|
|
@ -58,7 +58,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
# define GAMING_IDLE_TIMEOUT 10000
|
# define GAMING_IDLE_TIMEOUT 10000
|
||||||
# define RGB_MATRIX_TYPING_ACTIVE RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
# define RGB_MATRIX_TYPING_ACTIVE RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||||
# define RGB_MATRIX_TYPING_PASSIVE RGB_MATRIX_CYCLE_ALL
|
# define RGB_MATRIX_TYPING_PASSIVE RGB_MATRIX_CYCLE_ALL
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 135
|
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 135
|
||||||
|
|
||||||
# define RGB_MATRIX_HUE_STEP 6
|
# define RGB_MATRIX_HUE_STEP 6
|
||||||
|
|
|
@ -66,7 +66,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -55,7 +55,7 @@
|
||||||
# define SPLIT_LAYER_STATE_ENABLE
|
# define SPLIT_LAYER_STATE_ENABLE
|
||||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
|
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
|
||||||
// limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
// limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
||||||
# define RGB_MATRIX_HUE_STEP 32
|
# define RGB_MATRIX_HUE_STEP 32
|
||||||
|
|
|
@ -43,7 +43,7 @@ And in your `config.h` file, add the following:
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -21,7 +21,7 @@
|
||||||
/* Locking resynchronize hack */
|
/* Locking resynchronize hack */
|
||||||
#define LOCKING_RESYNC_ENABLE
|
#define LOCKING_RESYNC_ENABLE
|
||||||
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
|
|
||||||
/* External spi flash */
|
/* External spi flash */
|
||||||
#define EXTERNAL_FLASH_SPI_SLAVE_SELECT_PIN B14
|
#define EXTERNAL_FLASH_SPI_SLAVE_SELECT_PIN B14
|
||||||
|
|
|
@ -21,7 +21,7 @@
|
||||||
/* Locking resynchronize hack */
|
/* Locking resynchronize hack */
|
||||||
#define LOCKING_RESYNC_ENABLE
|
#define LOCKING_RESYNC_ENABLE
|
||||||
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
|
|
||||||
/* External spi flash */
|
/* External spi flash */
|
||||||
#define EXTERNAL_FLASH_SPI_SLAVE_SELECT_PIN B14
|
#define EXTERNAL_FLASH_SPI_SLAVE_SELECT_PIN B14
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
/* RGB Matrix config */
|
/* RGB Matrix config */
|
||||||
#define RGB_MATRIX_LED_COUNT 12
|
#define RGB_MATRIX_LED_COUNT 12
|
||||||
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_UP_DOWN
|
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_UP_DOWN
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
||||||
|
|
|
@ -39,7 +39,7 @@
|
||||||
#define RGB_MATRIX_LED_COUNT 36
|
#define RGB_MATRIX_LED_COUNT 36
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
|
||||||
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_UP_DOWN
|
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_UP_DOWN
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED
|
# define RGB_MATRIX_SLEEP
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -22,4 +22,4 @@
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_KEYRELEASES
|
#define RGB_MATRIX_KEYRELEASES
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
|
|
|
@ -22,7 +22,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
// #define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||||
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_PINWHEEL // Sets the default mode, if none has been set
|
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_PINWHEEL // Sets the default mode, if none has been set
|
||||||
|
|
|
@ -26,7 +26,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
// Cleanup RGB
|
// Cleanup RGB
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
|
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
|
|
|
@ -50,7 +50,7 @@
|
||||||
#define I2C1_TIMINGR_SCLH 0x0cU
|
#define I2C1_TIMINGR_SCLH 0x0cU
|
||||||
#define I2C1_TIMINGR_SCLL 0x22U
|
#define I2C1_TIMINGR_SCLL 0x22U
|
||||||
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
|
|
|
@ -17,7 +17,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
|
|
|
@ -17,7 +17,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
// # define RGB_MATRIX_KEYPRESSES
|
// # define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
|
|
|
@ -17,7 +17,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
||||||
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
||||||
#define ENABLE_RGB_MATRIX_BREATHING
|
#define ENABLE_RGB_MATRIX_BREATHING
|
||||||
|
|
|
@ -18,7 +18,7 @@
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
// For full list of effects, see:
|
// For full list of effects, see:
|
||||||
|
|
|
@ -18,7 +18,7 @@
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
// For full list of effects, see:
|
// For full list of effects, see:
|
||||||
|
|
|
@ -17,7 +17,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define USB_SUSPEND_WAKEUP_DELAY 5000
|
# define USB_SUSPEND_WAKEUP_DELAY 5000
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define USB_SUSPEND_WAKEUP_DELAY 5000
|
# define USB_SUSPEND_WAKEUP_DELAY 5000
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define USB_SUSPEND_WAKEUP_DELAY 5000
|
# define USB_SUSPEND_WAKEUP_DELAY 5000
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -22,4 +22,4 @@
|
||||||
|
|
||||||
/* RGB Matrix */
|
/* RGB Matrix */
|
||||||
#define RGB_MATRIX_DEFAULT_VAL 60
|
#define RGB_MATRIX_DEFAULT_VAL 60
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
|
@ -100,7 +100,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 5
|
#define RGB_MATRIX_LED_PROCESS_LIMIT 5
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||||
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
// For full list of effects, see:
|
// For full list of effects, see:
|
||||||
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
|
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
|
||||||
|
|
|
@ -13,7 +13,7 @@
|
||||||
#define DEBOUNCE 15
|
#define DEBOUNCE 15
|
||||||
|
|
||||||
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
|
|
||||||
#undef FORCE_NKRO
|
#undef FORCE_NKRO
|
||||||
#define FORCE_NKRO
|
#define FORCE_NKRO
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
|
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
|
|
|
@ -9,7 +9,7 @@
|
||||||
|
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 191
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 191
|
||||||
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
|
|
||||||
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||||
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
||||||
|
|
|
@ -83,5 +83,5 @@
|
||||||
# define RGB_MATRIX_DEFAULT_SPD 30
|
# define RGB_MATRIX_DEFAULT_SPD 30
|
||||||
#endif //RGB_MATRIX_ENABLE
|
#endif //RGB_MATRIX_ENABLE
|
||||||
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
#define WAIT_FOR_USB
|
#define WAIT_FOR_USB
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
#define LOCKING_RESYNC_ENABLE
|
#define LOCKING_RESYNC_ENABLE
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
// For full list of effects, see:
|
// For full list of effects, see:
|
||||||
|
|
|
@ -69,7 +69,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
// https://docs.qmk.fm/#/feature_rgb_matrix
|
// https://docs.qmk.fm/#/feature_rgb_matrix
|
||||||
// Enable suspend mode.
|
// Enable suspend mode.
|
||||||
// # define RGB_DISABLE_WHEN_USB_SUSPENDED true
|
// # define RGB_MATRIX_SLEEP
|
||||||
|
|
||||||
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||||
// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
||||||
|
|
|
@ -26,7 +26,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
|
#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
|
||||||
|
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
|
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
#define RGB_MATRIX_LED_COUNT 16
|
#define RGB_MATRIX_LED_COUNT 16
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_MATRIX_SLEEP
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
// For full list of effects, see:
|
// For full list of effects, see:
|
||||||
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
|
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
|
||||||
|
|
|
@ -31,7 +31,7 @@
|
||||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
|
// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||||
|
|
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