Moved keymap file location and fixed bugs in keymap_reed.c
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eadb08b113
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85f8506caa
15 changed files with 10 additions and 10 deletions
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@ -58,9 +58,9 @@ ifdef COMMON_KEYMAP
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backlight.c
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backlight.c
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ifdef KEYMAP
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ifdef KEYMAP
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SRC := keymap_$(KEYMAP).c $(SRC)
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SRC := common_keymaps/keymap_$(KEYMAP).c $(SRC)
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else
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else
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SRC := keymap_jack.c $(SRC)
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SRC := common_keymaps/keymap_jack.c $(SRC)
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endif
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endif
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else
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else
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@ -71,9 +71,9 @@ SRC = extended_keymap_common.c \
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backlight.c
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backlight.c
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ifdef KEYMAP
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ifdef KEYMAP
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SRC := extended_keymap_$(KEYMAP).c $(SRC)
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SRC := extended_keymaps/extended_keymap_$(KEYMAP).c $(SRC)
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else
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else
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SRC := extended_keymap_jack.c $(SRC)
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SRC := extended_keymaps/extended_keymap_jack.c $(SRC)
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endif
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endif
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endif
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endif
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@ -33,15 +33,15 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[2] = KEYMAP_GRID( /* Reed RAISE */
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[2] = KEYMAP_GRID( /* Reed RAISE */
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
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TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
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TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
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TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
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TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
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[3] = KEYMAP_GRID( /* Reed LOWER */
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[3] = KEYMAP_GRID( /* Reed LOWER */
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TRNS , FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, DEL,
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TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, DEL,
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TRNS, TRNS, TRNS, PAUSE, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
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TRNS, TRNS, INS, HOME, PGUP, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
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TRNS, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, TRNS,
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TRNS, TRNS, DEL, END, PGDN, F11, F12, F13, TRNS, VOLD, VOLU, TRNS,
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TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
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TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, MPRV, MUTE, MPLY, MNXT),
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};
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};
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const uint16_t PROGMEM fn_actions[] = {
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay - RAISE
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[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay - RAISE
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