Merge remote-tracking branch 'origin/master' into develop

This commit is contained in:
QMK Bot 2022-09-15 06:53:13 +00:00
commit 6f75226460
6 changed files with 60 additions and 31 deletions

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@ -14,7 +14,6 @@
/* Change the USB polling rate [default = 1000Hz (1ms)] and
* use larger value of keys per scan for elite games */
#define USB_POLLING_INTERVAL_MS 2 // 500Hz
#define QMK_KEYS_PER_SCAN 12
/* LED Matrix & Animations */
#ifdef RGB_MATRIX_ENABLE

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@ -45,11 +45,22 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_DI_PIN F0
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 16
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
// RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 16
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */

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@ -70,18 +70,18 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 180 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
#define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_TWINKLE
#endif
/* Bootmagic Lite key configuration: use the Esc key */

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@ -50,9 +50,20 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_DI_PIN E2
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 22 /* 16 Bottom 6 top*/
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
// RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 22 /* 16 Bottom 6 top*/
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

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@ -44,13 +44,22 @@
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN B1
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 4
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
// RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 4
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

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@ -15,7 +15,6 @@
#define DRIVER_LED_TOTAL 27 // -4 disabled underglow LEDs
#endif
// #define RGBLIGHT_ANIMATIONS // don't use, please explicitly define
// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // don't use, too few key to make it look good
#define RGB_MATRIX_KEYPRESSES