Initial Commit of Noxary 268 firmware by Rozakiin (#3351)

* Initial Commit of Noxary 268 firmware by Rozakiin

 - initial import of files from Rozakiin's repo

* Update build instructions

* Add info.json for configurator
This commit is contained in:
Yan-Fa Li 2018-07-09 07:48:13 -07:00 committed by Drashna Jaelre
parent 5ef50256d8
commit 65f1b08b5b
9 changed files with 437 additions and 0 deletions

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/*
Copyright 2017 Ruari Armstrong <ukkeyboards@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4E58
#define PRODUCT_ID 0x0044
#define DEVICE_VER 0x0001
#define MANUFACTURER Noxary
#define PRODUCT 268
#define DESCRIPTION QMK keyboard firmware for 268
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 16
/* key matrix pins */
#define MATRIX_ROW_PINS { F5, F4, F0, F1, D0 }
#define MATRIX_COL_PINS { C6, C7, F7, F6, E6, B0, D1, B2, B3, D2, D3, D5, D4, D6, D7, B4 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#define BACKLIGHT_PIN B7
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 3
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* prevent stuck modifiers */
#define PREVENT_STUCK_MODIFIERS
/* ws2812b options */
#define RGB_DI_PIN B5
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 18
#define RGBLIGHT_HUE_STEP 16
#define RGBLIGHT_SAT_STEP 16
#define RGBLIGHT_VAL_STEP 16
#endif
#endif

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{
"keyboard_name": "Noxary 268",
"url": "https://www.instagram.com/noxaryco/",
"maintainer": "QMK Community",
"bootloader": "DFU",
"width": 16,
"height": 5,
"layouts": {
"LAYOUT": {
"layout": [{"label":"~", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"&", "x":7, "y":0}, {"label":"*", "x":8, "y":0}, {"label":"(", "x":9, "y":0}, {"label":")", "x":10, "y":0}, {"label":"_", "x":11, "y":0}, {"label":"+", "x":12, "y":0}, {"label":"\\", "x":13, "y":0}, {"x":14, "y":0}, {"x":15, "y":0}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"{", "x":11.5, "y":1}, {"label":"}", "x":12.5, "y":1}, {"label":"|", "x":13.5, "y":1, "w":1.5}, {"x":15, "y":1}, {"label":"Caps Lock", "x":0, "y":2, "w":1.75}, {"label":"A", "x":1.75, "y":2}, {"label":"S", "x":2.75, "y":2}, {"label":"D", "x":3.75, "y":2}, {"label":"F", "x":4.75, "y":2}, {"label":"G", "x":5.75, "y":2}, {"label":"H", "x":6.75, "y":2}, {"label":"J", "x":7.75, "y":2}, {"label":"K", "x":8.75, "y":2}, {"label":"L", "x":9.75, "y":2}, {"label":":", "x":10.75, "y":2}, {"label":"\"", "x":11.75, "y":2}, {"label":"Enter", "x":12.75, "y":2, "w":2.25}, {"x":15, "y":2}, {"label":"Shift", "x":0, "y":3, "w":1.25}, {"x":1.25, "y":3}, {"label":"Z", "x":2.25, "y":3}, {"label":"X", "x":3.25, "y":3}, {"label":"C", "x":4.25, "y":3}, {"label":"V", "x":5.25, "y":3}, {"label":"B", "x":6.25, "y":3}, {"label":"N", "x":7.25, "y":3}, {"label":"M", "x":8.25, "y":3}, {"label":"<", "x":9.25, "y":3}, {"label":">", "x":10.25, "y":3}, {"label":"?", "x":11.25, "y":3}, {"label":"Shift", "x":12.25, "y":3, "w":1.75}, {"x":14, "y":3}, {"x":15, "y":3}, {"label":"Ctrl", "x":0, "y":4, "w":1.25}, {"label":"Win", "x":1.25, "y":4, "w":1.25}, {"label":"Alt", "x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":6.25}, {"label":"Alt", "x":10, "y":4, "w":1.25}, {"label":"Win", "x":11.25, "y":4, "w":1.25}, {"x":13, "y":4}, {"x":14, "y":4}, {"x":15, "y":4}]
}
}
}

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#include "noxary268.h"
// Helpful defines
#define _______ KC_TRNS
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL1 1
#define _FL2 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* _BL: Base Layer(Default) - For ISO enter use ANSI enter
* ,----------------------------------------------------------------.
* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \|BSpc| Grv|
* |----------------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | Del|
* |----------------------------------------------------------------|
* |CAPS | A| S| D| F| G| H| J| K| L| ;| '| #| Ent|PgUp|
* |----------------------------------------------------------------|
* |Shift| \| Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
* |----------------------------------------------------------------|
* |Ctrl|Win |Alt | Space |Alt|Mo(1)|Ctrl|Lef|Dow|Rght|
* `----------------------------------------------------------------'
*/
[_BL] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
/* _FL1: Function Layer 1 - For ISO enter use ANSI enter
* ,----------------------------------------------------------------.
* | `|F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |PScr| |
* |----------------------------------------------------------------|
* | | | | |RST| | | | | | | | | | Ins|
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | |Home|
* |----------------------------------------------------------------|
* | | | | | | | | | |Bl-|Bl+| |Mute|Vol+| End|
* |----------------------------------------------------------------|
* | | | | BL_Toggle | | | | |Vol-| |
* `----------------------------------------------------------------'
*/
[_FL1] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, _______,
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, _______, KC_MUTE, KC_MUTE, KC_VOLU, KC_END,
_______, _______, _______, BL_TOGG, _______, _______, _______, _______, KC_VOLD, _______),
/* _FL2: Function Layer 2 - For ISO enter use ANSI enter
* ,----------------------------------------------------------------.
* | | | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | |
* `----------------------------------------------------------------'
*/
[_FL2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
}
else {
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRB |= (1 << 6); PORTB |= (1 << 6);
}
else {
DDRB &= ~(1 << 6); PORTB &= ~(1 << 6);
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
}
else {
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
}
else {
}
if (usb_led & (1 << USB_LED_KANA)) {
}
else {
}
}

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#include "noxary268.h"
// Helpful defines
#define _______ KC_TRNS
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL1 1
#define _FL2 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* _BL: Base Layer(Default) - For ISO enter use ANSI enter
* ,----------------------------------------------------------------.
* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| ~| Del|
* |----------------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| BsPc|PgUp|
* |----------------------------------------------------------------|
* |CAPS | A| S| D| F| G| H| J| K| L| ;| '| #| Ent|PgDn|
* |----------------------------------------------------------------|
* |Shift| \| Z| X| C| V| B| N| M| ,| .| /|Shift | Up| Fn|
* |----------------------------------------------------------------|
* |Ctrl|Win |Alt | Space |Win|Ctrl|Ctrl|Lef |Dow|Rght|
* `----------------------------------------------------------------'
*/
[_BL] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, MO(_FL1),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, KC_RCTL, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
/* _FL1: Function Layer 1 - For ISO enter use ANSI enter
* ,----------------------------------------------------------------.
* | |F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |PScr| Ins|
* |----------------------------------------------------------------|
* | | | | |RST| | | | | | | | | |Home|
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | | End|
* |----------------------------------------------------------------|
* | | | | | | | | | |Bl-|Bl+| |Mute|Vol+| |
* |----------------------------------------------------------------|
* | | | | BL_Toggle | | | | |Vol-| |
* `----------------------------------------------------------------'
*/
[_FL1] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_INS,
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END,
_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, _______, KC_MUTE, KC_MUTE, KC_VOLU, _______,
_______, _______, _______, BL_TOGG, _______, _______, _______, _______, KC_VOLD, _______),
/* _FL2: Function Layer 2 - For ISO enter use ANSI enter
* ,----------------------------------------------------------------.
* | | | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | |
* `----------------------------------------------------------------'
*/
[_FL2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
}
else {
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRB |= (1 << 6); PORTB |= (1 << 6);
}
else {
DDRB &= ~(1 << 6); PORTB &= ~(1 << 6);
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
}
else {
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
}
else {
}
if (usb_led & (1 << USB_LED_KANA)) {
}
else {
}
}

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#include "noxary268.h"

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#ifndef noxary268_H
#define noxary268_H
#include "quantum.h"
#define LAYOUT( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, K015, \
K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K114, K115, \
K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, K215, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314, K315, \
K400, K401, K402, K406, K410, K411, K412, K413, K414, K415 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, K015 }, \
{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, KC_NO, K114, K115 }, \
{ K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, KC_NO, K214, K215 }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314, K315 }, \
{ K400, K401, K402, KC_NO, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, K410, K411, K412, K413, K414, K415 } \
}
#endif

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# Noxary 268
![268](https://i.imgur.com/rwqp3Au.jpg)
A fully customizable 65% keyboard.
* Keyboard Maintainer: [Rozakiin](https://github.com/rozakiin)
* Hardware Supported: 268 PCB
* rev1
* Hardware Availability: [Noxary](https://www.instagram.com/noxaryco/)
Make example for this keyboard (after setting up your build environment):
make noxary/268:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

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# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= no # Commands for debug and configuration
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
AUDIO_ENABLE ?= no
RGBLIGHT_ENABLE ?= no

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# Noxary Firmware
All files related to firmware of Noxary Keyboards designed by Rozakiin.
### Keyboards
1. 268. Original repo [here](https://github.com/Rozakiin/Noxary_Firmware). Imported by kind [permission](https://github.com/Rozakiin/Noxary_Firmware/issues/1) of @rozakiin