Merge branch 'Wraul-kmac'

This commit is contained in:
tmk 2013-06-23 09:19:04 +09:00
commit 5a0415749d
23 changed files with 1153 additions and 0 deletions

View file

@ -23,6 +23,7 @@ These features can be used in your keyboard.
* Virtual DIP Switch - Configurations stored EEPROM(Boot Magic)
* Locking CapsLock - Mechanical switch support for CapsLock
* Breathing Sleep LED - Sleep indicator with charm during USB suspend
* Backlight - Control backlight levels
Projects
@ -48,6 +49,7 @@ You can find some keyboard specific projects under `converter` and `keyboard` di
* [phantom](keyboard/phantom/) - [Phantom] keyboard (by Tranquilite)
* [IIgs_Standard](keyboard/IIgs/) - Apple [IIGS] keyboard mod(by JeffreySung)
* [macway](keyboard/macway/) - [Compact keyboard mod][GH_macway] [retired]
* [KMAC](keyboard/kmac/) - Korean custom keyboard
[GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930
[GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047

View file

@ -63,6 +63,11 @@ ifdef SLEEP_LED_ENABLE
OPT_DEFS += -DNO_SUSPEND_POWER_DOWN
endif
ifdef BACKLIGHT_ENABLE
SRC += $(COMMON_DIR)/backlight.c
OPT_DEFS += -DBACKLIGHT_ENABLE
endif
# Search Path
VPATH += $(TOP_DIR)/common

View file

@ -20,6 +20,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "mousekey.h"
#include "command.h"
#include "led.h"
#include "backlight.h"
#include "action_layer.h"
#include "action_tapping.h"
#include "action_oneshot.h"
@ -291,6 +292,26 @@ void process_action(keyrecord_t *record)
case ACT_MACRO:
action_macro_play(action_get_macro(record, action.func.id, action.func.opt));
break;
#endif
#ifdef BACKLIGHT_ENABLE
case ACT_BACKLIGHT:
if (!event.pressed) {
switch (action.backlight.id) {
case BACKLIGHT_INCREASE:
backlight_increase();
break;
case BACKLIGHT_DECREASE:
backlight_decrease();
break;
case BACKLIGHT_TOGGLE:
backlight_toggle();
break;
case BACKLIGHT_STEP:
backlight_step();
break;
}
}
break;
#endif
case ACT_COMMAND:
break;

View file

@ -85,6 +85,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
* 1100|opt | id(8) Macro play?
* 1100|1111| id(8) Macro record?
*
* ACT_BACKLIGHT(1101):
* 1101|xxxx| id(8) Backlight commands
*
* ACT_COMMAND(1110):
* 1110|opt | id(8) Built-in Command exec
*
@ -109,6 +112,7 @@ enum action_kind_id {
ACT_LAYER_TAP1 = 0b1011,
/* Extensions */
ACT_MACRO = 0b1100,
ACT_BACKLIGHT = 0b1101,
ACT_COMMAND = 0b1110,
ACT_FUNCTION = 0b1111
};
@ -157,6 +161,9 @@ typedef union {
uint8_t page :2;
uint8_t kind :4;
} usage;
struct action_backlight {
uint8_t id :8;
} backlight;
struct action_command {
uint8_t id :8;
uint8_t opt :4;
@ -272,10 +279,21 @@ enum layer_pram_tap_op {
/*
* Extensions
*/
enum backlight_id {
BACKLIGHT_INCREASE = 0,
BACKLIGHT_DECREASE = 1,
BACKLIGHT_TOGGLE = 2,
BACKLIGHT_STEP = 3,
};
/* Macro */
#define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
#define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
#define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt)<<8 | (id))
/* Backlight */
#define ACTION_BACKLIGHT_INCREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_INCREASE)
#define ACTION_BACKLIGHT_DECREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_DECREASE)
#define ACTION_BACKLIGHT_TOGGLE() ACTION(ACT_BACKLIGHT, BACKLIGHT_TOGGLE)
#define ACTION_BACKLIGHT_STEP() ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP)
/* Command */
#define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
/* Function */

77
common/backlight.c Normal file
View file

@ -0,0 +1,77 @@
/*
Copyright 2013 Mathias Andersson <wraul@dbox.se>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "backlight.h"
#include "eeconfig.h"
#include "debug.h"
backlight_config_t backlight_config;
void backlight_init(void)
{
/* check signature */
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
backlight_config.raw = eeconfig_read_backlight();
backlight_set(backlight_config.enable ? backlight_config.level : 0);
}
void backlight_increase(void)
{
if(backlight_config.level < BACKLIGHT_LEVELS)
{
backlight_config.level++;
backlight_config.enable = 1;
eeconfig_write_backlight(backlight_config.raw);
}
dprintf("backlight increase: %u\n", backlight_config.level);
backlight_set(backlight_config.level);
}
void backlight_decrease(void)
{
if(backlight_config.level > 0)
{
backlight_config.level--;
backlight_config.enable = !!backlight_config.level;
eeconfig_write_backlight(backlight_config.raw);
}
dprintf("backlight decrease: %u\n", backlight_config.level);
backlight_set(backlight_config.level);
}
void backlight_toggle(void)
{
backlight_config.enable ^= 1;
eeconfig_write_backlight(backlight_config.raw);
dprintf("backlight toggle: %u\n", backlight_config.enable);
backlight_set(backlight_config.enable ? backlight_config.level : 0);
}
void backlight_step(void)
{
backlight_config.level++;
if(backlight_config.level > BACKLIGHT_LEVELS)
{
backlight_config.level = 0;
}
backlight_config.enable = !!backlight_config.level;
eeconfig_write_backlight(backlight_config.raw);
dprintf("backlight step: %u\n", backlight_config.level);
backlight_set(backlight_config.level);
}

41
common/backlight.h Normal file
View file

@ -0,0 +1,41 @@
/*
Copyright 2013 Mathias Andersson <wraul@dbox.se>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BACKLIGHT_H
#define BACKLIGHT_H
#include <stdint.h>
#include <stdbool.h>
typedef union {
uint8_t raw;
struct {
bool enable:1;
uint8_t level:7;
};
} backlight_config_t;
void backlight_init(void);
void backlight_increase(void);
void backlight_decrease(void);
void backlight_toggle(void);
void backlight_step(void);
void backlight_set(uint8_t level);
#endif

View file

@ -31,6 +31,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "sleep_led.h"
#include "led.h"
#include "command.h"
#include "backlight.h"
#ifdef MOUSEKEY_ENABLE
#include "mousekey.h"
@ -149,6 +150,14 @@ static void print_eeconfig(void)
print(".no_gui: "); print_dec(kc.no_gui); print("\n");
print(".swap_grave_esc: "); print_dec(kc.swap_grave_esc); print("\n");
print(".swap_backslash_backspace: "); print_dec(kc.swap_backslash_backspace); print("\n");
#ifdef BACKLIGHT_ENABLE
backlight_config_t bc;
bc.raw = eeconfig_read_backlight();
print("backlight_config.raw: "); print_hex8(bc.raw); print("\n");
print(".enable: "); print_dec(bc.enable); print("\n");
print(".level: "); print_dec(bc.level); print("\n");
#endif
}
#endif

View file

@ -10,6 +10,9 @@ void eeconfig_init(void)
eeprom_write_byte(EECONFIG_DEFAULT_LAYER, 0);
eeprom_write_byte(EECONFIG_KEYMAP, 0);
eeprom_write_byte(EECONFIG_MOUSEKEY_ACCEL, 0);
#ifdef BACKLIGHT_ENABLE
eeprom_write_byte(EECONFIG_BACKLIGHT, 0);
#endif
}
void eeconfig_enable(void)
@ -35,3 +38,8 @@ void eeconfig_write_default_layer(uint8_t val) { eeprom_write_byte(EECONFIG_DEFA
uint8_t eeconfig_read_keymap(void) { return eeprom_read_byte(EECONFIG_KEYMAP); }
void eeconfig_write_keymap(uint8_t val) { eeprom_write_byte(EECONFIG_KEYMAP, val); }
#ifdef BACKLIGHT_ENABLE
uint8_t eeconfig_read_backlight(void) { return eeprom_read_byte(EECONFIG_BACKLIGHT); }
void eeconfig_write_backlight(uint8_t val) { eeprom_write_byte(EECONFIG_BACKLIGHT, val); }
#endif

View file

@ -19,6 +19,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define EECONFIG_H
#include <stdint.h>
#include <stdbool.h>
#define EECONFIG_MAGIC_NUMBER (uint16_t)0xFEED
@ -29,6 +30,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define EECONFIG_DEFAULT_LAYER (uint8_t *)3
#define EECONFIG_KEYMAP (uint8_t *)4
#define EECONFIG_MOUSEKEY_ACCEL (uint8_t *)5
#define EECONFIG_BACKLIGHT (uint8_t *)6
/* debug bit */
@ -64,4 +66,9 @@ void eeconfig_write_default_layer(uint8_t val);
uint8_t eeconfig_read_keymap(void);
void eeconfig_write_keymap(uint8_t val);
#ifdef BACKLIGHT_ENABLE
uint8_t eeconfig_read_backlight(void);
void eeconfig_write_backlight(uint8_t val);
#endif
#endif

View file

@ -31,6 +31,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "bootmagic.h"
#include "eeconfig.h"
#include "mousekey.h"
#include "backlight.h"
#ifdef MATRIX_HAS_GHOST
@ -65,6 +66,10 @@ void keyboard_init(void)
#ifdef BOOTMAGIC_ENABLE
bootmagic();
#endif
#ifdef BACKLIGHT_ENABLE
backlight_init();
#endif
}
/*

View file

@ -1,10 +1,14 @@
#include "suspend.h"
#include "matrix.h"
#include "action.h"
#include "backlight.h"
void suspend_power_down(void)
{
#ifdef BACKLIGHT_ENABLE
backlight_set(0);
#endif
#ifndef NO_SUSPEND_POWER_DOWN
// Enable watchdog to wake from MCU sleep
cli();
@ -50,6 +54,9 @@ void suspend_wakeup_init(void)
// clear matrix and keyboard state
matrix_init();
clear_keyboard();
#ifdef BACKLIGHT_ENABLE
backlight_init();
#endif
}
#ifndef NO_SUSPEND_POWER_DOWN

View file

@ -132,6 +132,7 @@ Optional. Note that ***comment out*** to disable them.
COMMAND_ENABLE = yes # Commands for debug and configuration
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
#BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
### 3. Programmer
Optional. Set proper command for your controller, bootloader and programmer. This command can be used with `make program`. Not needed if you use `FLIP`, `dfu-programmer` or `Teesy Loader`.

View file

@ -430,6 +430,27 @@ See `keyboard/hhkb/keymap.c` for sample.
### 2.5 Backlight Action
These actions control the backlight.
#### 2.5.1 Change backlight level
Increase backlight level.
ACTION_BACKLIGHT_INCREASE()
Decrease backlight level.
ACTION_BACKLIGHT_DECREASE()
Step through backlight levels.
ACTION_BACKLIGHT_STEP()
#### 2.5.2 Turn on / off backlight
Turn the backlight on and off without changing level.
ACTION_BACKLIGHT_TOGGLE()
## 3. Layer switching Example

130
keyboard/kmac/Makefile.lufa Normal file
View file

@ -0,0 +1,130 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = kmac_lufa
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# List C source files here. (C dependencies are automatically generated.)
SRC += keymap.c \
matrix.c \
led.c \
backlight.c
CONFIG_H = config.h
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 8000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
# Boot Section Size in bytes
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk
winkey: OPT_DEFS += -DLAYOUT_WINKEY
winkey: all
winkeyless: OPT_DEFS += -DLAYOUT_WINKEYLESS
winkeyless: all

101
keyboard/kmac/Makefile.pjrc Normal file
View file

@ -0,0 +1,101 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = kmac_pjrc
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# keyboard dependent files
SRC = keymap.c \
matrix.c \
led.c \
backlight.c
CONFIG_H = config.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
#MCU = at90usb162 # Teensy 1.0
MCU = atmega32u4 # Teensy 2.0
#MCU = at90usb646 # Teensy++ 1.0
#MCU = at90usb1286 # Teensy++ 2.0
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 8000000
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
#MOUSEKEY_ENABLE = yes # Mouse keys(+5000)
EXTRAKEY_ENABLE = yes # Audio control and System control(+600)
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover(+500)
#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/pjrc.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk
winkey: OPT_DEFS += -DLAYOUT_WINKEY
winkey: all
winkeyless: OPT_DEFS += -DLAYOUT_WINKEYLESS
winkeyless: all

110
keyboard/kmac/README.md Normal file
View file

@ -0,0 +1,110 @@
KMAC keyboard firmware
======================
Korean custom keyboard designed by Byungho Kim and KBDMania community.
*Note that this is not the official firmware*
Supported models
----------------
At the moment only the TKL models is supported.
Build
-----
Move to this directory then just run `make` like:
$ make -f Makefile.[pjrc|lufa] [winkey|winkeyless]
Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack.
Booloader
---------
The PCB is hardwired to run the bootloader if the key at the `Caps Lock` position is held down when connecting the keyboard.
It is still possible to use Boot Magic and Command to access the bootloader though.
Keymap
------
There are 2 different types of PCB.
They each have their own keymap file.
To customize a keymap:
1. Edit the file that corresponds to your PCB.
2. Specify your layout when building.
### 1. Winkey
This is the default keymap.
See [keymap_winkey.h](keymap_winkey.h) for detail.
#### 1.0. Winkey Default Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
|~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
|-----------------------------------------------------------| |-----------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
|-----------------------------------------------------------| '-----------'
|Fn0 | A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------| ,---.
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
|-----------------------------------------------------------| ,-----------.
|Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
`-----------------------------------------------------------' `-----------'
#### 1.1. Winkey Media Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|Led| | | | | | | | | | | | | | | | | | |Slp|
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
| | | | | | | | | | |Mut|V- |V+ | | | | | |
|-----------------------------------------------------------| |-----------|
| | | | | | | | | |Stp|Ply|Prv|Nxt|Media| | | | |
|-----------------------------------------------------------| '-----------'
| | | | | | | | | | | | | |
|-----------------------------------------------------------| ,---.
| | | |Clc| | | | | | | |Caps | | |
|-----------------------------------------------------------| ,-----------.
| | | | | | | | | | | | |
`-----------------------------------------------------------' `-----------'
### 2. Winkeyless
Layout with 1.5 unit modifiers.
See [keymap_winkeyless.h](keymap_winkeyless.h) for detail.
#### 2.0. Winkeyless Default Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
|~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
|-----------------------------------------------------------| |-----------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
|-----------------------------------------------------------| '-----------'
|Fn0 | A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------| ,---.
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
|-----------------------------------------------------------| ,-----------.
|Ctl |Gui|Alt | Space |Alt |Gui|Ctl | |Lef|Dow|Rig|
`-----------------------------------------------------------' `-----------'
#### 2.1. Winkeyless Media Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|Led| | | | | | | | | | | | | | | | | | |Slp|
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
| | | | | | | | | | |Mut|V- |V+ | | | | | |
|-----------------------------------------------------------| |-----------|
| | | | | | | | | |Stp|Ply|Prv|Nxt|Media| | | | |
|-----------------------------------------------------------| '-----------'
| | | | | | | | | | | | | |
|-----------------------------------------------------------| ,---.
| | | |Clc| | | | | | | |Caps | | |
|-----------------------------------------------------------| ,-----------.
| | | | | | | | | | | |
`-----------------------------------------------------------' `-----------'

58
keyboard/kmac/backlight.c Normal file
View file

@ -0,0 +1,58 @@
/*
Copyright 2013 Mathias Andersson <wraul@dbox.se>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include "backlight.h"
/* Backlight pin configuration
* F-row: High PB1
* W: Low PB4
* A: Low PB2
* S: Low PB3
* D: Low PD7
*/
void backlight_set(uint8_t level)
{
// Set as output.
DDRB |= (1<<1) | (1<<2) | (1<<3) | (1<<4);
DDRD |= (1<<7);
// F-row
if(level & (1<<0))
{
PORTB |= (1<<1);
}
else
{
PORTB &= ~(1<<1);
}
// WASD
if(level & (1<<1))
{
PORTB &= ~(1<<4);
PORTB &= ~(1<<2);
PORTB &= ~(1<<3);
PORTD &= ~(1<<7);
}
else
{
PORTB |= (1<<4);
PORTB |= (1<<2);
PORTB |= (1<<3);
PORTD |= (1<<7);
}
}

50
keyboard/kmac/config.h Normal file
View file

@ -0,0 +1,50 @@
/*
Copyright 2013 Mathias Andersson <wraul@dbox.se>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6050
#define DEVICE_VER 0x0104
#define MANUFACTURER KBDMania
#define PRODUCT KMAC
/* message strings */
#define DESCRIPTION t.m.k. keyboard firmware for KMAC
/* matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 17
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if need no debouncing */
#define DEBOUNCE 5
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
#endif

97
keyboard/kmac/keymap.c Normal file
View file

@ -0,0 +1,97 @@
/*
Copyright 2013 Mathias Andersson <wraul@dbox.se>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Keymap for KMAC controller
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "debug.h"
#include "keymap.h"
// Convert physical keyboard layout to matrix array.
// This is a macro to define keymap easily in keyboard layout form.
#define KEYMAP( \
K5A, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, K4P, K4Q, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3O, K3P, K3Q, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2N, \
K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1N, K1P, \
K0A, K0B, K0C, K0G, K0K, K0L, K0M, K0N, K0O, K0P, K0Q \
) { \
/* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 */ \
/* 5 */ { KC_##K5A, KC_NO, KC_##K5C, KC_##K5D, KC_##K5E, KC_##K5F, KC_##K5G, KC_##K5H, KC_##K5I, KC_##K5J, KC_##K5K, KC_##K5L, KC_##K5M, KC_##K5N, KC_##K5O, KC_##K5P, KC_##K5Q}, \
/* 4 */ { KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E, KC_##K4F, KC_##K4G, KC_##K4H, KC_##K4I, KC_##K4J, KC_##K4K, KC_##K4L, KC_##K4M, KC_##K4N, KC_##K4O, KC_##K4P, KC_##K4Q}, \
/* 3 */ { KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F, KC_##K3G, KC_##K3H, KC_##K3I, KC_##K3J, KC_##K3K, KC_##K3L, KC_##K3M, KC_##K3N, KC_##K3O, KC_##K3P, KC_##K3Q}, \
/* 2 */ { KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F, KC_##K2G, KC_##K2H, KC_##K2I, KC_##K2J, KC_##K2K, KC_##K2L, KC_NO, KC_##K2N, KC_NO, KC_NO, KC_NO }, \
/* 1 */ { KC_##K1A, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F, KC_##K1G, KC_##K1H, KC_##K1I, KC_##K1J, KC_##K1K, KC_##K1L, KC_NO, KC_NO, KC_##K1N, KC_NO, KC_##K1P, KC_NO }, \
/* 0 */ { KC_##K0A, KC_##K0B, KC_##K0C, KC_NO, KC_NO, KC_##K0G, KC_NO, KC_NO, KC_##K0K, KC_NO, KC_##K0L, KC_NO, KC_##K0M, KC_##K0N, KC_##K0O, KC_##K0P, KC_##K0Q} \
}
#define KEYMAP_WINKEYLESS( \
K5A, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, K4P, K4Q, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3O, K3P, K3Q, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2N, \
K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1N, K1P, \
K0A, K0B, K0C, K0G, K0L, K0M, K0N, K0O, K0P, K0Q \
) KEYMAP( \
K5A, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, K4P, K4Q, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3O, K3P, K3Q, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2N, \
K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1N, K1P, \
K0A, K0B, K0C, K0G, K0L, K0M, NO, K0N, K0O, K0P, K0Q \
)
#if defined(LAYOUT_WINKEYLESS)
#include "keymap_winkeyless.h"
#else
#include "keymap_winkey.h"
#endif
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{
if (layer < KEYMAPS_SIZE) {
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
} else {
// fall back to layer 0
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
}
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
action_t action;
if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
} else {
action.code = ACTION_NO;
}
return action;
}

View file

@ -0,0 +1,24 @@
// KMAC Winkey
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
KEYMAP(\
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, \
FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT),
/* 1: media keys */
KEYMAP(\
FN1, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,SLEP, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MUTE,VOLD,VOLU,TRNS, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT,MSEL, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS, TRNS,TRNS,CALC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, CAPS, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS)
};
static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_BACKLIGHT_STEP()
};

View file

@ -0,0 +1,24 @@
// KMAC Winkeyless
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
KEYMAP_WINKEYLESS(\
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, \
FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,RCTL, LEFT,DOWN,RGHT),
/* 1: media keys */
KEYMAP_WINKEYLESS(\
FN1, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,SLEP, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MUTE,VOLD,VOLU,TRNS, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT,MSEL, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS, TRNS,TRNS,CALC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, CAPS, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS)
};
static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_BACKLIGHT_STEP()
};

54
keyboard/kmac/led.c Normal file
View file

@ -0,0 +1,54 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include "stdint.h"
#include "led.h"
/* LED pin configuration
* Scroll Lock: Low PE6
* Caps Lock: Low PB0
*/
void led_set(uint8_t usb_led)
{
// Set as output.
DDRB |= (1<<0);
DDRE |= (1<<6);
if (usb_led & (1<<USB_LED_CAPS_LOCK))
{
// Output low.
PORTB &= ~(1<<0);
}
else
{
// Output high.
PORTB |= (1<<0);
}
if (usb_led & (1<<USB_LED_SCROLL_LOCK))
{
// Output low.
PORTE &= ~(1<<6);
}
else
{
// Output high.
PORTE |= (1<<6);
}
}

283
keyboard/kmac/matrix.c Normal file
View file

@ -0,0 +1,283 @@
/*
Copyright 2013 Mathias Andersson <wraul@dbox.se>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#ifndef DEBOUNCE
# define DEBOUNCE 0
#endif
static uint8_t debouncing = DEBOUNCE;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static uint8_t read_rows(void);
static uint8_t read_caps(void);
static void init_rows(void);
static void unselect_cols(void);
static void select_col(uint8_t col);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
unselect_cols();
init_rows();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void)
{
for (uint8_t col = 0; col < MATRIX_COLS; col++) { // 0-16
select_col(col);
_delay_us(3); // TODO: Determine the correct value needed here.
uint8_t rows = read_rows();
// Use the otherwise unused col: 0 row: 3 for caps lock.
if(col == 0) {
rows |= read_caps();
}
for (uint8_t row = 0; row < MATRIX_ROWS; row++) { // 0-5
bool prev_bit = matrix_debouncing[row] & ((matrix_row_t)1<<col);
bool curr_bit = rows & (1<<row);
if (prev_bit != curr_bit) {
matrix_debouncing[row] ^= ((matrix_row_t)1<<col);
if (debouncing) {
dprint("bounce!: "); dprintf("%02X", debouncing); dprintln();
}
debouncing = DEBOUNCE;
}
}
unselect_cols();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
xprintf("%02X: %032lb\n", row, bitrev32(matrix_get_row(row)));
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop32(matrix[i]);
}
return count;
}
/* Row pin configuration
* row: 0 1 2 3 4 5
* pin: D0 D1 D2 D3 D5 B7
*
* Caps lock uses its own pin PE2
*/
static void init_rows(void)
{
// Input (DDR:0, PORT:0)
DDRD &= ~0b00101111;
PORTD &= ~0b00101111;
DDRB &= ~(1<<7);
PORTB &= ~(1<<7);
// Input with pull-up (DDR:0, PORT:1)
DDRE &= ~(1<<2);
PORTE |= (1<<2);
}
static uint8_t read_rows(void)
{
return (PIND&(1<<0) ? (1<<0) : 0) |
(PIND&(1<<1) ? (1<<1) : 0) |
(PIND&(1<<2) ? (1<<2) : 0) |
(PIND&(1<<3) ? (1<<3) : 0) |
(PIND&(1<<5) ? (1<<4) : 0) |
(PINB&(1<<7) ? (1<<5) : 0);
}
static uint8_t read_caps(void)
{
return PINE&(1<<2) ? 0 : (1<<3);
}
/* Columns 0 - 15
* These columns uses two 74HC237D 3 to 8 bit demultiplexers.
* col / pin: PC6 PB6 PF0 PF1 PC7
* 0: 1 0 0 0 0
* 1: 1 0 1 0 0
* 2: 1 0 0 1 0
* 3: 1 0 1 1 0
* 4: 1 0 0 0 1
* 5: 1 0 1 0 1
* 6: 1 0 0 1 1
* 7: 1 0 1 1 1
* 8: 0 1 0 0 0
* 9: 0 1 1 0 0
* 10: 0 1 0 1 0
* 11: 0 1 1 1 0
* 12: 0 1 0 0 1
* 13: 0 1 1 0 1
* 14: 0 1 0 1 1
* 15: 0 1 1 1 1
*
* col: 16
* pin: PB5
*/
static void unselect_cols(void)
{
DDRB |= (1<<5) | (1<<6);
PORTB &= ~((1<<5) | (1<<6));
DDRC |= (1<<6) | (1<<7);
PORTC &= ~((1<<6) | (1<<7));
DDRF |= (1<<0) | (1<<1);
PORTF &= ~((1<<0) | (1<<1));
}
static void select_col(uint8_t col)
{
// Output high (DDR:1, PORT:1) to select
switch (col) {
case 0:
PORTC |= (1<<6);
break;
case 1:
PORTC |= (1<<6);
PORTF |= (1<<0);
break;
case 2:
PORTC |= (1<<6);
PORTF |= (1<<1);
break;
case 3:
PORTC |= (1<<6);
PORTF |= (1<<0) | (1<<1);
break;
case 4:
PORTC |= (1<<6);
PORTC |= (1<<7);
break;
case 5:
PORTC |= (1<<6);
PORTF |= (1<<0);
PORTC |= (1<<7);
break;
case 6:
PORTC |= (1<<6);
PORTF |= (1<<1);
PORTC |= (1<<7);
break;
case 7:
PORTC |= (1<<6);
PORTF |= (1<<0) | (1<<1);
PORTC |= (1<<7);
break;
case 8:
PORTB |= (1<<6);
break;
case 9:
PORTB |= (1<<6);
PORTF |= (1<<0);
break;
case 10:
PORTB |= (1<<6);
PORTF |= (1<<1);
break;
case 11:
PORTB |= (1<<6);
PORTF |= (1<<0) | (1<<1);
break;
case 12:
PORTB |= (1<<6);
PORTC |= (1<<7);
break;
case 13:
PORTB |= (1<<6);
PORTF |= (1<<0);
PORTC |= (1<<7);
break;
case 14:
PORTB |= (1<<6);
PORTF |= (1<<1);
PORTC |= (1<<7);
break;
case 15:
PORTB |= (1<<6);
PORTF |= (1<<0) | (1<<1);
PORTC |= (1<<7);
break;
case 16:
PORTB |= (1<<5);
break;
}
}