Merge branch 'master' of github.com:cbbrowne/qmk_firmware

This commit is contained in:
Chris Browne 2016-10-10 17:18:15 -04:00
commit 4b682ea63e
6858 changed files with 107168 additions and 2402157 deletions

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# auto for anything unspecified
* text=auto
# sources
*.c text
*.cc text
*.cxx text
*.cpp text
*.c++ text
*.hpp text
*.h text
*.h++ text
*.hh text
*.bat text
*.coffee text
*.css text
*.htm text
*.html text
*.inc text
*.ini text
*.js text
*.jsx text
*.json text
*.less text
*.php text
*.pl text
*.py text
*.rb text
*.sass text
*.scm text
*.scss text
*.sh text
*.sql text
*.styl text
*.ts text
*.xml text
*.xhtml text
# make files (need to always use lf for compatibility with Windows 10 bash)
Makefile eol=lf
*.mk eol=lf
# make files (need to always use lf for compatibility with Windows 10 bash)
*.sh eol=lf
# documentation
*.markdown text
*.md text
*.mdwn text
*.mdown text
*.mkd text
*.mkdn text
*.mdtxt text
*.mdtext text
*.txt text
AUTHORS text
CHANGELOG text
CHANGES text
CONTRIBUTING text
COPYING text
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readme text
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GRAPHICS
*.ai binary
*.bmp binary
*.eps binary
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*.jng binary
*.jp2 binary
*.jpg binary
*.jpeg binary
*.jpx binary
*.jxr binary
*.pdf binary
*.png binary
*.psb binary
*.psd binary
*.svg text
*.svgz binary
*.tif binary
*.tiff binary
*.wbmp binary
*.webp binary
# hex files
*.hex binary
*.eep binary

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*.eep
*.elf
*.hex
!util/bootloader.hex
!quantum/tools/eeprom_reset.hex
*.log
*.lss
*.lst
*.map
@ -11,5 +14,19 @@
tags
*~
build/
.build/
*.bak
.vagrant/
quantum/version.h
.idea/
CMakeLists.txt
.DS_STORE
# Eclipse/PyCharm/Other IDE Settings
.cproject
.project
.settings/
.idea
.browse.VC.db*
*.stackdump
util/Win_Check_Output.txt

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[submodule "lib/chibios"]
path = lib/chibios
url = https://github.com/ChibiOS/ChibiOS.git
[submodule "lib/chibios-contrib"]
path = lib/chibios-contrib
url = https://github.com/ChibiOS/ChibiOS-Contrib.git
[submodule "lib/ugfx"]
path = lib/ugfx
url = https://bitbucket.org/Tectu/ugfx
[submodule "lib/googletest"]
path = lib/googletest
url = https://github.com/google/googletest

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os: linux
dist: trusty
sudo: required
language: c
compiler: avr-gcc
branches:
except:
- /^.*-automated-build$/
env:
global:
- secure: vBTSL34BDPxDilKUuTXqU4CJ26Pv5hogD2nghatkxSQkI1/jbdnLj/DQdPUrMJFDIY6TK3AltsBx72MaMsLQ1JO/Ou24IeHINHXzUC1FlS9yQa48cpxnhX5kzXNyGs3oa0qaFbvnr7RgYRWtmD52n4bIZuSuW+xpBv05x2OCizdT2ZonH33nATaHGFasxROm4qYZ241VfzcUv766V6RVHgL4x9V08warugs+RENVkfzxxwhk3NmkrISabze0gSVJLHBPHxroZC6EUcf/ocobcuDrCwFqtEt90i7pNIAFUE7gZsN2uE75LmpzAWin21G7lLPcPL2k4FJVd8an1HiP2WmscJU6U89fOfMb2viObnKcCzebozBCmKGtHEuXZo9FcReOx49AnQSpmESJGs+q2dL/FApkTjQiyT4J6O5dJpoww0/r57Wx0cmmqjETKBb5rSgXM51Etk3wO09mvcPHsEwrT7qH8r9XWdyCDoEn7FCLX3/LYnf/D4SmZ633YPl5gv3v9XEwxR5+04akjgnvWDSNIaDbWBdxHNb7l4pMc+WR1bwCyMyA7KXj0RrftEGOrm9ZRLe6BkbT4cycA+j77nbPOMcyZChliV9pPQos+4TOJoTzcK2L8yWVoY409aDNVuAjdP6Yum0R2maBGl/etLmIMpJC35C5/lZ+dUNjJAM=
matrix:
- TARGET=all-keyboards AUTOGEN=true
- TARGET=test AUTOGEN=false
script:
- make $TARGET AUTOGEN=$AUTOGEN
addons:
apt:
packages:
- avr-libc
- gcc-avr
- dfu-programmer
- pandoc
- gcc-arm-none-eabi
- binutils-arm-none-eabi
- libnewlib-arm-none-eabi
- diffutils
after_success:
if [ "$AUTOGEN" == "true" ]; then
bash util/travis_compiled_push.sh;
fi

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FROM debian:jessie
MAINTAINER Erik Dasque <erik@frenchguys.com>
RUN apt-get update
RUN apt-get install --no-install-recommends -y build-essential \
gcc \
unzip \
wget \
zip \
gcc-avr \
binutils-avr \
avr-libc \
dfu-programmer \
dfu-util \
gcc-arm-none-eabi \
binutils-arm-none-eabi \
libnewlib-arm-none-eabi \
git
RUN apt-get clean
RUN rm -rf /var/lib/apt/lists/*
ENV keyboard=ergodox
ENV keymap=default
VOLUME /qmk
WORKDIR /qmk
CMD make clean ; make keyboard=${keyboard} keymap=${keymap}

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# Quantum Hand-wiring Guide
Parts list:
* *x* keyswitches (MX, Matias, Gateron, etc)
* *x* diodes
* Keyboard plate (metal, plastic, cardboard, etc)
* Wire (strained for wiring to the Teensy, anything for the rows/columns)
* Soldering iron set at 600ºF or 315ºC (if temperature-controlled)
* Resin-cored solder (leaded or lead-free)
* Adequate ventilation/a fan
* Tweezers (optional)
* Wire cutters/snippers
## How the matrix works (why we need diodes)
The microcontroller (in this case, the Teensy 2.0) will be setup up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
row0 ---(key0)---(key1) row0 ---(key0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
The `x` represents that the column/row associated has a value of 1, or is HIGH. Here, we see that no keys are being pressed, so no rows get an `x`. For one keyswitch, keep in mind that one side of the contacts is connected to its row, and the other, its column.
When we press `key0`, `col0` gets connected to `row0`, so the values that the firmware receives for that row is `0b01` (the `0b` here means that this is a bit value, meaning all of the following digits are bits - 0 or 1 - and represent the keys in that column). We'll use this notation to show when a keyswitch has been pressed, to show that the column and row are being connected:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(key1) row0 ---(-+-0)---(key1)
| | | |
row1 ---(key2)---(key3) row1 ---(key2)---(key3)
We can now see that `row0` has an `x`, so has the value of 1. As a whole, the data the firmware receives when `key0` is pressed is
col0: 0b01
col1: 0b00
│└row0
└row1
A problem arises when you start pressing more than one key at a time. Looking at our matrix again, it should become pretty obvious:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
| | | |
x row0 ---(-+-0)---(-+-1) x row0 ---(-+-0)---(-+-1)
| | | |
x row1 ---(key2)---(-+-3) x row1 ---(key2)---(-+-3)
Remember that this ^ is still connected to row1
The data we get from that is:
col0: 0b11
col1: 0b11
│└row0
└row1
Which isn't accurate, since we only have 3 keys pressed down, not all 4. This behavior is called ghosting, and only happens in odd scenarios like this, but can be much more common on a bigger keyboard. The way we can get around this is by placing a diode after the keyswitch, but before it connects to its row. A diode only allows current to pass through one way, which will protect our other columns/rows from being activated in the previous example. We'll represent a dioded matrix like this;
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ | │
(key0) (key1) (key0) (key1)
! │ ! │ ! | ! │
row0 ─────┴────────┘ │ row0 ─────┴────────┘ │
│ │ | │
(key2) (key3) (key2) (key3)
! ! ! !
row1 ─────┴────────┘ row1 ─────┴────────┘
In practical applications, the black line of the diode will be placed facing the row, and away from the keyswitch - the `!` in this case is the diode, where the gap represents the black line. A good way to remember this is to think of this symbol: `>|`
Now when we press the three keys, invoking what would be a ghosting scenario:
Column 0 being scanned Column 1 being scanned
x x
col0 col1 col0 col1
│ │ │ │
(┌─┤0) (┌─┤1) (┌─┤0) (┌─┤1)
! │ ! │ ! │ ! │
x row0 ─────┴────────┘ │ x row0 ─────┴────────┘ │
│ │ │ │
(key2) (┌─┘3) (key2) (┌─┘3)
! ! ! !
row1 ─────┴────────┘ x row1 ─────┴────────┘
Things act as they should! Which will get us the following data:
col0: 0b01
col1: 0b11
│└row0
└row1
The firmware can then use this correct data to detect what it should do, and eventually, what signals it needs to send to the OS.
## The actual hand-wiring
### Getting things in place
When starting this, you should have all of your stabilisers and keyswitches already installed (and optionally keycaps). If you're using a Cherry-type stabiliser (plate-mounted only, obviously), you'll need to install that before your keyswitches. If you're using Costar ones, you can installed them afterwards.
To make things easier on yourself, make sure all of the keyswitches are oriented the same way (if they can be - not all layouts support this). Despite this, it's important to remember that the contacts on the keyswitches are completely symmetrical. We'll be using the keyswitch's left side contact for wiring the rows, and the right side one for wiring the columns.
Get your soldering iron heated-up and collect the rest of the materials from the part list at the beginning of the guide. Place your keyboard so that the bottoms of the keyswitches are accessible - it may be a good idea to place it on a cloth to protect your keyswitches/keycaps.
Before continuing, plan out where you're going to place your Teensy. If you're working with a board that has a large (6.25u) spacebar, it may be a good idea to place it in-between switches against the plate. Otherwise, you may want to trim some of the leads on the keyswitches where you plan on putting it - this will make it a little harder to solder the wire/diodes, but give you more room to place the Teensy.
### Preparing the diodes
It's a little easier to solder the diodes in place if you bend them at a 90º angle immediately after the black line - this will help to make sure you put them on the right way (direction matters), and in the correct position. The diodes will look like this when bent (with longer leads):
┌─────┬─┐
───┤ │ ├─┐
└─────┴─┘ │
We'll be using the long lead at the bent end to connect it to the elbow (bent part) of the next diode, creating the row.
### Soldering the diodes
Starting at the top-left switch, place the diode (with tweezers if you have them) on the switch so that the diode itself is vertically aligned, and the black line is facing toward you. The straight end of the diode should be touching the left contact on the switch, and the bent end should be facing to the right and resting on the switch there, like this:
│o
┌┴┐ o
│ │ O
├─┤
└┬┘
└─────────────
Letting the diode rest, grab your solder, and touch both it and the soldering iron to the left contact at the same time - the rosin in the solder should make it easy for the solder to flow over both the diode and the keyswitch contact. The diode may move a little, and if it does, carefully position it back it place by grabbing the bent end of the diode - the other end will become hot very quickly. If you find that it's moving too much, using needle-nose pliers of some sort may help to keep the diode still when soldering.
The smoke that the rosin releases is harmful, so be careful not to breath it or get it in your eyes/face.
After soldering things in place, it may be helpful to blow on the joint to push the smoke away from your face, and cool the solder quicker. You should see the solder develop a matte (not shiney) surface as it solidifies. Keep in mind that it will still be very hot afterwards, and will take a couple minutes to be cool to touch. Blow on it will accelerate this process.
When the first diode is complete, the next one will need to be soldered to both the keyswitch, and the previous diode at the new elbow. That will look something like this:
│o │o
┌┴┐ o ┌┴┐ o
│ │ O │ │ O
├─┤ ├─┤
└┬┘ └┬┘
└────────────────┴─────────────
After completing a row, use the wire cutters to trim the excess wire from the tops of the diodes, and from the right side on the final switch. This process will need to completed for each row you have.
When all of the diodes are completely soldered, it's a good idea to quickly inspect each one to ensure that your solder joints are solid and sturdy - repairing things after this is possible, but more difficult.
### Soldering the columns
You'll have some options in the next process - it's a good idea to insulate the column wires (since the diodes aren't), but if you're careful enough, you can use exposed wires for the columns - it's not recommended, though. If you're using single-cored wire, stripping the plastic off of the whole wire and feeding it back on is probably the best option, but can be difficult depending on the size and materials. You'll want to leave parts of the wire exposed where you're going to be solder it onto the keyswitch.
If you're using stranded wire, it's probably easiest to just use a lot of small wires to connect each keyswitch along the column. It's possible to use one and melt through the insulation, but this isn't recommended, will produce even more harmful fumes, and can ruin your soldering iron.
Before beginning to solder, it helps to have your wire pre-bent (if using single-cored), or at least have an idea of how you're going to route the column (especially if you're making a staggered board). Where you go in particular doesn't matter too much, as we'll be basing our keymap definitions on how it was wired - just make sure every key in a particular row is in a unique column, and that they're in order from left to right.
If you're not using any insulation, you can try to keep the column wires elevated, and solder them near the tips of the keyswitch contacts - if the wires are sturdy enough, they won't short out to the row wiring an diodes.
### Wiring things to the Teensy
Now that the matrix itself is complete, it's time to connect what you've done to the Teensy. You'll be needing the number of pins equal to your number of columns + your number of rows. There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
The pins you'll absolutely have to avoid are: GND, VCC, AREF, and RST - all the others are usable and accessible in the firmware.
Place the Teensy where you plan to put it - you'll have to cut wires to length in the next step, and you'll want to make sure they reach.
Starting with the first column on the right side, measure out how much wire you'll need to connect it to the first pin on the Teensy - it helps to pick a side that you'll be able to work down, to keep the wires from overlapping too much. It may help to leave a little bit of slack so things aren't too tight. Cut the piece of wire, and solder it to the Teensy, and then the column - you can solder it anywhere along the column, but it may be easiest at the keyswitch. Just be sure the wire doesn't separate from the keyswitch when soldering.
As you move from column to column, it'll be helpful to write the locations of the pins down. We'll use this data to setup the matrix in the future.
When you're done with the columns, start with the rows in the same process, from top to bottom, and write them all down. Again, you can solder anywhere along the row, as long as it's after the diode - soldering before the diode (on the keyswitch side) will cause that row not to work.
As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain!
### Getting some basic firmware set-up
From here, you should have a working keyboard with the correct firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
To start out, download [the firmware](https://github.com/jackhumbert/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/).
The first thing we're going to do is create a new project using the script in the root directory of the firmware. In your terminal, run this command with `<project_name>` replaced by the name of your project - it'll need to be different from any other project in the `keyboard/` folder:
./new_project.sh <project_name>
You'll want to navigate to the `keyboard/<project_name>/` folder by typing, like the print-out from the script specifies:
cd keyboard/<project_name>
#### config.h
The first thing we're going to want to modify is the `config.h` file. On line 32 and 33, you'll see `MATRIX_ROWS` and `MATRIX_COLS` - set both these variables to however many rows and columns you have on your keyboard.
On line 38 and 39 you'll see the `COLS` and `ROWS` definitions - this is where you'll enter the pins you used, in order (left-to-right when looking at the top of the keyboard, but right-to-left when looking at the bottom).
There are some other variables that you'll be able to modify (lines 23-29), but it's not necessary to do that now (or ever, really).
#### \<project_name\>.h
The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `KEYMAP` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix.
We'll dive into how this will work with the following example. Say we have a keyboard like this:
┌───┬───┬───┐
│ │ │ │
├───┴─┬─┴───┤
│ │ │
└─────┴─────┘
This can be described by saying the top row is 3 1u keys, and the bottom row is 2 1.5u keys. The difference between the two rows is important, because the bottom row has an unused column spot (3 v 2). Let's say that this is how we wired the columns:
┌───┬───┬───┐
│ ┋ │ ┋ │ ┋ │
├─┋─┴─┬─┴─┋─┤
│ ┋ │ ┋ │
└─────┴─────┘
The middle column is unused on the bottom row in this example. Our `KEYMAP` definition would look like this:
#define KEYMAP( \
k00, k01, k02, \
k10, k11, \
) \
{ \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
Notice how the top half is spaced to resemble our physical layout - this helps us understand which keys are associated with which columns. The bottom half uses the keycode `KC_NO` where there is no keyswitch wired in. It's easiest to keep the bottom half aligned in a grid to help us make sense of how the firmware actually sees the wiring.
Let's say that instead, we wired our keyboard like this (a fair thing to do):
┌───┬───┬───┐
│ ┋ │ ┋│ ┋ │
├─┋─┴─┬┋┴───┤
│ ┋ │┋ │
└─────┴─────┘
This would require our `KEYMAP` definition to look like this:
#define KEYMAP( \
k00, k01, k02, \
k10, k11, \
) \
{ \
{ k00, k01, k02 }, \
{ k10, k11, KC_NO }, \
}
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
#### keymaps/default.c
This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make KEYMAP=<variant>`, which will pull `keymaps/<variant>.c`.
The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer.
Using our previous example, let's say we want to create the following layout:
┌───┬───┬───┐
│ A │ 1 │ H │
├───┴─┬─┴───┤
│ TAB │ SPC │
└─────┴─────┘
This can be accomplished by using the following `keymaps` definition:
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Base */
KC_A, KC_1, KC_H, \
KC_TAB, KC_SPC \
),
};
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [tmk_code/doc/keycode.txt](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keycode.txt) - there are also a lot of aliases to condense your keymap file.
It's also important to use the `KEYMAP` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
#### Compiling your firmware
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](https://github.com/jackhumbert/qmk_firmware/blob/master/keyboard/planck/PCB_GUIDE.md#setting-up-the-environment) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
Once everything is installed, running `make` in the terminal should get you some output, and eventually a `<project_name>.hex` file in that folder. If you're having trouble with this step, see the end of the guide for the trouble-shooting section.
Once you have your `<project_name>.hex` file, open up the Teensy loader application, and click the file icon. From here, navigate to your `QMK/keyboard/<project_name>/` folder, and select the `<project_name>.hex` file. Plug in your keyboard and press the button on the Teensy - you should see the LED on the device turn off once you do. The Teensy Loader app will change a little, and the buttons should be clickable - click the download button (down arrow), and then the reset button (right arrow), and your keyboard should be ready to go!
#### Testing your firmware
Carefully flip your keyboard over, open up a new text document, and try typing - you should get the characters that you put into your keymap. Test each key, and note the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
0. Flip the keyboard back over and short the keyswitch's contacts with a piece wire - this will eliminate the possibility of the keyswitch being bad and needing to be replaced.
1. Check the solder points on the keyswitch - these need to be plump and whole. If you touch it with a moderate amount of force and it comes apart, it's not strong enough.
2. Check the solder joints on the diode - if the diode is loose, part of your row may register, while the other may not.
3. Check the solder joints on the columns - if your column wiring is loose, part or all of the column may not work.
4. Check the solder joints on both sides of the wires going to/from the Teensy - the wires need to be fully soldered and connect to both sides.
5. Check the <project_name>.h file for errors and incorrectly placed `KC_NO`s - if you're unsure where they should be, instead duplicate a k*xy* variable.
6. Check to make sure you actually compiled the firmware and flashed the Teensy correctly. Unless you got error messages in the terminal, or a pop-up during flashing, you probably did everything correctly.
If you've done all of these things, keep in mind that sometimes you might have had multiple things affecting the keyswitch, so it doesn't hurt to test the keyswitch by shorting it out at the end.
#### Securing the Teensy, finishing your hardware, getting fancier firmware
Now that you have a working board, it's time to get things in their permanent positions. I've often used liberal amounts of hot glue to secure and insulate things, so if that's your style, start spreading that stuff like butter. Otherwise, double-sided tape is always an elegant solution, and electrical tape is a distant second. Due to the nature of these builds, a lot of this part is up to you and how you planned (or didn't plan) things out.
There are a lot of possibilities inside the firmware - check out the [README](https://github.com/jackhumbert/qmk_firmware/blob/master/README.md) for a full feature list, and dive into the different project (Planck, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb)
## Trouble-shooting compiling
### Windows
#### fork: Resource temporarily unavailable
http://www.avrfreaks.net/forum/windows-81-compilation-error
### Mac
### Linux

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ifndef VERBOSE
.SILENT:
endif
# Never run this makefile in parallel, as it could screw things up
# It won't affect the submakes, so you still get the speedup from specifying -jx
.NOTPARALLEL:
# Allow the silent with lower caps to work the same way as upper caps
ifdef silent
SILENT = $(silent)
endif
ifdef SILENT
SUB_IS_SILENT := $(SILENT)
endif
# We need to make sure that silent is always turned off at the top level
# Otherwise the [OK], [ERROR] and [WARN] messags won't be displayed correctly
override SILENT := false
ON_ERROR := error_occured=1
STARTING_MAKEFILE := $(firstword $(MAKEFILE_LIST))
ROOT_MAKEFILE := $(lastword $(MAKEFILE_LIST))
ROOT_DIR := $(dir $(ROOT_MAKEFILE))
ifeq ($(ROOT_DIR),)
ROOT_DIR := .
endif
ABS_STARTING_MAKEFILE := $(abspath $(STARTING_MAKEFILE))
ABS_ROOT_MAKEFILE := $(abspath $(ROOT_MAKEFILE))
ABS_STARTING_DIR := $(dir $(ABS_STARTING_MAKEFILE))
ABS_ROOT_DIR := $(dir $(ABS_ROOT_MAKEFILE))
STARTING_DIR := $(subst $(ABS_ROOT_DIR),,$(ABS_STARTING_DIR))
TEST_DIR := $(ROOT_DIR)/.build/test
MAKEFILE_INCLUDED=yes
# Helper function to process the newt element of a space separated path
# It works a bit like the traditional functional head tail
# so the CURRENT_PATH_ELEMENT will beome the new head
# and the PATH_ELEMENTS are the rest that are still unprocessed
define NEXT_PATH_ELEMENT
$$(eval CURRENT_PATH_ELEMENT := $$(firstword $$(PATH_ELEMENTS)))
$$(eval PATH_ELEMENTS := $$(wordlist 2,9999,$$(PATH_ELEMENTS)))
endef
# We change the / to spaces so that we more easily can work with the elements
# separately
PATH_ELEMENTS := $(subst /, ,$(STARTING_DIR))
# Initialize the path elements list for further processing
$(eval $(call NEXT_PATH_ELEMENT))
# This function sets the KEYBOARD; KEYMAP and SUBPROJECT to the correct
# variables depending on which directory you stand in.
# It's really a very simple if else chain, if you squint enough,
# but the makefile syntax makes it very verbose.
# If we are in a subfolder of keyboards
ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
$(eval $(call NEXT_PATH_ELEMENT))
KEYBOARD := $(CURRENT_PATH_ELEMENT)
$(eval $(call NEXT_PATH_ELEMENT))
# If we are in a subfolder of keymaps, or in other words in a keymap
# folder
ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
$(eval $(call NEXT_PATH_ELEMENT))
KEYMAP := $(CURRENT_PATH_ELEMENT)
# else if we are not in the keyboard folder itself
else ifneq ($(CURRENT_PATH_ELEMENT),)
# the we can assume it's a subproject, as no other folders
# should have make files in them
SUBPROJECT := $(CURRENT_PATH_ELEMENT)
$(eval $(call NEXT_PATH_ELEMENT))
# if we are inside a keymap folder of a subproject
ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
$(eval $(call NEXT_PATH_ELEMENT))
KEYMAP := $(CURRENT_PATH_ELEMENT)
endif
endif
endif
# Only consider folders with makefiles, to prevent errors in case there are extra folders
KEYBOARDS := $(notdir $(patsubst %/Makefile,%,$(wildcard $(ROOT_DIR)/keyboards/*/Makefile)))
#Compability with the old make variables, anything you specify directly on the command line
# always overrides the detected folders
ifdef keyboard
KEYBOARD := $(keyboard)
endif
ifdef sub
SUBPROJECT := $(sub)
endif
ifdef subproject
SUBPROJECT := $(subproject)
endif
ifdef keymap
KEYMAP := $(keymap)
endif
# Uncomment these for debugging
#$(info Keyboard: $(KEYBOARD))
#$(info Keymap: $(KEYMAP))
#$(info Subproject: $(SUBPROJECT))
#$(info Keyboards: $(KEYBOARDS))
# Set the default goal depening on where we are running make from
# this handles the case where you run make without any arguments
.DEFAULT_GOAL := all
ifneq ($(KEYMAP),)
ifeq ($(SUBPROJECT),)
# Inside a keymap folder, just build the keymap, with the
# default subproject
.DEFAULT_GOAL := $(KEYBOARD)-$(KEYMAP)
else
# Inside a subproject keyamp folder, build the keymap
# for that subproject
.DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-$(KEYMAP)
endif
else ifneq ($(SUBPROJECT),)
# Inside a subproject folder, build all keymaps for that subproject
.DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-allkm
else ifneq ($(KEYBOARD),)
# Inside a keyboard folder, build all keymaps for all subprojects
# Note that this is different from the old behaviour, which would
# build only the default keymap of the default keyboard
.DEFAULT_GOAL := $(KEYBOARD)-allsp-allkm
endif
# Compare the start of the RULE variable with the first argument($1)
# If the rules equals $1 or starts with $1-, RULE_FOUND is set to true
# and $1 is removed from the RULE variable
# Otherwise the RULE_FOUND variable is set to false, and RULE left as it was
# The function is a bit tricky, since there's no built in $(startswith) function
define COMPARE_AND_REMOVE_FROM_RULE_HELPER
ifeq ($1,$$(RULE))
RULE:=
RULE_FOUND := true
else
STARTDASH_REMOVED=$$(subst START$1-,,START$$(RULE))
ifneq ($$(STARTDASH_REMOVED),START$$(RULE))
RULE_FOUND := true
RULE := $$(STARTDASH_REMOVED)
else
RULE_FOUND := false
endif
endif
endef
# This makes it easier to call COMPARE_AND_REMOVE_FROM_RULE, since it makes it behave like
# a function that returns the value
COMPARE_AND_REMOVE_FROM_RULE = $(eval $(call COMPARE_AND_REMOVE_FROM_RULE_HELPER,$1))$(RULE_FOUND)
# Recursively try to find a match for the start of the rule to be checked
# $1 The list to be checked
# If a match is found, then RULE_FOUND is set to true
# and MATCHED_ITEM to the item that was matched
define TRY_TO_MATCH_RULE_FROM_LIST_HELPER3
ifneq ($1,)
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,$$(firstword $1)),true)
MATCHED_ITEM := $$(firstword $1)
else
$$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$$(wordlist 2,9999,$1)))
endif
endif
endef
# A recursive helper function for finding the longest match
# $1 The list to be checed
# It works by always removing the currently matched item from the list
# and call itself recursively, until a match is found
define TRY_TO_MATCH_RULE_FROM_LIST_HELPER2
# Stop the recursion when the list is empty
ifneq ($1,)
RULE_BEFORE := $$(RULE)
$$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$1))
# If a match is found in the current list, otherwise just return what we had before
ifeq ($$(RULE_FOUND),true)
# Save the best match so far and call itself recursivel
BEST_MATCH := $$(MATCHED_ITEM)
BEST_MATCH_RULE := $$(RULE)
RULE_FOUND := false
RULE := $$(RULE_BEFORE)
$$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$$(filter-out $$(MATCHED_ITEM),$1)))
endif
endif
endef
# Recursively try to find the longest match for the start of the rule to be checked
# $1 The list to be checked
# If a match is found, then RULE_FOUND is set to true
# and MATCHED_ITEM to the item that was matched
define TRY_TO_MATCH_RULE_FROM_LIST_HELPER
BEST_MATCH :=
$$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$1))
ifneq ($$(BEST_MATCH),)
RULE_FOUND := true
RULE := $$(BEST_MATCH_RULE)
MATCHED_ITEM := $$(BEST_MATCH)
else
RULE_FOUND := false
MATCHED_ITEM :=
endif
endef
# Make it easier to call TRY_TO_MATCH_RULE_FROM_LIST
TRY_TO_MATCH_RULE_FROM_LIST = $(eval $(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER,$1))$(RULE_FOUND)
define ALL_IN_LIST_LOOP
OLD_RULE$1 := $$(RULE)
$$(eval $$(call $1,$$(ITEM$1)))
RULE := $$(OLD_RULE$1)
endef
define PARSE_ALL_IN_LIST
$$(foreach ITEM$1,$2,$$(eval $$(call ALL_IN_LIST_LOOP,$1)))
endef
# The entry point for rule parsing
# parses a rule in the format <keyboard>-<subproject>-<keymap>-<target>
# but this particular function only deals with the first <keyboard> part
define PARSE_RULE
RULE := $1
COMMANDS :=
# If the rule starts with allkb, then continue the parsing from
# PARSE_ALL_KEYBOARDS
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkb),true)
$$(eval $$(call PARSE_ALL_KEYBOARDS))
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true)
$$(eval $$(call PARSE_TEST))
# If the rule starts with the name of a known keyboard, then continue
# the parsing from PARSE_KEYBOARD
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYBOARDS)),true)
$$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM)))
# Otherwise use the KEYBOARD variable, which is determined either by
# the current directory you run make from, or passed in as an argument
else ifneq ($$(KEYBOARD),)
$$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD)))
else
$$(info make: *** No rule to make target '$1'. Stop.)
# Notice the tab instead of spaces below!
exit 1
endif
endef
# $1 = Keyboard
# Parses a rule in the format <subproject>-<keymap>-<target>
# the keyboard is already known when entering this function
define PARSE_KEYBOARD
CURRENT_KB := $1
# A subproject is any keyboard subfolder with a makefile
SUBPROJECTS := $$(notdir $$(patsubst %/Makefile,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/Makefile)))
# if the rule starts with allsp, then continue with looping over all subprojects
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allsp),true)
$$(eval $$(call PARSE_ALL_SUBPROJECTS))
# A special case for matching the defaultsp (default subproject)
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,defaultsp),true)
$$(eval $$(call PARSE_SUBPROJECT,defaultsp))
# If the rule starts with the name of a known subproject
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(SUBPROJECTS)),true)
$$(eval $$(call PARSE_SUBPROJECT,$$(MATCHED_ITEM)))
# Try to use the SUBPROJECT variable, which is either determined by the
# directory which invoked make, or passed as an argument to make
else ifneq ($$(SUBPROJECT),)
$$(eval $$(call PARSE_SUBPROJECT,$$(SUBPROJECT)))
# If there's no matching subproject, we assume it's the default
# This will allow you to leave the subproject part of the target out
else
$$(eval $$(call PARSE_SUBPROJECT,))
endif
endef
# if we are going to compile all keyboards, match the rest of the rule
# for each of them
define PARSE_ALL_KEYBOARDS
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYBOARD,$(KEYBOARDS)))
endef
# $1 Subproject
# When entering this, the keyboard and subproject are known, so now we need
# to determine which keymaps are going to get compiled
define PARSE_SUBPROJECT
# If we want to compile the default subproject, then we need to
# include the correct makefile to determine the actual name of it
CURRENT_SP := $1
ifeq ($$(CURRENT_SP),)
CURRENT_SP := defaultsp
endif
ifeq ($$(CURRENT_SP),defaultsp)
SUBPROJECT_DEFAULT=
$$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/Makefile)
CURRENT_SP := $$(SUBPROJECT_DEFAULT)
endif
# If current subproject is empty (the default was not defined), and we have a list of subproject
# then make all of them
ifeq ($$(CURRENT_SP),)
ifneq ($$(SUBPROJECTS),)
CURRENT_SP := allsp
endif
endif
# The special allsp is handled later
ifneq ($$(CURRENT_SP),allsp)
# get a list of all keymaps
KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
ifneq ($$(CURRENT_SP),)
# if the subproject is defined, then also look for keymaps inside the subproject folder
SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.)))
KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS))
endif
# if the rule after removing the start of it is empty (we haven't specified a kemap or target)
# compile all the keymaps
ifeq ($$(RULE),)
$$(eval $$(call PARSE_ALL_KEYMAPS))
# The same if allkm was specified
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkm),true)
$$(eval $$(call PARSE_ALL_KEYMAPS))
# Try to match the specified keyamp with the list of known keymaps
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
$$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
# Otherwise try to match the keymap from the current folder, or arguments to the make command
else ifneq ($$(KEYMAP),)
$$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
# No matching keymap found, so we assume that the rest of the rule is the target
# If we haven't been able to parse out a subproject, then make all of them
# This is consistent with running make without any arguments from the keyboard
# folder
else ifeq ($1,)
$$(eval $$(call PARSE_ALL_SUBPROJECTS))
# Otherwise, make all keymaps, again this is consistent with how it works without
# any arguments
else
$$(eval $$(call PARSE_ALL_KEYMAPS))
endif
else
# As earlier mentione,d when allsb is specified, we call our self recursively
# for all of the subprojects
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$(SUBPROJECTS)))
endif
endef
# If we want to parse all subprojects, but the keyboard doesn't have any,
# then use defaultsp instead
define PARSE_ALL_SUBPROJECTS
ifeq ($$(SUBPROJECTS),)
$$(eval $$(call PARSE_SUBPROJECT,defaultsp))
else
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS)))
endif
endef
# $1 Keymap
# This is the meat of compiling a keyboard, when entering this, everything is known
# keyboard, subproject, and keymap
# Note that we are not directly calling the command here, but instead building a list,
# which will later be processed
define PARSE_KEYMAP
CURRENT_KM = $1
# The rest of the rule is the target
# Remove the leading "-" from the target, as it acts as a separator
MAKE_TARGET := $$(patsubst -%,%,$$(RULE))
# We need to generate an unique indentifer to append to the COMMANDS list
COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB)_SUBPROJECT_$(CURRENT_SP)_KEYMAP_$$(CURRENT_KM)
# If we are compiling a keyboard without a subproject, we want to display just the name
# of the keyboard, otherwise keyboard/subproject
ifeq ($$(CURRENT_SP),)
KB_SP := $(CURRENT_KB)
else
KB_SP := $(CURRENT_KB)/$$(CURRENT_SP)
endif
# Format it in bold
KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR)
# Specify the variables that we are passing forward to submake
MAKE_VARS := KEYBOARD=$$(CURRENT_KB) SUBPROJECT=$$(CURRENT_SP) KEYMAP=$$(CURRENT_KM)
# And the first part of the make command
MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET)
# The message to display
MAKE_MSG := $$(MSG_MAKE_KB)
# We run the command differently, depending on if we want more output or not
# The true version for silent output and the false version otherwise
$$(eval $$(call BUILD))
endef
define BUILD
MAKE_VARS += VERBOSE=$(VERBOSE) COLOR=$(COLOR)
COMMANDS += $$(COMMAND)
COMMAND_true_$$(COMMAND) := \
printf "$$(MAKE_MSG)" | \
$$(MAKE_MSG_FORMAT); \
LOG=$$$$($$(MAKE_CMD) $$(MAKE_VARS) SILENT=true 2>&1) ; \
if [ $$$$? -gt 0 ]; \
then $$(PRINT_ERROR_PLAIN); \
elif [ "$$$$LOG" != "" ] ; \
then $$(PRINT_WARNING_PLAIN); \
else \
$$(PRINT_OK); \
fi;
COMMAND_false_$$(COMMAND) := \
printf "$$(MAKE_MSG)\n\n"; \
$$(MAKE_CMD) $$(MAKE_VARS) SILENT=false; \
if [ $$$$? -gt 0 ]; \
then error_occured=1; \
fi;
endef
# Just parse all the keymaps for a specifc keyboard
define PARSE_ALL_KEYMAPS
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYMAP,$$(KEYMAPS)))
endef
define BUILD_TEST
TEST_NAME := $1
MAKE_TARGET := $2
COMMAND := $1
MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_test.mk $$(MAKE_TARGET)
MAKE_VARS := TEST=$$(TEST_NAME)
MAKE_MSG := $$(MSG_MAKE_TEST)
$$(eval $$(call BUILD))
ifneq ($$(MAKE_TARGET),clean)
TEST_EXECUTABLE := $$(TEST_DIR)/$$(TEST_NAME).elf
TESTS += $$(TEST_NAME)
TEST_MSG := $$(MSG_TEST)
$$(TEST_NAME)_COMMAND := \
printf "$$(TEST_MSG)\n"; \
$$(TEST_EXECUTABLE); \
if [ $$$$? -gt 0 ]; \
then error_occured=1; \
fi; \
printf "\n";
endif
endef
define PARSE_TEST
TESTS :=
TEST_NAME := $$(firstword $$(subst -, ,$$(RULE)))
TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME)-,,$$(RULE)))
ifeq ($$(TEST_NAME),all)
MATCHED_TESTS := $$(TEST_LIST)
else
MATCHED_TESTS := $$(foreach TEST,$$(TEST_LIST),$$(if $$(findstring $$(TEST_NAME),$$(TEST)),$$(TEST),))
endif
$$(foreach TEST,$$(MATCHED_TESTS),$$(eval $$(call BUILD_TEST,$$(TEST),$$(TEST_TARGET))))
endef
# Set the silent mode depending on if we are trying to compile multiple keyboards or not
# By default it's on in that case, but it can be overriden by specifying silent=false
# from the command line
define SET_SILENT_MODE
ifdef SUB_IS_SILENT
SILENT_MODE := $(SUB_IS_SILENT)
else ifeq ($$(words $$(COMMANDS)),1)
SILENT_MODE := false
else
SILENT_MODE := true
endif
endef
include $(ROOT_DIR)/message.mk
RUN_COMMAND = \
$(COMMAND_$(SILENT_MODE)_$(COMMAND))
# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
SUBPROJECTS := $(notdir $(patsubst %/Makefile,%,$(wildcard ./*/Makefile)))
.PHONY: $(SUBPROJECTS)
$(SUBPROJECTS): %: %-allkm
# Let's match everything, we handle all the rule parsing ourselves
.PHONY: %
%:
# Check if we have the CMP tool installed
cmp --version >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi;
# Check if the submodules are dirty, and display a warning if they are
git submodule status --recursive 2>/dev/null | \
while IFS= read -r x; do \
case "$$x" in \
\ *) ;; \
*) printf "$(MSG_SUBMODULE_DIRTY)";break;; \
esac \
done
$(eval $(call PARSE_RULE,$@))
$(eval $(call SET_SILENT_MODE))
# Run all the commands in the same shell, notice the + at the first line
# it has to be there to allow parallel execution of the submake
# This always tries to compile everything, even if error occurs in the middle
# But we return the error code at the end, to trigger travis failures
+error_occured=0; \
$(foreach COMMAND,$(COMMANDS),$(RUN_COMMAND)) \
if [ $$error_occured -gt 0 ]; then printf "$(MSG_ERRORS)" & exit $$error_occured; fi;\
$(foreach TEST,$(TESTS),$($(TEST)_COMMAND)) \
if [ $$error_occured -gt 0 ]; then printf "$(MSG_ERRORS)" & exit $$error_occured; fi;\
# All should compile everything
.PHONY: all
all: all-keyboards test-all
# Define some shortcuts, mostly for compability with the old syntax
.PHONY: all-keyboards
all-keyboards: allkb-allsp-allkm
.PHONY: all-keyboards-defaults
all-keyboards-defaults: allkb-allsp-default
.PHONY: test
test: test-all
.PHONY: test-clean
test-clean: test-all-clean
# Generate the version.h file
GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
$(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h)
$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h)
include $(ROOT_DIR)/testlist.mk

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@ -1,25 +0,0 @@
# Quick Start Directions
This project includes a Vagrantfile that will allow you to build a new firmware for your keyboard very easily without major changes to your primary operating system. This also ensures that when you clone the project and perform a build, you have the exact same environment as anyone else using the Vagrantfile to build. This makes it much easier for people to help you troubleshoot any issues you encounter.
## Requirements
Using the Vagrantfile in this repository requires you have [Vagrant](http://www.vagrantup.com/) as well as [VirtualBox](https://www.virtualbox.org/) (or [VMware Workstation](https://www.vmware.com/products/workstation) and [Vagrant VMware plugin](http://www.vagrantup.com/vmware) but the (paid) VMware plugin requires a licensed copy of VMware Workstation/Fusion).
*COMPATIBILITY NOTICE* Certain versions of Virtualbox 5 appear to have an incompatibility with the Virtualbox extensions installed in the boxes in this Vagrantfile. If you encounter any issues with the /vagrant mount not succeeding, please upgrade your version of Virtualbox to at least 5.0.12.
Other than having Vagrant and Virtualbox installed and possibly a restart of your computer afterwards, you can simple run a 'vagrant up' anywhere inside the folder where you checked out this project and it will start a Linux virtual machine that contains all the tools required to build this project. There is a post Vagrant startup hint that will get you off on the right foot, otherwise you can also reference the build documentation below.
Build Firmware and Program Controller
-------------------------------------
See [doc/build.md](tmk_core/doc/build.md), or the README in the particular keyboard/* folder.
Change your keymap
------------------
See [doc/keymap.md](tmk_core/doc/keymap.md).
## Flashing the firmware
The "easy" way to flash the firmware is using a tool from your host OS like the Teensy programming app. [ErgoDox EZ](keyboard/ergodox_ez/readme.md) gives a great example.
If you want to program via the command line you can uncomment the ['modifyvm'] lines in the Vagrantfile to enable the USB passthrough into Linux and then program using the command line tools like dfu-util/dfu-programmer or you can install the Teensy CLI version.

230
README.md
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@ -1,230 +0,0 @@
# Quantum MK Firmware
This is a keyboard firmware based on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.co) and the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard.
QMK is developed and maintained by Jack Humbert of OLKB with contributions from the community, and of course, TMK.
This documentation is edited and maintained by Erez Zukerman of ErgoDox EZ. If you spot any typos or inaccuracies, please [open an issue](https://github.com/jackhumbert/qmk_firmware/issues/new).
## Important background info: TMK documentation
The documentation below explains QMK customizations and elaborates on some of the more useful features of TMK. To understand the base firmware, and especially what *layers* are and how they work, please see [TMK_README.md](/TMK_README.md).
## Getting started
* **If you're looking to customize a keyboard that currently runs QMK or TMK** , find your keyboard's directory under `/keyboard/` and read the README file. This will get you all set up.
* Read the [QUICK_START.md](QUICK_START.md) if you want to hit the ground running with minimal fuss or you aren't a technical person and you just want to build the firmware with the least amount of hassle possible.
* If you're looking to apply this firmware to an entirely new hardware project (a new kind of keyboard), you can create your own Quantum-based project by using `./new_project.sh <project_name>`, which will create `/keyboard/<project_name>` with all the necessary components for a Quantum project.
You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = yes # MIDI controls
# UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
## Quick aliases to common actions
Your keymap can include shortcuts to common operations (called "function actions" in tmk).
### Switching and toggling layers
`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
### Fun with modifier keys
* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
* `RSFT(kc)` - applies right Shift to *kc*
* `LCTL(kc)` - applies left Control to *kc*
* `RCTL(kc)` - applies right Control to *kc*
* `LALT(kc)` - applies left Alt to *kc*
* `RALT(kc)` - applies right Alt to *kc*
* `LGUI(kc)` - applies left GUI (command/win) to *kc*
* `RGUI(kc)` - applies right GUI (command/win) to *kc*
* `HYPR(kc)` - applies Hyper (all modifiers) to *kc*
* `MEH(kc)` - applies Meh (all modifiers except Win/Cmd) to *kc*
* `LCAG(kc)` - applies CtrlAltGui to *kc*
You can also chain these, like this:
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
KC_TILD ~
KC_EXLM !
KC_AT @
KC_HASH #
KC_DLR $
KC_PERC %
KC_CIRC ^
KC_AMPR &
KC_ASTR *
KC_LPRN (
KC_RPRN )
KC_UNDS _
KC_PLUS +
KC_LCBR {
KC_RCBR }
KC_PIPE |
KC_COLN :
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
* MOD_LCTL
* MOD_LSFT
* MOD_LALT
* MOD_LGUI
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
* `ALT_T(kc)` - is LALT when held and *kc* when tapped
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
* `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
* `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
### Temporarily setting the default layer
`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
### Remember: These are just aliases
These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
## Macro shortcuts: Send a whole string when pressing just one key
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
{
switch(id) {
case 0: // this would trigger when you hit a key mapped as M(0)
if (record->event.pressed) {
return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
}
break;
}
return MACRO_NONE;
};
```
A macro can include the following commands:
* I() change interval of stroke in milliseconds.
* D() press key.
* U() release key.
* T() type key(press and release).
* W() wait (milliseconds).
* END end mark.
So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
Note: Using macros to have your keyboard send passwords for you is a bad idea.
### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
#include <keymap_extras/keymap_colemak.h>
If you use Dvorak, use `keymap_dvorak.h` instead of `keymap_colemak.h` for this line. After including this line, you will get access to:
* `CM_*` for all of the Colemak-equivalent characters
* `DV_*` for all of the Dvorak-equivalent characters
These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
## Additional language support
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
## Unicode support
You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
## Other firmware shortcut keycodes
* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
* `BL_ON` - turns the backlight on
* `BL_OFF` - turns the backlight off
* `BL_<n>` - sets the backlight to level *n*
* `BL_INC` - increments the backlight level by one
* `BL_DEC` - decrements the backlight level by one
* `BL_TOGG` - toggles the backlight
* `BL_STEP` - steps through the backlight levels
Enable the backlight from the Makefile.
## MIDI functionalty
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
## Bluetooth functionality
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
## International Characters on Windows
[AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys amont others.
The method does not require Unicode support in the keyboard itself but depends instead of AutoHotkey running in the background.
First you need to select a modifier combination that is not in use by any of your programs.
CtrlAltWin is not used very widely and should therefore be perfect for this.
There is a macro defined for a mod-tab combo `LCAG_T`.
Add this mod-tab combo to a key on your keyboard, e.g.: `LCAG_T(KC_TAB)`.
This makes the key behave like a tab key if pressed and released immediately but changes it to the modifier if used with another key.
In the default script of AutoHotkey you can define custom hotkeys.
<^<!<#a::Send, ä
<^<!<#<+a::Send, Ä
The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a.
AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
## RGB Under Glow Mod
![Planck with RGB Underglow](https://raw.githubusercontent.com/yangliu/qmk_firmware/planck-rgb/keyboard/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).
For this mod, you need an unused pin wiring to DI of WS2812 strip. After wiring the VCC, GND, and DI, you can enable the underglow in your Makefile.
RGBLIGHT_ENABLE = yes
Please note that the underglow is not compatible with MIDI functions. So you cannot enable both of them at the same time.
Please add the following options into your config.h, and set them up according your hardware configuration.
#define ws2812_PORTREG PORTF
#define ws2812_DDRREG DDRF
#define ws2812_pin PF4
#define RGBLED_NUM 14 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
The firmware supports 5 different light effects, and the color (hue, saturation, brightness) can be customized in most effects. To control the underglow, you need to modify your keymap file to assign those functions to some keys/key combinations. For details, please check this keymap. `keyboard/planck/keymaps/yang/keymap.c`
### WS2812 Wiring
![WS2812 Wiring](https://raw.githubusercontent.com/yangliu/qmk_firmware/planck-rgb/keyboard/planck/keymaps/yang/WS2812-wiring.jpg)
Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.

186
Vagrantfile vendored
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@ -1,88 +1,98 @@
# -*- mode: ruby -*-
# vi: set ft=ruby :
Vagrant.configure(2) do |config|
# You can only have one config.vm.box uncommented at a time
# Comment this and uncomment another if you don't want to use the minimal Arch box
config.vm.box = "dragon788/arch-ala-elasticdog"
# VMware/Virtualbox 64 bit
# config.vm.box = "phusion/ubuntu-14.04-amd64"
#
# VMware/Virtualbox 64 bit
#config.vm.box = "puphpet/centos65-x64"
#
# The opensuse boxes don't have dfu-util in their default repositories
#
# The virtualbox version has tools issues
# VMware/Virtualbox 64 bit
#config.vm.box = "bento/opensuse-13.2-x86_64"
#
# Virtualbox only
#config.vm.box = "bento/opensuse-13.2-i386"
# config.vm.box = ""
# config.vm.box = ""
# This section allows you to customize the Virtualbox VM
# settings, ie showing the GUI or upping the memory
# or cores if desired
config.vm.provider "virtualbox" do |vb|
# Hide the VirtualBox GUI when booting the machine
vb.gui = false
# Uncomment the below lines if you want to program
# your Teensy via the VM rather than your host OS
#vb.customize ['modifyvm', :id, '--usb', 'on']
#vb.customize ['usbfilter', 'add', '0',
# '--target', :id,
# '--name', 'teensy',
# '--vendorid', '0x16c0',
# '--productid','0x0478'
# ]
# Customize the amount of memory on the VM:
vb.memory = "512"
end
# This section allows you to customize the VMware VM
# settings, ie showing the GUI or upping the memory
# or cores if desired
config.vm.provider "vmware_workstation" do |vmw|
# Hide the VMware GUI when booting the machine
vmw.gui = false
# Customize the amount of memory on the VM:
vmw.memory = "512"
end
config.vm.provider "vmware_fusion" do |vmf|
# Hide the vmfare GUI when booting the machine
vmf.gui = false
# Customize the amount of memory on the VM:
vmf.memory = "512"
end
# This script ensures the required packages for AVR programming are installed
# It also ensures the system always gets the latest updates when powered on
# If this causes issues you can run a 'vagrant destroy' and then
# add a # before ,args: and run 'vagrant up' to get a working
# non-updated box and then attempt to troubleshoot or open a Github issue
config.vm.provision "shell", run: "always", path: "avr_setup.sh", args: "-update"
config.vm.post_up_message = """
Log into the VM using 'vagrant ssh' on OSX or from Git Bash (Win)
or 'vagrant ssh-config' and Putty or Bitvise SSH or another SSH tool
Change directory (cd) to the keyboard you wish to program
(Optionally) modify your layout,
then run 'make clean'
and then 'make' to compile the .eep and .hex files.
Or you can copy and paste the example line below.
cd /vagrant; cd keyboard; cd ergodox_ez; make clean; make
"""
end
# -*- mode: ruby -*-
# vi: set ft=ruby :
Vagrant.configure(2) do |config|
# You can only have one config.vm.box uncommented at a time
# Comment this and uncomment another if you don't want to use the minimal Arch box
#config.vm.box = "dragon788/arch-ala-elasticdog"
# VMware/Virtualbox 64 bit
config.vm.box = "phusion/ubuntu-14.04-amd64"
#
# VMware/Virtualbox 64 bit
#config.vm.box = "puphpet/centos65-x64"
#
# The opensuse boxes don't have dfu-util in their default repositories
#
# The virtualbox version has tools issues
# VMware/Virtualbox 64 bit
#config.vm.box = "bento/opensuse-13.2-x86_64"
#
# Virtualbox only
#config.vm.box = "bento/opensuse-13.2-i386"
# config.vm.box = ""
# config.vm.box = ""
# This section allows you to customize the Virtualbox VM
# settings, ie showing the GUI or upping the memory
# or cores if desired
config.vm.provider "virtualbox" do |vb|
# Hide the VirtualBox GUI when booting the machine
vb.gui = false
# Uncomment the below lines if you want to program
# your Teensy via the VM rather than your host OS
#vb.customize ['modifyvm', :id, '--usb', 'on']
#vb.customize ['usbfilter', 'add', '0',
# '--target', :id,
# '--name', 'teensy',
# '--vendorid', '0x16c0',
# '--productid','0x0478'
# ]
# Customize the amount of memory on the VM:
vb.memory = "512"
end
# This section allows you to customize the VMware VM
# settings, ie showing the GUI or upping the memory
# or cores if desired
config.vm.provider "vmware_workstation" do |vmw|
# Hide the VMware GUI when booting the machine
vmw.gui = false
# Customize the amount of memory on the VM:
vmw.memory = "512"
end
config.vm.provider "vmware_fusion" do |vmf|
# Hide the vmfare GUI when booting the machine
vmf.gui = false
# Customize the amount of memory on the VM:
vmf.memory = "512"
end
# Docker provider pulls from hub.docker.com respecting docker.image if
# config.vm.box is nil. Note that this bind-mounts from the current dir to
# /vagrant in the guest, so unless your UID is 1000 to match vagrant in the
# image, you'll need to: chmod -R a+rw .
config.vm.provider "docker" do |docker, override|
override.vm.box = nil
docker.image = "jesselang/debian-vagrant:jessie"
docker.has_ssh = true
end
# This script ensures the required packages for AVR programming are installed
# It also ensures the system always gets the latest updates when powered on
# If this causes issues you can run a 'vagrant destroy' and then
# add a # before ,args: and run 'vagrant up' to get a working
# non-updated box and then attempt to troubleshoot or open a Github issue
config.vm.provision "shell", run: "always", path: "./util/install_dependencies.sh", args: "-update"
config.vm.post_up_message = <<-EOT
Log into the VM using 'vagrant ssh' on OSX or from Git Bash (Win)
or 'vagrant ssh-config' and Putty or Bitvise SSH or another SSH tool
Change directory (cd) to the keyboard you wish to program
(Optionally) modify your layout,
then run 'make clean'
and then 'make' to compile the .eep and .hex files.
Or you can copy and paste the example line below.
cd /vagrant; cd keyboards; cd ergodox; make clean; make
EOT
end

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@ -1,72 +0,0 @@
#!/usr/bin/env bash
# This script will attempt to setup the Linux dependencies for compiling QMK/TMK
# This could probably go much lower, but since we are including an Arch vagrant,
# making it the first match makes sense
if [[ -n "$(type -P pacman )" ]]; then
# Arch linux and derivatives like Apricity
# Future improvements:
# Allow user to speed up package installs using powerpill/wget tweaks
# Always run the pacman mirror update script if possible when vagrant comes up
# This will ensure that users never get stalled on a horribly slow mirror
pacman -Syyu --needed --noconfirm
pacman -S --needed --noconfirm \
base-devel \
avr-gcc \
avr-binutils \
avr-libc \
dfu-util
elif [[ -n "$(type -P apt-get)" ]]; then
# Debian and derivatives
# This block performs completely non-interactive updates {{
export DEBIAN_FRONTEND=noninteractive
export DEBCONF_NONINTERACTIVE_SEEN=true
echo "grub-pc hold" | dpkg --set-selections
apt-get -y update
apt-get -y --allow-unauthenticated upgrade \
-o Dpkg::Options::="--force-confdef" \
-o Dpkg::Options::="--force-confold"
# }}
apt-get install -y \
build-essential \
gcc \
unzip \
wget \
zip \
gcc-avr \
binutils-avr \
avr-libc \
dfu-util
elif [[ -n "$(type -P yum)" ]]; then
# Fedora, CentOS or RHEL and derivatives
yum -y makecache && yum -y update
yum -y install \
gcc \
glibc-headers \
kernel-devel \
kernel-headers \
make \
perl \
git \
wget \
avr-binutils \
avr-gcc \
avr-libc \
dfu-util
elif [[ -n "$(type -P zypper)" ]]; then
# openSUSE
zypper --non-interactive refresh && zypper --non-interactive update
zypper --non-interactive install \
git \
make \
gcc \
kernel-devel \
patch \
wget \
dfu-programmer
fi

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build_keyboard.mk Normal file
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ifndef VERBOSE
.SILENT:
endif
.DEFAULT_GOAL := all
include common.mk
ifneq ($(SUBPROJECT),)
TARGET ?= $(KEYBOARD)_$(SUBPROJECT)_$(KEYMAP)
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)_$(SUBPROJECT)
else
TARGET ?= $(KEYBOARD)_$(KEYMAP)
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)
endif
# Force expansion
TARGET := $(TARGET)
MASTER ?= left
ifdef master
MASTER = $(master)
endif
ifeq ($(MASTER),right)
OPT_DEFS += -DMASTER_IS_ON_RIGHT
else
ifneq ($(MASTER),left)
$(error MASTER does not have a valid value(left/right))
endif
endif
KEYBOARD_PATH := keyboards/$(KEYBOARD)
KEYBOARD_C := $(KEYBOARD_PATH)/$(KEYBOARD).c
ifneq ("$(wildcard $(KEYBOARD_C))","")
include $(KEYBOARD_PATH)/rules.mk
else
$(error "$(KEYBOARD_C)" does not exist)
endif
ifneq ($(SUBPROJECT),)
SUBPROJECT_PATH := keyboards/$(KEYBOARD)/$(SUBPROJECT)
SUBPROJECT_C := $(SUBPROJECT_PATH)/$(SUBPROJECT).c
ifneq ("$(wildcard $(SUBPROJECT_C))","")
OPT_DEFS += -DSUBPROJECT_$(SUBPROJECT)
include $(SUBPROJECT_PATH)/rules.mk
else
$(error "$(SUBPROJECT_PATH)/$(SUBPROJECT).c" does not exist)
endif
endif
# We can assume a ChibiOS target When MCU_FAMILY is defined, since it's not used for LUFA
ifdef MCU_FAMILY
PLATFORM=CHIBIOS
else
PLATFORM=AVR
endif
ifeq ($(PLATFORM),CHIBIOS)
include $(TMK_PATH)/protocol/chibios.mk
include $(TMK_PATH)/chibios.mk
OPT_OS = chibios
ifneq ("$(wildcard $(SUBPROJECT_PATH)/bootloader_defs.h)","")
OPT_DEFS += -include $(SUBPROJECT_PATH)/bootloader_defs.h
else ifneq ("$(wildcard $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h
endif
endif
CONFIG_H = $(KEYBOARD_PATH)/config.h
ifneq ($(SUBPROJECT),)
ifneq ("$(wildcard $(SUBPROJECT_C))","")
CONFIG_H = $(SUBPROJECT_PATH)/config.h
endif
endif
# Save the defines and includes here, so we don't include any keymap specific ones
PROJECT_DEFS := $(OPT_DEFS)
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(SUBPROJECT_PATH) $(KEYBOARD_PATH)
PROJECT_CONFIG := $(CONFIG_H)
MAIN_KEYMAP_PATH := $(KEYBOARD_PATH)/keymaps/$(KEYMAP)
MAIN_KEYMAP_C := $(MAIN_KEYMAP_PATH)/keymap.c
SUBPROJ_KEYMAP_PATH := $(SUBPROJECT_PATH)/keymaps/$(KEYMAP)
SUBPROJ_KEYMAP_C := $(SUBPROJ_KEYMAP_PATH)/keymap.c
ifneq ("$(wildcard $(SUBPROJ_KEYMAP_C))","")
-include $(SUBPROJ_KEYMAP_PATH)/Makefile
KEYMAP_C := $(SUBPROJ_KEYMAP_C)
KEYMAP_PATH := $(SUBPROJ_KEYMAP_PATH)
else ifneq ("$(wildcard $(MAIN_KEYMAP_C))","")
-include $(MAIN_KEYMAP_PATH)/Makefile
KEYMAP_C := $(MAIN_KEYMAP_C)
KEYMAP_PATH := $(MAIN_KEYMAP_PATH)
else
$(error "$(MAIN_KEYMAP_C)/keymap.c" does not exist)
endif
# Object files directory
# To put object files in current directory, use a dot (.), do NOT make
# this an empty or blank macro!
KEYMAP_OUTPUT := $(BUILD_DIR)/obj_$(TARGET)
ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","")
CONFIG_H = $(KEYMAP_PATH)/config.h
endif
# # project specific files
SRC += $(KEYBOARD_C) \
$(KEYMAP_C) \
$(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/keymap_common.c \
$(QUANTUM_DIR)/keycode_config.c \
$(QUANTUM_DIR)/process_keycode/process_leader.c
ifneq ($(SUBPROJECT),)
SRC += $(SUBPROJECT_C)
endif
ifndef CUSTOM_MATRIX
SRC += $(QUANTUM_DIR)/matrix.c
endif
ifeq ($(strip $(MIDI_ENABLE)), yes)
OPT_DEFS += -DMIDI_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_midi.c
endif
ifeq ($(strip $(VIRTSER_ENABLE)), yes)
OPT_DEFS += -DVIRTSER_ENABLE
endif
ifeq ($(strip $(AUDIO_ENABLE)), yes)
OPT_DEFS += -DAUDIO_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_music.c
SRC += $(QUANTUM_DIR)/audio/audio.c
SRC += $(QUANTUM_DIR)/audio/voices.c
SRC += $(QUANTUM_DIR)/audio/luts.c
endif
ifeq ($(strip $(UCIS_ENABLE)), yes)
OPT_DEFS += -DUCIS_ENABLE
UNICODE_ENABLE = yes
endif
ifeq ($(strip $(UNICODE_ENABLE)), yes)
OPT_DEFS += -DUNICODE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
endif
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
OPT_DEFS += -DRGBLIGHT_ENABLE
SRC += $(QUANTUM_DIR)/light_ws2812.c
SRC += $(QUANTUM_DIR)/rgblight.c
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
OPT_DEFS += -DTAP_DANCE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
endif
ifeq ($(strip $(SERIAL_LINK_ENABLE)), yes)
SRC += $(patsubst $(QUANTUM_PATH)/%,%,$(SERIAL_SRC))
OPT_DEFS += $(SERIAL_DEFS)
VAPTH += $(SERIAL_PATH)
endif
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(KEYMAP_PATH)
ifneq ($(SUBPROJECT),)
VPATH += $(SUBPROJECT_PATH)
endif
VPATH += $(KEYBOARD_PATH)
VPATH += $(COMMON_VPATH)
include $(TMK_PATH)/common.mk
SRC += $(TMK_COMMON_SRC)
OPT_DEFS += $(TMK_COMMON_DEFS)
EXTRALDFLAGS += $(TMK_COMMON_LDFLAGS)
ifeq ($(PLATFORM),AVR)
include $(TMK_PATH)/protocol/lufa.mk
include $(TMK_PATH)/avr.mk
endif
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
VISUALIZER_DIR = $(QUANTUM_DIR)/visualizer
VISUALIZER_PATH = $(QUANTUM_PATH)/visualizer
include $(VISUALIZER_PATH)/visualizer.mk
endif
OUTPUTS := $(KEYMAP_OUTPUT) $(KEYBOARD_OUTPUT)
$(KEYMAP_OUTPUT)_SRC := $(SRC)
$(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) -DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYMAP=\"$(KEYMAP)\"
$(KEYMAP_OUTPUT)_INC := $(VPATH) $(EXTRAINCDIRS)
$(KEYMAP_OUTPUT)_CONFIG := $(CONFIG_H)
$(KEYBOARD_OUTPUT)_SRC := $(CHIBISRC)
$(KEYBOARD_OUTPUT)_DEFS := $(PROJECT_DEFS)
$(KEYBOARD_OUTPUT)_INC := $(PROJECT_INC)
$(KEYBOARD_OUTPUT)_CONFIG := $(PROJECT_CONFIG)
# Default target.
all: build sizeafter
# Change the build target to build a HEX file or a library.
build: elf hex
#build: elf hex eep lss sym
#build: lib
include $(TMK_PATH)/rules.mk

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@ -0,0 +1,57 @@
ifndef VERBOSE
.SILENT:
endif
.DEFAULT_GOAL := all
include common.mk
TARGET=test/$(TEST)
GTEST_OUTPUT = $(BUILD_DIR)/gtest
TEST_OBJ = $(BUILD_DIR)/test_obj
OUTPUTS := $(TEST_OBJ)/$(TEST) $(GTEST_OUTPUT)
GTEST_INC := \
$(LIB_PATH)/googletest/googletest/include\
$(LIB_PATH)/googletest/googlemock/include\
GTEST_INTERNAL_INC :=\
$(LIB_PATH)/googletest/googletest\
$(LIB_PATH)/googletest/googlemock
$(GTEST_OUTPUT)_SRC :=\
googletest/src/gtest-all.cc\
googletest/src/gtest_main.cc\
googlemock/src/gmock-all.cc
$(GTEST_OUTPUT)_DEFS :=
$(GTEST_OUTPUT)_INC := $(GTEST_INC) $(GTEST_INTERNAL_INC)
LDFLAGS += -lstdc++ -lpthread -shared-libgcc
CREATE_MAP := no
VPATH +=\
$(LIB_PATH)/googletest\
$(LIB_PATH)/googlemock
all: elf
VPATH += $(COMMON_VPATH)
include $(TMK_PATH)/common.mk
include $(QUANTUM_PATH)/serial_link/tests/rules.mk
$(TEST_OBJ)/$(TEST)_SRC := $($(TEST)_SRC)
$(TEST_OBJ)/$(TEST)_INC := $($(TEST)_INC) $(VPATH) $(GTEST_INC)
$(TEST_OBJ)/$(TEST)_DEFS := $($(TEST)_DEFS)
include $(TMK_PATH)/native.mk
include $(TMK_PATH)/rules.mk
$(shell mkdir -p $(BUILD_DIR)/test 2>/dev/null)
$(shell mkdir -p $(TEST_OBJ) 2>/dev/null)

26
common.mk Normal file
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include message.mk
# Directory common source files exist
TOP_DIR = .
TMK_DIR = tmk_core
TMK_PATH = $(TOP_DIR)/$(TMK_DIR)
LIB_PATH = $(TOP_DIR)/lib
QUANTUM_DIR = quantum
QUANTUM_PATH = $(TOP_DIR)/$(QUANTUM_DIR)
BUILD_DIR := $(TOP_DIR)/.build
SERIAL_DIR := $(QUANTUM_DIR)/serial_link
SERIAL_PATH := $(QUANTUM_PATH)/serial_link
SERIAL_SRC := $(wildcard $(SERIAL_PATH)/protocol/*.c)
SERIAL_SRC += $(wildcard $(SERIAL_PATH)/system/*.c)
SERIAL_DEFS += -DSERIAL_LINK_ENABLE
COMMON_VPATH := $(TOP_DIR)
COMMON_VPATH += $(TMK_PATH)
COMMON_VPATH += $(QUANTUM_PATH)
COMMON_VPATH += $(QUANTUM_PATH)/keymap_extras
COMMON_VPATH += $(QUANTUM_PATH)/audio
COMMON_VPATH += $(QUANTUM_PATH)/process_keycode
COMMON_VPATH += $(SERIAL_PATH)

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@ -1,141 +0,0 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = adb_usb_lufa
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
led.c \
adb.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_ansi.c $(SRC)
endif
CONFIG_H = config.h
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover
ADB_MOUSE_ENABLE = yes
# ADB Mice need acceleration for todays much bigger screens.
OPT_DEFS += -DADB_MOUSE_MAXACC=8
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk

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@ -1,73 +0,0 @@
# Target file name (without extension).
TARGET = adb_usb_pjrc
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# keyboard dependent files
SRC = keymap_common.c \
matrix.c \
led.c \
adb.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_ansi.c $(SRC)
endif
CONFIG_H = config.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
#MCU = at90usb162 # Teensy 1.0
MCU = atmega32u4 # Teensy 2.0
#MCU = at90usb646 # Teensy++ 1.0
#MCU = at90usb1286 # Teensy++ 2.0
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+5000)
EXTRAKEY_ENABLE = yes # Audio control and System control(+600)
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover(+500)
ADB_MOUSE_ENABLE = yes
# ADB Mice need acceleration for todays much bigger screens.
OPT_DEFS += -DADB_MOUSE_MAXACC=8
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol/pjrc.mk
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk

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@ -1,103 +0,0 @@
ADB to USB keyboard converter
=============================
This firmware converts ADB keyboard protocol to USB.
You can use PJRC Teensy for this converter, though, other USB AVR(ATMega32U4, AT90USB64/128 or etc) should work.
But binary size is about 10KB or more it doesn't fit into 8K flash like ATMega8U2.
Discuss: http://geekhack.org/showwiki.php?title=Island:14290
README FIRST
------------
https://github.com/tmk/tmk_keyboard
https://github.com/tmk/tmk_keyboard/tree/master/converter/adb_usb
Also check these when you are in trouble.
https://github.com/tmk/tmk_keyboard/wiki
https://github.com/tmk/tmk_keyboard/labels/NOTE
Wiring
------
Connect ADB pins to controller just by 3 lines(Vcc, GND, Data). By default Data line uses port PD0.
ADB female socket from the front:
,--_--.
/ o4 3o \ 1: DATA
| o2 1o | 2: Power SW
- === - 3: VCC
`-___-' 4: GND
This converter uses AVR's internal pull-up, but it seems to be too weak, in particular when you want to use a long or coiled cable. The external pull-up resistor(1K-10K Ohm) on Data is strongly recommended.(It is almost must!)
https://github.com/tmk/tmk_keyboard/wiki/FAQ#pull-up-resistor
Pull-up resister:
Keyboard Conveter
,------.
5V------+------|VCC |
| | |
[R] | |
| | |
Signal--+------|PD0 |
| |
GND------------|GND |
`------'
R: 1K Ohm resistor
Define following macros for ADB connection in config.h if you use other than port PD0.
ADB_PORT, ADB_PIN, ADB_DDR, ADB_DATA_BIT
Build
-----
See doc/build.md. In short,
$ make clean
$ make
You can select keymap(ansi is default) like this:
$ make KEYMAP=[ansi|iso|hasu]
Keymap
------
You can change a keymap by editing code of keymap_[ansi|iso|hasu|yours].c.
How to define the keymap is probably obvious. You can find key symbols in common/keycode.h. And see doc/keymap.md for more detail.
Magic command
-------------
To get help press `h` holding Magic key. Magic key is `Power key`.
Locking CapsLock
----------------
Many of old ADB keyboards have mechanical push-lock switch for Capslock key and this converter supports the locking Capslock key by default. See README in top directory for more detail about this feature.
https://github.com/tmk/tmk_keyboard/blob/master/README.md#mechanical-locking-support
Also you may want to remove locking pin from the push-lock switch to use capslock as a normal momentary switch.
Notes
-----
Not-extended ADB keyboards have no discrimination between right modifier and left one,
you will always see left control even if you press right control key.
Apple Extended Keyboard and Apple Extended Keyboard II can discriminate both side
modifiers except for GUI key(Windows/Command).
And most ADB keyboard has no diodes in its matrix so they are not NKRO,
though ADB protocol itself supports it. See protocol/adb.c for more info.
If keyboard has ISO layout you need to use ISO keymap with `make KEYMAP=iso`. With ANSI
keymap you will suffer from swapped keys problem.
https://github.com/tmk/tmk_keyboard/issues/35
EOF

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@ -1,63 +0,0 @@
/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0ADB
#define DEVICE_VER 0x0101
#define MANUFACTURER t.m.k.
#define PRODUCT ADB keyboard converter
#define DESCRIPTION convert ADB keyboard to USB
/* matrix size */
#define MATRIX_ROWS 16 // keycode bit: 3-0
#define MATRIX_COLS 8 // keycode bit: 6-4
#define MATRIX_ROW(code) ((code)>>3&0x0F)
#define MATRIX_COL(code) ((code)&0x07)
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* legacy keymap support */
#define USE_LEGACY_KEYMAP
/* ADB port setting */
#define ADB_PORT PORTD
#define ADB_PIN PIND
#define ADB_DDR DDRD
#define ADB_DATA_BIT 0
//#define ADB_PSW_BIT 1 // optional
/* key combination for command */
#ifndef __ASSEMBLER__
#include "adb.h"
#include "matrix.h"
#define IS_COMMAND() ( \
matrix_is_on(MATRIX_ROW(ADB_POWER), MATRIX_COL(ADB_POWER)) \
)
#endif
#endif

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@ -1,16 +0,0 @@
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP_EXT_ANSI(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,PAUS, NO,
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,PEQL,PSLS,PAST,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, P7, P8, P9, PMNS,
LCAP,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3,
LCTL,LALT,LGUI, SPC, RALT,RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT
),
};
const uint16_t PROGMEM fn_actions[] = {
};

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@ -1,30 +0,0 @@
/*
Copyright 2011,2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_common.h"
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}

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@ -1,212 +0,0 @@
/*
Copyright 2011,2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
/* M0115 Apple Extended Keyboard ANSI
* ,---. ,---------------. ,---------------. ,---------------. ,-----------. ,---.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |Pwr|
* `---' `---------------' `---------------' `---------------' `-----------' `---'
* ,-----------------------------------------------------------. ,-----------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backspa| |Ins|Hom|PgU| |NmL| =| /| *|
* |-----------------------------------------------------------| |-----------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD| | 7| 8| 9| -|
* |-----------------------------------------------------------| `-----------' |---------------|
* |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Return | | 4| 5| 6| +|
* |-----------------------------------------------------------| ,---. |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | |Up | | 1| 2| 3| |
* |-----------------------------------------------------------| ,-----------. |-----------|Ent|
* |Ctrl |Opt |Cmd | Space | |Opt |Ctrl | |Lef|Dow|Rig| | 0| .| |
* `-----------------------------------------------------------' `-----------' `---------------'
*/
#define KEYMAP_EXT_ANSI( \
K35, K7A,K78,K63,K76, K60,K61,K62,K64, K65,K6D,K67,K6F, K69,K6B,K71, K7F, \
K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, K72,K73,K74, K47,K51,K4B,K43, \
K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E,K2A, K75,K77,K79, K59,K5B,K5C,K4E, \
K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, K56,K57,K58,K45, \
K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, K7B, K3E, K53,K54,K55, \
K36,K3A,K37, K31, K7C,K7D, K3B,K3D,K3C, K52, K41,K4C \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K08, KC_##K09, KC_NUBS, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E, KC_##K0F }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \
{ KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_PENT, KC_##K35, KC_##K36, KC_##K37 }, \
{ KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_NO }, \
{ KC_F17, KC_##K41, KC_NO, KC_##K43, KC_F18, KC_##K45, KC_NO, KC_##K47 }, \
{ KC_NO, KC_NO, KC_NO, KC_##K4B, KC_##K4C, KC_NO, KC_##K4E, KC_F18 }, \
{ KC_F19, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
{ KC_##K58, KC_##K59, KC_F20, KC_##K5B, KC_##K5C, KC_INT3, KC_INT1, KC_PCMM }, \
{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_LANG2, KC_##K67 }, \
{ KC_LANG1, KC_##K69, KC_F16, KC_##K6B, KC_NO, KC_##K6D, KC_APP, KC_##K6F }, \
{ KC_NO, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77 }, \
{ KC_##K78, KC_##K79, KC_##K7A, KC_##K7B, KC_##K7C, KC_##K7D, KC_NO, KC_##K7F } \
}
/* M0115 Apple Extended Keyboard ISO
* ,---. ,---------------. ,---------------. ,---------------. ,-----------. ,---.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |Pwr|
* `---' `---------------' `---------------' `---------------' `-----------' `---'
* ,-----------------------------------------------------------. ,-----------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backspa| |Ins|Hom|PgU| |NmL| =| /| *|
* |-----------------------------------------------------------| |-----------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Retur| |Del|End|PgD| | 7| 8| 9| -|
* |------------------------------------------------------` | `-----------' |---------------|
* |CapsLo| A| S| D| F| G| H| J| K| L| ;| '| #| | | 4| 5| 6| +|
* |-----------------------------------------------------------| ,---. |---------------|
* |Shif| \| Z| X| C| V| B| N| M| ,| ,| /|Shift | |Up | | 1| 2| 3| |
* |-----------------------------------------------------------| ,-----------. |-----------|Ent|
* |Ctrl |Opt |Cmd | Space | |Opt |Ctrl | |Lef|Dow|Rig| | 0| .| |
* `-----------------------------------------------------------' `-----------' `---------------'
*/
#define KEYMAP_EXT_ISO( \
K35, K7A,K78,K63,K76, K60,K61,K62,K64, K65,K6D,K67,K6F, K69,K6B,K71, K7F, \
K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, K72,K73,K74, K47,K51,K4B,K43, \
K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E,K24, K75,K77,K79, K59,K5B,K5C,K4E, \
K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27,K2A, K56,K57,K58,K45, \
K38,K0A,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, K7B, K3E, K53,K54,K55, \
K36,K3A,K37, K31, K7C,K7D, K3B,K3D,K3C, K52, K41,K4C \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E, KC_##K0F }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \
{ KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_PENT, KC_##K35, KC_##K36, KC_##K37 }, \
{ KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_NO }, \
{ KC_F17, KC_##K41, KC_NO, KC_##K43, KC_F18, KC_##K45, KC_NO, KC_##K47 }, \
{ KC_NO, KC_NO, KC_NO, KC_##K4B, KC_##K4C, KC_NO, KC_##K4E, KC_F18 }, \
{ KC_F19, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
{ KC_##K58, KC_##K59, KC_F20, KC_##K5B, KC_##K5C, KC_INT3, KC_INT1, KC_PCMM }, \
{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_LANG2, KC_##K67 }, \
{ KC_LANG1, KC_##K69, KC_F16, KC_##K6B, KC_NO, KC_##K6D, KC_APP, KC_##K6F }, \
{ KC_NO, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77 }, \
{ KC_##K78, KC_##K79, KC_##K7A, KC_##K7B, KC_##K7C, KC_##K7D, KC_NO, KC_##K7F } \
}
/* M0116 Apple Standard Keyboard ANSI
* +-------+
* | power |
* +-------+
* +---+---+---+---+---+---+---+---+---+---+---+---+---+-----+ +---+---+---+---+
* |esc| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | bks | |clr| = | / | * |
* +---------------------------------------------------------+ +---+---+---+---+
* | tab | q | w | e | r | t | y | u | i | o | p | [ | ] | | | 7 | 8 | 9 | + |
* +-----------------------------------------------------+ | +---+---+---+---+
* | ctrl | a | s | d | f | g | h | j | k | l | ; | ' |return| | 4 | 5 | 6 | - |
* +---------------------------------------------------------+ +---+---+---+---+
* | shift | z | x | c | v | b | n | m | , | . | / | shift | | 1 | 2 | 3 | |
* +---------------------------------------------------------+ +-------+---|ent|
* |cap|opt|comnd| ` | | \ |lef|rig|dwn|up | | 0 | . | |
* +---------------------------------------------------------+ +-------+---+---+
*/
#define KEYMAP_M0116_ANSI( \
K7F, \
K35,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, K47,K51,K4B,K43, \
K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E, K59,K5B,K5C,K45, \
K36,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, K56,K57,K58,K4E, \
K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, K7B, K53,K54,K55, \
K39,K3A,K37,K32, K31, K2A,K3B,K3C,K3D,K3E, K52, K41,K4C \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K08, KC_##K09, KC_NO, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E, KC_##K0F }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \
{ KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_NO, KC_##K35, KC_##K36, KC_##K37 }, \
{ KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_NO }, \
{ KC_NO, KC_##K41, KC_NO, KC_##K43, KC_NO, KC_##K45, KC_NO, KC_##K47 }, \
{ KC_NO, KC_NO, KC_NO, KC_##K4B, KC_##K4C, KC_NO, KC_##K4E, KC_NO }, \
{ KC_NO, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
{ KC_##K58, KC_##K59, KC_NO, KC_##K5B, KC_##K5C, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO , KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO , KC_NO, KC_NO , KC_##K7B, KC_NO, KC_NO, KC_NO, KC_##K7F } \
}
#endif
/*
ADB ANSI/ISO Keymapping Note
============================
ANSI
,----------- ----------.
| *a| 1| 2 =|Backspa|
|----------- ----------|
|Tab | Q| | ]| *c|
|----------- ----------|
|CapsLo| A| '|Return |
|----------- ----------|
|Shift | Shift |
`----------- ----------'
ISO
,----------- ----------.
| *a| 1| 2 =|Backspa|
|----------- ----------|
|Tab | Q| | ]|Retur|
|----------- -----` |
|CapsLo| A| '| *c| |
|----------- ----------|
|Shif| *b| Shift |
`----------- ----------'
ADB Keyboard scan code:
ADB scan code USB usage
------------- ---------
Key ANSI ISO ANSI ISO
---------------------------------------------
*a 0x32 0x0A 0x35 0x35
*b ---- 0x32 ---- 0x64
*c 0x2A 0x2A 0x31 0x31(or 0x32)
TMK ADB-USB mapping:
ADB USB(ANSI) USB(ISO)
---------------------------------
0x32 0x35 0x64
0x0A ---- 0x35
0x2A 0x31 0x31(or 0x32)
Note that mappings of ADB code 0x32 are diffrent between ANSI and ISO keyboard.
https://github.com/tmk/tmk_keyboard/issues/35
*/

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@ -1,58 +0,0 @@
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Default Layer: plain keymap
* ,---. ,---------------. ,---------------. ,---------------. ,-----------. ,---.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| | |
* `---' `---------------' `---------------' `---------------' `-----------' `---'
* ,-----------------------------------------------------------. ,-----------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backspa| |Ins|Hom|PgU| |NmL| =| /| *|
* |-----------------------------------------------------------| |-----------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| Fn0| |Del|End|PgD| | 7| 8| 9| -|
* |-----------------------------------------------------------| `-----------' |---------------|
* |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Return | | 4| 5| 6| +|
* |-----------------------------------------------------------| ,---. |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | |Up | | 1| 2| 3| |
* |-----------------------------------------------------------| ,-----------. |-----------|Ent|
* |Ctrl |Gui |Alt | Space |Alt |Gui |Ctrl | |Lef|Dow|Rig| | 0| .| |
* `-----------------------------------------------------------' `-----------' `---------------'
*/
KEYMAP_EXT_ANSI(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, NO,
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,EQL, PSLS,PAST,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,FN0, DEL, END, PGDN, P7, P8, P9, PMNS,
LCAP,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3,
LCTL,LGUI,LALT, SPC, RGUI,RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT
),
/* Default Layer: plain keymap
* ,---. ,---------------. ,---------------. ,---------------. ,-----------. ,---.
* |` | |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| | |
* `---' `---------------' `---------------' `---------------' `-----------' `---'
* ,-----------------------------------------------------------. ,-----------. ,---------------.
* |Esc|F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Delete | |Ins|Hom|PgU| |NmL|Mb1|Mb2|Mb3|
* |-----------------------------------------------------------| |-----------| |---------------|
* |Tab | Q| W| E| R| T| Y| U|PrS|ScL|Pau|Up |Ins| Fn0| |Del|End|PgD| |MwD|McU|MwU|MwD|
* |-----------------------------------------------------------| `-----------' |---------------|
* |CapsLo|VoD|VoU|Mut| F| G| H| J|Hom|PgU|Lef|Rig|Return | |McL|McD|McR|MwU|
* |-----------------------------------------------------------| ,---. |---------------|
* |Shift | Z| X| C| V| B| N| M|End|PgD|Dow|Shift | |PgU| |MwL|McD|MwR| |
* |-----------------------------------------------------------| ,-----------. |-----------|Mb3|
* |Ctrl |Gui |Alt | Space |Alt |Gui |Ctrl | |Hom|PgD|End| | Mb1|Mb2| |
* `-----------------------------------------------------------' `-----------' `---------------'
*/
KEYMAP_EXT_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, NO,
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, INS, HOME,PGUP, NLCK,BTN1,BTN2,BTN3,
TAB, Q, W, E, R, T, Y, U, PSCR,SLCK,PAUS,UP, INS, FN0, DEL, END, PGDN, WH_D,MS_U,WH_U,WH_D,
LCAP,VOLD,VOLU,MUTE,F, G, H, J, HOME,PGUP,LEFT,RGHT, ENT, MS_L,MS_D,MS_R,WH_U,
LSFT,Z, X, C, V, B, N, M, END, PGDN,DOWN, RSFT, PGUP, WH_L,MS_D,WH_R,
LCTL,LGUI,LALT, SPC, RGUI,RCTL, HOME,PGDN,END, BTN1, BTN2,BTN3
),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_KEY(1, KC_BSLS),
};

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@ -1,16 +0,0 @@
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP_EXT_ISO(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,PAUS, NO,
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,PEQL,PSLS,PAST,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,ENT, DEL, END, PGDN, P7, P8, P9, PMNS,
LCAP,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NUHS, P4, P5, P6, PPLS,
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3,
LCTL,LALT,LGUI, SPC, RALT,RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT
),
};
const uint16_t PROGMEM fn_actions[] = {
};

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@ -1,27 +0,0 @@
/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <util/delay.h>
#include "adb.h"
#include "led.h"
void led_set(uint8_t usb_led)
{
adb_host_kbd_led(~usb_led);
}

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@ -1,296 +0,0 @@
/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "util.h"
#include "debug.h"
#include "adb.h"
#include "matrix.h"
#include "report.h"
#include "host.h"
#if (MATRIX_COLS > 16)
# error "MATRIX_COLS must not exceed 16"
#endif
#if (MATRIX_ROWS > 255)
# error "MATRIX_ROWS must not exceed 255"
#endif
static bool is_modified = false;
static report_mouse_t mouse_report = {};
// matrix state buffer(1:on, 0:off)
#if (MATRIX_COLS <= 8)
static uint8_t matrix[MATRIX_ROWS];
#else
static uint16_t matrix[MATRIX_ROWS];
#endif
#ifdef MATRIX_HAS_GHOST
static bool matrix_has_ghost_in_row(uint8_t row);
#endif
static void register_key(uint8_t key);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
adb_host_init();
// wait for keyboard to boot up and receive command
_delay_ms(1000);
// Enable keyboard left/right modifier distinction
// Addr:Keyboard(0010), Cmd:Listen(10), Register3(11)
// upper byte: reserved bits 0000, device address 0010
// lower byte: device handler 00000011
adb_host_listen(0x2B,0x02,0x03);
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) matrix[i] = 0x00;
debug_enable = true;
//debug_matrix = true;
//debug_keyboard = true;
//debug_mouse = true;
print("debug enabled.\n");
return;
}
#ifdef ADB_MOUSE_ENABLE
#ifdef MAX
#undef MAX
#endif
#define MAX(X, Y) ((X) > (Y) ? (X) : (Y))
void adb_mouse_task(void)
{
uint16_t codes;
int16_t x, y;
static int8_t mouseacc;
_delay_ms(12); // delay for preventing overload of poor ADB keyboard controller
codes = adb_host_mouse_recv();
// If nothing received reset mouse acceleration, and quit.
if (!codes) {
mouseacc = 1;
return;
};
// Bit sixteen is button.
if (~codes & (1 << 15))
mouse_report.buttons |= MOUSE_BTN1;
if (codes & (1 << 15))
mouse_report.buttons &= ~MOUSE_BTN1;
// lower seven bits are movement, as signed int_7.
// low byte is X-axis, high byte is Y.
y = (codes>>8 & 0x3F);
x = (codes>>0 & 0x3F);
// bit seven and fifteen is negative
// usb does not use int_8, but int_7 (measuring distance) with sign-bit.
if (codes & (1 << 6))
x = (x-0x40);
if (codes & (1 << 14))
y = (y-0x40);
// Accelerate mouse. (They weren't meant to be used on screens larger than 320x200).
x *= mouseacc;
y *= mouseacc;
// Cap our two bytes per axis to one byte.
// Easier with a MIN-function, but since -MAX(-a,-b) = MIN(a,b)...
// I.E. MIN(MAX(x,-127),127) = -MAX(-MAX(x, -127), -127) = MIN(-MIN(-x,127),127)
mouse_report.x = -MAX(-MAX(x, -127), -127);
mouse_report.y = -MAX(-MAX(y, -127), -127);
if (debug_mouse) {
print("adb_host_mouse_recv: "); print_bin16(codes); print("\n");
print("adb_mouse raw: [");
phex(mouseacc); print(" ");
phex(mouse_report.buttons); print("|");
print_decs(mouse_report.x); print(" ");
print_decs(mouse_report.y); print("]\n");
}
// Send result by usb.
host_mouse_send(&mouse_report);
// increase acceleration of mouse
mouseacc += ( mouseacc < ADB_MOUSE_MAXACC ? 1 : 0 );
return;
}
#endif
uint8_t matrix_scan(void)
{
/* extra_key is volatile and more convoluted than necessary because gcc refused
to generate valid code otherwise. Making extra_key uint8_t and constructing codes
here via codes = extra_key<<8 | 0xFF; would consistently fail to even LOAD
extra_key from memory, and leave garbage in the high byte of codes. I tried
dozens of code variations and it kept generating broken assembly output. So
beware if attempting to make extra_key code more logical and efficient. */
static volatile uint16_t extra_key = 0xFFFF;
uint16_t codes;
uint8_t key0, key1;
is_modified = false;
codes = extra_key;
extra_key = 0xFFFF;
if ( codes == 0xFFFF )
{
_delay_ms(12); // delay for preventing overload of poor ADB keyboard controller
codes = adb_host_kbd_recv();
}
key0 = codes>>8;
key1 = codes&0xFF;
if (debug_matrix && codes) {
print("adb_host_kbd_recv: "); phex16(codes); print("\n");
}
if (codes == 0) { // no keys
return 0;
} else if (codes == 0x7F7F) { // power key press
register_key(0x7F);
} else if (codes == 0xFFFF) { // power key release
register_key(0xFF);
} else if (key0 == 0xFF) { // error
xprintf("adb_host_kbd_recv: ERROR(%d)\n", codes);
return key1;
} else {
register_key(key0);
if (key1 != 0xFF) // key1 is 0xFF when no second key.
extra_key = key1<<8 | 0xFF; // process in a separate call
}
return 1;
}
bool matrix_is_modified(void)
{
return is_modified;
}
inline
bool matrix_has_ghost(void)
{
#ifdef MATRIX_HAS_GHOST
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
if (matrix_has_ghost_in_row(i))
return true;
}
#endif
return false;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & (1<<col));
}
inline
#if (MATRIX_COLS <= 8)
uint8_t matrix_get_row(uint8_t row)
#else
uint16_t matrix_get_row(uint8_t row)
#endif
{
return matrix[row];
}
void matrix_print(void)
{
if (!debug_matrix) return;
#if (MATRIX_COLS <= 8)
print("r/c 01234567\n");
#else
print("r/c 0123456789ABCDEF\n");
#endif
for (uint8_t row = 0; row < matrix_rows(); row++) {
phex(row); print(": ");
#if (MATRIX_COLS <= 8)
pbin_reverse(matrix_get_row(row));
#else
pbin_reverse16(matrix_get_row(row));
#endif
#ifdef MATRIX_HAS_GHOST
if (matrix_has_ghost_in_row(row)) {
print(" <ghost");
}
#endif
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
#if (MATRIX_COLS <= 8)
count += bitpop(matrix[i]);
#else
count += bitpop16(matrix[i]);
#endif
}
return count;
}
#ifdef MATRIX_HAS_GHOST
inline
static bool matrix_has_ghost_in_row(uint8_t row)
{
// no ghost exists in case less than 2 keys on
if (((matrix[row] - 1) & matrix[row]) == 0)
return false;
// ghost exists in case same state as other row
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
if (i != row && (matrix[i] & matrix[row]) == matrix[row])
return true;
}
return false;
}
#endif
inline
static void register_key(uint8_t key)
{
uint8_t col, row;
col = key&0x07;
row = (key>>3)&0x0F;
if (key&0x80) {
matrix[row] &= ~(1<<col);
} else {
matrix[row] |= (1<<col);
}
is_modified = true;
}

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@ -1,82 +0,0 @@
# Target file name (without extension).
TARGET = ascii_usb
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# keyboard dependent files
SRC = keymap.c \
matrix.c \
led.c \
protocol/serial_uart.c
CONFIG_H = config.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
#MCU = at90usb162 # Teensy 1.0
MCU = atmega32u4 # Teensy 2.0
#MCU = at90usb646 # Teensy++ 1.0
#MCU = at90usb1286 # Teensy++ 2.0
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Build Options
# *Comment out* to disable the options.
#
#MOUSEKEY_ENABLE = yes # Mouse keys
#EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
#NKRO_ENABLE = yes # USB Nkey Rollover
# Boot Section Size in bytes
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk

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ASCII to USB keyboard protocol converter
========================================
This converts serial console terminal into USB keyboard, tested with TRS-80 model 100 TELCOM application.
Target MCU is ATMega32u4 but other USB capable AVR will also work.
Hardware
--------
Connect RX, TX and GND to UART pin of AVR. Note that you may need line driver/level shifter like MAX232 to interface high voltage of RS-232C.
Build Firmware
--------------
Configure UART setting and Just use 'make'
$ cd ascii_usb
$ make
Then, load the binary to MCU with your favorite programmer.
Limitation
----------
- This cannot see key up event, you cannot hold a key.
- Alt, Gui(Win/Mac) modifier key are not available.
TRS-80 model 100
----------------
Use TELCOM program with setting: 19200bps/8bit/odd parity/1stop bit
To set this configuration push Stat(F3) and input '9801D,10'. Then push Term(F4) to connect.

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/*
Copyright 2014 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x5C01
#define DEVICE_VER 0x0100
#define MANUFACTURER t.m.k.
#define PRODUCT ASCII keyboard converter
#define DESCRIPTION converts Serial Console Terminal into USB keyboard
/* matrix size */
#define MATRIX_ROWS 16
#define MATRIX_COLS 16
/* key combination for command */
#define IS_COMMAND() ( \
host_get_first_key() == KC_BRK \
)
/*
* Serial(USART) configuration
* asynchronous, positive logic, 19200baud, bit order: LSB first
* 1-start bit, 8-data bit, odd parity, 1-stop bit
*/
#ifdef __AVR_ATmega32U4__
#define SERIAL_UART_BAUD 19200
#define SERIAL_UART_DATA UDR1
#define SERIAL_UART_UBRR ((F_CPU/(16UL*SERIAL_UART_BAUD))-1)
#define SERIAL_UART_RXD_VECT USART1_RX_vect
#define SERIAL_UART_TXD_READY (UCSR1A&(1<<UDRE1))
#define SERIAL_UART_INIT() do { \
UBRR1L = (uint8_t) SERIAL_UART_UBRR; /* baud rate */ \
UBRR1H = (uint8_t) (SERIAL_UART_UBRR>>8); /* baud rate */ \
UCSR1B |= (1<<RXCIE1) | (1<<RXEN1); /* RX interrupt, RX: enable */ \
UCSR1B |= (0<<TXCIE1) | (1<<TXEN1); /* TX interrupt, TX: enable */ \
UCSR1C |= (1<<UPM11) | (1<<UPM10); /* parity: none(00), even(01), odd(11) */ \
sei(); \
} while(0)
#else
#error "USART configuration is needed."
#endif
/* disable action features */
#define NO_ACTION_LAYER
#define NO_ACTION_TAPPING
#define NO_ACTION_ONESHOT
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#endif

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "action_util.h"
#include "util.h"
#include "print.h"
#include "keymap.h"
// Keymap is not used. See matrix.c.
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
return KC_NO;
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
return (action_t) { .code = ACTION_NO };
}

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@ -1,25 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "stdint.h"
#include "serial.h"
#include "led.h"
void led_set(uint8_t usb_led)
{
}

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@ -1,195 +0,0 @@
/*
Copyright 2014 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "util.h"
#include "matrix.h"
#include "debug.h"
#include "action_util.h"
#include "protocol/serial.h"
/*
* Not use Matrix.
*
* ROW: 16(4bits)
* COL: 16(4bits)
*
* 8bit wide
* +---------+
* 0|00 ... 0F|
* 1|08 ... 1F|
* :| ... |
* :| ... |
* E|E0 ... EF|
* F|F0 ... FF|
* +---------+
*/
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
debug_matrix = true;
serial_init();
debug("init\n");
return;
}
static void type_key(uint16_t keycode)
{
if (keycode == 0) return;
uint8_t mods = keycode>>8;
uint8_t key = keycode&0xFF;
if (mods) {
add_mods(mods);
send_keyboard_report();
}
add_key(key);
send_keyboard_report();
del_key(key);
send_keyboard_report();
if (mods) {
del_mods(mods);
send_keyboard_report();
}
}
static uint16_t code2key(uint8_t code)
{
// ASCII to key combination in US laout
switch (code) {
case 0x01 ... 0x08: // Ctrl-[a-z]
return MOD_BIT(KC_LCTRL)<<8 | (KC_A + (code-0x01));
case 0x09: return KC_TAB; // TAB(Ctrl-i)
case 0x0A ... 0x0C: // Ctrl-[a-z]
return MOD_BIT(KC_LCTRL)<<8 | (KC_A + (code-0x01));
case 0x0D: return KC_ENTER; // Enter(Ctrl-m)
case 0x0E ... 0x1A: // Ctrl-[a-z]
return MOD_BIT(KC_LCTRL)<<8 | (KC_A + (code-0x01));
case 0x1B: return KC_ESC;
case 0x1C: return KC_RIGHT;
case 0x1D: return KC_LEFT;
case 0x1E: return KC_UP;
case 0x1F: return KC_DOWN;
case 0x20: return KC_SPACE;
case 0x21: return MOD_BIT(KC_LSHIFT)<<8 | KC_1; // !
case 0x22: return MOD_BIT(KC_LSHIFT)<<8 | KC_QUOTE; // "
case 0x23: return MOD_BIT(KC_LSHIFT)<<8 | KC_3; // #
case 0x24: return MOD_BIT(KC_LSHIFT)<<8 | KC_4; // $
case 0x25: return MOD_BIT(KC_LSHIFT)<<8 | KC_5; // %
case 0x26: return MOD_BIT(KC_LSHIFT)<<8 | KC_7; // &
case 0x27: return KC_QUOTE; // '
case 0x28: return MOD_BIT(KC_LSHIFT)<<8 | KC_9; // (
case 0x29: return MOD_BIT(KC_LSHIFT)<<8 | KC_0; // )
case 0x2A: return MOD_BIT(KC_LSHIFT)<<8 | KC_8; // *
case 0x2B: return MOD_BIT(KC_LSHIFT)<<8 | KC_EQUAL; // +
case 0x2C: return KC_COMMA; // ,
case 0x2D: return KC_MINUS; // -
case 0x2E: return KC_DOT; // .
case 0x2F: return KC_SLASH; // /
case 0x30: return KC_0;
case 0x31 ... 0x39: // 1-9
return KC_1 + (code-0x31);
case 0x3A: return MOD_BIT(KC_LSHIFT)<<8 | KC_SCLN; // :
case 0x3B: return KC_SCLN; // ;
case 0x3C: return MOD_BIT(KC_LSHIFT)<<8 | KC_COMMA; // <
case 0x3D: return KC_EQUAL; // =
case 0x3E: return MOD_BIT(KC_LSHIFT)<<8 | KC_DOT; // >
case 0x3F: return MOD_BIT(KC_LSHIFT)<<8 | KC_SLASH; // ?
case 0x40: return MOD_BIT(KC_LSHIFT)<<8 | KC_2; // @
case 0x41 ... 0x5A: // A-Z
return MOD_BIT(KC_LSHIFT)<<8 | (KC_A + (code-0x41));
case 0x5B: return KC_LBRACKET; // [
case 0x5C: return KC_BSLASH; //
case 0x5D: return KC_RBRACKET; // ]
case 0x5E: return MOD_BIT(KC_LSHIFT)<<8 | KC_6; // ^
case 0x5F: return MOD_BIT(KC_LSHIFT)<<8 | KC_MINUS; // _
case 0x61 ... 0x7A: // a-z
return KC_A + (code-0x61);
case 0x7B: return MOD_BIT(KC_LSHIFT)<<8 | KC_LBRACKET; // {
case 0x7C: return MOD_BIT(KC_LSHIFT)<<8 | KC_BSLASH; // |
case 0x7D: return MOD_BIT(KC_LSHIFT)<<8 | KC_RBRACKET; // }
case 0x7E: return MOD_BIT(KC_LSHIFT)<<8 | KC_GRAVE; // }
case 0x7F: return KC_DELETE; //
}
return 0;
}
uint8_t matrix_scan(void)
{
uint16_t code = serial_recv2();
if (code == -1) {
return 0;
}
print_hex8(code); print(" ");
// echo back
serial_send(code);
type_key(code2key(code));
return code;
}
inline
bool matrix_has_ghost(void)
{
return false;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return false;
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return 0;
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < matrix_rows(); row++) {
phex(row); print(": ");
pbin_reverse(matrix_get_row(row));
print("\n");
}
}

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@ -1,93 +0,0 @@
# Target file name (without extension).
TARGET = ibm4704_usb
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
led.c \
protocol/ibm4704.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_plain.c $(SRC)
endif
CONFIG_H = config.h
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk

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@ -1,72 +0,0 @@
IBM 4704 to USB keyboard converter
==================================
This firmware converts IBM 4704 keyboard protocol to USB HID.
Keyboard initialization process takes a few seconds at start up. During that you will hear buzzer from the keyboard. **You need to plug USB cable after hooking up your keyboard to the converter.**
Update
------
2015/09/07 Added keymap for Alps 102-key. Thanks, tai @ geekhack!
2015/05/05 Added keymaps for 107-key, 77-key and 50-key. Thanks, orihalcon @ geekhack!
2015/05/19 Fixed a protocol handling bug.
Supported Keyboard
------------------
### IBM capacitive switch models:
- 6019273 Model 100 50-key (grid layout) http://kishy.ca/?p=894
- 6019284 Model 200 62-key Alpha(60% layout) http://kishy.ca/?p=894
- 6019303 Model 300 77-key Expanded Alpha http://deskthority.net/photos-f62/ibm-6019303-t8502.html
- 6020218 Model 400 107-key Full key http://kishy.ca/?p=894
### Alps switch(vintage Green) models:
- 5954339 Japanese 102-key http://deskthority.net/post87127.html#p87127
- 6112883 Japanese 102-key http://geekhack.org/index.php?topic=52888.msg1194489#msg1194489
- 6112884 Japanese 102-key http://geekhack.org/index.php?topic=50437.msg1193047#msg1193047
- 6341739 Chinese 102-key http://geekhack.org/index.php?topic=52888.msg1176566#msg1176566
Connector
---------
Keyboard Plug from front:
DSUB-9
-------------
\ N 2 3 4 5 /
\ N N N N /
---------
2 GND
3 VCC 5V
4 DATA
5 CLOCK
N No connection/No pin.
Connection
----------
In case of using ATMega32U4(Teensy2.0):
1. Supply power with VCC and GND.
2. Connect CLOCK to PD1 and DATA to PD0. You can change pin with config.h.
3. Optionally you may need pull-up register. 1KOhm probably work.
Build Firmware
--------------
Just run `make`:
$ make
To select keymap:
$ make KEYMAP=[plain|...]
Keymap
------
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document(you can find in top README.md) and existent keymap files.
Use `KEYMAP_ALPS102()` to define your keymap for Alps models.

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/*
Copyright 2014 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include <avr/interrupt.h>
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x4707
#define DEVICE_VER 0x0001
#define MANUFACTURER t.m.k.
#define PRODUCT IBM 4704 keyboard converter
#define DESCRIPTION convert IBM 4704 keyboard to USB
/* matrix size */
#define MATRIX_ROWS 16 // keycode bit3-6
#define MATRIX_COLS 8 // keycode bit0-2
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LCTRL) | MOD_BIT(KC_RCTRL)) || \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* Pin configuration */
#define IBM4704_CLOCK_PORT PORTD
#define IBM4704_CLOCK_PIN PIND
#define IBM4704_CLOCK_DDR DDRD
#define IBM4704_CLOCK_BIT 1
#define IBM4704_DATA_PORT PORTD
#define IBM4704_DATA_PIN PIND
#define IBM4704_DATA_DDR DDRD
#define IBM4704_DATA_BIT 0
/* Pin interrupt on rising edge of clock */
#define IBM4704_INT_INIT() do { EICRA |= ((1<<ISC11)|(1<<ISC10)); } while (0)
#define IBM4704_INT_ON() do { EIFR |= (1<<INTF1); EIMSK |= (1<<INT1); } while (0)
#define IBM4704_INT_OFF() do { EIMSK &= ~(1<<INT1); } while (0)
#define IBM4704_INT_VECT INT1_vect
#endif

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IBM 4704 Keyboard
=================
IBM capacitive switch models:
6019273 Model 100 50-key (grid layout) http://kishy.ca/?p=894
6019284 Model 200 62-key Alpha(60% layout) http://kishy.ca/?p=894
6019303 Model 300 77-key Expanded Alpha http://deskthority.net/photos-f62/ibm-6019303-t8502.html
6020218 Model 400 107-key Full key http://kishy.ca/?p=894
Alps switch(vintage Green) models:
5954339 Japanese 102-key http://deskthority.net/post87127.html#p87127
6112883 Japanese 102-key http://geekhack.org/index.php?topic=52888.msg1194489#msg1194489
6112884 Japanese 102-key http://geekhack.org/index.php?topic=50437.msg1193047#msg1193047
6341739 Chinese 102-key http://geekhack.org/index.php?topic=52888.msg1176566#msg1176566
Resourse
--------
The IBM 4704: lots of pictures and info
http://kishy.dyndns.org/?p=648#more-648
Brochure:
http://ed-thelen.org/comp-hist/IBM-ProdAnn/4700.pdf
IBM 4704 Keyboard Protocol
==========================
On powering up keyboard sends keyboard ID; A3h for 6019284(62-key), for example.
After that the keyboard enters FC command mode and waits for parameter data from host
so that it doesn't send any scancode until you send 'FF'(End of FC command mode).
Keyboard ID
-------------------------------
Model 100 50-key A2h
Model 200 62-key A3h
Model 300 77-key A4h
Model 400 107-key A5h
Japanese/Chinese 102-key A6h
Connector
---------
Keyboard Plug from front
DSUB-9
-------------
\ N 2 3 4 5 /
\ N N N N /
---------
2 GND
3 VCC 5V
4 DATA
5 CLOCK
N No connection/No pin.
Keyboard to Host
----------------
Data bits are LSB first and Pairty is odd. Clock has around 60us high and 30us low part.
____ __ __ __ __ __ __ __ __ __ _______
Clock \_____/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
____ ____ ____ ____ ____ ____ ____ ____ ____ ____
Data ____/ X____X____X____X____X____X____X____X____X____X________
Start 0 1 2 3 4 5 6 7 P Stop
Start bit: can be long as 300-350us.
Inhibit: Pull Data line down to inhibit keyboard to send.
Timing: Host reads bit while Clock is hi.(rising edge)
Stop bit: Keyboard pulls down Data line to lo after 9th clock.
Host to Keyboard
----------------
Data bits are LSB first and Pairty is odd. Clock has around 60us high and 30us low part.
____ __ __ __ __ __ __ __ __ __ ________
Clock \______/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
^ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ___
Data ____|__/ X____X____X____X____X____X____X____X____X____X \___
| Start 0 1 2 3 4 5 6 7 P Stop
Request by host
Start bit: can be long as 300-350us.
Request: Host pulls Clock line down to request to send a command.
Timing: After Request keyboard pull up Data and down Clock line to low for start bit.
After request host release Clock line once Data line becomes hi.
Host wirtes a bit while Clock is hi and Keyboard reads while low.
Stop bit: Host releases or pulls up Data line to hi after 9th clock and waits for keybaord pull down the line to lo.
Scancodes
---------
Keyboard doesn't send Break code for all keys except for Alt by default.
6019284 62-key:
,-----------------------------------------------------------.
| `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|???|BS |
|-----------------------------------------------------------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| ¢| \| PD2|
|-----------------------------------------------------------|
|Ctrl | A| S| D| F| G| H| J| K| L| ;| '| {}| PD3|
|-----------------------------------------------------------|
|Shif| <>| Z| X| C| V| B| N| M| ,| ,| /|???|Shift |
|-----------------------------------------------------------|
|Reset|blk|Alt | Space |Alt |blk|Enter|
`-----------------------------------------------------------'
+----------+---------------------+----------+----------+
|` 00|PD1 04|Caps 20|LShift 30|Reset 31|
|1 18|q 05|a 21|<> 3E|Rblank 41|
|2 19|w 06|s 22|z 32|Alt 3F|
|3 1A|e 13|d 23|x 33|Space 40|
|4 10|r 14|f 24|c 34|Alt 3F|
|5 11|t 15|g 25|v 35|Lblank 42|
|6 12|y 16|h 26|b 36|Enter 2F|
|7 08|u 17|j 27|n 37| |
|8 09|i 01|k 28|m 38| |
|9 0A|o 02|l 29|, 39| |
|0 0F|p 03|; 2A|. 3A| |
|- 1F|¢ 1B|' 2B|/ 3B| |
|= 0D|\ 1C|{} 2C|??? 3C| |
|??? 0C|PD2 1D|PD3 2D|RShift 3D| |
|BS 0E| | | | |
+----------+---------------------+----------+----------+
Bit7 is 'press flag' which set 1 on press and 0 on release when break code is enabled.
NOTE: When break code is enabled the key sends scancode with setting 7th bit on press
and without it on release. That is, '`' sends 80h on press and 00h on release.
Keyboard command
----------------
Keyboard accepts these commands from host.
Description Entry point
-----------------------------------------------------------
FF Soft Reset 0008h
FE Resend 00e8h
FD Buzzer(emits a short beep) 00edh
FC Set Key Flag 00f6h
FB Soft Reset 0008h
FA Reset 0000h
Keyboard response
-----------------
Keyobard sends these bytes to host.
Description Entry point
-----------------------------------------------------------
FE Overflow(key event/receive data) 00c5h, 0346h
Memory test error 0224h
FD Command out of bound 00d8h
Key out of bound
7E Read/Parity error in receive from host 00bch
Set Key Flag command(FC)
------------------------
After 'Power on Reset' firmware enters this command mode and waits for data from host,
so that you don't need to send 'FC' and it doesn't send any scancode until you send 'FF'.
Data sent from host:
bit: 7 6 ... 0
en | |
| `-----`--- scan code
`------------- enable bit(0: enable repeat, 1: enable break)
00-79 Enable repeat
80-F9 Enable break(FA-FF are used as other commands, see above.)
FE Resend(011ah) no need to use
FF End(0114h) exits FC command mode.
Response from keyboard:
FD Out of bound - Invalid scancode
-- OK - No response means that command is accepted.
Examples:
To enable break code of all keys.
FC 80 81 ... F7 FF

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@ -1,17 +0,0 @@
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP_50(
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, \
1, 2, 3, 4, 5, 6, 7, 8, 9, 0, \
Q, W, E, R, T, Y, U, I, O, P, \
A, S, D, F, G, H, J, K, L, SCLN, \
Z, X, C, V, B, N, M, COMM,DOT, SLSH \
),
};
const uint16_t PROGMEM fn_actions[] = {
};

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0:
* ,---------------------------------------------------------------. ,-----------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|BS |BS |F21| |PSC|SLK|PAU| |F1 |F2 |F3 |F4 |
* |---------------------------------------------------------------| |-----------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|F22| |Ins|Hom|PgU| |F5 |F6 |F7 |F8 |
* |---------------------------------------------------------------| |-----------| |---------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Ret|Ret |F23| |Del|End|PgD| |F9 |F10|F11|F12|
* |---------------------------------------------------------------| |-----------| |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shf|Shift |F24| | |Up | | |F13|F14|F15|F16|
* |---------------------------------------------------------------| |-----------| |---------------|
* |Fn0 |Gui|Alt | Space |Alt* |Gui|Fn0 | |Lef|Dow|Rig| |F17|F18|F19|F20|
* `---------------------------------------------------------------' `-----------' `---------------'
*/
KEYMAP_ALPS102(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC,BSPC,F21, PSCR,SLCK,PAUS, F1, F2, F3, F4, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, F22, INS, HOME,PGUP, F5, F6, F7, F8, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,GRV, ENT, F23, DEL, END, PGDN, F9, F10, F11, F12, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,RSFT, F24, NO, UP, NO, F13, F14, F15, F16, \
FN0, LGUI,LALT, SPC, RALT,RGUI, FN0, LEFT,DOWN,RGHT, F17, F18, F19, F20 \
),
/* Layer 1:
* ,---------------------------------------------------------------. ,-----------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|BS |BS |F21| |VoD|VoU|Mut| |F1 |F2 |F3 |F4 |
* |---------------------------------------------------------------| |-----------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|F22| |Ins|Hom|PgU| |F5 |F6 |F7 |F8 |
* |---------------------------------------------------------------| |-----------| |---------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Ret|Ret |F23| |Del|End|PgD| |F9 |F10|F11|F12|
* |---------------------------------------------------------------| |-----------| |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shf|Shift |F24| | |PgU| | |F13|F14|F15|F16|
* |---------------------------------------------------------------| |-----------| |---------------|
* |Fn0 |Gui|Alt | Space |Alt* |Gui|Fn0 | |Hom|PgD|End| |F17|F18|F19|F20|
* `---------------------------------------------------------------' `-----------' `---------------'
*/
KEYMAP_ALPS102(
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, VOLD,VOLU,MUTE, TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS,PGUP,TRNS, TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS, TRNS, HOME,PGDN,END, TRNS,TRNS,TRNS,TRNS \
),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
};

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@ -1,30 +0,0 @@
/*
Copyright 2011,2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_common.h"
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}

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@ -1,146 +0,0 @@
/*
Copyright 2011,2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"
// 32*8(256) byte array which converts PS/2 code into USB code
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
/* 107-key */
#define KEYMAP( \
K46,K64, K00,K18,K19,K1A,K10,K11,K12,K08,K09,K0A,K0F,K1F,K0D,K0C,K0E, K6A,K6B,K6C, K47,K48,K49,K4A, \
K56,K66, K04,K05,K06,K13,K14,K15,K16,K17,K01,K02,K03,K1B,K1C,K1D, K6D,K6E,K6F, K4B,K4C,K4D,K4E, \
K71,K77, K20,K21,K22,K23,K24,K25,K26,K27,K28,K29,K2A,K2B,K2C,K2D, K70,K65,K72, K50,K51,K52,K53, \
K44,K45, K30,K3E,K32,K33,K34,K35,K36,K37,K38,K39,K3A,K3B,K3C,K3D, K74,K75,K76, K5E,K58,K59,K5A, \
K54,K55, K31,K41,K3F, K40, K42,K2F, K78,K67,K79, K5B,K5C,K5D,K57 \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_NO }, \
{ KC_##K08, KC_##K09, KC_##K0A, KC_NO, KC_##K0C, KC_##K0D, KC_##K0E, KC_##K0F }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_NO, KC_##K1F }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \
{ KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_NO, KC_##K2F }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37 }, \
{ KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F }, \
{ KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_##K44, KC_##K45, KC_##K46, KC_##K47 }, \
{ KC_##K48, KC_##K49, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E, KC_NO }, \
{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
{ KC_##K58, KC_##K59, KC_##K5A, KC_##K5B, KC_##K5C, KC_##K5D, KC_##K5E, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_##K64, KC_##K65, KC_##K66, KC_##K67 }, \
{ KC_NO, KC_NO, KC_##K6A, KC_##K6B, KC_##K6C, KC_##K6D, KC_##K6E, KC_##K6F }, \
{ KC_##K70, KC_##K71, KC_##K72, KC_NO, KC_##K74, KC_##K75, KC_##K76, KC_##K77 }, \
{ KC_##K78, KC_##K79, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO } \
}
/* 77-key */
#define KEYMAP_77( \
K00,K18,K19,K1A,K10,K11,K12,K08,K09,K0A,K0F,K1F,K0D,K0C,K0E, K6A,K6B,K6C, \
K04,K05,K06,K13,K14,K15,K16,K17,K01,K02,K03,K1B,K1C,K1D, K6D,K6E,K6F, \
K20,K21,K22,K23,K24,K25,K26,K27,K28,K29,K2A,K2B,K2C,K2D, K70,K65,K72, \
K30,K3E,K32,K33,K34,K35,K36,K37,K38,K39,K3A,K3B,K3C,K3D, K74,K75,K76, \
K31,K41,K3F, K40, K42,K2F, K78,K67,K79 \
) KEYMAP( \
F1, F2, K00,K18,K19,K1A,K10,K11,K12,K08,K09,K0A,K0F,K1F,K0D,K0C,K0E, K6A,K6B,K6C, NLCK,PSLS,PAST,PMNS, \
F3, F4, K04,K05,K06,K13,K14,K15,K16,K17,K01,K02,K03,K1B,K1C,K1D, K6D,K6E,K6F, P7, P8, P9, PPLS, \
F5, F6, K20,K21,K22,K23,K24,K25,K26,K27,K28,K29,K2A,K2B,K2C,K2D, K70,K65,K72, P4, P5, P6, PPLS, \
F7, F8, K30,K3E,K32,K33,K34,K35,K36,K37,K38,K39,K3A,K3B,K3C,K3D, K74,K75,K76, P1, P2, P3, PENT, \
F9, F10, K31,K41,K3F, K40, K42,K2F, K78,K67,K79 P0, P0, PDOT,PENT \
)
/* 62-key */
#define KEYMAP_62( \
K00,K18,K19,K1A,K10,K11,K12,K08,K09,K0A,K0F,K1F,K0D,K0C,K0E, \
K04,K05,K06,K13,K14,K15,K16,K17,K01,K02,K03,K1B,K1C,K1D, \
K20,K21,K22,K23,K24,K25,K26,K27,K28,K29,K2A,K2B,K2C,K2D, \
K30,K3E,K32,K33,K34,K35,K36,K37,K38,K39,K3A,K3B,K3C,K3D, \
K31,K41,K3F, K40, K42,K2F \
) KEYMAP( \
F1, F2, K00,K18,K19,K1A,K10,K11,K12,K08,K09,K0A,K0F,K1F,K0D,K0C,K0E, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS, \
F3, F4, K04,K05,K06,K13,K14,K15,K16,K17,K01,K02,K03,K1B,K1C,K1D, DEL, END, PGDN, P7, P8, P9, PPLS, \
F5, F6, K20,K21,K22,K23,K24,K25,K26,K27,K28,K29,K2A,K2B,K2C,K2D, PSCR,SLCK,PAUS, P4, P5, P6, PPLS, \
F7, F8, K30,K3E,K32,K33,K34,K35,K36,K37,K38,K39,K3A,K3B,K3C,K3D, F11, UP, F12, P1, P2, P3, PENT, \
F9, F10, K31,K41,K3F, K40, K42,K2F, LEFT,DOWN,RGHT, P0, P0, PDOT,PENT \
)
/* 50-key */
#define KEYMAP_50( \
K00,K01,K02, K03,K04,K05, K20,K21,K22,K23, \
K08,K09,K0A, K0B,K0C,K0D, K28,K29,K2A,K35, \
K10,K11,K12, K13,K14,K15, K30,K31,K32,K36, \
K18,K19,K1A, K1B,K1C,K1D, K38,K39,K3A,K37, \
K16,K1E,K0E, K0F,K1F,K17, K33,K3B,K2B,K3F \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_NO, KC_NO, }, \
{ KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E, KC_##K0F }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_NO, KC_NO, KC_NO, KC_NO, }, \
{ KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_NO, KC_NO, KC_NO, KC_NO, }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_NO, KC_##K35, KC_##K36, KC_##K37 }, \
{ KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_NO, KC_NO, KC_NO, KC_##K3F }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, } \
}
/* Alps 102-key */
#define KEYMAP_ALPS102( \
K00, K0F, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K44, K45, K46, K43, K41, K42, K4A, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, K54, K55, K56, K50, K51, K52, K5A, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K2E, K64, K65, K66, K60, K61, K62, K6B, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E, K74, K75, K76, K70, K71, K72, K7B, \
K31, K47, K3F, K40, K4F, K48, K2F, K77, K67, K57, K73, K63, K53, K4E \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E, KC_##K0F }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_NO, }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \
{ KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37 }, \
{ KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F }, \
{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47 }, \
{ KC_##K48, KC_NO, KC_##K4A, KC_NO, KC_NO, KC_NO, KC_##K4E, KC_##K4F }, \
{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
{ KC_NO, KC_NO, KC_##K5A, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, }, \
{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67 }, \
{ KC_NO, KC_NO, KC_NO, KC_##K6B, KC_NO, KC_NO, KC_NO, KC_NO, }, \
{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77 }, \
{ KC_NO, KC_NO, KC_NO, KC_##K7B, KC_NO, KC_NO, KC_NO, KC_NO, } \
}
#endif

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@ -1,85 +0,0 @@
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: default
* ,-----------------------------------------------------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|???|BS |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |-----------------------------------------------------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|xxx|Ret |
* |-----------------------------------------------------------|
* |Shif|xxx| Z| X| C| V| B| N| M| ,| ,| /|xxx|Shift |
* |-----------------------------------------------------------|
* |Ctrl |Gui|Alt | Space |Alt |Gui|Ctrl |
* `-----------------------------------------------------------'
*/
KEYMAP_62(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT,NO, ENT, \
LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, FN2, NO, FN0, \
LCTL,LGUI,LALT, FN3, RGUI,RCTL \
),
KEYMAP_62(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS, UP, NO, BSPC, \
LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,NO, ENT, \
LSFT,NO, NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,NO, TRNS, \
LCTL,LGUI,LALT, SPC, RGUI,RCTL \
),
KEYMAP_62(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,WSTP,WBAK,WFWD,BSPC, \
LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,TRNS,NO, NO, ENT, \
LSFT,NO, NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, NO, RSFT,\
LCTL,LGUI,LALT, BTN1, RGUI,RCTL \
),
KEYMAP_62(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, BSPC, \
LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, NO, ENT, \
LSFT,NO, NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, TRNS,NO, RSFT, \
LCTL,LGUI,LALT, SPC, RGUI,RCTL \
),
KEYMAP_62(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
TAB, NO, NO, NO, NO, NO, WH_L,WH_D,MS_U,WH_U,WH_R,BTN4,BTN5,FN4, \
LCTL,VOLD,VOLU,MUTE,NO, NO, BTN2,MS_L,MS_D,MS_R,BTN1,NO, NO, ENT, \
LSFT,NO, NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, NO, NO, \
LCTL,LGUI,LALT, TRNS, RGUI,RCTL \
),
};
enum macro_id {
ALT_TAB,
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_LAYER_TAP_KEY(2, KC_SCLN),
[2] = ACTION_LAYER_TAP_KEY(3, KC_SLASH),
[3] = ACTION_LAYER_TAP_KEY(4, KC_SPC),
[4] = ACTION_MACRO(ALT_TAB),
};
/*
* Macro definition
*/
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
keyevent_t event = record->event;
switch (id) {
case ALT_TAB:
return (event.pressed ?
MACRO( D(LALT), D(TAB), END ) :
MACRO( U(TAB), END ));
}
return MACRO_NONE;
}

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@ -1,50 +0,0 @@
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: default
* ,-----------------------------------------------------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|???|BS |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |-----------------------------------------------------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Ret|Ret |
* |-----------------------------------------------------------|
* |Shif|Shf| Z| X| C| V| B| N| M| ,| ,| /|???|Shift |
* |-----------------------------------------------------------|
* |Ctrl |Gui|Alt | Space |Alt* |Gui|Fn |
* `-----------------------------------------------------------'
*/
KEYMAP(
F1, F2, GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NO, BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS, \
F3, F4, TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, P7, P8, P9, PPLS, \
F5, F6, LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, ENT, PSCR,SLCK,PAUS, P4, P5, P6, PPLS, \
F7, F8, LSFT,LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, F11, UP, F12, P1, P2, P3, PENT, \
F9, F10, LCTL,LGUI,LALT, SPC, RGUI,FN0, LEFT,DOWN,RGHT, P0, P0, PDOT,PENT \
),
/* 1: HHKB
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|???|Del|
* |-----------------------------------------------------------|
* |Caps | | | | | | | |Psc|Slk|Pau| Up| | Ins|
* |-----------------------------------------------------------|
* |Ctrl |VoD|VoU|VoM| | | *| /|Hom|PgU|Lef|Rig|Ret|Ret |
* |-----------------------------------------------------------|
* |Shif|Shi| | | | | | +| -|End|PgD|Dow|???|Shift |
* |-----------------------------------------------------------|
* |Ctrl |Gui|Alt | Space |Alt* |Gui|Fn |
* `-----------------------------------------------------------'
*/
KEYMAP(
F1, F2, ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, NO, DEL, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS, \
F3, F4, CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS, UP, NO, INS, DEL, END, PGDN, P7, P8, P9, PPLS, \
F5, F6, TRNS,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, ENT, PSCR,SLCK,PAUS, P4, P5, P6, PPLS, \
F7, F8, TRNS,TRNS,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,NO, TRNS, F11, UP, F12, P1, P2, P3, PENT, \
F9, F10, TRNS,TRNS,TRNS, TRNS, TRNS,TRNS, LEFT,DOWN,RGHT, P0, P0, PDOT,PENT \
),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
};

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@ -1,24 +0,0 @@
/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "stdint.h"
#include "led.h"
void led_set(uint8_t usb_led)
{
}

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@ -1,162 +0,0 @@
/*
Copyright 2014 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "action.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "ibm4704.h"
#include "matrix.h"
static void matrix_make(uint8_t code);
static void matrix_break(uint8_t code);
static void matrix_clear(void);
/*
* Matrix Array usage:
* IBM 4704 scan codes are assigned into 128(16x8)-cell matrix.
*
* 8bit wide
* +---------+
* 0| |
* :| XX | 00-7F
* f| |
* +---------+
*
* Exceptions:
*/
static uint8_t matrix[MATRIX_ROWS];
// scan code bits 7654 3210
// R:row/C:column -RRR RCCC
#define ROW(code) ((code>>3)&0x0f)
#define COL(code) (code&0x07)
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
static void enable_break(void)
{
print("Enable break: ");
while (ibm4704_send(0xFC)) { _delay_ms(10); }
// valid scancode: 00-79h
for (uint8_t code = 0; code < 0x7F; code++) {
while (ibm4704_send(0x80|code)) _delay_ms(10);
_delay_ms(5); // wait for response
// No response(FF) when ok, FD when out of bound
xprintf("s%02X:r%02X ", code, ibm4704_recv());
}
while (ibm4704_send(0xFF)) { _delay_ms(10); } // End
print("End\n");
}
void matrix_setup(void)
{
ibm4704_init();
}
void matrix_init(void)
{
debug_enable = true;
print("IBM 4704 converter\n");
matrix_clear();
_delay_ms(2000); // wait for keyboard starting up
xprintf("Keyboard ID: %02X\n", ibm4704_recv());
enable_break();
}
/*
* IBM 4704 Scan Code
*/
uint8_t matrix_scan(void)
{
uint8_t code = ibm4704_recv();
if (code==0xFF) {
// Not receivd
return 0;
} else if ((code&0x7F) >= 0x7A) {
// 0xFF-FA and 0x7F-7A is not scancode
xprintf("Error: %02X\n", code);
matrix_clear();
return 0;
} else if (code&0x80) {
dprintf("%02X\n", code);
matrix_make(code);
} else {
dprintf("%02X\n", code);
matrix_break(code);
}
return 1;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & (1<<col));
}
inline
uint8_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 01234567\n");
for (uint8_t row = 0; row < matrix_rows(); row++) {
xprintf("%02X: %08b\n", row, bitrev(matrix_get_row(row)));
}
}
inline
static void matrix_make(uint8_t code)
{
matrix[ROW(code)] |= 1<<COL(code);
}
inline
static void matrix_break(uint8_t code)
{
matrix[ROW(code)] &= ~(1<<COL(code));
}
inline
static void matrix_clear(void)
{
for (uint8_t i=0; i < MATRIX_ROWS; i++) matrix[i] = 0x00;
}

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@ -1,96 +0,0 @@
# Target file name (without extension).
TARGET = m0110_lufa
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# keyboard dependent files
SRC = matrix.c \
led.c \
keymap_common.c \
m0110.c
# To use own keymap file run make like: make keymap=hasu
ifdef KEYMAP
SRC += keymap_$(KEYMAP).c
else
SRC += keymap_default.c
endif
CONFIG_H = config.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
MCU = atmega32u2 # TMK converter rev2
#MCU = atmega32u4 # TMK converter rev1
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in bytes
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# *Comment out* to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
#KEYMAP_SECTION_ENABLE = yes # fixed address keymap for keymap editor
#---------------- Programming Options --------------------------
PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk

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@ -1,98 +0,0 @@
# Target file name (without extension).
TARGET = m0110_lufa
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# keyboard dependent files
SRC = matrix.c \
led.c \
keymap_common.c \
m0110.c
# To use own keymap file run make like: make keymap=hasu
ifdef KEYMAP
SRC += keymap_$(KEYMAP).c
else
SRC += keymap_default.c
endif
CONFIG_H = config.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
#MCU = at90usb162 # Teensy 1.0
MCU = atmega32u4 # Teensy 2.0
#MCU = at90usb646 # Teensy++ 1.0
#MCU = at90usb1286 # Teensy++ 2.0
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in bytes
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOTLOADER_SIZE=512
# Build Options
# *Comment out* to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
#KEYMAP_SECTION_ENABLE = yes # fixed address keymap for keymap editor
#---------------- Programming Options --------------------------
PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk

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@ -1,96 +0,0 @@
# Target file name (without extension).
TARGET = m0110_lufa
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# keyboard dependent files
SRC = matrix.c \
led.c \
keymap_common.c \
m0110.c
# To use own keymap file run make like: make keymap=hasu
ifdef KEYMAP
SRC += keymap_$(KEYMAP).c
else
SRC += keymap_default.c
endif
CONFIG_H = config.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
#MCU = atmega32u2 # TMK converter rev2
MCU = atmega32u4 # TMK converter rev1
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in bytes
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# *Comment out* to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
#KEYMAP_SECTION_ENABLE = yes # fixed address keymap for keymap editor
#---------------- Programming Options --------------------------
PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk

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@ -1,96 +0,0 @@
# Target file name (without extension).
TARGET = m0110_lufa
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# keyboard dependent files
SRC = matrix.c \
led.c \
keymap_common.c \
m0110.c
# To use own keymap file run make like: make keymap=hasu
ifdef KEYMAP
SRC += keymap_$(KEYMAP).c
else
SRC += keymap_default.c
endif
CONFIG_H = config.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
MCU = atmega32u2 # TMK converter rev2
#MCU = atmega32u4 # TMK converter rev1
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in bytes
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# *Comment out* to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
#KEYMAP_SECTION_ENABLE = yes # fixed address keymap for keymap editor
#---------------- Programming Options --------------------------
PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk

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@ -1,79 +0,0 @@
M0110/M0110A to USB keyboard converter
======================================
This firmware converts the protocol of Apple Macintosh keyboard **M0110**, **M0110A** and **M0120** into USB. Target of this project is USB AVR controller like **ATmega32U2** and **ATmega32U4**. Using this converter you can revive these retro keyboards with modern computer.
Read README of top directory too.
Pictures of **M0110 + M0120** and **M0110A**.
![M0110+M0120](http://i.imgur.com/dyvXb2Tm.jpg)
![M0110A](http://i.imgur.com/HuHOEoHm.jpg)
- M0110A support was contributed by [skagon@github](https://github.com/skagon).
- M0120 also is supported. keys(+ * / and ,) on M0120 are recognized as cursor keys.
Update
------
- 2013/08: Change port for signals `PF` to `PD`
- 2013/09: Change port again, it uses inversely `PD0` for data and `PD1` for clock line now.
- 2014/06: Change keymaps
- 2015/03: Add support for "International"(ISO) keyboard(keymap_intl.c)
Building Hardware
-----------------
You need [TMK converter] or AVR dev board like PJRC [Teensy]. Port of the MCU `PD1` is assigned to `CLOCK` line and `PD0` to `DATA` by default, you can change pin configuration with editing `config.h`.
[![M0110 Converter](http://i.imgur.com/4G2ZOegm.jpg)](http://i.imgur.com/4G2ZOeg.jpg)
### 4P4C phone handset cable
Note that original cable used with Mac is **straight** while phone handset cable is **crossover**.
<http://en.wikipedia.org/wiki/Modular_connector#4P4C>
Close-up picture of handset cable. You can see one end of plug has reverse color codes against the other. Click to enlarge.
[![4P4C cable](http://i.imgur.com/3S9P1mYm.jpg?1)](http://i.imgur.com/3S9P1mY.jpg?1)
[Teensy]: http://www.pjrc.com/teensy/
[TMK converter]: https://github.com/tmk/keyboard_converter
### Socket Pinout
- <http://pinouts.ru/Inputs/MacKeyboard_pinout.shtml>
![Jack fig](http://www.kbdbabel.org/conn/kbd_connector_macplus.png)
### Pull-up Resistor
You may need pull-up resistors on signal lines(`CLOCK`, `DATA`) in particular when you have long or coiled cable. **1k-10k Ohm** will be OK for this purpose. In that case the converter may not read signal from keyboard correctly without pull-up resistors.
Building Firmware
-----------------
To compile firmware you need AVR GCC. You can edit *Makefile* and *config.h* to change compile options and pin configuration. Also `KEYMAP` option can be used to select keymap.
$ git clone git://github.com/tmk/tmk_keyboard.git (or download source)
$ cd m0110_usb
$ make -f Makefile.rev2 clean
$ make -f Makefile.rev2 [KEYMAP={default|intl|spacefn|hasu}]
Use `Maefile.tmk_rev1` for TMK converter Rev.1, `Makefile.teensy` for Teensy instead.
Keymap
------
To create your own keymap copy existent keymap file to `keymap_name.c` and edit it.
Debug
-----
You can use [PJRC HID listen](http://www.pjrc.com/teensy/hid_listen.html) to see debug output. The converter has some functions for debug, press `<Magic>+H` simultaneously to get help.
- Magic combo: `Shift+Option+⌘` or `Shift+Option+Ctrl`(`Shift+Alt+Gui` or `Shift+Alt+Control`)

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@ -1,62 +0,0 @@
/*
Copyright 2011,2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0110
#define DEVICE_VER 0x0101
#define MANUFACTURER t.m.k.
#define PRODUCT M0110 keyboard converter
#define DESCRIPTION convert M0110 keyboard to USB
/* matrix size */
#define MATRIX_ROWS 14
#define MATRIX_COLS 8
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* magic key */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_LALT) | MOD_BIT(KC_LGUI)) || \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_LALT) | MOD_BIT(KC_LCTL)) \
)
/* boot magic key */
#define BOOTMAGIC_KEY_SALT KC_FN0
#define BOOTMAGIC_KEY_CAPSLOCK_TO_CONTROL KC_LCAP
/* ports */
#define M0110_CLOCK_PORT PORTD
#define M0110_CLOCK_PIN PIND
#define M0110_CLOCK_DDR DDRD
#define M0110_CLOCK_BIT 1
#define M0110_DATA_PORT PORTD
#define M0110_DATA_PIN PIND
#define M0110_DATA_DDR DDRD
#define M0110_DATA_BIT 0
#endif

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@ -1,37 +0,0 @@
/*
Copyright 2011,2012,2014 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <avr/pgmspace.h>
#include "action.h"
#include "keycode.h"
#include "keymap.h"
#include "keymap_common.h"
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
}
/* translates Fn index to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
action_t action;
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
return action;
}

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/*
Copyright 2011,2012,2014,2015 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "keymap.h"
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
/* Common layout for M0110 and M0110A
* This keymap works with both keyboards. As you can see, the M0110A is
* a superset of M0110 keyboard, only one exception is 'Enter'(34) of M0110
* does not exist on the M0110A.
*
* ,---------------------------------------------------------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| |Clr| =| /| *|
* |---------------------------------------------------------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | | 7| 8| 9| -|
* |-----------------------------------------------------' | |---------------|
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return| | 4| 5| 6| +|
* |---------------------------------------------------------| |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shft|Up | | 1| 2| 3| |
* |---------------------------------------------------------| |-----------|Ent|
* |Opt |Mac | Space |Ent| \|Lft|Rgt|Dn | | 0| .| |
* `---------------------------------------------------------' `---------------'
*
* M0110A scan codes
* ,---------------------------------------------------------. ,---------------.
* | 32| 12| 13| 14| 15| 17| 16| 1A| 1C| 19| 1D| 1B| 18| 33| | 47| 68| 6D| 62|
* |---------------------------------------------------------| |---------------|
* | 30| 0C| 0D| 0E| 0F| 10| 11| 20| 22| 1F| 23| 21| 1E| | | 59| 5B| 5C| 4E|
* |-----------------------------------------------------' | |---------------|
* | 39| 00| 01| 02| 03| 05| 04| 26| 28| 25| 29| 27| 24| | 56| 57| 58| 66|
* |---------------------------------------------------------| |---------------|
* | 38| 06| 07| 08| 09| 0B| 2D| 2E| 2B| 2F| 2C| 38| 4D| | 53| 54| 55| |
* `---------------------------------------------------------' |-----------| 4C|
* | 3A| 37| 31 | 2A| 46| 42| 48| | 52| 41| |
* `---------------------------------------------------------' `---------------'
*
* M0110 + M0120 scan codes
* ,---------------------------------------------------------. ,---------------.
* | 32| 12| 13| 14| 15| 17| 16| 1A| 1C| 19| 1D| 1B| 18| 33| | 47| 68| 6D| 62|
* |---------------------------------------------------------| |---------------|
* | 30| 0C| 0D| 0E| 0F| 10| 11| 20| 22| 1F| 23| 21| 1E| 2A| | 59| 5B| 5C| 4E|
* |---------------------------------------------------------| |---------------|
* | 39| 00| 01| 02| 03| 05| 04| 26| 28| 25| 29| 27| 24| | 56| 57| 58| 66|
* |---------------------------------------------------------| |---------------|
* | 38| 06| 07| 08| 09| 0B| 2D| 2E| 2B| 2F| 2C| 38| | 53| 54| 55| |
* `---------------------------------------------------------' |-----------| 4C|
* | 3A| 37| 31 | 34| 3A| | 52| 41| |
* `------------------------------------------------' `---------------'
* Two right and left keys of 38 and 3A are identical, you cannot discriminate those two.
*/
#define KEYMAP( \
K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, K47,K68,K6D,K62, \
K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E, K59,K5B,K5C,K4E, \
K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, K56,K57,K58,K66, \
K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, K4D, K53,K54,K55,K4C, \
K3A,K37, K31, K34,K2A,K46,K42,K48, K52, K41 \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K08, KC_##K09, KC_NO, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E, KC_##K0F }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \
{ KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_NO, KC_NO, KC_##K37 }, \
{ KC_##K38, KC_##K39, KC_##K3A, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_NO, KC_##K46, KC_##K47 }, \
{ KC_##K48, KC_NO, KC_NO, KC_NO, KC_##K4C, KC_##K4D, KC_##K4E, KC_NO }, \
{ KC_NO, KC_NO, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
{ KC_##K58, KC_##K59, KC_NO, KC_##K5B, KC_##K5C, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_##K62, KC_NO, KC_NO, KC_NO, KC_##K66, KC_NO }, \
{ KC_##K68, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K6D, KC_NO, KC_NO }, \
}
/* International keyboard layout for M0110 + M0120
* https://en.wikipedia.org/wiki/File:Apple_Macintosh_Plus_Keyboard.jpg
* Probably International keyboard layout of M0110A doesn't exist.
*
* M0110 + M0120 scan codes
* ,---------------------------------------------------------. ,---------------.
* | 32| 12| 13| 14| 15| 17| 16| 1A| 1C| 19| 1D| 1B| 18| 33| | 47| 68| 6D| 62|
* |---------------------------------------------------------| |---------------|
* | 30| 0C| 0D| 0E| 0F| 10| 11| 20| 22| 1F| 23| 21| 1E| 2A| | 59| 5B| 5C| 4E|
* |------------------------------------------------------, | |---------------|
* | 39| 00| 01| 02| 03| 05| 04| 26| 28| 25| 29| 27| 24| | | 56| 57| 58| 66|
* |---------------------------------------------------------| |---------------|
* | 38| 06| 07| 08| 09| 0B| 2D| 2E| 2B| 2F| 2C| 0A| 38| | 53| 54| 55| |
* `---------------------------------------------------------' |-----------| 4C|
* | 3A| 37| 34 | 31| 3A| | 52| 41| |
* `------------------------------------------------' `---------------'
* Two right and left keys of 38 and 3A are identical, you cannot discriminate those two.
*/
#define KEYMAP_INTL( \
K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, K47,K68,K6D,K62, \
K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E,K2A, K59,K5B,K5C,K4E, \
K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27,K24, K56,K57,K58,K66, \
K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C,K0A, K53,K54,K55,K4C, \
K3A,K37, K34, K31, K52, K41 \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E, KC_##K0F }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \
{ KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_NO, KC_NO, KC_##K37 }, \
{ KC_##K38, KC_##K39, KC_##K3A, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_##K41, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K47 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_##K4C, KC_NO, KC_##K4E, KC_NO }, \
{ KC_NO, KC_NO, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
{ KC_##K58, KC_##K59, KC_NO, KC_##K5B, KC_##K5C, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_##K62, KC_NO, KC_NO, KC_NO, KC_##K66, KC_NO }, \
{ KC_##K68, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K6D, KC_NO, KC_NO }, \
}

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@ -1,137 +0,0 @@
/*
Copyright 2011,2012,2015 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include "keycode.h"
#include "keymap_common.h"
#ifdef KEYMAP_SECTION_ENABLE
const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
#else
const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
#endif
/* Default:
* M0110 M0120
* ,---------------------------------------------------------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| |Nlk| =| /| *|
* |---------------------------------------------------------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | 7| 8| 9| -|
* |---------------------------------------------------------| |---------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return| | 4| 5| 6| +|
* |---------------------------------------------------------| |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | | 1| 2| 3| |
* `---------------------------------------------------------' |-----------|Ent|
* |Opt|Mac | Space |Fn |Opt| | 0| .| |
* `-----------------------------------------------' `---------------'
* M0110A
* ,---------------------------------------------------------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| |Nlk| =| /| *|
* |---------------------------------------------------------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | | 7| 8| 9| -|
* |-----------------------------------------------------' | |---------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return| | 4| 5| 6| +|
* |---------------------------------------------------------| |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shft|Up | | 1| 2| 3| |
* |---------------------------------------------------------| |-----------|Ent|
* |Opt |Mac | Space | \|Lft|Rgt|Dn | | 0| .| |
* `---------------------------------------------------------' `---------------'
*/
[0] = KEYMAP(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, NLCK,EQL, PSLS,PAST,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, UP, P1, P2, P3, PENT,
LALT,LGUI, SPC, FN0, FN13,LEFT,RGHT,DOWN, P0, PDOT
),
/* Cursor Layer:
* M0110 M0120
* ,---------------------------------------------------------. ,---------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk| =| /| *|
* |---------------------------------------------------------| |---------------|
* |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |INS| | | 7| 8| 9| -|
* |---------------------------------------------------------| |---------------|
* |Ctrl |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Return| | 4| 5| 6| +|
* |---------------------------------------------------------| |---------------|
* |Shift |End| |PgD| | | | |End|PgD|Dow|Shift | | 1| 2| 3| |
* `---------------------------------------------------------' |-----------|Ent|
* |Opt|Mac | Space |Fn |Opt| | 0| .| |
* `-----------------------------------------------' `---------------'
* M0110A
* ,---------------------------------------------------------. ,---------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk| =| /| *|
* |---------------------------------------------------------| |---------------|
* |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |INS| | | 7| 8| 9| -|
* |-----------------------------------------------------' | |---------------|
* |Ctrl |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Return| | 4| 5| 6| +|
* |---------------------------------------------------------| |---------------|
* |Shift |End| |PgD| | | | |End|PgD|Dow|Shft|PgU| | 1| 2| 3| |
* |---------------------------------------------------------| |-----------|Ent|
* |Opt |Mac | Space | \|Hom|End|PgD| | 0| .| |
* `---------------------------------------------------------' `---------------'
*/
[1] = KEYMAP(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, INS, P7, P8, P9, PMNS,
LCTL,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT, P4, P5, P6, PPLS,
LSFT,END, NO, PGDN,NO, NO, NO, NO, END, PGDN,DOWN, PGUP, P1, P2, P3, PENT,
LALT,LGUI, SPC, FN0, FN13,HOME,END, PGDN, P0, PDOT
),
};
/*
* Fn action definition
*/
#ifdef KEYMAP_SECTION_ENABLE
const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
#else
const uint16_t fn_actions[] PROGMEM = {
#endif
[0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_LAYER_MOMENTARY(2),
[2] = ACTION_LAYER_MOMENTARY(3),
[3] = ACTION_LAYER_MOMENTARY(4),
[4] = ACTION_LAYER_MOMENTARY(5),
[5] = ACTION_LAYER_MOMENTARY(6),
[6] = ACTION_LAYER_MOMENTARY(7),
[7] = ACTION_LAYER_TOGGLE(1),
[8] = ACTION_LAYER_TOGGLE(2),
[9] = ACTION_LAYER_TOGGLE(3),
[10] = ACTION_LAYER_TAP_TOGGLE(1),
[11] = ACTION_LAYER_TAP_TOGGLE(2),
[12] = ACTION_LAYER_TAP_TOGGLE(3),
[13] = ACTION_LAYER_TAP_KEY(1, KC_BSLASH),
[14] = ACTION_LAYER_TAP_KEY(2, KC_TAB),
[15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
[16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
[17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
[18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
[19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
[20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
[21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
[22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
[23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
[24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
[25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
[26] = ACTION_MODS_ONESHOT(MOD_LCTL),
[27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
[28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
[29] = ACTION_MODS_ONESHOT(MOD_LSFT),
[30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
[31] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_BSLASH),
};

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@ -1,87 +0,0 @@
/*
Copyright 2014 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include "keycode.h"
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Default:
* M0110
* ,---------------------------------------------------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs|
* |---------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |---------------------------------------------------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| Fn| '|Return|
* |---------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| ,| Fn|Shift |
* `---------------------------------------------------------'
* |Fn |alt | Fn |Gui |Fn |
* `-----------------------------------------------'
*/
[0] = KEYMAP(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, NLCK,EQL, PSLS,PAST,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT, ENT, P4, P5, P6, PPLS,
LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, UP, P1, P2, P3, PENT,
FN0, LALT, FN2, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT
),
// IJKL cursor
[1] = KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
CAPS,NO, NO, NO, NO, NO, HOME,PGDN,UP, PGUP,END, NO, NO, P7, P8, P9, PMNS,
LCTL,VOLD,VOLU,MUTE,NO, NO, HOME,LEFT,DOWN,RGHT,END, NO, ENT, P4, P5, P6, PPLS,
LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, NO, PGUP, P1, P2, P3, PENT,
TRNS,LALT, SPC, LGUI,BSLS,HOME,END, PGDN, P0, PDOT
),
// HJKL cursor
[2] = KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
CAPS,NO, NO, NO, NO, NO, HOME,PGDN,UP, PGUP,END, NO, NO, P7, P8, P9, PMNS,
LCTL,VOLD,VOLU,MUTE,NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, P4, P5, P6, PPLS,
LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, TRNS, PGUP, P1, P2, P3, PENT,
TRNS,LALT, SPC, LGUI,BSLS,HOME,END, PGDN, P0, PDOT
),
// Mousekey
[3] = KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
CAPS,Q, W, E, R, T, WH_L,WH_D,MS_U,WH_U,WH_R,WBAK,WFWD, P7, P8, P9, PMNS,
LCTL,VOLD,VOLU,MUTE,NO, NO, BTN2,MS_L,MS_D,MS_R,BTN1,NO, ENT, P4, P5, P6, PPLS,
LSFT,Z, X, C, V, B, BTN2,BTN1,BTN4,BTN5,NO, PGUP, P1, P2, P3, PENT,
NO, LALT, TRNS, LGUI,BSLS,HOME,END, PGDN, P0, PDOT
),
// Mousekey
[4] = KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
CAPS,Q, W, E, R, T, WH_L,WH_D,MS_U,WH_U,WH_R,WBAK,WFWD, P7, P8, P9, PMNS,
LCTL,VOLD,VOLU,MUTE,NO, NO, BTN2,MS_L,MS_D,MS_R,TRNS,NO, ENT, P4, P5, P6, PPLS,
LSFT,Z, X, C, V, B, BTN2,BTN1,BTN4,BTN5,NO, PGUP, P1, P2, P3, PENT,
NO, LALT, BTN1, LGUI,BSLS,HOME,END, PGDN, P0, PDOT
),
};
/*
* Fn action definition
*/
const uint16_t fn_actions[] PROGMEM = {
[0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_LAYER_TAP_KEY(2, KC_SLASH),
[2] = ACTION_LAYER_TAP_KEY(3, KC_SPACE),
[3] = ACTION_LAYER_TAP_KEY(4, KC_SCOLON),
};

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@ -1,73 +0,0 @@
/*
Copyright 2015 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include "keycode.h"
#include "keymap_common.h"
const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
/* International keyboard
* M0110 M0120
* ,---------------------------------------------------------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| |Nlk| -| +| *|
* |---------------------------------------------------------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Ret| | 7| 8| 9| /|
* |------------------------------------------------------, | |---------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '| \| | | 4| 5| 6| ,|
* |---------------------------------------------------------| |---------------|
* |Shif| <| Z| X| C| V| B| N| M| ,| ,| /| | | 1| 2| 3| |
* `---------------------------------------------------------' |-----------|Ent|
* |Opt|Mac | Space |Fn | | | 0| .| |
* `-----------------------------------------------' `---------------'
*/
[0] = KEYMAP_INTL(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, NLCK,EQL, PSLS,PAST,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,ENT, P7, P8, P9, PMNS,
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,BSLS, P4, P5, P6, PPLS,
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH, P1, P2, P3, PENT,
LALT,LGUI, SPC, FN0, P0, PDOT
),
/* Cursor Layer
* ,---------------------------------------------------------. ,---------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk| -| +| *|
* |---------------------------------------------------------| |---------------|
* |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up | |Ret| | 7| 8| 9| /|
* |------------------------------------------------------, | |---------------|
* |Ctrl |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Ins| | | 4| 5| 6| ,|
* |---------------------------------------------------------| |---------------|
* |Shif| <|End| |PgD| | | | |End|PgD|Dow| | | 1| 2| 3| |
* `---------------------------------------------------------' |-----------|Ent|
* |Opt|Mac | Space |Fn | | | 0| .| |
* `-----------------------------------------------' `---------------'
*/
[1] = KEYMAP_INTL(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, ENT, P7, P8, P9, PMNS,
LCTL,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT,INS, P4, P5, P6, PPLS,
LSFT,NO, END, NO, PGDN,NO, NO, NO, NO, END, PGDN,DOWN, P1, P2, P3, PENT,
LALT,LGUI, SPC, FN0, P0, PDOT
),
};
/*
* Fn action definition
*/
const uint16_t fn_actions[] PROGMEM = {
[0] = ACTION_LAYER_MOMENTARY(1),
};

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@ -1,71 +0,0 @@
/*
Copyright 2014 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include "keycode.h"
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Default:
* M0110 M0120
* ,---------------------------------------------------------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| |Nlk| -| +| *|
* |---------------------------------------------------------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | 7| 8| 9| /|
* |---------------------------------------------------------| |---------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return| | 4| 5| 6| ,|
* |---------------------------------------------------------| |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | | 1| 2| 3| |
* `---------------------------------------------------------' |-----------|Ent|
* |Opt|Mac | Space |Mac |Opt| | 0| .| |
* `-----------------------------------------------' `---------------'
* M0110A
* ,---------------------------------------------------------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Bcksp| |Nlk| =| /| *|
* |---------------------------------------------------------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | | 7| 8| 9| -|
* |-----------------------------------------------------' | |---------------|
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return| | 4| 5| 6| +|
* |---------------------------------------------------------| |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shft|Up | | 1| 2| 3| |
* |---------------------------------------------------------' |-----------|Ent|
* |Opt |Mac | Space | \|Lft|Rgt|Dn | | 0| .| |
* `---------------------------------------------------------' `---------------'
*/
[0] = KEYMAP(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, NLCK,PEQL,PSLS,PAST,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, UP, P1, P2, P3, PENT,
LALT,LGUI, FN0, RGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT
),
[1] = KEYMAP(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
TRNS,TRNS,TRNS,ESC, TRNS,TRNS,TRNS,HOME,UP, END, PSCR,SLCK,PAUS, P7, P8, P9, PMNS,
LCTL,TRNS,TRNS,TRNS,TRNS,TRNS,PGUP,LEFT,DOWN,RGHT,TRNS,TRNS, TRNS, P4, P5, P6, PPLS,
TRNS,TRNS,TRNS,TRNS,TRNS,SPC, PGDN,GRV, FN1, TRNS,APP, PGUP, P1, P2, P3, PENT,
TRNS,TRNS, TRNS, TRNS,INS, HOME,END, PGDN, P0, PDOT
),
};
/*
* Fn action definition
*/
const uint16_t fn_actions[] PROGMEM = {
[0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE),
[1] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // tilde
};

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@ -1,32 +0,0 @@
/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <avr/io.h>
#include "led.h"
void led_set(uint8_t usb_led)
{
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
DDRD |= (1<<6);
PORTD |= (1<<6);
} else {
DDRD |= (1<<6);
PORTD &= ~(1<<6);
}
}

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@ -1,142 +0,0 @@
/*
Copyright 2011,2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "util.h"
#include "debug.h"
#include "host.h"
#include "led.h"
#include "m0110.h"
#include "matrix.h"
#define CAPS 0x39
#define CAPS_BREAK (CAPS | 0x80)
#define ROW(key) ((key)>>3&0x0F)
#define COL(key) ((key)&0x07)
static bool is_modified = false;
// matrix state buffer(1:on, 0:off)
static uint8_t *matrix;
static uint8_t _matrix0[MATRIX_ROWS];
static void register_key(uint8_t key);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
m0110_init();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) _matrix0[i] = 0x00;
matrix = _matrix0;
return;
}
uint8_t matrix_scan(void)
{
uint8_t key;
is_modified = false;
key = m0110_recv_key();
if (key == M0110_NULL) {
return 0;
} else if (key == M0110_ERROR) {
return 0;
} else {
is_modified = true;
register_key(key);
}
if (debug_enable) {
print("["); phex(key); print("]\n");
}
return 1;
}
bool matrix_is_modified(void)
{
return is_modified;
}
inline
bool matrix_has_ghost(void)
{
return false;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & (1<<col));
}
inline
uint8_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 01234567\n");
for (uint8_t row = 0; row < matrix_rows(); row++) {
phex(row); print(": ");
pbin_reverse(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop(matrix[i]);
}
return count;
}
inline
static void register_key(uint8_t key)
{
if (key&0x80) {
matrix[ROW(key)] &= ~(1<<COL(key));
} else {
matrix[ROW(key)] |= (1<<COL(key));
}
}

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@ -1,74 +0,0 @@
#
# Makefile for PJRC Teensy
#
# Target file name (without extension).
TARGET = news_usb_pjrc
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# keyboard dependent files
SRC = keymap.c \
matrix.c \
led.c \
news.c
CONFIG_H = config_pjrc.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
#MCU = at90usb162 # Teensy 1.0
MCU = atmega32u4 # Teensy 2.0
#MCU = at90usb646 # Teensy++ 1.0
#MCU = at90usb1286 # Teensy++ 2.0
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# *Comment out* to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+5000)
EXTRAKEY_ENABLE = yes # Audio control and System control(+600)
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover(+500)
#---------------- Programming Options --------------------------
PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol/pjrc.mk
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk

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@ -1,62 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x5021
#define MANUFACTURER t.m.k.
#define PRODUCT SONY NEWS keyboard converter
#define DESCRIPTION converts SONY NEWS protocol into USB
/* matrix size */
#define MATRIX_ROWS 16 // keycode bit: 3-0
#define MATRIX_COLS 8 // keycode bit: 6-4
/* legacy keymap support */
#define USE_LEGACY_KEYMAP
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) || \
keyboard_report->mods == (MOD_BIT(KC_LCTRL) | MOD_BIT(KC_RSHIFT)) \
)
/* Asynchronous USART
* 8-data bit, non parity, 1-stop bit, no flow control
*/
#ifdef __AVR_ATmega32U4__
# define NEWS_KBD_RX_VECT USART1_RX_vect
# define NEWS_KBD_RX_DATA UDR1
# define NEWS_KBD_RX_BAUD 9600
# define NEWS_KBD_RX_UBBR ((F_CPU/(16UL*NEWS_KBD_RX_BAUD))-1)
# define NEWS_KBD_RX_INIT() do { \
UBRR1L = (uint8_t) NEWS_KBD_RX_UBBR; \
UBRR1H = (uint8_t) (NEWS_KBD_RX_UBBR>>8); \
UCSR1B |= (1<<RXCIE1) | (1<<RXEN1); \
} while(0)
#else
# error "USART configuration is needed."
#endif
#endif

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@ -1,125 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "util.h"
#include "keymap.h"
// Following macros help you to define a keymap with the form of actual keyboard layout.
/* SONY NEWS NWP-5461 */
#define KEYMAP( \
K7A, K01,K02,K03,K04,K05, K06,K07,K08,K09,K0A, K68,K69, K64,K65,K52, \
K0B,K0C,K0D,K0E,K0F,K10,K11,K12,K13,K14,K15,K16,K17,K18,K19, K6A, K4B,K4C,K4D,K4E, \
K1A,K1B,K1C,K1D,K1E,K1F,K20,K21,K22,K23,K24,K25,K26,K27, K6B, K4F,K50,K51,K56, \
K28,K29,K2A,K2B,K2C,K2D,K2E,K2F,K30,K31,K32,K33,K34, K35, K6C, K53,K54,K55,K5A, \
K36,K37,K38,K39,K3A,K3B,K3C,K3D,K3E,K3F,K40,K41, K42, K6D, K57,K59,K58, \
K43,K44,K45, K46, K47, K48,K49,K4A, K6E, K66,K5B,K5C,K5D \
) { \
{ KC_NO, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E, KC_##K0F }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \
{ KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37 }, \
{ KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F }, \
{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47 }, \
{ KC_##K48, KC_##K49, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E, KC_##K4F }, \
{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
{ KC_##K58, KC_##K59, KC_##K5A, KC_##K5B, KC_##K5C, KC_##K5D, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_##K64, KC_##K65, KC_##K66, KC_NO }, \
{ KC_##K68, KC_##K69, KC_##K6A, KC_##K6B, KC_##K6C, KC_##K6D, KC_##K6E, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, }, \
{ KC_NO, KC_NO, KC_##K7A, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO } \
}
// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
static const uint8_t PROGMEM fn_layer[] = {
0, // Fn0
0, // Fn1
0, // Fn2
0, // Fn3
0, // Fn4
0, // Fn5
0, // Fn6
0 // Fn7
};
// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
// See layer.c for details.
static const uint8_t PROGMEM fn_keycode[] = {
KC_NO, // Fn0
KC_NO, // Fn1
KC_NO, // Fn2
KC_NO, // Fn3
KC_NO, // Fn4
KC_NO, // Fn5
KC_NO, // Fn6
KC_NO // Fn7
};
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: default
* ,---. ,------------------------, ,------------------------. ,---------.
* |Pow| | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10| | F11| F12| ,-----------.
* `---' `------------------------' `------------------------' `---------' | *| /| +|
* ,-------------------------------------------------------------. ,---. ,---------------|
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| BS | |Hlp| | 7| 8| 9| -|
* |-------------------------------------------------------------| |---| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Del| | |Ins| | 4| 5| 6| ,|
* |---------------------------------------------------------' | |---| |---------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '| `|Return| |Clr| | 1| 2| 3| |
* |-------------------------------------------------------------| |---| |-----------|Ent|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /| |Shift | |PgU| | 0| .| Up| |
* |-------------------------------------------------------------| |---| |---------------|
* |Alt |Gui |Alt | Space | |Gui|App|Ctrl | |PgD| |Tab|Lef|Dow|Rig|
* `-------------------------------------------------------------' `---' `---------------'
*/
KEYMAP(
PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PAST,PSLS,PPLS,
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,BSPC, HELP, P7, P8, P9, PMNS,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,DEL, INS, P4, P5, P6, PCMM,
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,GRV, ENT, CLR, P1, P2, P3, PENT,
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RO, RSFT, PGUP, P0, PDOT,UP,
LALT,CAPS,LALT, SPC, ERAS, RALT,RGUI,RCTL, PGDN, TAB, LEFT,DOWN,RGHT
),
};
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
{
return pgm_read_byte(&keymaps[(layer)][(row)][(col)]);
}
uint8_t keymap_fn_layer(uint8_t index)
{
return pgm_read_byte(&fn_layer[index]);
}
uint8_t keymap_fn_keycode(uint8_t index)
{
return pgm_read_byte(&fn_keycode[index]);
}

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@ -1,26 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "stdint.h"
#include "news.h"
#include "led.h"
void led_set(uint8_t usb_led)
{
// not supported now
}

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@ -1,142 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "util.h"
#include "news.h"
#include "matrix.h"
#include "debug.h"
/*
* Matrix Array usage:
*
* ROW: 16
* COL:8
*
* 8bit wide
* +---------+
* 0|00 ... 07|
* 1|08 ... 0F|
* :| ... |
* :| ... |
* E|70 ... 77|
* F|78 ... 7F|
* +---------+
*
*/
static uint8_t matrix[MATRIX_ROWS];
#define ROW(code) ((code>>3)&0xF)
#define COL(code) (code&0x07)
static bool is_modified = false;
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
news_init();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) matrix[i] = 0x00;
return;
}
uint8_t matrix_scan(void)
{
is_modified = false;
uint8_t code;
code = news_recv();
if (code == 0) {
return 0;
}
phex(code); print(" ");
if (code&0x80) {
// break code
if (matrix_is_on(ROW(code), COL(code))) {
matrix[ROW(code)] &= ~(1<<COL(code));
is_modified = true;
}
} else {
// make code
if (!matrix_is_on(ROW(code), COL(code))) {
matrix[ROW(code)] |= (1<<COL(code));
is_modified = true;
}
}
return code;
}
bool matrix_is_modified(void)
{
return is_modified;
}
inline
bool matrix_has_ghost(void)
{
return false;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & (1<<col));
}
inline
uint8_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 01234567\n");
for (uint8_t row = 0; row < matrix_rows(); row++) {
phex(row); print(": ");
pbin_reverse(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop(matrix[i]);
}
return count;
}

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@ -1,87 +0,0 @@
# Target file name (without extension).
TARGET = next_usb
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# keyboard dependent files
SRC = keymap.c \
matrix.c \
led.c
CONFIG_H = config.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
#MCU = at90usb162 # Teensy 1.0
#MCU = atmega32u4 # Teensy 2.0
#MCU = at90usb646 # Teensy++ 1.0
#MCU = at90usb1286 # Teensy++ 2.0
MCU = atmega32u2 # TMK converter
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
#OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# *Comment out* to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#NKRO_ENABLE = yes # USB Nkey Rollover
SRC += next_kbd.c
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk

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@ -1,63 +0,0 @@
# Target file name (without extension).
TARGET = next_usb
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# keyboard dependent files
SRC = keymap.c \
matrix.c \
led.c
CONFIG_H = config.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
#MCU = at90usb162 # Teensy 1.0
MCU = atmega32u4 # Teensy 2.0
#MCU = at90usb646 # Teensy++ 1.0
#MCU = at90usb1286 # Teensy++ 2.0
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# *Comment out* to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#NKRO_ENABLE = yes # USB Nkey Rollover
SRC += next_kbd.c
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/protocol/pjrc.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk

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@ -1,45 +0,0 @@
NeXT non-ADB Keyboard Converter
-------------------------------
Cable connector inside keyboard case:
+-----+
|Black|\
|Green|-\
|Yello|--\-------- to computer via Mini-Din 5a Connector
|Orang|--/--------
|Red |-/
|Brown|/
+-----+
Black - Ground to outer metal part of Mini Din 5a connector (not used)
Green - Ground
Yellow - Power button signal
Orange - Keyboard Out
Red - Keyboard In
Brown - Vcc
ATmega32u4 connections (pinout provided for Arduino Pro Micro):
Keyboard out (orange) : PD0 (pin 3)
Keyboard in (red) : PD1 (pin 2)
Power Button (yellow) : PD4 (pin 4)
Ground (black) : GND
Vcc (brown) : VCC
See attached next_timings.jpg file for a detailed illustration of NeXT keyboard protocol timings.
Power button signal line is normally high when the keyboard is powered/initialized. It is pulled to ground when pressed. The converter automatically translates this to a "normal" keypress with code 0x5A. This connection is technically optional, the only side effect of not making this connection is the power key will do nothing.
Converter is based heavily on Ladyada's original "USB NeXT Keyboard with Arduino Micro" tutorial (http://learn.adafruit.com/usb-next-keyboard-with-arduino-micro/overview). If you build this converter, show Adafruit some love and do it using an Arduino Micro (http://www.adafruit.com/products/1315) or their ATmega 32u4 Breakout Board (http://www.adafruit.com/products/296). Arduino Micro should work fine using the Arduino Pro Micro configuration above, same pins numbers and everything.
TODO:
-----
I believe it might be possible to run the keyboard off of 3V; during testing I observed that the keyboard could sometimes function even without Vcc connected as long as the ground connection was good and the Keyboard In line was connected. If that works it should be easy to do a Bluetooth conversion and run the keyboard right off of a LiPo battery without a boost circuit
Utilize second LED as status indicator for good initialization; also try to make hot plugging much more robust.
Figure a better use for the Power button. Too easy to hit it by mistake to use for Suspend or Power Off - maybe move cap to different part of the board and consider that
Figure out a better use for the lock LEDs. Right now they just light up when you press shift. Lame. Maybe implement proper Caps/Num/Scroll Locks

View file

@ -1,190 +0,0 @@
/*
NeXT non-ADB Keyboard USB Converter
Copyright 2013, Benjamin Gould (bgould@github.com)
Based on:
TMK firmware code Copyright 2011,2012 Jun WAKO <wakojun@gmail.com>
Arduino code by "Ladyada" Limor Fried (http://ladyada.net/, http://adafruit.com/), released under BSD license
Timing reference thanks to http://m0115.web.fc2.com/ (dead link), http://cfile7.uf.tistory.com/image/14448E464F410BF22380BB
Pinouts thanks to http://www.68k.org/~degs/nextkeyboard.html
Keycodes from http://ftp.netbsd.org/pub/NetBSD/NetBSD-release-6/src/sys/arch/next68k/dev/
This software is licensed with a Modified BSD License.
All of this is supposed to be Free Software, Open Source, DFSG-free,
GPL-compatible, and OK to use in both free and proprietary applications.
Additions and corrections to this file are welcome.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
* Neither the name of the copyright holders nor the names of
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xBCBC
#define DEVICE_VER 0x0500
#define MANUFACTURER t.m.k.
#define PRODUCT NeXT Keyboard to USB converter
#define DESCRIPTION USB converter for NeXT non-ADB Keyboard
/* matrix size */
#define MATRIX_ROWS 12 // keycode bit: 3-0
#define MATRIX_COLS 8 // keycode bit: 6-4
#define DEBUG_ON_INIT 1
//#define TEENSY_CONFIG 1
//#define PRO_MICRO_CONFIG 1
#define TMK_CONFIG 1
// comment out if you don't want the keyboard's LEDs to flash upon initialization or pressing shift
//#define NEXT_KBD_INIT_FLASH_LEDS
//#define NEXT_KBD_SHIFT_FLASH_LEDS
//============= Start of Arduino Pro Micro Configuration ==============
#ifdef PRO_MICRO_CONFIG
// this is the debugging LED that flashes when a key is being pressed
// comment out in order to disable debugging LED
#define NEXT_KBD_LED1_PORT PORTD
#define NEXT_KBD_LED1_PIN PIND
#define NEXT_KBD_LED1_DDR DDRD
#define NEXT_KBD_LED1_BIT 5
#define NEXT_KBD_LED1_ON NEXT_KBD_LED1_PORT &= ~(1<<NEXT_KBD_LED1_BIT);
#define NEXT_KBD_LED1_OFF NEXT_KBD_LED1_PORT |= (1<<NEXT_KBD_LED1_BIT);
// reserved for future use
#define NEXT_KBD_LED2_PORT PORTB
#define NEXT_KBD_LED2_PIN PINB
#define NEXT_KBD_LED2_DDR DDRB
#define NEXT_KBD_LED2_BIT 6
#define NEXT_KBD_LED2_ON NEXT_KBD_LED2_PORT &= ~(1<<NEXT_KBD_LED2_BIT);
#define NEXT_KBD_LED2_OFF NEXT_KBD_LED2_PORT |= (1<<NEXT_KBD_LED2_BIT);
// corresponds to the Keyboard In wire on the NeXT connector
// (red wire in NeXT connector) - pin 2 on the Pro Micro
#define NEXT_KBD_OUT_PORT PORTD
#define NEXT_KBD_OUT_PIN PIND
#define NEXT_KBD_OUT_DDR DDRD
#define NEXT_KBD_OUT_BIT 1
// corresponds to the Keyboard Out wire on the NeXT connector
// (orange wire in NeXT connector) - pin 3 on the Pro Micro
#define NEXT_KBD_IN_PORT PORTD
#define NEXT_KBD_IN_PIN PIND
#define NEXT_KBD_IN_DDR DDRD
#define NEXT_KBD_IN_BIT 0
// this pin is an input for the power key on the NeXT keyboard
// as the keyboard is powered on this should be normally high;
// if it is pulled low it means the power button is being preseed
// (yellow wire in NeXT connector) - pin 4 on the Pro Micro
#define NEXT_KBD_PWR_PORT PORTD
#define NEXT_KBD_PWR_PIN PIND
#define NEXT_KBD_PWR_DDR DDRD
#define NEXT_KBD_PWR_BIT 4
#endif
//============== End of Arduino Pro Micro Configuration ===============
//================ Start of Teensy 2.0 Configuration =================
#ifdef TEENSY_CONFIG
// this is the debugging LED that flashes when a key is being pressed
// comment out in order to disable debugging LED
#define NEXT_KBD_LED_PORT PORTD
#define NEXT_KBD_LED_PIN PIND
#define NEXT_KBD_LED_DDR DDRD
#define NEXT_KBD_LED_BIT 6
#define NEXT_KBD_LED_ON NEXT_KBD_LED_PORT |= (1<<NEXT_KBD_LED_BIT);
#define NEXT_KBD_LED_OFF NEXT_KBD_LED_PORT &= ~(1<<NEXT_KBD_LED_BIT);
// corresponds to the Keyboard In wire on the NeXT connector
// (red wire in NeXT connector)
#define NEXT_KBD_OUT_PORT PORTB
#define NEXT_KBD_OUT_PIN PINB
#define NEXT_KBD_OUT_DDR DDRB
#define NEXT_KBD_OUT_BIT 1
// corresponds to the Keyboard Out wire on the NeXT connector
// (orange wire in NeXT connector)
#define NEXT_KBD_IN_PORT PORTB
#define NEXT_KBD_IN_PIN PINB
#define NEXT_KBD_IN_DDR DDRB
#define NEXT_KBD_IN_BIT 0
#endif
//================= End of Teensy 2.0 Configuration ==================
//================ Start of TMK converter Configuration =================
#ifdef TMK_CONFIG
// this is the debugging LED that flashes when a key is being pressed
// comment out in order to disable debugging LED
#define NEXT_KBD_LED1_PORT PORTD
#define NEXT_KBD_LED1_PIN PIND
#define NEXT_KBD_LED1_DDR DDRD
#define NEXT_KBD_LED1_BIT 6
#define NEXT_KBD_LED1_ON NEXT_KBD_LED1_PORT |= (1<<NEXT_KBD_LED1_BIT);
#define NEXT_KBD_LED1_OFF NEXT_KBD_LED1_PORT &= ~(1<<NEXT_KBD_LED1_BIT);
// corresponds to the Keyboard In wire on the NeXT connector
#define NEXT_KBD_OUT_PORT PORTD
#define NEXT_KBD_OUT_PIN PIND
#define NEXT_KBD_OUT_DDR DDRD
#define NEXT_KBD_OUT_BIT 1
// corresponds to the Keyboard Out wire on the NeXT connector
#define NEXT_KBD_IN_PORT PORTD
#define NEXT_KBD_IN_PIN PIND
#define NEXT_KBD_IN_DDR DDRD
#define NEXT_KBD_IN_BIT 0
// this pin is an input for the power key on the NeXT keyboard
// as the keyboard is powered on this should be normally high;
// if it is pulled low it means the power button is being preseed
#define NEXT_KBD_PWR_PORT PORTD
#define NEXT_KBD_PWR_PIN PIND
#define NEXT_KBD_PWR_DDR DDRD
#define NEXT_KBD_PWR_BIT 4
#endif
//================= End of TMK converter Configuration ==================
/* key combination for command */
#define IS_COMMAND() ( \
(keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT))) || \
(keyboard_report->mods == (MOD_BIT(KC_RALT) | MOD_BIT(KC_RALT))) || \
(keyboard_report->mods == (MOD_BIT(KC_RGUI) | MOD_BIT(KC_RGUI))) \
)

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@ -1,177 +0,0 @@
/*
NeXT non-ADB Keyboard USB Converter
Copyright 2013, Benjamin Gould (bgould@github.com)
Based on:
---------
* TMK firmware code Copyright 2011,2012 Jun WAKO <wakojun@gmail.com>
* Arduino code by "Ladyada" Limor Fried (http://ladyada.net/, http://adafruit.com/) \
released under BSD license \
https://github.com/adafruit/USB-NeXT-Keyboard
Timing reference thanks to http://m0115.web.fc2.com/ (dead link), http://cfile7.uf.tistory.com/image/14448E464F410BF22380BB
Pinouts thanks to http://www.68k.org/~degs/nextkeyboard.html
Keycodes from http://ftp.netbsd.org/pub/NetBSD/NetBSD-release-6/src/sys/arch/next68k/dev/
This software is licensed with a Modified BSD License.
All of this is supposed to be Free Software, Open Source, DFSG-free,
GPL-compatible, and OK to use in both free and proprietary applications.
Additions and corrections to this file are welcome.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
* Neither the name of the copyright holders nor the names of
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "keymap.h"
#include "keycode.h"
// 32*8(256) byte array which converts PS/2 code into USB code
static const uint16_t PROGMEM fn_actions[] = {
ACTION_LAYER_MOMENTARY(1), // FN0 - left command key
ACTION_LAYER_MOMENTARY(1), // FN1 - right command key
ACTION_KEY(KC_BSLS), // FN2 - number pad slash & backslash
ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // FN3 - number pad equals & pipe
ACTION_MODS_KEY(MOD_LCTL, KC_Z), // FN4 - cmd+undo on layer 1
ACTION_MODS_KEY(MOD_LCTL, KC_X), // FN5 - cmd+cut on layer 1
ACTION_MODS_KEY(MOD_LCTL, KC_C), // FN6 - cmd+copy on layer 1
ACTION_MODS_KEY(MOD_LCTL, KC_V), // FN7 - cmd+paste on layer 1
};
/* This is the physical layout that I am starting with:
* Note: there is some strangeness on the number pad;
* the equal sign shifts to pipe and forward slash shifts to backslash
* ,-----------------------------------------------------------. ,-----------. ,---------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| BS | |VUp|Pwr|BrU| |` | =| /| *|
* |-----------------------------------------------------------| |-----------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | |VDn| |BrD| | 7| 8| 9| -|
* |------------------------------------------------------ | `---' `---' |-----------|---|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '| Return| | 4| 5| 6| +|
* |-----------------------------------------------------------| ,---. |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up | | 1| 2| 3| |
* |-----------------------------------------------------------| ,-----------. |-----------|Ent|
* |Alt |Cmd | Space |Cmd |Alt | |Lef|Dow|Rig| | 0| .| |
* `-----------------------------------------------------------' `-----------' `---------------'
*
* Keymap array:
* 8 bytes
* +---------+
* 0| |
* :| | 0x00-0x87
* ;| |
* 11| |
* +---------+
*/
#define KEYMAP( \
K49,K4A,K4B,K4C,K4D,K50,K4F,K4E,K1E,K1F,K20,K1D,K1C,K1B, K1A,K58,K19, K26,K27,K28,K25, \
K41,K42,K43,K44,K45,K48,K47,K46,K06,K07,K08,K05,K04,K03, K02, K01, K21,K22,K23,K24, \
K57,K39,K3A,K3B,K3C,K3D,K40,K3F,K3E,K2D,K2C,K2B, K2A, K12,K18,K13,K15, \
K56, K31,K32,K33,K34,K35,K37,K36,K2E,K2F,K30, K55, K16, K11,K17,K14, \
K52,K54, K38, K53,K51, K09,K0F,K10, K0B, K0C,K0D \
) { \
{ KC_NO, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K08, KC_##K09, KC_##K10, KC_##K0B, KC_##K0C, KC_##K0D, KC_NO, KC_##K0F }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \
{ KC_##K28, KC_NO, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37 }, \
{ KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F }, \
{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47 }, \
{ KC_##K48, KC_##K49, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E, KC_##K4F }, \
{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
{ KC_##K58, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, }, \
}
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: default
* ,-----------------------------------------------------------. ,-----------. ,---------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| BS | |Ins|Ref|Hom| |` | =| /| *|
* |-----------------------------------------------------------| |-----------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | |Del| |End| | 7| 8| 9| -|
* |-----------------------------------------------------' | `---' `---' |-----------|---|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '| Return| | 4| 5| 6| +|
* |-----------------------------------------------------------| ,---. |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up | | 1| 2| 3| |
* |-----------------------------------------------------------| ,-----------. |-----------|Ent|
* |Fn0 |Alt | Space |LGui |Fn1 | |Lef|Dow|Rig| | 0| .| |
* `-----------------------------------------------------------' `-----------' `---------------'
*/
KEYMAP(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, WREF,HOME, GRV, FN3, FN2, PAST,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,NO, DEL, END, P7, P8, P9, PMNS,
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3,
FN0, LALT, SPC, LGUI,FN1, LEFT,DOWN,RGHT, P0, PDOT,PENT
),
/* Layer 1: extra keys
* ,-----------------------------------------------------------. ,-----------. ,---------------.
* |Grv| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| BS | |VUp|VMu|PgU| |` | =| /| *|
* |-----------------------------------------------------------| |-----------| |---------------|
* |Tab |Pau| W| E| R| T| Y| U| I| O|PSc| \| ]| | |VDn| |PgD| | 7| 8| 9| -|
* |-----------------------------------------------------' | `---' `---' |-----------|---|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '| Return| | 4| 5| 6| +|
* |-----------------------------------------------------------| ,---. |---------------|
* |Shift |UND|CUT|COP|PST| B| N| M| ,| .| /|Shift | |Up | | 1| 2| 3| |
* |-----------------------------------------------------------| ,-----------. |-----------|Ent|
* |Fn0 |Alt | Space |RGui |Fn1 | |Lef|Dow|Rig| | 0| .| |
* `-----------------------------------------------------------' `-----------' `---------------'
*/
KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, VOLU,MUTE,PGUP, TRNS,TRNS,TRNS,TRNS,
TRNS,PAUS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,FN3, BSLS,TRNS, VOLD, PGDN, BTN1,MS_U,BTN2,WH_U,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, MS_L,MS_D,MS_R,WH_D,
TRNS, FN4, FN5, FN6, FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS,TRNS,TRNS,
TRNS,TRNS, TRNS, TRNS,TRNS, TRNS,TRNS,TRNS, TRNS, TRNS,TRNS
)
};
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}

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@ -1,60 +0,0 @@
/*
NeXT non-ADB Keyboard USB Converter
Copyright 2013, Benjamin Gould (bgould@github.com)
Based on:
TMK firmware code Copyright 2011,2012 Jun WAKO <wakojun@gmail.com>
Arduino code by "Ladyada" Limor Fried (http://ladyada.net/, http://adafruit.com/), released under BSD license
Timing reference thanks to http://m0115.web.fc2.com/ (dead link), http://cfile7.uf.tistory.com/image/14448E464F410BF22380BB
Pinouts thanks to http://www.68k.org/~degs/nextkeyboard.html
Keycodes from http://ftp.netbsd.org/pub/NetBSD/NetBSD-release-6/src/sys/arch/next68k/dev/
This software is licensed with a Modified BSD License.
All of this is supposed to be Free Software, Open Source, DFSG-free,
GPL-compatible, and OK to use in both free and proprietary applications.
Additions and corrections to this file are welcome.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
* Neither the name of the copyright holders nor the names of
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#include "stdint.h"
#include "led.h"
#include "next_kbd.h"
void led_set(uint8_t usb_led)
{
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
next_kbd_set_leds(true, true);
} else {
next_kbd_set_leds(false, false);
}
}

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@ -1,271 +0,0 @@
/*
NeXT non-ADB Keyboard USB Converter
Copyright 2013, Benjamin Gould (bgould@github.com)
Based on:
TMK firmware code Copyright 2011,2012 Jun WAKO <wakojun@gmail.com>
Arduino code by "Ladyada" Limor Fried (http://ladyada.net/, http://adafruit.com/), released under BSD license
Timing reference thanks to http://m0115.web.fc2.com/ (dead link), http://cfile7.uf.tistory.com/image/14448E464F410BF22380BB
Pinouts thanks to http://www.68k.org/~degs/nextkeyboard.html
Keycodes from http://ftp.netbsd.org/pub/NetBSD/NetBSD-release-6/src/sys/arch/next68k/dev/
This software is licensed with a Modified BSD License.
All of this is supposed to be Free Software, Open Source, DFSG-free,
GPL-compatible, and OK to use in both free and proprietary applications.
Additions and corrections to this file are welcome.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
* Neither the name of the copyright holders nor the names of
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "util.h"
#include "serial.h"
#include "matrix.h"
#include "debug.h"
#include "matrix.h"
#include "next_kbd.h"
static void matrix_make(uint8_t code);
static void matrix_break(uint8_t code);
static uint8_t matrix[MATRIX_ROWS];
#define ROW(code) ((code>>3)&0xF)
#define COL(code) (code&0x07)
static bool is_modified = false;
/* number of matrix rows */
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
/* number of matrix columns */
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
#ifndef NEXT_KBD_LED1_ON
#define NEXT_KBD_LED1_ON
#endif
#ifndef NEXT_KBD_LED1_OFF
#define NEXT_KBD_LED1_OFF
#endif
#define NEXT_KBD_PWR_READ (NEXT_KBD_PWR_PIN&(1<<NEXT_KBD_PWR_BIT))
static bool power_state = false;
/* intialize matrix for scanning. should be called once. */
void matrix_init(void)
{
#ifdef DEBUG_ON_INIT
debug_enable = true;
#endif
// I've found that the matrix likes a little while for things to
// settle down before it gets started. Not sure why :)
_delay_ms(250);
dprintf("[ Intializing NeXT keyboard ]\n");
NEXT_KBD_LED1_DDR |= (1<<NEXT_KBD_LED1_BIT); // LED pin to output
NEXT_KBD_LED1_ON;
NEXT_KBD_PWR_DDR &= ~(1<<NEXT_KBD_PWR_BIT); // Power Button pin to input
NEXT_KBD_PWR_PIN |= (1<<NEXT_KBD_PWR_BIT); // KBD_PWR pull up
power_state = NEXT_KBD_PWR_READ ? false : true;
dprintf("Initial power button state: %b\n", power_state);
next_kbd_init();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) matrix[i] = 0x00;
#ifdef NEXT_KBD_INIT_FLASH_LEDS
dprintf("flashing LEDs:");
// flash the LEDs after initialization
bool leds_on = true;
for (uint8_t i = 0; i <= 6; i++)
{
leds_on = leds_on ? false : true;
dprintf(" %b", leds_on);
next_kbd_set_leds(leds_on, leds_on);
_delay_ms(250);
}
dprintf("\n");
#endif
dprintf("[ NeXT keyboard initialized ]\n");
return;
}
#define NEXT_KBD_KEYCODE(response) (uint8_t)((response&0xFF)>>1)
#define NEXT_KBD_PRESSED_KEYCODE(response) (uint8_t)(((response)&0xF00)==0x400)
#define NEXT_KBD_PRESSED(response, mask) (uint8_t)(((response)&mask)>0)
#define NEXT_KBD_PRESSED_CONTROL(response) NEXT_KBD_PRESSED(response,0x01000)
#define NEXT_KBD_PRESSED_SHIFT_LEFT(response) NEXT_KBD_PRESSED(response,0x02000)
#define NEXT_KBD_PRESSED_SHIFT_RGHT(response) NEXT_KBD_PRESSED(response,0x04000)
#define NEXT_KBD_PRESSED_CMD_LEFT(response) NEXT_KBD_PRESSED(response,0x08000)
#define NEXT_KBD_PRESSED_CMD_RGHT(response) NEXT_KBD_PRESSED(response,0x10000)
#define NEXT_KBD_PRESSED_ALT_LEFT(response) NEXT_KBD_PRESSED(response,0x20000)
#define NEXT_KBD_PRESSED_ALT_RGHT(response) NEXT_KBD_PRESSED(response,0x40000)
#define NEXT_KBD_MAKE_OR_BREAK(key, code) \
do { \
if (NEXT_KBD_PRESSED_##key(resp) > 0) \
matrix_make(code); \
else \
matrix_break(code); \
} while (0);
#define NEXT_KBD_PWR_KEYCODE 0x58
/* scan all key states on matrix */
uint8_t matrix_scan(void)
{
_delay_ms(5);
//next_kbd_set_leds(false, false);
NEXT_KBD_LED1_OFF;
is_modified = false;
if (!NEXT_KBD_PWR_READ) {
matrix_make(NEXT_KBD_PWR_KEYCODE);
power_state = 1;
if (is_modified)
{
dprintf("Power state 1\n");
}
} else {
matrix_break(NEXT_KBD_PWR_KEYCODE);
power_state = 0;
if (is_modified)
{
dprintf("Power state 0\n");
}
}
uint32_t resp = (next_kbd_recv());
if (resp == NEXT_KBD_KMBUS_IDLE)
{
return 0;
}
NEXT_KBD_LED1_ON;
#ifdef NEXT_KBD_SHIFT_FLASH_LEDS
next_kbd_set_leds(
NEXT_KBD_PRESSED_SHIFT_LEFT(resp) ? true : false,
NEXT_KBD_PRESSED_SHIFT_RGHT(resp) ? true : false
);
#endif
dprintf("[ r=%04lX keycode=%02X pressed=%X CTRL=%X SHIFT_LEFT=%X SHIFT_RGHT=%X CMD_LEFT=%X CMD_RGHT=%X ALT_LEFT=%X ALT_RGHT=%X ]\n", \
resp, \
NEXT_KBD_KEYCODE(resp), \
NEXT_KBD_PRESSED_KEYCODE(resp), \
NEXT_KBD_PRESSED_CONTROL(resp), \
NEXT_KBD_PRESSED_SHIFT_LEFT(resp), \
NEXT_KBD_PRESSED_SHIFT_RGHT(resp), \
NEXT_KBD_PRESSED_CMD_LEFT(resp), \
NEXT_KBD_PRESSED_CMD_RGHT(resp), \
NEXT_KBD_PRESSED_ALT_LEFT(resp), \
NEXT_KBD_PRESSED_ALT_RGHT(resp) \
);
// Modifier keys don't return keycode; have to check the upper bits
NEXT_KBD_MAKE_OR_BREAK(ALT_RGHT, 0x51);
NEXT_KBD_MAKE_OR_BREAK(ALT_LEFT, 0x52);
NEXT_KBD_MAKE_OR_BREAK(CMD_RGHT, 0x53);
NEXT_KBD_MAKE_OR_BREAK(CMD_LEFT, 0x54);
NEXT_KBD_MAKE_OR_BREAK(SHIFT_RGHT, 0x55);
NEXT_KBD_MAKE_OR_BREAK(SHIFT_LEFT, 0x56);
NEXT_KBD_MAKE_OR_BREAK(CONTROL, 0x57);
NEXT_KBD_MAKE_OR_BREAK(KEYCODE, NEXT_KBD_KEYCODE(resp));
return 1;
}
/* whether modified from previous scan. used after matrix_scan. */
bool matrix_is_modified()
{
return is_modified;
}
/* whether a switch is on */
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & (1<<col));
}
/* matrix state on row */
inline
uint8_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
/* print matrix for debug */
void matrix_print(void)
{
}
inline
static void matrix_make(uint8_t code)
{
if (!matrix_is_on(ROW(code), COL(code))) {
matrix[ROW(code)] |= 1<<COL(code);
is_modified = true;
}
}
inline
static void matrix_break(uint8_t code)
{
if (matrix_is_on(ROW(code), COL(code))) {
matrix[ROW(code)] &= ~(1<<COL(code));
is_modified = true;
}
}

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# Target file name (without extension).
TARGET = pc98_usb
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# keyboard dependent files
SRC = keymap.c \
matrix.c \
led.c \
protocol/serial_uart.c
# protocol/serial_soft.c
CONFIG_H = config.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
#MCU = at90usb162 # Teensy 1.0
MCU = atmega32u4 # Teensy 2.0
#MCU = at90usb646 # Teensy++ 1.0
#MCU = at90usb1286 # Teensy++ 2.0
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Build Options
# *Comment out* to disable the options.
#
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
#NKRO_ENABLE = yes # USB Nkey Rollover
# Boot Section Size in bytes
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk

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@ -1,67 +0,0 @@
PC98 to USB keyboard protocol converter
=======================================
Target MCU is ATMega32u4 but other USB capable AVR will also work.
Connector
---------
8Pin mini DIN
___ ___
/ |_| \
/ 8 7 6 \
| 5 4 3 |
\_ 2 1 _/
\_____/
(receptacle)
Wiring: You can change this with editing config.h.
Pin mini DIN MCU
----------------------------------
1 ~RST(TXD) PD3
2 GND GND
3 ~RDY PD4
4 RXD PD2
5 ~RTY PD5
6 NC
7 NC
8 5V VCC
Protocol
--------
Signal: Asynchronous, Positive logic, 19200baud, Least bit first
Frame format: 1-Start bit(Lo), 8-Data bits, Odd-Parity, 1-Stop bit
Build Firmware
--------------
Just use 'make'
$ cd pc98_usb
$ make
Then, load the binary to MCU with your favorite programmer.
Other PC98 converter projects and resource
------------------------------------------
PC98 to USB
http://davy.nyacom.net/kbd98usb/
PC98 to PS/2
http://www.tsp.ne.jp/~sawada/mago/c_gka98at.htm
http://www.tsp.ne.jp/~sawada/mago/src/gka98at.asm
PC98 keyboard commands
http://www.webtech.co.jp/company/doc/undocumented_mem/io_kb.txt
Inhibit repeating key:
0x9C, 0x70

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x9898
#define DEVICE_VER 0x0100
#define MANUFACTURER t.m.k.
#define PRODUCT PC98 keyboard converter
#define DESCRIPTION converts PC98 keyboard protocol into USB
/* matrix size */
#define MATRIX_ROWS 16
#define MATRIX_COLS 8
/* key combination for command */
#define IS_COMMAND() ( \
host_get_first_key() == KC_CANCEL \
)
/* PC98 Reset Port shared with TXD */
#define PC98_RST_DDR DDRD
#define PC98_RST_PORT PORTD
#define PC98_RST_BIT 3
/* PC98 Ready Port */
#define PC98_RDY_DDR DDRD
#define PC98_RDY_PORT PORTD
#define PC98_RDY_BIT 4
/* PC98 Retry Port */
#define PC98_RTY_DDR DDRD
#define PC98_RTY_PORT PORTD
#define PC98_RTY_BIT 5
/*
* PC98 Serial(USART) configuration
* asynchronous, positive logic, 19200baud, bit order: LSB first
* 1-start bit, 8-data bit, odd parity, 1-stop bit
*/
/*
* Software Serial
*/
#define SERIAL_SOFT_BAUD 19200
#define SERIAL_SOFT_PARITY_ODD
#define SERIAL_SOFT_BIT_ORDER_LSB
#define SERIAL_SOFT_LOGIC_POSITIVE
/* RXD Port */
#define SERIAL_SOFT_RXD_DDR DDRD
#define SERIAL_SOFT_RXD_PORT PORTD
#define SERIAL_SOFT_RXD_PIN PIND
#define SERIAL_SOFT_RXD_BIT 2
#define SERIAL_SOFT_RXD_READ() (SERIAL_SOFT_RXD_PIN&(1<<SERIAL_SOFT_RXD_BIT))
/* RXD Interupt */
#define SERIAL_SOFT_RXD_VECT INT2_vect
#define SERIAL_SOFT_RXD_INIT() do { \
/* pin configuration: input with pull-up */ \
SERIAL_SOFT_RXD_DDR &= ~(1<<SERIAL_SOFT_RXD_BIT); \
SERIAL_SOFT_RXD_PORT |= (1<<SERIAL_SOFT_RXD_BIT); \
/* enable interrupt: INT2(falling edge) */ \
EICRA |= ((1<<ISC21)|(0<<ISC20)); \
EIMSK |= (1<<INT2); \
sei(); \
} while (0)
#define SERIAL_SOFT_RXD_INT_ENTER()
#define SERIAL_SOFT_RXD_INT_EXIT() do { \
/* clear interrupt flag */ \
EIFR = (1<<INTF2); \
} while (0)
/* TXD Port */
#define SERIAL_SOFT_TXD_DDR DDRD
#define SERIAL_SOFT_TXD_PORT PORTD
#define SERIAL_SOFT_TXD_PIN PIND
#define SERIAL_SOFT_TXD_BIT 3
#define SERIAL_SOFT_TXD_HI() do { SERIAL_SOFT_TXD_PORT |= (1<<SERIAL_SOFT_TXD_BIT); } while (0)
#define SERIAL_SOFT_TXD_LO() do { SERIAL_SOFT_TXD_PORT &= ~(1<<SERIAL_SOFT_TXD_BIT); } while (0)
#define SERIAL_SOFT_TXD_INIT() do { \
/* pin configuration: output */ \
SERIAL_SOFT_TXD_DDR |= (1<<SERIAL_SOFT_TXD_BIT); \
/* idle */ \
SERIAL_SOFT_TXD_ON(); \
} while (0)
/*
* Hardware Serial(UART)
*/
#ifdef __AVR_ATmega32U4__
#define SERIAL_UART_BAUD 19200
#define SERIAL_UART_DATA UDR1
#define SERIAL_UART_UBRR ((F_CPU/(16UL*SERIAL_UART_BAUD))-1)
#define SERIAL_UART_RXD_VECT USART1_RX_vect
#define SERIAL_UART_TXD_READY (UCSR1A&(1<<UDRE1))
#define SERIAL_UART_INIT() do { \
UBRR1L = (uint8_t) SERIAL_UART_UBRR; /* baud rate */ \
UBRR1H = (uint8_t) (SERIAL_UART_UBRR>>8); /* baud rate */ \
UCSR1B |= (1<<RXCIE1) | (1<<RXEN1); /* RX interrupt, RX: enable */ \
UCSR1B |= (0<<TXCIE1) | (1<<TXEN1); /* TX interrupt, TX: enable */ \
UCSR1C |= (1<<UPM11) | (1<<UPM10); /* parity: none(00), even(01), odd(11) */ \
sei(); \
} while(0)
#else
#error "USART configuration is needed."
#endif
#endif

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@ -1,208 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "util.h"
#include "keymap.h"
/* PC-9801-98-S02 Raku Raku keyboard(Luckyboard) Normal Mode
,---------------------------------------------------------------.
| 60| 61| 62| 63| 64| 65| 66| 67| 68| 69| 6A| 6B| 36| 37| 3F| 3E|
`---------------------------------------------------------------'
,---------------------------------------------------------------.
| 00| 01| 02| 03| 04| 05| 58| 71| 06| 07| 08| 09| 0A| 0E|
|---------------------------------------------------------------|
| 0F| 10| 11| 12| 13| 14| 3A | 15| 16| 17| 18| 19| 1C|
|---------------------------------------------------------'. |
| 74| 20| 21| 22| 23| 24| 3B | 3C | 25| 26| 27| 28| 29| |
|---------------------------------------------------------------|
| 70| 2A| 2B| 2C| 2D| 2E| 38| 3D | 39| 2F| 30| 31| 32| 33| 70|
`---------------------------------------------------------------'
| 73| 51| 5B| 59| 34| 5A| 35| xx|
`-----------------------------------------------'
xx: 74 35 F4 B5
*/
#define KEYMAP( \
K60, K61, K62, K63, K64, K65, K66, K67, K68, K69, K6A, K6B, K36, K37, K3F, K3E, \
K00, K01, K02, K03, K04, K05, K58, K71, K06, K07, K08, K09, K0A, K0E, \
K0F, K10, K11, K12, K13, K14, K3A, K15, K16, K17, K18, K19, K1C, \
K74, K20, K21, K22, K23, K24, K3B, K3C, K25, K26, K27, K28, K29, \
K70,K2A, K2B, K2C, K2D, K2E, K38, K3D, K39, K2F, K30, K31, K32, K33, \
K73, K51, K5B, K59, K34, K5A, K35 \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K08, KC_##K09, KC_##K0A, KC_NO, KC_NO, KC_NO, KC_##K0E, KC_##K0F }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K18, KC_##K19, KC_NO, KC_NO, KC_##K1C, KC_NO, KC_NO, KC_NO }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \
{ KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37 }, \
{ KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_##K51, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_##K58, KC_##K59, KC_##K5A, KC_##K5B, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67 }, \
{ KC_##K68, KC_##K69, KC_##K6A, KC_##K6B, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_##K70, KC_##K71, KC_NO, KC_##K73, KC_##K74, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO } \
}
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
,---------------------------------------------------------------.
| 60| 61| 62| 63| 64| 65| 66| 67| 68| 69| 6A| 6B| 36| 37| 3F| 3E|
`---------------------------------------------------------------'
,---------------------------------------------------------------.
| 00| 01| 02| 03| 04| 05| 58| 71| 06| 07| 08| 09| 0A| 0E|
|---------------------------------------------------------------|
| 0F| 10| 11| 12| 13| 14| 3A | 15| 16| 17| 18| 19| 1C|
|---------------------------------------------------------------|
| 74| 20| 21| 22| 23| 24| MINS| EQL| 25| 26| 27| 28| 29| |
|---------------------------------------------------------------|
| 70| 2A| 2B| 2C| 2D| 2E| 38| 3D | 39| 2F| 30| 31| 32| 33| 70|
`---------------------------------------------------------------'
| 73| 51| 5B| 59| 34| 5A| 35| xx|
`-----------------------------------------------'
*/
KEYMAP(
CANCEL,COPY, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, FN6,
ESC, 1, 2, 3, 4, 5, FN4, FN5, 6, 7, 8, 9, 0, BSPC,
TAB, Q, W, E, R, T, UP, Y, U, I, O, P, ENT,
LCTL, A, S, D, F, G, MINS, EQL, H, J, K, L, FN2,
LSFT, Z, X, C, V, B, GRV, BSLS, QUOT, N, M,COMM, DOT, FN1,
LGUI, LALT, LCTL, LSFT, SPC, SPC, RALT
),
KEYMAP(
PAUS,COPY, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14,
GRV, F1, F2, F3, F4, F5, NO, NO, F6, F7, F8, F9, F10, DEL,
TAB, Q, W, E, R, T, UP, HOME,PGDN,PGUP, END, P, ENT,
LCTL, A, S, D, F, G, MINS, EQL, LEFT,DOWN, UP,RGHT,SCLN,
LSFT, Z, X, C, V, B, INS, DOWN, DEL,HOME,PGDN,PGUP, END,TRNS,
LGUI, LALT, LCTL, LSFT, SPC, SPC, RALT
),
KEYMAP(
PAUS,COPY, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14,
GRV, F1, F2, F3, F4, F5, NO, NO, F6, F7, F8, F9, F10, DEL,
TAB, Q, W, E, R, T, UP, WH_L,WH_D,WH_U,WH_R, P, ENT,
LCTL, A, S, D, F, G, MINS, EQL, MS_L,MS_D,MS_U,MS_R,TRNS,
LSFT, Z, X, C, V, B, INS, DOWN, BTN3,BTN2,BTN1,BTN4,BTN5,TRNS,
LGUI, LALT, LCTL, LSFT, SPC, SPC, RALT
),
};
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
/*
* Macro definition
*/
enum macro_id {
LBRACKET,
RBRACKET,
DUMMY,
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
keyevent_t event = record->event;
//uint8_t tap_count = record->tap_count;
switch (id) {
case LBRACKET:
return (event.pressed ?
MACRO( T(LBRC), END ) :
MACRO( T(LBRC), END ) );
case RBRACKET:
return (event.pressed ?
MACRO( T(RBRC), END ) :
MACRO( T(RBRC), END ) );
}
return MACRO_NONE;
}
/*
* Action function
*/
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
/*
keyevent_t event = record->event;
uint8_t tap_count = record->tap_count;
switch (id) {
case 0xFF:
action_macro_play(get_macro(opt, event.pressed));
break;
}
*/
}
/*
* Fn actions
*/
static const uint16_t PROGMEM fn_actions[] = {
ACTION_LAYER_TAP_TOGGLE(0), // FN0
ACTION_LAYER_TAP_KEY(1, KC_SLASH), // FN1
ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN2
ACTION_LAYER_MOMENTARY(2), // FN3
ACTION_MACRO(LBRACKET), // FN4
ACTION_MACRO(RBRACKET), // FN5
ACTION_MACRO(DUMMY), // FN6
};
/*
* No need to edit.
*/
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
if (layer < KEYMAPS_SIZE) {
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
} else {
// fall back to layer 0
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
}
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
action_t action;
if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
} else {
action.code = ACTION_NO;
}
return action;
}

View file

@ -1,33 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "stdint.h"
#include "serial.h"
#include "led.h"
void led_set(uint8_t usb_led)
{
uint8_t sun_led = 0;
if (usb_led & (1<<USB_LED_NUM_LOCK)) sun_led |= (1<<0);
if (usb_led & (1<<USB_LED_COMPOSE)) sun_led |= (1<<1);
if (usb_led & (1<<USB_LED_SCROLL_LOCK)) sun_led |= (1<<2);
if (usb_led & (1<<USB_LED_CAPS_LOCK)) sun_led |= (1<<3);
serial_send(0x0E);
serial_send(sun_led);
}

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@ -1,211 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "util.h"
#include "matrix.h"
#include "debug.h"
#include "protocol/serial.h"
/*
* Matrix Array usage:
*
* ROW: 16(4bits)
* COL: 8(3bits)
*
* 8bit wide
* +---------+
* 0|00 ... 07|
* 1|08 ... 0F|
* :| ... |
* :| ... |
* E|70 ... 77|
* F|78 ... 7F|
* +---------+
*/
static uint8_t matrix[MATRIX_ROWS];
#define ROW(code) ((code>>3)&0xF)
#define COL(code) (code&0x07)
static bool is_modified = false;
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
static void pc98_inhibit_repeat(void)
{
uint8_t code;
while (serial_recv()) ;
RETRY:
PC98_RDY_PORT |= (1<<PC98_RDY_BIT);
_delay_ms(500);
serial_send(0x9C);
PC98_RDY_PORT &= ~(1<<PC98_RDY_BIT);
_delay_ms(100);
while (!(code = serial_recv())) ;
print("PC98: send 9C: "); print_hex8(code); print("\n");
if (code != 0xFA) goto RETRY;
PC98_RDY_PORT |= (1<<PC98_RDY_BIT);
_delay_ms(100);
serial_send(0x70);
PC98_RDY_PORT &= ~(1<<PC98_RDY_BIT);
_delay_ms(100);
//code = serial_recv();
while (!(code = serial_recv())) ;
print("PC98: send 70: "); print_hex8(code); print("\n");
if (code != 0xFA) goto RETRY;
}
void matrix_init(void)
{
PC98_RST_DDR |= (1<<PC98_RST_BIT);
PC98_RDY_DDR |= (1<<PC98_RDY_BIT);
PC98_RTY_DDR |= (1<<PC98_RTY_BIT);
PC98_RST_PORT |= (1<<PC98_RST_BIT);
PC98_RDY_PORT |= (1<<PC98_RDY_BIT);
PC98_RTY_PORT |= (1<<PC98_RTY_BIT);
serial_init();
// PC98 reset
/*
PC98_RST_PORT &= ~(1<<PC98_RST_BIT);
_delay_us(15);
PC98_RST_PORT |= (1<<PC98_RST_BIT);
_delay_us(13);
PC98_RDY_PORT &= ~(1<<PC98_RDY_BIT);
*/
_delay_ms(500);
pc98_inhibit_repeat();
// PC98 ready
PC98_RDY_PORT &= ~(1<<PC98_RDY_BIT);
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) matrix[i] = 0x00;
debug("init\n");
return;
}
uint8_t matrix_scan(void)
{
is_modified = false;
uint16_t code;
PC98_RDY_PORT |= (1<<PC98_RDY_BIT);
_delay_us(30);
code = serial_recv2();
PC98_RDY_PORT &= ~(1<<PC98_RDY_BIT);
if (code == -1) return 0;
if (code == 0x60) {
pc98_inhibit_repeat();
/*
PC98_RDY_PORT |= (1<<PC98_RDY_BIT);
_delay_ms(100);
serial_send(0x96);
PC98_RDY_PORT &= ~(1<<PC98_RDY_BIT);
*/
return 0;
}
print_hex8(code); print(" ");
if (code&0x80) {
// break code
if (matrix_is_on(ROW(code), COL(code))) {
matrix[ROW(code)] &= ~(1<<COL(code));
is_modified = true;
}
} else {
// make code
if (!matrix_is_on(ROW(code), COL(code))) {
matrix[ROW(code)] |= (1<<COL(code));
is_modified = true;
}
}
return code;
}
bool matrix_is_modified(void)
{
return is_modified;
}
inline
bool matrix_has_ghost(void)
{
return false;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & (1<<col));
}
inline
uint8_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 01234567\n");
for (uint8_t row = 0; row < matrix_rows(); row++) {
phex(row); print(": ");
pbin_reverse(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop(matrix[i]);
}
return count;
}

View file

@ -1,105 +0,0 @@
#
# Makefile for Teensy
#
# Target file name (without extension).
TARGET = ps2_usb_lufa
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_plain.c $(SRC)
endif
CONFIG_H = config.h
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
#OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=512
# Build Options
# comment out to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
# PS/2 Options
#
#PS2_USE_USART = yes # uses hardware USART engine for PS/2 signal receive(recomened)
PS2_USE_INT = yes # uses external interrupt for falling edge of PS/2 clock pin
#PS2_USE_BUSYWAIT = yes # uses primitive reference code
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk

View file

@ -1,46 +0,0 @@
PROJECT = ps2_usb
TMK_DIR = ../../tmk_core
MBED_DIR = $(TMK_DIR)/tool/mbed/mbed-sdk
#VPATH += $(MBED_DIR):$(TMK_DIR)
vpath %.s .:$(MBED_DIR):$(TMK_DIR)
vpath %.c .:$(MBED_DIR):$(TMK_DIR)
vpath %.cpp .:$(MBED_DIR):$(TMK_DIR)
OBJDIR = ./build
OBJECTS = \
$(OBJDIR)/protocol/ps2_busywait.o \
$(OBJDIR)/protocol/ps2_io_mbed.o \
$(OBJDIR)/./keymap_common.o \
$(OBJDIR)/./matrix.o \
$(OBJDIR)/./led.o \
$(OBJDIR)/./main.o
ifdef KEYMAP
OBJECTS := $(OBJDIR)/keymap_$(KEYMAP).o $(OBJECTS)
else
OBJECTS := $(OBJDIR)/keymap_plain.o $(OBJECTS)
endif
CONFIG_H = config_mbed.h
SYS_OBJECTS =
INCLUDE_PATHS = -I.
LIBRARY_PATHS =
LIBRARIES =
# Build Options
# Comment out to disable
#BOOTMAGIC_ENABLE = yes
MOUSEKEY_ENABLE = yes
#include $(TMK_DIR)/tool/mbed/mk20d50m.mk
include $(TMK_DIR)/tool/mbed/lpc11u35_501.mk
include $(TMK_DIR)/tool/mbed/mbed.mk
include $(TMK_DIR)/tool/mbed/common.mk
include $(TMK_DIR)/tool/mbed/gcc.mk

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@ -1,75 +0,0 @@
# Target file name (without extension).
TARGET = ps2_usb_pjrc
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# keyboard dependent files
SRC = keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_plain.c $(SRC)
endif
CONFIG_H = config.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
#MCU = at90usb162 # Teensy 1.0
MCU = atmega32u4 # Teensy 2.0
#MCU = at90usb646 # Teensy++ 1.0
#MCU = at90usb1286 # Teensy++ 2.0
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# *Comment out* to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # USB Nkey Rollover
# PS/2 Options
#
#PS2_USE_USART = yes # uses hardware USART engine for PS/2 signal receive(recomened)
#PS2_USE_INT = yes # uses external interrupt for falling edge of PS/2 clock pin
PS2_USE_BUSYWAIT = yes # uses primitive reference code
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/protocol/pjrc.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk

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@ -1,98 +0,0 @@
#
# Makefile for TMK keyboard converter rev2
# https://github.com/tmk/keyboard_converter#pcb-rev1
#
# Target file name (without extension).
TARGET = ps2_usb_tmk_rev1
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_plain.c $(SRC)
endif
CONFIG_H = config_tmk_rev1.h
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
# PS/2 Options
#
PS2_USE_USART = yes # uses hardware USART engine for PS/2 signal receive(recomened)
#PS2_USE_BUSYWAIT = yes # uses primitive reference code
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk

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#
# Makefile for TMK keyboard converter rev2
# https://github.com/tmk/keyboard_converter#pcb-rev2
#
# Target file name (without extension).
TARGET = ps2_usb_tmk_rev2
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_plain.c $(SRC)
endif
CONFIG_H = config_tmk_rev2.h
# MCU name
MCU = atmega32u2
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
# PS/2 Options
#
PS2_USE_INT = yes # uses external interrupt for falling edge of PS/2 clock pin
#PS2_USE_BUSYWAIT = yes # uses primitive reference code
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk

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# Target file name (without extension).
TARGET = ps2_usb_vusb
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# keyboard dependent files
SRC = keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_plain.c $(SRC)
endif
CONFIG_H = config.h
# Use USART for PS/2. With V-USB INT and BUSYWAIT code is not useful.
PS2_USE_USART = yes
# V-USB debug level: To use ps2_usart.c level must be 0
# ps2_usart.c requires USART to receive PS/2 signal.
OPT_DEFS += -DDEBUG_LEVEL=0
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
#MCU = at90usb162 # Teensy 1.0
#MCU = atmega32u4 # Teensy 2.0
#MCU = at90usb646 # Teensy++ 1.0
#MCU = at90usb1286 # Teensy++ 2.0
MCU = atmega168
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 20000000
# Build Options
# comment out to disable the options.
#
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
#NKRO_ENABLE = yes # USB Nkey Rollover
NO_UART = yes # UART is unavailable
#---------------- Programming Options --------------------------
AVRDUDE = avrdude
# Type: avrdude -c ? to get a full listing.
AVRDUDE_PROGRAMMER = usbasp
AVRDUDE_PORT =
AVRDUDE_WRITE_FLASH = -U flash:w:$(TARGET).hex
#AVRDUDE_WRITE_EEPROM = -U eeprom:w:$(TARGET).eep
# Uncomment the following if you want avrdude's erase cycle counter.
# Note that this counter needs to be initialized first using -Yn,
# see avrdude manual.
#AVRDUDE_ERASE_COUNTER = -y
# Uncomment the following if you do /not/ wish a verification to be
# performed after programming the device.
#AVRDUDE_NO_VERIFY = -V
# Increase verbosity level. Please use this when submitting bug
# reports about avrdude. See <http://savannah.nongnu.org/projects/avrdude>
# to submit bug reports.
#AVRDUDE_VERBOSE = -v -v
#AVRDUDE_FLAGS = -p $(MCU) -P $(AVRDUDE_PORT) -c $(AVRDUDE_PROGRAMMER)
AVRDUDE_FLAGS = -p $(MCU) -c $(AVRDUDE_PROGRAMMER)
AVRDUDE_FLAGS += $(AVRDUDE_NO_VERIFY)
AVRDUDE_FLAGS += $(AVRDUDE_VERBOSE)
AVRDUDE_FLAGS += $(AVRDUDE_ERASE_COUNTER)
PROGRAM_CMD = $(AVRDUDE) $(AVRDUDE_FLAGS) $(AVRDUDE_WRITE_FLASH) $(AVRDUDE_WRITE_EEPROM)
# Boot Section Size in bytes
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBasp 2048
OPT_DEFS += -DBOOTLOADER_SIZE=2048
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/protocol/vusb.mk
include $(TMK_DIR)/rules.mk

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PS/2 to USB keyboard converter
==============================
This firmware converts PS/2 keyboard protocol to USB.(It supports Scan Code Set 2.)
Connect Wires
-------------
In case of Teensy2.0(ATMega32U4):
1. Connect **Vcc** and **GND**.
2. Connect **Clock** and **Data** line.
- **Interrupt**: **Clock** is on `PD1` and **Data** on `PD0`.(Recommended. Soarer's converter compatible)
- **Busywait**: **Clock** is on `PD1` and **Data** on `PD0`.
- **USART**: **Clock** is on `PD5` and **Data** on `PD2`.
3. Optionally you need pull-up resistor. 1K-10K Ohm is OK.
To change pin configuration edit **config.h** and **Makefile**.
Build Firmware
--------------
For **PJRC Teensy** just run `make`:
$ make clean
$ make
To select keymap:
$ make clean
$ make KEYMAP=[plain|jis|spacefn|...]
After that you will find HEX file `ps2_usb_lufa.hex` in current directory.
- For **TMK converter Rev.1** use `make -f Makefile.tmk_rev1` instead of `make` and HEX file is `ps2_usb_tmk_rev1.hex`.
- For **TMK converter Rev.2** use `make -f Makefile.tmk_rev2` instead of `make` and HEX file is `ps2_usb_tmk_rev2.hex`.
Keymap
------
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document(you can find in README.md of top directory) and existent keymap files.
PS/2 signal handling implementations
------------------------------------
Following three methods can be used to implement PS/2 signal handling.
### Simple and stupid busy-wait(ps2_busywait.c)
This is expected to implemented with portable C code for reference.
### Interrupt driven(ps2_interrupt.c)
Uses pin interrupt to detect falling edge of clock line.
### USART hardware module(ps2_usart.c)
Uses AVR USART engine to receive PS/2 signal.
To select method edit Makefile.
V-USB Support
-------------
With V-USB you can use this converter on ATmega(168/328) but it doesn't support NKRO at this time.
Circuit:
+---+ +---------------+
USB GND | | ATmega168 |
=== C3 | |
5V <-------+--------+---|Vcc,AVCC | PS/2
R1 | | ====
D- <----+--+-----R2-----|INT1 RXD|------->DATA
D+ <----|---+----R3-----|INT0 XCK|------->CLOCK
Z1 Z2 | | ->5V
GND<----+---+--+--+-----|GND | ->GND
| | | |
| C2-+--|XTAL1 |
| X1 | |
+--C3-+--|XTAL2 |
+---------------+
R1: 1.5K Ohm
R2,R3: 68 Ohm
Z1,Z2: Zenner 3.6V
C1,C2: 22pF
C3: 0.1uF
X1: Crystal 20MHz(16MHz/12MHz)

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include <avr/interrupt.h>
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6512
#define DEVICE_VER 0x0001
#define MANUFACTURER t.m.k.
#define PRODUCT PS/2 keyboard converter
#define DESCRIPTION convert PS/2 keyboard to USB
/* matrix size */
#define MATRIX_ROWS 32 // keycode bit: 3-0
#define MATRIX_COLS 8 // keycode bit: 6-4
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) || \
keyboard_report->mods == (MOD_BIT(KC_LCTRL) | MOD_BIT(KC_RSHIFT)) \
)
//#define NO_SUSPEND_POWER_DOWN
/*
* PS/2 Busywait
*/
#ifdef PS2_USE_BUSYWAIT
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 1
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 0
#endif
/*
* PS/2 Pin interrupt
*/
#ifdef PS2_USE_INT
/* uses INT1 for clock line(ATMega32U4) */
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 1
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 0
#define PS2_INT_INIT() do { \
EICRA |= ((1<<ISC11) | \
(0<<ISC10)); \
} while (0)
#define PS2_INT_ON() do { \
EIMSK |= (1<<INT1); \
} while (0)
#define PS2_INT_OFF() do { \
EIMSK &= ~(1<<INT1); \
} while (0)
#define PS2_INT_VECT INT1_vect
#endif
/*
* PS/2 USART
*/
#ifdef PS2_USE_USART
#if defined(__AVR_ATmega16U4__) || defined(__AVR_ATmega32U4__)
/* XCK for clock line and RXD for data line */
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR1C = ((1 << UMSEL10) | \
(3 << UPM10) | \
(0 << USBS1) | \
(3 << UCSZ10) | \
(0 << UCPOL1)); \
UCSR1A = 0; \
UBRR1H = 0; \
UBRR1L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR1B = ((1 << RXCIE1) | \
(1 << RXEN1)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR1B = (1 << RXEN1); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR1C = 0; \
UCSR1B &= ~((1 << RXEN1) | \
(1 << TXEN1)); \
} while (0)
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
#define PS2_USART_RX_DATA UDR1
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
#define PS2_USART_RX_VECT USART1_RX_vect
#elif defined(__AVR_ATmega168__) || defined(__AVR_ATmega168P__) || defined(__AVR_ATmega328P__)
/* XCK for clock line and RXD for data line */
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 4
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 0
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR0C = ((1 << UMSEL00) | \
(3 << UPM00) | \
(0 << USBS0) | \
(3 << UCSZ00) | \
(0 << UCPOL0)); \
UCSR0A = 0; \
UBRR0H = 0; \
UBRR0L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR0B = ((1 << RXCIE0) | \
(1 << RXEN0)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR0B = (1 << RXEN0); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR0C = 0; \
UCSR0B &= ~((1 << RXEN0) | \
(1 << TXEN0)); \
} while (0)
#define PS2_USART_RX_READY (UCSR0A & (1<<RXC0))
#define PS2_USART_RX_DATA UDR0
#define PS2_USART_ERROR (UCSR0A & ((1<<FE0) | (1<<DOR0) | (1<<UPE0)))
#define PS2_USART_RX_VECT USART_RX_vect
#endif
#endif
#endif

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_MBED_H
#define CONFIG_MBED_H
#if 0
// duplicated name against mbed USBDeivce
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6512
#endif
#define DEVICE_VER 0x0001
#define MANUFACTURER t.m.k.
#define PRODUCT PS/2 keyboard converter
#define DESCRIPTION convert PS/2 keyboard to USB
/* matrix size */
#define MATRIX_ROWS 32 // keycode bit: 3-0
#define MATRIX_COLS 8 // keycode bit: 6-4
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) || \
keyboard_report->mods == (MOD_BIT(KC_LCTRL) | MOD_BIT(KC_RSHIFT)) \
)
/*
* PS/2 Busywait
*/
#ifdef PS2_USE_BUSYWAIT
# define PS2_CLOCK_PORT PORTD
# define PS2_CLOCK_PIN PIND
# define PS2_CLOCK_DDR DDRD
# define PS2_CLOCK_BIT 5
# define PS2_DATA_PORT PORTD
# define PS2_DATA_PIN PIND
# define PS2_DATA_DDR DDRD
# define PS2_DATA_BIT 2
#endif
#endif

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include <avr/interrupt.h>
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6512
#define DEVICE_VER 0x0001
#define MANUFACTURER t.m.k.
#define PRODUCT PS/2 keyboard converter
#define DESCRIPTION convert PS/2 keyboard to USB
/* matrix size */
#define MATRIX_ROWS 32 // keycode bit: 3-0
#define MATRIX_COLS 8 // keycode bit: 6-4
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) || \
keyboard_report->mods == (MOD_BIT(KC_LCTRL) | MOD_BIT(KC_RSHIFT)) \
)
//#define NO_SUSPEND_POWER_DOWN
/*
* PS/2 Busywait
*/
#ifdef PS2_USE_BUSYWAIT
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
#endif
/*
* PS/2 USART
*/
#ifdef PS2_USE_USART
#if defined(__AVR_ATmega16U4__) || defined(__AVR_ATmega32U4__)
/* XCK for clock line and RXD for data line */
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR1C = ((1 << UMSEL10) | \
(3 << UPM10) | \
(0 << USBS1) | \
(3 << UCSZ10) | \
(0 << UCPOL1)); \
UCSR1A = 0; \
UBRR1H = 0; \
UBRR1L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR1B = ((1 << RXCIE1) | \
(1 << RXEN1)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR1B = (1 << RXEN1); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR1C = 0; \
UCSR1B &= ~((1 << RXEN1) | \
(1 << TXEN1)); \
} while (0)
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
#define PS2_USART_RX_DATA UDR1
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
#define PS2_USART_RX_VECT USART1_RX_vect
#elif defined(__AVR_ATmega168__) || defined(__AVR_ATmega168P__) || defined(__AVR_ATmega328P__)
/* XCK for clock line and RXD for data line */
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 4
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 0
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR0C = ((1 << UMSEL00) | \
(3 << UPM00) | \
(0 << USBS0) | \
(3 << UCSZ00) | \
(0 << UCPOL0)); \
UCSR0A = 0; \
UBRR0H = 0; \
UBRR0L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR0B = ((1 << RXCIE0) | \
(1 << RXEN0)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR0B = (1 << RXEN0); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR0C = 0; \
UCSR0B &= ~((1 << RXEN0) | \
(1 << TXEN0)); \
} while (0)
#define PS2_USART_RX_READY (UCSR0A & (1<<RXC0))
#define PS2_USART_RX_DATA UDR0
#define PS2_USART_ERROR (UCSR0A & ((1<<FE0) | (1<<DOR0) | (1<<UPE0)))
#define PS2_USART_RX_VECT USART_RX_vect
#endif
#endif
#endif

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include <avr/interrupt.h>
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6512
#define DEVICE_VER 0x0001
#define MANUFACTURER t.m.k.
#define PRODUCT PS/2 keyboard converter
#define DESCRIPTION convert PS/2 keyboard to USB
/* matrix size */
#define MATRIX_ROWS 32 // keycode bit: 3-0
#define MATRIX_COLS 8 // keycode bit: 6-4
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
//#define NO_SUSPEND_POWER_DOWN
/*
* PS/2 Busywait
*/
#ifdef PS2_USE_BUSYWAIT
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 1
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 0
#endif
/*
* PS/2 Pin interrupt
*/
#ifdef PS2_USE_INT
/* uses INT1 for clock line(ATMega32U4) */
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 1
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 0
#define PS2_INT_INIT() do { \
EICRA |= ((1<<ISC11) | \
(0<<ISC10)); \
} while (0)
#define PS2_INT_ON() do { \
EIMSK |= (1<<INT1); \
} while (0)
#define PS2_INT_OFF() do { \
EIMSK &= ~(1<<INT1); \
} while (0)
#define PS2_INT_VECT INT1_vect
#endif
#endif

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/*
Copyright 2011,2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_common.h"
#include "progmem.h"
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}

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/*
Copyright 2011,2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H
#include <stdint.h>
#include <stdbool.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"
// 32*8(256) byte array which converts PS/2 code into USB code
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
/* All keys */
#define KEYMAP_ALL( \
K76,K05,K06,K04,K0C,K03,K0B,K83,K0A,K01,K09,K78,K07, KFC,K7E,KFE, \
K0E,K16,K1E,K26,K25,K2E,K36,K3D,K3E,K46,K45,K4E,K55,K66, KF0,KEC,KFD, K77,KCA,K7C,K7B, \
K0D,K15,K1D,K24,K2D,K2C,K35,K3C,K43,K44,K4D,K54,K5B,K5D, KF1,KE9,KFA, K6C,K75,K7D, \
K58,K1C,K1B,K23,K2B,K34,K33,K3B,K42,K4B,K4C,K52, K5A, K6B,K73,K74,K79, \
K12,K1A,K22,K21,K2A,K32,K31,K3A,K41,K49,K4A, K59, KF5, K69,K72,K7A, \
K14,K9F,K11, K29, K91,KA7,KAF,K94, KEB,KF2,KF4, K70, K71,KDA, \
\
K61, /* for European ISO */ \
K51, K13, K6A, K64, K67, /* for Japanese JIS */ \
K08, K10, K18, K20, K28, K30, K38, K40, K48, K50, K57, K5F, /* F13-24 */ \
KB7, KBF, KDE, /* System Power, Sleep, Wake */ \
KA3, KB2, KA1, /* Mute, Volume Up, Volume Down */ \
KCD, K95, KBB, KB4, KD0, /* Next, Previous, Stop, Pause, Media Select */ \
KC8, KAB, KC0, /* Mail, Calculator, My Computer */ \
K90, KBA, KB8, KB0, /* WWW Search, Home, Back, Forward */ \
KA8, KA0, K98 /* WWW Stop, Refresh, Favorites */ \
) { \
{ KC_NO, KC_##K01, KC_NO, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E, KC_NO }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_NO }, \
{ KC_##K18, KC_NO, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_NO }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_NO }, \
{ KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_NO }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_NO }, \
{ KC_##K38, KC_NO, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_NO }, \
{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_NO }, \
{ KC_##K48, KC_##K49, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E, KC_NO }, \
{ KC_##K50, KC_##K51, KC_##K52, KC_NO, KC_##K54, KC_##K55, KC_NO, KC_##K57 }, \
{ KC_##K58, KC_##K59, KC_##K5A, KC_##K5B, KC_NO, KC_##K5D, KC_NO, KC_##K5F }, \
{ KC_NO, KC_##K61, KC_NO, KC_NO, KC_##K64, KC_NO, KC_##K66, KC_##K67 }, \
{ KC_NO, KC_##K69, KC_##K6A, KC_##K6B, KC_##K6C, KC_NO, KC_NO, KC_NO }, \
{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77 }, \
{ KC_##K78, KC_##K79, KC_##K7A, KC_##K7B, KC_##K7C, KC_##K7D, KC_##K7E, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_##K83, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_##K90, KC_##K91, KC_NO, KC_NO, KC_##K94, KC_##K95, KC_NO, KC_NO }, \
{ KC_##K98, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K9F }, \
{ KC_##KA0, KC_##KA1, KC_NO, KC_##KA3, KC_NO, KC_NO, KC_NO, KC_##KA7 }, \
{ KC_##KA8, KC_NO, KC_NO, KC_##KAB, KC_NO, KC_NO, KC_NO, KC_##KAF }, \
{ KC_##KB0, KC_NO, KC_##KB2, KC_NO, KC_##KB4, KC_NO, KC_NO, KC_##KB7 }, \
{ KC_##KB8, KC_NO, KC_##KBA, KC_##KBB, KC_NO, KC_NO, KC_NO, KC_##KBF }, \
{ KC_##KC0, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_##KC8, KC_NO, KC_##KCA, KC_NO, KC_NO, KC_##KCD, KC_NO, KC_NO }, \
{ KC_##KD0, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_##KDA, KC_NO, KC_NO, KC_NO, KC_##KDE, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_##KE9, KC_NO, KC_##KEB, KC_##KEC, KC_NO, KC_NO, KC_NO }, \
{ KC_##KF0, KC_##KF1, KC_##KF2, KC_NO, KC_##KF4, KC_##KF5, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_##KFA, KC_NO, KC_##KFC, KC_##KFD, KC_##KFE, KC_NO }, \
}
/* US layout */
#define KEYMAP( \
K76,K05,K06,K04,K0C,K03,K0B,K83,K0A,K01,K09,K78,K07, KFC,K7E,KFE, \
K0E,K16,K1E,K26,K25,K2E,K36,K3D,K3E,K46,K45,K4E,K55,K66, KF0,KEC,KFD, K77,KCA,K7C,K7B, \
K0D,K15,K1D,K24,K2D,K2C,K35,K3C,K43,K44,K4D,K54,K5B,K5D, KF1,KE9,KFA, K6C,K75,K7D, \
K58,K1C,K1B,K23,K2B,K34,K33,K3B,K42,K4B,K4C,K52, K5A, K6B,K73,K74,K79, \
K12,K1A,K22,K21,K2A,K32,K31,K3A,K41,K49,K4A, K59, KF5, K69,K72,K7A, \
K14,K9F,K11, K29, K91,KA7,KAF,K94, KEB,KF2,KF4, K70, K71,KDA \
) \
KEYMAP_ALL( \
K76,K05,K06,K04,K0C,K03,K0B,K83,K0A,K01,K09,K78,K07, KFC,K7E,KFE, \
K0E,K16,K1E,K26,K25,K2E,K36,K3D,K3E,K46,K45,K4E,K55,K66, KF0,KEC,KFD, K77,KCA,K7C,K7B, \
K0D,K15,K1D,K24,K2D,K2C,K35,K3C,K43,K44,K4D,K54,K5B,K5D, KF1,KE9,KFA, K6C,K75,K7D, \
K58,K1C,K1B,K23,K2B,K34,K33,K3B,K42,K4B,K4C,K52, K5A, K6B,K73,K74,K79, \
K12,K1A,K22,K21,K2A,K32,K31,K3A,K41,K49,K4A, K59, KF5, K69,K72,K7A, \
K14,K9F,K11, K29, K91,KA7,KAF,K94, KEB,KF2,KF4, K70, K71,KDA, \
\
NUBS, \
RO, KANA, JYEN, HENK, MHEN, \
F13, F14, F15, F16, F17, F18, F19, F20, F21, F22, F23, F24, \
SYSTEM_POWER, SYSTEM_SLEEP, SYSTEM_WAKE, \
AUDIO_MUTE, AUDIO_VOL_UP, AUDIO_VOL_DOWN, \
MEDIA_NEXT_TRACK, MEDIA_PREV_TRACK, MEDIA_STOP, MEDIA_PLAY_PAUSE, MEDIA_SELECT, \
MAIL, CALCULATOR, MY_COMPUTER, \
WWW_SEARCH, WWW_HOME, WWW_BACK, WWW_FORWARD, \
WWW_STOP, WWW_REFRESH, WWW_FAVORITES \
)
/* ISO layout */
#define KEYMAP_ISO( \
K76,K05,K06,K04,K0C,K03,K0B,K83,K0A,K01,K09,K78,K07, KFC,K7E,KFE, \
K0E,K16,K1E,K26,K25,K2E,K36,K3D,K3E,K46,K45,K4E,K55,K66, KF0,KEC,KFD, K77,KCA,K7C,K7B, \
K0D,K15,K1D,K24,K2D,K2C,K35,K3C,K43,K44,K4D,K54,K5B, KF1,KE9,KFA, K6C,K75,K7D, \
K58,K1C,K1B,K23,K2B,K34,K33,K3B,K42,K4B,K4C,K52,K5D,K5A, K6B,K73,K74,K79, \
K12,K61,K1A,K22,K21,K2A,K32,K31,K3A,K41,K49,K4A, K59, KF5, K69,K72,K7A, \
K14,K9F,K11, K29, K91,KA7,KAF,K94, KEB,KF2,KF4, K70, K71,KDA \
) \
KEYMAP_ALL( \
K76,K05,K06,K04,K0C,K03,K0B,K83,K0A,K01,K09,K78,K07, KFC,K7E,KFE, \
K0E,K16,K1E,K26,K25,K2E,K36,K3D,K3E,K46,K45,K4E,K55,K66, KF0,KEC,KFD, K77,KCA,K7C,K7B, \
K0D,K15,K1D,K24,K2D,K2C,K35,K3C,K43,K44,K4D,K54,K5B,K5D, KF1,KE9,KFA, K6C,K75,K7D, \
K58,K1C,K1B,K23,K2B,K34,K33,K3B,K42,K4B,K4C,K52, K5A, K6B,K73,K74,K79, \
K12,K1A,K22,K21,K2A,K32,K31,K3A,K41,K49,K4A, K59, KF5, K69,K72,K7A, \
K14,K9F,K11, K29, K91,KA7,KAF,K94, KEB,KF2,KF4, K70, K71,KDA, \
\
K61, \
RO, KANA, JYEN, HENK, MHEN, \
F13, F14, F15, F16, F17, F18, F19, F20, F21, F22, F23, F24, \
SYSTEM_POWER, SYSTEM_SLEEP, SYSTEM_WAKE, \
AUDIO_MUTE, AUDIO_VOL_UP, AUDIO_VOL_DOWN, \
MEDIA_NEXT_TRACK, MEDIA_PREV_TRACK, MEDIA_STOP, MEDIA_PLAY_PAUSE, MEDIA_SELECT, \
MAIL, CALCULATOR, MY_COMPUTER, \
WWW_SEARCH, WWW_HOME, WWW_BACK, WWW_FORWARD, \
WWW_STOP, WWW_REFRESH, WWW_FAVORITES \
)
/* JIS layout */
#define KEYMAP_JIS( \
K76,K05,K06,K04,K0C,K03,K0B,K83,K0A,K01,K09,K78,K07, KFC,K7E,KFE, \
K0E,K16,K1E,K26,K25,K2E,K36,K3D,K3E,K46,K45,K4E,K55,K6A,K66, KF0,KEC,KFD, K77,KCA,K7C,K7B, \
K0D,K15,K1D,K24,K2D,K2C,K35,K3C,K43,K44,K4D,K54,K5B, KF1,KE9,KFA, K6C,K75,K7D, \
K58,K1C,K1B,K23,K2B,K34,K33,K3B,K42,K4B,K4C,K52,K5D, K5A, K6B,K73,K74,K79, \
K12,K1A,K22,K21,K2A,K32,K31,K3A,K41,K49,K4A,K51, K59, KF5, K69,K72,K7A, \
K14,K9F,K11, K67,K29,K64,K13, K91,KA7,KAF,K94, KEB,KF2,KF4, K70, K71,KDA \
) \
KEYMAP_ALL( \
K76,K05,K06,K04,K0C,K03,K0B,K83,K0A,K01,K09,K78,K07, KFC,K7E,KFE, \
K0E,K16,K1E,K26,K25,K2E,K36,K3D,K3E,K46,K45,K4E,K55,K66, KF0,KEC,KFD, K77,KCA,K7C,K7B, \
K0D,K15,K1D,K24,K2D,K2C,K35,K3C,K43,K44,K4D,K54,K5B,K5D, KF1,KE9,KFA, K6C,K75,K7D, \
K58,K1C,K1B,K23,K2B,K34,K33,K3B,K42,K4B,K4C,K52, K5A, K6B,K73,K74,K79, \
K12,K1A,K22,K21,K2A,K32,K31,K3A,K41,K49,K4A, K59, KF5, K69,K72,K7A, \
K14,K9F,K11, K29, K91,KA7,KAF,K94, KEB,KF2,KF4, K70, K71,KDA, \
\
NUBS, \
K51, K13, K6A, K64, K67, \
F13, F14, F15, F16, F17, F18, F19, F20, F21, F22, F23, F24, \
SYSTEM_POWER, SYSTEM_SLEEP, SYSTEM_WAKE, \
AUDIO_MUTE, AUDIO_VOL_UP, AUDIO_VOL_DOWN, \
MEDIA_NEXT_TRACK, MEDIA_PREV_TRACK, MEDIA_STOP, MEDIA_PLAY_PAUSE, MEDIA_SELECT, \
MAIL, CALCULATOR, MY_COMPUTER, \
WWW_SEARCH, WWW_HOME, WWW_BACK, WWW_FORWARD, \
WWW_STOP, WWW_REFRESH, WWW_FAVORITES \
)
#endif

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/*
* JIS layout Japanese keyboard
*/
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: JIS LAYOUT
* ,---. ,---------------. ,---------------. ,---------------. ,-----------. ,-----------.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |Pwr|Slp|Wak|
* `---' `---------------' `---------------' `---------------' `-----------' `-----------'
* ,-----------------------------------------------------------. ,-----------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| JY|Bsp| |Ins|Hom|PgU| |NmL| /| *| -|
* |-----------------------------------------------------------| |-----------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| Ret | |Del|End|PgD| | 7| 8| 9| |
* |------------------------------------------------------` | `-----------' |-----------| +|
* |CapsLo| A| S| D| F| G| H| J| K| L| ;| :| \| | | 4| 5| 6| |
* |-----------------------------------------------------------| ,---. |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /| RO|Shift | |Up | | 1| 2| 3| |
* |-----------------------------------------------------------| ,-----------. |-----------|Ent|
* |Ctrl |Gui |Alt |MHEN| Space |HENK|KANA|Alt |Gui |Menu|Ctrl| |Lef|Dow|Rig| | 0| .| |
* `-----------------------------------------------------------' `-----------' `---------------'
*/
KEYMAP_JIS(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK,
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, JYEN,BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, DEL, END, PGDN, P7, P8, P9,
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,BSLS, ENT, P4, P5, P6, PPLS,
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RO, RSFT, UP, P1, P2, P3,
LCTL,LGUI,LALT, MHEN,SPC, HENK,KANA, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT
),
};
const uint16_t PROGMEM fn_actions[] = {
};

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@ -1,32 +0,0 @@
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: default
* ,---. ,---------------. ,---------------. ,---------------. ,-----------. ,-----------.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |Pwr|Slp|Wak|
* `---' `---------------' `---------------' `---------------' `-----------' `-----------'
* ,-----------------------------------------------------------. ,-----------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backspa| |Ins|Hom|PgU| |NmL| /| *| -|
* |-----------------------------------------------------------| |-----------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD| | 7| 8| 9| |
* |-----------------------------------------------------------| `-----------' |-----------| +|
* |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Return | | 4| 5| 6| |
* |-----------------------------------------------------------| ,---. |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | |Up | | 1| 2| 3| |
* |-----------------------------------------------------------| ,-----------. |-----------|Ent|
* |Ctrl |Gui |Alt | Space |Alt |Gui |Menu|Ctrl| |Lef|Dow|Rig| | 0| .| |
* `-----------------------------------------------------------' `-----------' `---------------'
*/
KEYMAP(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK,
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, P7, P8, P9,
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3,
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT
),
};
const uint16_t PROGMEM fn_actions[] = {
};

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@ -1,61 +0,0 @@
/*
* SpaceFN layout
* http://geekhack.org/index.php?topic=51069.0
*/
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: default
* ,---. ,---------------. ,---------------. ,---------------. ,-----------. ,-----------.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |Pwr|Slp|Wak|
* `---' `---------------' `---------------' `---------------' `-----------' `-----------'
* ,-----------------------------------------------------------. ,-----------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backspa| |Ins|Hom|PgU| |NmL| /| *| -|
* |-----------------------------------------------------------| |-----------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD| | 7| 8| 9| |
* |-----------------------------------------------------------| `-----------' |-----------| +|
* |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Return | | 4| 5| 6| |
* |-----------------------------------------------------------| ,---. |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | |Up | | 1| 2| 3| |
* |-----------------------------------------------------------| ,-----------. |-----------|Ent|
* |Ctrl |Gui |Alt | Space |Alt |Gui |Menu|Ctrl| |Lef|Dow|Rig| | 0| .| |
* `-----------------------------------------------------------' `-----------' `---------------'
*/
KEYMAP(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK,
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, P7, P8, P9,
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3,
LCTL,LGUI,LALT, FN0, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT
),
/* 1: SpaceFN
* ,-----------------------------------------------------------.
* |` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
* |-----------------------------------------------------------|
* | | | |Esc| | | |Hom|Up |End|Psc|Slk|Pau|Ins |
* |-----------------------------------------------------------|
* | | | | | | |PgU|Lef|Dow|Rig| | | |
* |-----------------------------------------------------------|
* | | | | | |Spc|PgD|` |~ | |Men| |
* |-----------------------------------------------------------|
* | | | | | | | | |
* `-----------------------------------------------------------'
*/
KEYMAP(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK,
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS,
TRNS,TRNS,TRNS,ESC, TRNS,TRNS,TRNS,HOME,UP, END, PSCR,SLCK,PAUS,INS, DEL, END, PGDN, P7, P8, P9,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PGUP,LEFT,DOWN,RGHT,TRNS,TRNS, TRNS, P4, P5, P6, PPLS,
TRNS,TRNS,TRNS,TRNS,TRNS,SPC, PGDN,GRV, FN1, TRNS,APP, TRNS, UP, P1, P2, P3,
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, LEFT,DOWN,RGHT, P0, PDOT,PENT
),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE),
[1] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // tilde
};

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@ -1,33 +0,0 @@
/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "stdint.h"
#include "ps2.h"
#include "led.h"
void led_set(uint8_t usb_led)
{
uint8_t ps2_led = 0;
if (usb_led & (1<<USB_LED_SCROLL_LOCK))
ps2_led |= (1<<PS2_LED_SCROLL_LOCK);
if (usb_led & (1<<USB_LED_NUM_LOCK))
ps2_led |= (1<<PS2_LED_NUM_LOCK);
if (usb_led & (1<<USB_LED_CAPS_LOCK))
ps2_led |= (1<<PS2_LED_CAPS_LOCK);
ps2_host_set_led(ps2_led);
}

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@ -1,46 +0,0 @@
#include "mbed.h"
#include "debug.h"
#include "timer.h"
#include "action.h"
#include "keycode.h"
#include "host.h"
#include "host_driver.h"
#include "mbed_driver.h"
// Button and LEDs of LPC11U35 board
DigitalIn isp(P0_1); // ISP button
DigitalOut led_red(P0_20);
DigitalOut led_green(P0_21);
int main(void) {
isp.mode(PullUp);
led_red = 1;
led_green = 0;
timer_init();
host_set_driver(&mbed_driver);
keyboard_init();
//debug_enable = true;
xprintf("mbed_onekey ver.eee:\r\n");
bool last_isp = isp;
while (1) {
keyboard_task();
//led_green = !led_green;
if (last_isp == isp) continue;
last_isp = isp;
if (last_isp == 0) {
led_red = 0; // on
dprintf("timer: %i\r\n", timer_read());
//register_code(KC_A);
} else {
led_red = 1; // off
//unregister_code(KC_A);
}
}
}

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@ -1,486 +0,0 @@
/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include "action.h"
#include "print.h"
#include "util.h"
#include "debug.h"
#include "ps2.h"
#include "matrix.h"
static void matrix_make(uint8_t code);
static void matrix_break(uint8_t code);
static void matrix_clear(void);
#ifdef MATRIX_HAS_GHOST
static bool matrix_has_ghost_in_row(uint8_t row);
#endif
/*
* Matrix Array usage:
* 'Scan Code Set 2' is assigned into 256(32x8)cell matrix.
* Hmm, it is very sparse and not efficient :(
*
* Notes:
* Both 'Hanguel/English'(F1) and 'Hanja'(F2) collide with 'Delete'(E0 71) and 'Down'(E0 72).
* These two Korean keys need exceptional handling and are not supported for now. Sorry.
*
* 8bit wide
* +---------+
* 0| |
* :| XX | 00-7F for normal codes(without E0-prefix)
* f|_________|
* 10| |
* :| E0 YY | 80-FF for E0-prefixed codes
* 1f| | (<YY>|0x80) is used as matrix position.
* +---------+
*
* Exceptions:
* 0x83: F7(0x83) This is a normal code but beyond 0x7F.
* 0xFC: PrintScreen
* 0xFE: Pause
*/
static uint8_t matrix[MATRIX_ROWS];
#define ROW(code) (code>>3)
#define COL(code) (code&0x07)
// matrix positions for exceptional keys
#define F7 (0x83)
#define PRINT_SCREEN (0xFC)
#define PAUSE (0xFE)
static bool is_modified = false;
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
debug_enable = true;
ps2_host_init();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) matrix[i] = 0x00;
return;
}
/*
* PS/2 Scan Code Set 2: Exceptional Handling
*
* There are several keys to be handled exceptionally.
* The scan code for these keys are varied or prefix/postfix'd
* depending on modifier key state.
*
* Keyboard Scan Code Specification:
* http://www.microsoft.com/whdc/archive/scancode.mspx
* http://download.microsoft.com/download/1/6/1/161ba512-40e2-4cc9-843a-923143f3456c/scancode.doc
*
*
* 1) Insert, Delete, Home, End, PageUp, PageDown, Up, Down, Right, Left
* a) when Num Lock is off
* modifiers | make | break
* ----------+---------------------------+----------------------
* Ohter | <make> | <break>
* LShift | E0 F0 12 <make> | <break> E0 12
* RShift | E0 F0 59 <make> | <break> E0 59
* L+RShift | E0 F0 12 E0 F0 59 <make> | <break> E0 59 E0 12
*
* b) when Num Lock is on
* modifiers | make | break
* ----------+---------------------------+----------------------
* Other | E0 12 <make> | <break> E0 F0 12
* Shift'd | <make> | <break>
*
* Handling: These prefix/postfix codes are ignored.
*
*
* 2) Keypad /
* modifiers | make | break
* ----------+---------------------------+----------------------
* Ohter | <make> | <break>
* LShift | E0 F0 12 <make> | <break> E0 12
* RShift | E0 F0 59 <make> | <break> E0 59
* L+RShift | E0 F0 12 E0 F0 59 <make> | <break> E0 59 E0 12
*
* Handling: These prefix/postfix codes are ignored.
*
*
* 3) PrintScreen
* modifiers | make | break
* ----------+--------------+-----------------------------------
* Other | E0 12 E0 7C | E0 F0 7C E0 F0 12
* Shift'd | E0 7C | E0 F0 7C
* Control'd | E0 7C | E0 F0 7C
* Alt'd | 84 | F0 84
*
* Handling: These prefix/postfix codes are ignored, and both scan codes
* 'E0 7C' and 84 are seen as PrintScreen.
*
* 4) Pause
* modifiers | make(no break code)
* ----------+--------------------------------------------------
* Other | E1 14 77 E1 F0 14 F0 77
* Control'd | E0 7E E0 F0 7E
*
* Handling: Both code sequences are treated as a whole.
* And we need a ad hoc 'pseudo break code' hack to get the key off
* because it has no break code.
*
*/
uint8_t matrix_scan(void)
{
// scan code reading states
static enum {
INIT,
F0,
E0,
E0_F0,
// Pause
E1,
E1_14,
E1_14_77,
E1_14_77_E1,
E1_14_77_E1_F0,
E1_14_77_E1_F0_14,
E1_14_77_E1_F0_14_F0,
// Control'd Pause
E0_7E,
E0_7E_E0,
E0_7E_E0_F0,
} state = INIT;
is_modified = false;
// 'pseudo break code' hack
if (matrix_is_on(ROW(PAUSE), COL(PAUSE))) {
matrix_break(PAUSE);
}
uint8_t code = ps2_host_recv();
if (code) xprintf("%i\r\n", code);
if (!ps2_error) {
switch (state) {
case INIT:
switch (code) {
case 0xE0:
state = E0;
break;
case 0xF0:
state = F0;
break;
case 0xE1:
state = E1;
break;
case 0x83: // F7
matrix_make(F7);
state = INIT;
break;
case 0x84: // Alt'd PrintScreen
matrix_make(PRINT_SCREEN);
state = INIT;
break;
case 0x00: // Overrun [3]p.25
matrix_clear();
clear_keyboard();
print("Overrun\n");
state = INIT;
break;
default: // normal key make
if (code < 0x80) {
matrix_make(code);
} else {
matrix_clear();
clear_keyboard();
xprintf("unexpected scan code at INIT: %02X\n", code);
}
state = INIT;
}
break;
case E0: // E0-Prefixed
switch (code) {
case 0x12: // to be ignored
case 0x59: // to be ignored
state = INIT;
break;
case 0x7E: // Control'd Pause
state = E0_7E;
break;
case 0xF0:
state = E0_F0;
break;
default:
if (code < 0x80) {
matrix_make(code|0x80);
} else {
matrix_clear();
clear_keyboard();
xprintf("unexpected scan code at E0: %02X\n", code);
}
state = INIT;
}
break;
case F0: // Break code
switch (code) {
case 0x83: // F7
matrix_break(F7);
state = INIT;
break;
case 0x84: // Alt'd PrintScreen
matrix_break(PRINT_SCREEN);
state = INIT;
break;
case 0xF0:
matrix_clear();
clear_keyboard();
xprintf("unexpected scan code at F0: F0(clear and cont.)\n");
break;
default:
if (code < 0x80) {
matrix_break(code);
} else {
matrix_clear();
clear_keyboard();
xprintf("unexpected scan code at F0: %02X\n", code);
}
state = INIT;
}
break;
case E0_F0: // Break code of E0-prefixed
switch (code) {
case 0x12: // to be ignored
case 0x59: // to be ignored
state = INIT;
break;
default:
if (code < 0x80) {
matrix_break(code|0x80);
} else {
matrix_clear();
clear_keyboard();
xprintf("unexpected scan code at E0_F0: %02X\n", code);
}
state = INIT;
}
break;
// following are states of Pause
case E1:
switch (code) {
case 0x14:
state = E1_14;
break;
default:
state = INIT;
}
break;
case E1_14:
switch (code) {
case 0x77:
state = E1_14_77;
break;
default:
state = INIT;
}
break;
case E1_14_77:
switch (code) {
case 0xE1:
state = E1_14_77_E1;
break;
default:
state = INIT;
}
break;
case E1_14_77_E1:
switch (code) {
case 0xF0:
state = E1_14_77_E1_F0;
break;
default:
state = INIT;
}
break;
case E1_14_77_E1_F0:
switch (code) {
case 0x14:
state = E1_14_77_E1_F0_14;
break;
default:
state = INIT;
}
break;
case E1_14_77_E1_F0_14:
switch (code) {
case 0xF0:
state = E1_14_77_E1_F0_14_F0;
break;
default:
state = INIT;
}
break;
case E1_14_77_E1_F0_14_F0:
switch (code) {
case 0x77:
matrix_make(PAUSE);
state = INIT;
break;
default:
state = INIT;
}
break;
// Following are states of Control'd Pause
case E0_7E:
if (code == 0xE0)
state = E0_7E_E0;
else
state = INIT;
break;
case E0_7E_E0:
if (code == 0xF0)
state = E0_7E_E0_F0;
else
state = INIT;
break;
case E0_7E_E0_F0:
if (code == 0x7E)
matrix_make(PAUSE);
state = INIT;
break;
default:
state = INIT;
}
}
// TODO: request RESEND when error occurs?
/*
if (PS2_IS_FAILED(ps2_error)) {
uint8_t ret = ps2_host_send(PS2_RESEND);
xprintf("Resend: %02X\n", ret);
}
*/
return 1;
}
bool matrix_is_modified(void)
{
return is_modified;
}
inline
bool matrix_has_ghost(void)
{
#ifdef MATRIX_HAS_GHOST
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
if (matrix_has_ghost_in_row(i))
return true;
}
#endif
return false;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & (1<<col));
}
inline
uint8_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 01234567\n");
for (uint8_t row = 0; row < matrix_rows(); row++) {
phex(row); print(": ");
pbin_reverse(matrix_get_row(row));
#ifdef MATRIX_HAS_GHOST
if (matrix_has_ghost_in_row(row)) {
print(" <ghost");
}
#endif
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop(matrix[i]);
}
return count;
}
#ifdef MATRIX_HAS_GHOST
inline
static bool matrix_has_ghost_in_row(uint8_t row)
{
// no ghost exists in case less than 2 keys on
if (((matrix[row] - 1) & matrix[row]) == 0)
return false;
// ghost exists in case same state as other row
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
if (i != row && (matrix[i] & matrix[row]) == matrix[row])
return true;
}
return false;
}
#endif
inline
static void matrix_make(uint8_t code)
{
if (!matrix_is_on(ROW(code), COL(code))) {
matrix[ROW(code)] |= 1<<COL(code);
is_modified = true;
}
}
inline
static void matrix_break(uint8_t code)
{
if (matrix_is_on(ROW(code), COL(code))) {
matrix[ROW(code)] &= ~(1<<COL(code));
is_modified = true;
}
}
inline
static void matrix_clear(void)
{
for (uint8_t i=0; i < MATRIX_ROWS; i++) matrix[i] = 0x00;
}

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@ -1,377 +0,0 @@
/* Name: usbconfig.h
* Project: V-USB, virtual USB port for Atmel's(r) AVR(r) microcontrollers
* Author: Christian Starkjohann
* Creation Date: 2005-04-01
* Tabsize: 4
* Copyright: (c) 2005 by OBJECTIVE DEVELOPMENT Software GmbH
* License: GNU GPL v2 (see License.txt), GNU GPL v3 or proprietary (CommercialLicense.txt)
* This Revision: $Id: usbconfig-prototype.h 785 2010-05-30 17:57:07Z cs $
*/
#ifndef __usbconfig_h_included__
#define __usbconfig_h_included__
/*
General Description:
This file is an example configuration (with inline documentation) for the USB
driver. It configures V-USB for USB D+ connected to Port D bit 2 (which is
also hardware interrupt 0 on many devices) and USB D- to Port D bit 4. You may
wire the lines to any other port, as long as D+ is also wired to INT0 (or any
other hardware interrupt, as long as it is the highest level interrupt, see
section at the end of this file).
*/
/* ---------------------------- Hardware Config ---------------------------- */
#define USB_CFG_IOPORTNAME D
/* This is the port where the USB bus is connected. When you configure it to
* "B", the registers PORTB, PINB and DDRB will be used.
*/
#define USB_CFG_DMINUS_BIT 3
/* This is the bit number in USB_CFG_IOPORT where the USB D- line is connected.
* This may be any bit in the port.
*/
#define USB_CFG_DPLUS_BIT 2
/* This is the bit number in USB_CFG_IOPORT where the USB D+ line is connected.
* This may be any bit in the port. Please note that D+ must also be connected
* to interrupt pin INT0! [You can also use other interrupts, see section
* "Optional MCU Description" below, or you can connect D- to the interrupt, as
* it is required if you use the USB_COUNT_SOF feature. If you use D- for the
* interrupt, the USB interrupt will also be triggered at Start-Of-Frame
* markers every millisecond.]
*/
#define USB_CFG_CLOCK_KHZ (F_CPU/1000)
/* Clock rate of the AVR in kHz. Legal values are 12000, 12800, 15000, 16000,
* 16500, 18000 and 20000. The 12.8 MHz and 16.5 MHz versions of the code
* require no crystal, they tolerate +/- 1% deviation from the nominal
* frequency. All other rates require a precision of 2000 ppm and thus a
* crystal!
* Since F_CPU should be defined to your actual clock rate anyway, you should
* not need to modify this setting.
*/
#define USB_CFG_CHECK_CRC 0
/* Define this to 1 if you want that the driver checks integrity of incoming
* data packets (CRC checks). CRC checks cost quite a bit of code size and are
* currently only available for 18 MHz crystal clock. You must choose
* USB_CFG_CLOCK_KHZ = 18000 if you enable this option.
*/
/* ----------------------- Optional Hardware Config ------------------------ */
/* #define USB_CFG_PULLUP_IOPORTNAME D */
/* If you connect the 1.5k pullup resistor from D- to a port pin instead of
* V+, you can connect and disconnect the device from firmware by calling
* the macros usbDeviceConnect() and usbDeviceDisconnect() (see usbdrv.h).
* This constant defines the port on which the pullup resistor is connected.
*/
/* #define USB_CFG_PULLUP_BIT 4 */
/* This constant defines the bit number in USB_CFG_PULLUP_IOPORT (defined
* above) where the 1.5k pullup resistor is connected. See description
* above for details.
*/
/* --------------------------- Functional Range ---------------------------- */
#define USB_CFG_HAVE_INTRIN_ENDPOINT 1
/* Define this to 1 if you want to compile a version with two endpoints: The
* default control endpoint 0 and an interrupt-in endpoint (any other endpoint
* number).
*/
#define USB_CFG_HAVE_INTRIN_ENDPOINT3 1
/* Define this to 1 if you want to compile a version with three endpoints: The
* default control endpoint 0, an interrupt-in endpoint 3 (or the number
* configured below) and a catch-all default interrupt-in endpoint as above.
* You must also define USB_CFG_HAVE_INTRIN_ENDPOINT to 1 for this feature.
*/
#define USB_CFG_EP3_NUMBER 3
/* If the so-called endpoint 3 is used, it can now be configured to any other
* endpoint number (except 0) with this macro. Default if undefined is 3.
*/
/* #define USB_INITIAL_DATATOKEN USBPID_DATA1 */
/* The above macro defines the startup condition for data toggling on the
* interrupt/bulk endpoints 1 and 3. Defaults to USBPID_DATA1.
* Since the token is toggled BEFORE sending any data, the first packet is
* sent with the oposite value of this configuration!
*/
#define USB_CFG_IMPLEMENT_HALT 0
/* Define this to 1 if you also want to implement the ENDPOINT_HALT feature
* for endpoint 1 (interrupt endpoint). Although you may not need this feature,
* it is required by the standard. We have made it a config option because it
* bloats the code considerably.
*/
#define USB_CFG_SUPPRESS_INTR_CODE 0
/* Define this to 1 if you want to declare interrupt-in endpoints, but don't
* want to send any data over them. If this macro is defined to 1, functions
* usbSetInterrupt() and usbSetInterrupt3() are omitted. This is useful if
* you need the interrupt-in endpoints in order to comply to an interface
* (e.g. HID), but never want to send any data. This option saves a couple
* of bytes in flash memory and the transmit buffers in RAM.
*/
#define USB_CFG_INTR_POLL_INTERVAL 10
/* If you compile a version with endpoint 1 (interrupt-in), this is the poll
* interval. The value is in milliseconds and must not be less than 10 ms for
* low speed devices.
*/
#define USB_CFG_IS_SELF_POWERED 0
/* Define this to 1 if the device has its own power supply. Set it to 0 if the
* device is powered from the USB bus.
*/
#define USB_CFG_MAX_BUS_POWER 100
/* Set this variable to the maximum USB bus power consumption of your device.
* The value is in milliamperes. [It will be divided by two since USB
* communicates power requirements in units of 2 mA.]
*/
#define USB_CFG_IMPLEMENT_FN_WRITE 1
/* Set this to 1 if you want usbFunctionWrite() to be called for control-out
* transfers. Set it to 0 if you don't need it and want to save a couple of
* bytes.
*/
#define USB_CFG_IMPLEMENT_FN_READ 0
/* Set this to 1 if you need to send control replies which are generated
* "on the fly" when usbFunctionRead() is called. If you only want to send
* data from a static buffer, set it to 0 and return the data from
* usbFunctionSetup(). This saves a couple of bytes.
*/
#define USB_CFG_IMPLEMENT_FN_WRITEOUT 0
/* Define this to 1 if you want to use interrupt-out (or bulk out) endpoints.
* You must implement the function usbFunctionWriteOut() which receives all
* interrupt/bulk data sent to any endpoint other than 0. The endpoint number
* can be found in 'usbRxToken'.
*/
#define USB_CFG_HAVE_FLOWCONTROL 0
/* Define this to 1 if you want flowcontrol over USB data. See the definition
* of the macros usbDisableAllRequests() and usbEnableAllRequests() in
* usbdrv.h.
*/
#define USB_CFG_DRIVER_FLASH_PAGE 0
/* If the device has more than 64 kBytes of flash, define this to the 64 k page
* where the driver's constants (descriptors) are located. Or in other words:
* Define this to 1 for boot loaders on the ATMega128.
*/
#define USB_CFG_LONG_TRANSFERS 0
/* Define this to 1 if you want to send/receive blocks of more than 254 bytes
* in a single control-in or control-out transfer. Note that the capability
* for long transfers increases the driver size.
*/
/* #define USB_RX_USER_HOOK(data, len) if(usbRxToken == (uchar)USBPID_SETUP) blinkLED(); */
/* This macro is a hook if you want to do unconventional things. If it is
* defined, it's inserted at the beginning of received message processing.
* If you eat the received message and don't want default processing to
* proceed, do a return after doing your things. One possible application
* (besides debugging) is to flash a status LED on each packet.
*/
/* #define USB_RESET_HOOK(resetStarts) if(!resetStarts){hadUsbReset();} */
/* This macro is a hook if you need to know when an USB RESET occurs. It has
* one parameter which distinguishes between the start of RESET state and its
* end.
*/
/* #define USB_SET_ADDRESS_HOOK() hadAddressAssigned(); */
/* This macro (if defined) is executed when a USB SET_ADDRESS request was
* received.
*/
#define USB_COUNT_SOF 0
/* define this macro to 1 if you need the global variable "usbSofCount" which
* counts SOF packets. This feature requires that the hardware interrupt is
* connected to D- instead of D+.
*/
/* #ifdef __ASSEMBLER__
* macro myAssemblerMacro
* in YL, TCNT0
* sts timer0Snapshot, YL
* endm
* #endif
* #define USB_SOF_HOOK myAssemblerMacro
* This macro (if defined) is executed in the assembler module when a
* Start Of Frame condition is detected. It is recommended to define it to
* the name of an assembler macro which is defined here as well so that more
* than one assembler instruction can be used. The macro may use the register
* YL and modify SREG. If it lasts longer than a couple of cycles, USB messages
* immediately after an SOF pulse may be lost and must be retried by the host.
* What can you do with this hook? Since the SOF signal occurs exactly every
* 1 ms (unless the host is in sleep mode), you can use it to tune OSCCAL in
* designs running on the internal RC oscillator.
* Please note that Start Of Frame detection works only if D- is wired to the
* interrupt, not D+. THIS IS DIFFERENT THAN MOST EXAMPLES!
*/
#define USB_CFG_CHECK_DATA_TOGGLING 0
/* define this macro to 1 if you want to filter out duplicate data packets
* sent by the host. Duplicates occur only as a consequence of communication
* errors, when the host does not receive an ACK. Please note that you need to
* implement the filtering yourself in usbFunctionWriteOut() and
* usbFunctionWrite(). Use the global usbCurrentDataToken and a static variable
* for each control- and out-endpoint to check for duplicate packets.
*/
#define USB_CFG_HAVE_MEASURE_FRAME_LENGTH 0
/* define this macro to 1 if you want the function usbMeasureFrameLength()
* compiled in. This function can be used to calibrate the AVR's RC oscillator.
*/
#define USB_USE_FAST_CRC 0
/* The assembler module has two implementations for the CRC algorithm. One is
* faster, the other is smaller. This CRC routine is only used for transmitted
* messages where timing is not critical. The faster routine needs 31 cycles
* per byte while the smaller one needs 61 to 69 cycles. The faster routine
* may be worth the 32 bytes bigger code size if you transmit lots of data and
* run the AVR close to its limit.
*/
/* -------------------------- Device Description --------------------------- */
#define USB_CFG_VENDOR_ID (VENDOR_ID & 0xFF), ((VENDOR_ID >> 8) & 0xFF)
/* USB vendor ID for the device, low byte first. If you have registered your
* own Vendor ID, define it here. Otherwise you may use one of obdev's free
* shared VID/PID pairs. Be sure to read USB-IDs-for-free.txt for rules!
* *** IMPORTANT NOTE ***
* This template uses obdev's shared VID/PID pair for Vendor Class devices
* with libusb: 0x16c0/0x5dc. Use this VID/PID pair ONLY if you understand
* the implications!
*/
#define USB_CFG_DEVICE_ID (PRODUCT_ID & 0xFF), ((PRODUCT_ID >> 8) & 0xFF)
/* This is the ID of the product, low byte first. It is interpreted in the
* scope of the vendor ID. If you have registered your own VID with usb.org
* or if you have licensed a PID from somebody else, define it here. Otherwise
* you may use one of obdev's free shared VID/PID pairs. See the file
* USB-IDs-for-free.txt for details!
* *** IMPORTANT NOTE ***
* This template uses obdev's shared VID/PID pair for Vendor Class devices
* with libusb: 0x16c0/0x5dc. Use this VID/PID pair ONLY if you understand
* the implications!
*/
#define USB_CFG_DEVICE_VERSION 0x00, 0x01
/* Version number of the device: Minor number first, then major number.
*/
#define USB_CFG_VENDOR_NAME 't', '.', 'm', '.', 'k', '.'
#define USB_CFG_VENDOR_NAME_LEN 6
/* These two values define the vendor name returned by the USB device. The name
* must be given as a list of characters under single quotes. The characters
* are interpreted as Unicode (UTF-16) entities.
* If you don't want a vendor name string, undefine these macros.
* ALWAYS define a vendor name containing your Internet domain name if you use
* obdev's free shared VID/PID pair. See the file USB-IDs-for-free.txt for
* details.
*/
#define USB_CFG_DEVICE_NAME 'P', 'S', '/', '2', ' ', 'k', 'e', 'y', 'b', 'o', 'a', 'r', 'd', ' ', 'c', 'o', 'n', 'v', 'e', 'r', 't', 'e', 'r'
#define USB_CFG_DEVICE_NAME_LEN 23
/* Same as above for the device name. If you don't want a device name, undefine
* the macros. See the file USB-IDs-for-free.txt before you assign a name if
* you use a shared VID/PID.
*/
/*#define USB_CFG_SERIAL_NUMBER 'N', 'o', 'n', 'e' */
/*#define USB_CFG_SERIAL_NUMBER_LEN 0 */
/* Same as above for the serial number. If you don't want a serial number,
* undefine the macros.
* It may be useful to provide the serial number through other means than at
* compile time. See the section about descriptor properties below for how
* to fine tune control over USB descriptors such as the string descriptor
* for the serial number.
*/
#define USB_CFG_DEVICE_CLASS 0
#define USB_CFG_DEVICE_SUBCLASS 0
/* See USB specification if you want to conform to an existing device class.
* Class 0xff is "vendor specific".
*/
#define USB_CFG_INTERFACE_CLASS 3 /* HID */
#define USB_CFG_INTERFACE_SUBCLASS 1 /* Boot */
#define USB_CFG_INTERFACE_PROTOCOL 1 /* Keyboard */
/* See USB specification if you want to conform to an existing device class or
* protocol. The following classes must be set at interface level:
* HID class is 3, no subclass and protocol required (but may be useful!)
* CDC class is 2, use subclass 2 and protocol 1 for ACM
*/
#define USB_CFG_HID_REPORT_DESCRIPTOR_LENGTH 0
/* Define this to the length of the HID report descriptor, if you implement
* an HID device. Otherwise don't define it or define it to 0.
* If you use this define, you must add a PROGMEM character array named
* "usbHidReportDescriptor" to your code which contains the report descriptor.
* Don't forget to keep the array and this define in sync!
*/
/* #define USB_PUBLIC static */
/* Use the define above if you #include usbdrv.c instead of linking against it.
* This technique saves a couple of bytes in flash memory.
*/
/* ------------------- Fine Control over USB Descriptors ------------------- */
/* If you don't want to use the driver's default USB descriptors, you can
* provide our own. These can be provided as (1) fixed length static data in
* flash memory, (2) fixed length static data in RAM or (3) dynamically at
* runtime in the function usbFunctionDescriptor(). See usbdrv.h for more
* information about this function.
* Descriptor handling is configured through the descriptor's properties. If
* no properties are defined or if they are 0, the default descriptor is used.
* Possible properties are:
* + USB_PROP_IS_DYNAMIC: The data for the descriptor should be fetched
* at runtime via usbFunctionDescriptor(). If the usbMsgPtr mechanism is
* used, the data is in FLASH by default. Add property USB_PROP_IS_RAM if
* you want RAM pointers.
* + USB_PROP_IS_RAM: The data returned by usbFunctionDescriptor() or found
* in static memory is in RAM, not in flash memory.
* + USB_PROP_LENGTH(len): If the data is in static memory (RAM or flash),
* the driver must know the descriptor's length. The descriptor itself is
* found at the address of a well known identifier (see below).
* List of static descriptor names (must be declared PROGMEM if in flash):
* char usbDescriptorDevice[];
* char usbDescriptorConfiguration[];
* char usbDescriptorHidReport[];
* char usbDescriptorString0[];
* int usbDescriptorStringVendor[];
* int usbDescriptorStringDevice[];
* int usbDescriptorStringSerialNumber[];
* Other descriptors can't be provided statically, they must be provided
* dynamically at runtime.
*
* Descriptor properties are or-ed or added together, e.g.:
* #define USB_CFG_DESCR_PROPS_DEVICE (USB_PROP_IS_RAM | USB_PROP_LENGTH(18))
*
* The following descriptors are defined:
* USB_CFG_DESCR_PROPS_DEVICE
* USB_CFG_DESCR_PROPS_CONFIGURATION
* USB_CFG_DESCR_PROPS_STRINGS
* USB_CFG_DESCR_PROPS_STRING_0
* USB_CFG_DESCR_PROPS_STRING_VENDOR
* USB_CFG_DESCR_PROPS_STRING_PRODUCT
* USB_CFG_DESCR_PROPS_STRING_SERIAL_NUMBER
* USB_CFG_DESCR_PROPS_HID
* USB_CFG_DESCR_PROPS_HID_REPORT
* USB_CFG_DESCR_PROPS_UNKNOWN (for all descriptors not handled by the driver)
*
* Note about string descriptors: String descriptors are not just strings, they
* are Unicode strings prefixed with a 2 byte header. Example:
* int serialNumberDescriptor[] = {
* USB_STRING_DESCRIPTOR_HEADER(6),
* 'S', 'e', 'r', 'i', 'a', 'l'
* };
*/
#define USB_CFG_DESCR_PROPS_DEVICE 0
#define USB_CFG_DESCR_PROPS_CONFIGURATION USB_PROP_IS_DYNAMIC
//#define USB_CFG_DESCR_PROPS_CONFIGURATION 0
#define USB_CFG_DESCR_PROPS_STRINGS 0
#define USB_CFG_DESCR_PROPS_STRING_0 0
#define USB_CFG_DESCR_PROPS_STRING_VENDOR 0
#define USB_CFG_DESCR_PROPS_STRING_PRODUCT 0
#define USB_CFG_DESCR_PROPS_STRING_SERIAL_NUMBER 0
//#define USB_CFG_DESCR_PROPS_HID USB_PROP_IS_DYNAMIC
#define USB_CFG_DESCR_PROPS_HID 0
#define USB_CFG_DESCR_PROPS_HID_REPORT USB_PROP_IS_DYNAMIC
//#define USB_CFG_DESCR_PROPS_HID_REPORT 0
#define USB_CFG_DESCR_PROPS_UNKNOWN 0
/* ----------------------- Optional MCU Description ------------------------ */
/* The following configurations have working defaults in usbdrv.h. You
* usually don't need to set them explicitly. Only if you want to run
* the driver on a device which is not yet supported or with a compiler
* which is not fully supported (such as IAR C) or if you use a differnt
* interrupt than INT0, you may have to define some of these.
*/
/* #define USB_INTR_CFG MCUCR */
/* #define USB_INTR_CFG_SET ((1 << ISC00) | (1 << ISC01)) */
/* #define USB_INTR_CFG_CLR 0 */
/* #define USB_INTR_ENABLE GIMSK */
/* #define USB_INTR_ENABLE_BIT INT0 */
/* #define USB_INTR_PENDING GIFR */
/* #define USB_INTR_PENDING_BIT INTF0 */
/* #define USB_INTR_VECTOR INT0_vect */
#endif /* __usbconfig_h_included__ */

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@ -1,106 +0,0 @@
#
# Makefile for Teensy
#
# Target file name (without extension).
TARGET = serialmouse_usb
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap.c \
matrix.c \
led.c
CONFIG_H = config.h
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
#OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=512
# Build Options
# comment out to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
#EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
#COMMAND_ENABLE = yes # Commands for debug and configuration
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
# Serial Mouse Options
# You can choose a mouse protocol and the implementation of
# the underlying serial connection.
#
SERIAL_MOUSE_MICROSOFT_ENABLE = yes # Enable support for Microsoft-compatible mice
#SERIAL_MOUSE_MOUSESYSTEMS_ENABLE = yes # Enable support for Mousesystems-compatible mice
#SERIAL_MOUSE_USE_UART = yes # use hardware UART for serial connection
SERIAL_MOUSE_USE_SOFT = yes # use software serial implementation
# Optional serial mouse driver features
# Support scrolling while holding the middle mouse button
# (currently only supported for Mousesystems mice):
#OPT_DEFS += -DSERIAL_MOUSE_CENTER_SCROLL
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk

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@ -1,11 +0,0 @@
Serial mouse converter
======================
See https://github.com/tmk/tmk_keyboard/pull/131
Supported protocols
-------------------
### Microsoft
Not tested.
### Mousesystems

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@ -1,119 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include <avr/interrupt.h>
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x2222
#define DEVICE_VER 0x0001
#define MANUFACTURER t.m.k.
#define PRODUCT serial mouse converter
#define DESCRIPTION convert serial mouse into USB
/* matrix size */
#define MATRIX_ROWS 0
#define MATRIX_COLS 0
/* key combination for command */
#define IS_COMMAND() false
#ifdef SERIAL_MOUSE_MICROSOFT
/*
* Serial(USART) configuration (for Microsoft serial mice)
* asynchronous, positive logic, 1200baud, bit order: LSB first
* 1-start bit, 7-data bit, no parity, 1-stop bit
*/
#define SERIAL_UART_BAUD 1200
#define SERIAL_UART_DATA UDR1
#define SERIAL_UART_UBRR ((F_CPU/(16UL*SERIAL_UART_BAUD))-1)
#define SERIAL_UART_RXD_VECT USART1_RX_vect
#define SERIAL_UART_TXD_READY (UCSR1A&(1<<UDRE1))
#define SERIAL_UART_INIT() do { \
UBRR1L = (uint8_t) SERIAL_UART_UBRR; /* baud rate */ \
UBRR1H = (uint8_t) (SERIAL_UART_UBRR>>8); /* baud rate */ \
UCSR1B |= (1<<RXCIE1) | (1<<RXEN1); /* RX interrupt, RX: enable */ \
UCSR1C = (1<<UCSZ11) | (0<<UCSZ10); /* no parity, 1 stop bit, 7-bit characters */ \
sei(); \
} while(0)
// for Microsoft mouse protocol
/* Serial(USART) configuration
* asynchronous, negative logic, 1200baud, no flow control
* 1-start bit, 7-data bit, non parity, 1-stop bit
*/
#define SERIAL_SOFT_BAUD 1200
#define SERIAL_SOFT_DATA_7BIT
#define SERIAL_SOFT_PARITY_NONE
#define SERIAL_SOFT_BIT_ORDER_LSB
#define SERIAL_SOFT_LOGIC_NEGATIVE
/* RXD Port */
#define SERIAL_SOFT_RXD_DDR DDRD
#define SERIAL_SOFT_RXD_PORT PORTD
#define SERIAL_SOFT_RXD_PIN PIND
#define SERIAL_SOFT_RXD_BIT 2
#define SERIAL_SOFT_RXD_VECT INT2_vect
/* RXD Interupt */
#define SERIAL_SOFT_RXD_INIT() do { \
/* pin configuration: input with pull-up */ \
SERIAL_SOFT_RXD_DDR &= ~(1<<SERIAL_SOFT_RXD_BIT); \
SERIAL_SOFT_RXD_PORT |= (1<<SERIAL_SOFT_RXD_BIT); \
/* enable interrupt: INT2(rising edge) */ \
EICRA |= ((1<<ISC21)|(1<<ISC20)); \
EIMSK |= (1<<INT2); \
sei(); \
} while (0)
#define SERIAL_SOFT_RXD_INT_ENTER()
#define SERIAL_SOFT_RXD_INT_EXIT() do { \
/* clear interrupt flag */ \
EIFR = (1<<INTF2); \
} while (0)
#define SERIAL_SOFT_RXD_READ() (SERIAL_SOFT_RXD_PIN&(1<<SERIAL_SOFT_RXD_BIT))
/* TXD Port */
#define SERIAL_SOFT_TXD_HI()
#define SERIAL_SOFT_TXD_LO()
#define SERIAL_SOFT_TXD_INIT()
#elif defined(SERIAL_MOUSE_MOUSESYSTEMS)
/*
* Serial(USART) configuration (for Mousesystems serial mice)
* asynchronous, positive logic, 1200baud, bit order: LSB first
* 1-start bit, 8-data bit, no parity, 1-stop bit
*/
#define SERIAL_UART_BAUD 1200
#define SERIAL_UART_DATA UDR1
#define SERIAL_UART_UBRR ((F_CPU/(16UL*SERIAL_UART_BAUD))-1)
#define SERIAL_UART_RXD_VECT USART1_RX_vect
#define SERIAL_UART_TXD_READY (UCSR1A&(1<<UDRE1))
#define SERIAL_UART_INIT() do { \
UBRR1L = (uint8_t) SERIAL_UART_UBRR; /* baud rate */ \
UBRR1H = (uint8_t) (SERIAL_UART_UBRR>>8); /* baud rate */ \
UCSR1B |= (1<<RXCIE1) | (1<<RXEN1); /* RX interrupt, RX: enable */ \
UCSR1C = (1<<UCSZ11) | (1<<UCSZ10); /* no parity, 1 stop bit, 8-bit characters */ \
sei(); \
} while(0)
#endif
#endif

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@ -1,33 +0,0 @@
/*
Copyright 2011,2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include "keymap.h"
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
return KC_NO;
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
return (action_t){};
}

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