forked from mirrors/qmk_firmware
[Keymap] Add encoder showcase keymap (#16544)
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7 changed files with 68 additions and 106 deletions
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// Copyright 2021 Willem McGloughlin (wymcg)
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// Copyright 2021-22 Willem McGloughlin (wymcg)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define MATRIX_ROWS 3
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#define MATRIX_COLS 4
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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/* Keyboard Matrix Assignments */
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#define MATRIX_ROW_PINS { D0, D4, C6 }
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#define MATRIX_COL_PINS { D7, E6, B4, B5 }
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#define UNUSED_PINS
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/* Encoder Assignments */
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#define ENCODERS_PAD_A { B6 }
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#define ENCODERS_PAD_B { B2 }
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#define ENCODER_RESOLUTION 4
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
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//#define LED_NUM_LOCK_PIN B0
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//#define LED_CAPS_LOCK_PIN B1
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//#define LED_SCROLL_LOCK_PIN B2
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//#define LED_COMPOSE_PIN B3
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//#define LED_KANA_PIN B4
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//#define BACKLIGHT_PIN B7
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//#define BACKLIGHT_LEVELS 3
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//#define BACKLIGHT_BREATHING
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//#define RGB_DI_PIN E2
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//#ifdef RGB_DI_PIN
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//# define RGBLED_NUM 16
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//# define RGBLIGHT_HUE_STEP 8
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//# define RGBLIGHT_SAT_STEP 8
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//# define RGBLIGHT_VAL_STEP 8
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//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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//# define RGBLIGHT_ANIMATIONS
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/*== or choose animations ==*/
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//# define RGBLIGHT_EFFECT_BREATHING
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//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//# define RGBLIGHT_EFFECT_SNAKE
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//# define RGBLIGHT_EFFECT_KNIGHT
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//# define RGBLIGHT_EFFECT_CHRISTMAS
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//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//# define RGBLIGHT_EFFECT_RGB_TEST
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//# define RGBLIGHT_EFFECT_ALTERNATING
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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//#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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//#define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* disable these deprecated features by default */
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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/* Bootmagic Lite key configuration */
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//#define BOOTMAGIC_LITE_ROW 0
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//#define BOOTMAGIC_LITE_COLUMN 0
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// Copyright 2021 Will McGLoughlin (wymcg)
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// Copyright 2021-22 Will McGLoughlin (wymcg)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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56
keyboards/psuieee/pluto12/keymaps/wymcg/keymap.c
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keyboards/psuieee/pluto12/keymaps/wymcg/keymap.c
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// Copyright 2021-22 Will McGLoughlin (wymcg)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BASE,
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_NAV,
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_PROD
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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KC_MUTE, KC_MPRV, KC_MPLY, KC_MNXT,
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TO(_NAV), G(KC_1), G(KC_2), G(KC_3),
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TO(_PROD), G(KC_4), G(KC_5), G(KC_6)
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),
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[_NAV] = LAYOUT(
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TO(_BASE), KC_HOME, KC_UP, KC_END,
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A(KC_TAB), KC_LEFT, KC_DOWN, KC_RIGHT,
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G(KC_TAB), KC_PGDN, KC_PGUP, MO(_BASE)
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),
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[_PROD] = LAYOUT(
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TO(_BASE), KC_NO, KC_NO, KC_NO,
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C(KC_Z), C(KC_X), C(KC_C), C(KC_V),
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C(KC_A), C(KC_LEFT), C(KC_RIGHT),MO(_BASE)
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)
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};
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bool encoder_update_user(uint8_t index, bool clockwise) {
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switch (biton32(layer_state)) {
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case _BASE:
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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break;
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case _NAV:
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if (clockwise) {
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tap_code16(C(G(KC_RIGHT)));
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} else {
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tap_code16(C(G(KC_LEFT)));
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}
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break;
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case _PROD:
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if (clockwise) {
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tap_code16(C(KC_Y));
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} else {
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tap_code16(C(KC_Z));
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}
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break;
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}
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return false;
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}
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1
keyboards/psuieee/pluto12/keymaps/wymcg/readme.md
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1
keyboards/psuieee/pluto12/keymaps/wymcg/readme.md
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# wymcg's custom keymap
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// Copyright 2021 Will McGloughlin (@wymcg)
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// Copyright 2021-22 Will McGloughlin (@wymcg)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "pluto12.h"
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// Copyright 2021 Will McGloughlin (@wymcg)
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// Copyright 2021-22 Will McGloughlin (@wymcg)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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ENCODER_ENABLE = yes
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