forked from mirrors/qmk_firmware
refined a bit
This commit is contained in:
parent
208bee10f2
commit
474d100b56
5 changed files with 127 additions and 104 deletions
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@ -51,6 +51,9 @@
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#undef AUDIO_VOICES
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#undef C6_AUDIO
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#define A5_AUDIO
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#define DAC_OFF_VALUE 4095
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 6
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@ -51,6 +51,8 @@
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#undef AUDIO_VOICES
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#undef C6_AUDIO
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#define A5_AUDIO
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 6
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@ -16,7 +16,9 @@
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#include "rev6.h"
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void matrix_init_kb(void) {
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matrix_init_user();
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palSetPadMode(GPIOA, 4, PAL_MODE_OUTPUT_PUSHPULL );
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palSetPad(GPIOA, 4);
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matrix_init_user();
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}
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void matrix_scan_kb(void) {
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@ -26,19 +26,54 @@
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// -----------------------------------------------------------------------------
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/**
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* Size of the dac_buffer arrays. All must be the same size.
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*/
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#define DAC_BUFFER_SIZE 256U
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/**
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* Highest value allowed by our 12bit DAC.
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*/
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#ifndef DAC_SAMPLE_MAX
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#define DAC_SAMPLE_MAX 4095U
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#endif
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/**
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* Effective bitrate of the DAC. 44.1khz is the standard for most audio - any
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* lower will sacrifice perceptible audio quality. Any higher will limit the
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* number of simultaneous voices. In most situations, a tenth (1/10) of the
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* sample rate is where notes become unbearable.
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*/
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#ifndef DAC_SAMPLE_RATE
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#define DAC_SAMPLE_RATE 44100U
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#endif
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/**
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* The number of voices (in polyphony) that are supported. If too high a value
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* is used here, the keyboard will freeze and glitch-out when that many voices
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* are being played.
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*/
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#ifndef DAC_VOICES_MAX
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#define DAC_VOICES_MAX 2
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#endif
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/**
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* The default value of the DAC when not playing anything. Certain hardware
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* setups may require a high (DAC_SAMPLE_MAX) or low (0) value here.
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*/
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#ifndef DAC_OFF_VALUE
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#define DAC_OFF_VALUE DAC_SAMPLE_MAX / 2
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#endif
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int voices = 0;
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int voice_place = 0;
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float frequency = 0;
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float frequency_alt = 0;
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int volume = 0;
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long position = 0;
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float frequencies[8] = {0, 0, 0, 0, 0, 0, 0, 0};
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int volumes[8] = {0, 0, 0, 0, 0, 0, 0, 0};
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bool sliding = false;
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float place = 0;
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uint8_t * sample;
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uint16_t sample_length = 0;
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@ -77,43 +112,6 @@ bool glissando = true;
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#endif
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float startup_song[][2] = STARTUP_SONG;
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/** Size of the dac_buffer arrays. All must be the same size. */
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#define DAC_BUFFER_SIZE 256U
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/** Highest value allowed by our 12bit DAC */
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#ifndef DAC_SAMPLE_MAX
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#define DAC_SAMPLE_MAX 4095U
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#endif
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/** Effective bitrate of the DAC. 44.1khz is the standard for most audio - any
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* lower will sacrifice perceptible audio quality. Any higher will limit the
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* number of simultaneous voices.
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*/
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#ifndef DAC_SAMPLE_RATE
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#define DAC_SAMPLE_RATE 44100U
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#endif
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/** The number of voices (in polyphony) that are supported. Certain voices will
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* glitch out at different values - most (the look-ups) survive 5.
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*/
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#ifndef DAC_VOICES_MAX
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#define DAC_VOICES_MAX 5
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#endif
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/** The default value of the DAC when not playing anything. Certain hardware
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* setups may require a high (DAC_SAMPLE_MAX) or low (0) value here.
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*/
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#ifndef DAC_OFF_VALUE
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#define DAC_OFF_VALUE DAC_SAMPLE_MAX / 2
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#endif
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GPTConfig gpt7cfg1 = {
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.frequency = DAC_SAMPLE_RATE,
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.callback = NULL,
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.cr2 = TIM_CR2_MMS_1, /* MMS = 010 = TRGO on Update Event. */
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.dier = 0U
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};
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static const dacsample_t dac_buffer[DAC_BUFFER_SIZE] = {
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// 256 values, max 4095
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0x800,0x832,0x864,0x896,0x8c8,0x8fa,0x92c,0x95e,
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@ -137,12 +135,12 @@ static const dacsample_t dac_buffer[DAC_BUFFER_SIZE] = {
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0x4f0,0x4c2,0x494,0x467,0x43a,0x40e,0x3e3,0x3b8,
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0x38e,0x365,0x33c,0x314,0x2ed,0x2c6,0x2a0,0x27c,
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0x258,0x235,0x212,0x1f1,0x1d1,0x1b1,0x193,0x175,
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0x159,0x13e,0x123,0x10a,0xf2,0xdb,0xc5,0xb0,
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0x9c,0x89,0x78,0x67,0x58,0x4a,0x3d,0x32,
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0x27,0x1e,0x16,0xf,0xa,0x6,0x2,0x1,
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0x0,0x1,0x2,0x6,0xa,0xf,0x16,0x1e,
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0x27,0x32,0x3d,0x4a,0x58,0x67,0x78,0x89,
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0x9c,0xb0,0xc5,0xdb,0xf2,0x10a,0x123,0x13e,
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0x159,0x13e,0x123,0x10a,0xf2, 0xdb, 0xc5, 0xb0,
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0x9c, 0x89, 0x78, 0x67, 0x58, 0x4a, 0x3d, 0x32,
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0x27, 0x1e, 0x16, 0xf, 0xa, 0x6, 0x2, 0x1,
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0x0, 0x1, 0x2, 0x6, 0xa, 0xf, 0x16, 0x1e,
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0x27, 0x32, 0x3d, 0x4a, 0x58, 0x67, 0x78, 0x89,
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0x9c, 0xb0, 0xc5, 0xdb, 0xf2, 0x10a,0x123,0x13e,
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0x159,0x175,0x193,0x1b1,0x1d1,0x1f1,0x212,0x235,
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0x258,0x27c,0x2a0,0x2c6,0x2ed,0x314,0x33c,0x365,
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0x38e,0x3b8,0x3e3,0x40e,0x43a,0x467,0x494,0x4c2,
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@ -152,7 +150,7 @@ static const dacsample_t dac_buffer[DAC_BUFFER_SIZE] = {
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static const dacsample_t dac_buffer_triangle[DAC_BUFFER_SIZE] = {
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// 256 values, max 4095
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0x20,0x40,0x60,0x80,0xa0,0xc0,0xe0,0x100,
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0x20, 0x40, 0x60, 0x80, 0xa0, 0xc0, 0xe0, 0x100,
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0x120,0x140,0x160,0x180,0x1a0,0x1c0,0x1e0,0x200,
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0x220,0x240,0x260,0x280,0x2a0,0x2c0,0x2e0,0x300,
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0x320,0x340,0x360,0x380,0x3a0,0x3c0,0x3e0,0x400,
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@ -183,64 +181,68 @@ static const dacsample_t dac_buffer_triangle[DAC_BUFFER_SIZE] = {
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0x3e0,0x3c0,0x3a0,0x380,0x360,0x340,0x320,0x300,
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0x2e0,0x2c0,0x2a0,0x280,0x260,0x240,0x220,0x200,
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0x1e0,0x1c0,0x1a0,0x180,0x160,0x140,0x120,0x100,
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0xe0,0xc0,0xa0,0x80,0x60,0x40,0x20,0x0
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0xe0, 0xc0, 0xa0, 0x80, 0x60, 0x40, 0x20, 0x0
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};
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// static const dacsample_t dac_buffer_square[DAC_BUFFER_SIZE] = {
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// // First half is max, second half is 0
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// [0 ... DAC_BUFFER_SIZE/2-1] = DAC_SAMPLE_MAX,
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// [DAC_BUFFER_SIZE/2 ... DAC_BUFFER_SIZE -1] = 0,
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// };
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static const dacsample_t dac_buffer_square[DAC_BUFFER_SIZE] = {
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// First half is max, second half is 0
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[0 ... DAC_BUFFER_SIZE/2-1] = DAC_SAMPLE_MAX,
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[DAC_BUFFER_SIZE/2 ... DAC_BUFFER_SIZE -1] = 0,
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};
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dacsample_t dac_buffer_lr[DAC_BUFFER_SIZE] = { DAC_OFF_VALUE };
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static dacsample_t dac_buffer_empty[DAC_BUFFER_SIZE] = { DAC_OFF_VALUE };
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float dac_if[8] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0};
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/*
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* DAC streaming callback.
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/**
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* DAC streaming callback. Does all of the main computing for sound synthesis.
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*/
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static void end_cb1(DACDriver * dacp, dacsample_t * samples, size_t rows) {
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static void dac_end(DACDriver * dacp, dacsample_t * sample_p, size_t sample_count) {
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(void)dacp;
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(void)dac_buffer;
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// (void)dac_buffer_triangle;
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(void)dac_buffer_square;
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uint8_t working_voices = voices;
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if (working_voices > DAC_VOICES_MAX)
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working_voices = DAC_VOICES_MAX;
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for (uint8_t s = 0; s < rows; s++) {
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for (uint8_t s = 0; s < sample_count; s++) {
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if (working_voices > 0) {
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uint16_t sample_sum = 0;
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for (uint8_t i = 0; i < working_voices; i++) {
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dac_if[i] = dac_if[i] + ((frequencies[i]*(float)DAC_BUFFER_SIZE)/(float)DAC_SAMPLE_RATE*1.5);
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dac_if[i] = dac_if[i] + ((frequencies[i]*DAC_BUFFER_SIZE)/DAC_SAMPLE_RATE);
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// Needed because % doesn't work with floats
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// 0.5 less than the size because we use round() later
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while(dac_if[i] >= (DAC_BUFFER_SIZE - 0.5))
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while (dac_if[i] >= (DAC_BUFFER_SIZE))
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dac_if[i] = dac_if[i] - DAC_BUFFER_SIZE;
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uint16_t dac_i = (uint16_t)dac_if[i];
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// Wavetable generation/lookup
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// sine
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// sample_sum += dac_buffer[(uint16_t)round(dac_if[i])] / working_voices;
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// triangle wave (5 voices)
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sample_sum += dac_buffer_triangle[(uint16_t)round(dac_if[i])] / working_voices;
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// rising triangle (4 voices)
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// SINE
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sample_sum += dac_buffer[dac_i] / working_voices / 3;
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// TRIANGLE
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sample_sum += dac_buffer_triangle[dac_i] / working_voices / 3;
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// RISING TRIANGLE
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// sample_sum += (uint16_t)round((dac_if[i] * DAC_SAMPLE_MAX) / DAC_BUFFER_SIZE / working_voices );
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// square (max 5 voices)
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// SQUARE
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// sample_sum += ((dac_if[i] > (DAC_BUFFER_SIZE / 2)) ? DAC_SAMPLE_MAX / working_voices: 0);
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sample_sum += dac_buffer_square[dac_i] / working_voices / 3;
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}
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samples[s] = sample_sum;
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sample_p[s] = sample_sum;
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} else {
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samples[s] = DAC_OFF_VALUE;
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sample_p[s] = DAC_OFF_VALUE;
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}
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}
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if (playing_notes) {
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note_position += rows;
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note_position += sample_count;
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// end of the note
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if ((note_position >= (note_length*420))) {
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// End of the note - 35 is arbitary here, but gets us close to AVR's timing
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if ((note_position >= (note_length*DAC_SAMPLE_RATE/35))) {
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stop_note((*notes_pointer)[current_note][0]);
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current_note++;
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if (current_note >= notes_count) {
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envelope_index = 0;
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note_length = ((*notes_pointer)[current_note][1] / 4) * (((float)note_tempo) / 100);
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note_position = note_position - (note_length*420);
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// note_position = 0;
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// Skip forward in the next note's length if we've over shot the last, so
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// the overall length of the song is the same
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note_position = note_position - (note_length*DAC_SAMPLE_RATE/35);
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}
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}
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}
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/*
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* DAC error callback.
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*/
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static void error_cb1(DACDriver *dacp, dacerror_t err) {
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static void dac_error(DACDriver *dacp, dacerror_t err) {
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(void)dacp;
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(void)err;
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chSysHalt("DAC failure");
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chSysHalt("DAC failure. halp");
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}
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static const DACConfig dac1cfg1 = {
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static const GPTConfig gpt6cfg1 = {
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.frequency = DAC_SAMPLE_RATE * 3,
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.callback = NULL,
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.cr2 = TIM_CR2_MMS_1, /* MMS = 010 = TRGO on Update Event. */
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.dier = 0U
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};
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static const DACConfig dac_conf = {
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.init = DAC_SAMPLE_MAX,
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.datamode = DAC_DHRM_12BIT_RIGHT
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};
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static const DACConversionGroup dacgrpcfg1 = {
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/**
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* @note The DAC_TRG(0) here selects the Timer 6 TRGO event, which is triggered
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* on the rising edge after 3 APB1 clock cycles, causing our gpt6cfg1.frequency
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* to be a third of what we expect.
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*
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* Here are all the values for DAC_TRG (TSEL in the ref manual)
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* TIM15_TRGO 0b011
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* TIM2_TRGO 0b100
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* TIM3_TRGO 0b001
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* TIM6_TRGO 0b000
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* TIM7_TRGO 0b010
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* EXTI9 0b110
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* SWTRIG 0b111
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*/
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static const DACConversionGroup dac_conv_cfg = {
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.num_channels = 1U,
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.end_cb = end_cb1,
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.error_cb = error_cb1,
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.trigger = DAC_TRG(0)
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.end_cb = dac_end,
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.error_cb = dac_error,
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.trigger = DAC_TRG(0b000)
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};
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void audio_init() {
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@ -304,20 +324,20 @@ void audio_init() {
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#endif
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#endif // ARM EEPROM
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#if defined(A4_AUDIO)
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palSetPadMode(GPIOA, 4, PAL_MODE_INPUT_ANALOG );
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dacStart(&DACD1, &dac_conf);
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dacStartConversion(&DACD1, &dac_conv_cfg, dac_buffer_empty, DAC_BUFFER_SIZE);
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#endif
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#if defined(A5_AUDIO)
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palSetPadMode(GPIOA, 5, PAL_MODE_INPUT_ANALOG );
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// palSetPadMode(GPIOA, 4, PAL_MODE_INPUT_ANALOG );
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palSetPadMode(GPIOA, 4, PAL_MODE_OUTPUT_PUSHPULL );
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palSetPad(GPIOA, 4);
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dacStart(&DACD2, &dac_conf);
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dacStartConversion(&DACD2, &dac_conv_cfg, dac_buffer_empty, DAC_BUFFER_SIZE);
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#endif
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// dacStart(&DACD1, &dac1cfg1);
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// dacStartConversion(&DACD1, &dacgrpcfg1, dac_buffer_lr, 1);
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dacStart(&DACD2, &dac1cfg1);
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dacStartConversion(&DACD2, &dacgrpcfg1, dac_buffer_lr, DAC_BUFFER_SIZE);
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gptStart(&GPTD6, &gpt7cfg1);
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gptStart(&GPTD6, &gpt6cfg1);
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gptStartContinuous(&GPTD6, 2U);
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// gptStart(&GPTD7, &gpt7cfg1);
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// gptStartContinuous(&GPTD7, 2U);
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audio_initialized = true;
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@ -337,13 +357,10 @@ void stop_all_notes() {
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}
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voices = 0;
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gptStopTimer(&GPTD8);
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playing_notes = false;
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playing_note = false;
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frequency = 0;
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frequency_alt = 0;
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volume = 0;
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for (uint8_t i = 0; i < 8; i++)
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{
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@ -382,7 +399,6 @@ void stop_note(float freq) {
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if (voices == 0) {
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frequency = 0;
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frequency_alt = 0;
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volume = 0;
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playing_note = false;
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}
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}
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@ -428,6 +444,7 @@ void play_note(float freq, int vol) {
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if (freq > 0) {
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envelope_index = 0;
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frequencies[voices] = freq;
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dac_if[voices] = 0.0f;
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volumes[voices] = vol;
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voices++;
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}
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@ -450,7 +467,6 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat) {
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notes_count = n_count;
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notes_repeat = n_repeat;
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place = 0;
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current_note = 0;
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note_length = ((*notes_pointer)[current_note][1] / 4) * (((float)note_tempo) / 100);
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@ -141,8 +141,8 @@
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#define STM32_GPT_USE_TIM3 FALSE
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#define STM32_GPT_USE_TIM4 FALSE
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#define STM32_GPT_USE_TIM6 TRUE
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#define STM32_GPT_USE_TIM7 TRUE
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#define STM32_GPT_USE_TIM8 TRUE
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#define STM32_GPT_USE_TIM7 FALSE
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#define STM32_GPT_USE_TIM8 FALSE
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#define STM32_GPT_TIM1_IRQ_PRIORITY 7
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||||
#define STM32_GPT_TIM2_IRQ_PRIORITY 7
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||||
#define STM32_GPT_TIM3_IRQ_PRIORITY 7
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||||
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Loading…
Reference in a new issue