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moved folder, update readme
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@ -14,7 +14,7 @@ The README.MD for this board is reasonably extensive and in-depth because the bu
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Since the GameNum is handwired and uses 2 of its pins to toggle indicator lights there are some things to keep in mind.
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Since the GameNum is handwired and uses 2 of its pins to toggle indicator lights there are some things to keep in mind.
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Firmware was build for use with a Pro Micro based on a ATMEGA32u4 at 16mHz.
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Firmware was build for use with a Pro Micro based on a ATMEGA32u4 at 16mHz.
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The indicator LED's are normally assigned to `pin C6` and `pin D4`, C6 goes high when the first layer is used, D4 goes high when layer 2 is used. Both LED's are off when the default layer is enabled.
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The indicator LED's are normally assigned to `pin C6` and `pin D4`, C6 goes high when the first layer is used, D4 goes high when layer 2 is used. Both LED's are off when the default layer is enabled.
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+ of the LED goes to the respective pins and can be joined together on the - into a resistor that runs to the ground pin of the pro micro. With a standard LED a resistor value of 100 ohm is fine, keep in mind that you cannot use high powered LEDS on these pins without ruining your pro micro.
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'+' of the LED goes to the respective pins and can be joined together on the '-' into a resistor that runs to the ground pin of the pro micro. With a standard LED a resistor value of 100 ohm is fine, keep in mind that you cannot use high powered LEDS on these pins without ruining your pro micro.
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Schematic of the build is coming soon.
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Schematic of the build is coming soon.
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