forked from mirrors/qmk_firmware
Milk 2% - Unicode Keymap Fix and Improvements (#7013)
* - Enabled Unicode Feature to fix the build - Added TapDance Feature to improve the functionality of the Keyboard - Added the ability to switch between the Unicodes Modes - Added more Emojis thanks to the tap dance feature * Fix Format
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4 changed files with 88 additions and 25 deletions
2
keyboards/2_milk/keymaps/emoji/config.h
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keyboards/2_milk/keymaps/emoji/config.h
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#define UNICODE_SELECTED_MODES UC_LNX, UC_OSX, UC_WIN, UC_WINC
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#define TAPPING_TERM 300
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#include QMK_KEYBOARD_H
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enum custom_keycodes {
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DISSA,
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SHRUG
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enum tapdance_keycodes {
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TD_KEY_1,
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TD_KEY_2,
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};
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void dance_key_one (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF"); // ¯\_(ツ)_/¯
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SEND_STRING(SS_TAP(X_ENTER));
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reset_tap_dance (state);
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} else if (state->count == 2) {
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cycle_unicode_input_mode(+1);
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reset_tap_dance (state);
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}
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}
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void dance_key_two (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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send_unicode_hex_string("0CA0 005F 0CA0"); // ಠ_ಠ
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SEND_STRING(SS_TAP(X_ENTER));
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reset_tap_dance (state);
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} else if (state->count == 2) {
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send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B"); // (ノಠ痊ಠ)ノ彡┻━┻
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SEND_STRING(SS_TAP(X_ENTER));
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reset_tap_dance (state);
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} else if (state->count == 3) {
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send_unicode_hex_string("256D 2229 256E 0028 002D 005F 002D 0029 256D 2229 256E"); // ╭∩╮(-_-)╭∩╮
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SEND_STRING(SS_TAP(X_ENTER));
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reset_tap_dance (state);
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} else if (state->count == 4) {
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send_unicode_hex_string("0028 3065 FFE3 0020 00B3 FFE3 0029 3065"); // (づ ̄ ³ ̄)づ
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SEND_STRING(SS_TAP(X_ENTER));
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reset_tap_dance (state);
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} else if (state->count == 5) {
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send_unicode_hex_string("0028 FE3A FE39 FE3A 0029"); // (︺︹︺)
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SEND_STRING(SS_TAP(X_ENTER));
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reset_tap_dance (state);
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_KEY_1] = ACTION_TAP_DANCE_FN(dance_key_one),
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[TD_KEY_2] = ACTION_TAP_DANCE_FN(dance_key_two),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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SHRUG,
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DISSA
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case SHRUG:
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if (record->event.pressed) {
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send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF");
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} else {
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}
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break;
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case DISSA:
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if (record->event.pressed) {
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send_unicode_hex_string("0CA0 005F 0CA0");
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} else {
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}
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break;
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}
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return true;
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TD(TD_KEY_1),
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TD(TD_KEY_2)
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),
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};
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# Emoji Keymap
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![Picture](https://i.imgur.com/1zEZ9Lq.png)
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# Unicode Setup
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Unicode input in QMK works by inputting a sequence of characters to the
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OS, sort of like a macro. Unfortunately, the way this is done differs
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for each platform. Specifically, each platform requires a different
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combination of keys to trigger Unicode input. Therefore, a
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corresponding input mode has to be set in QMK.
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Documentation: [Feature Unicode](https://beta.docs.qmk.fm/features/feature_unicode#input-modes)
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On this keymap the default unicode mode it's `UC_LNX`.
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You can change it permanently tapping 2 times the KeyOne to select the next mode.
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## Unicode Mode List
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- UC_LNX
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- UC_OSX
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- UC_WIN
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- UC_WINC
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# Keymap
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To add more functionality to this Minimal Keyboard,
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it's implemented the tap dance feature, so pressing the same key
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multiples times will produce different emojis.
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## Key One
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- 1 Tap: `¯\_(ツ)_/¯`
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- 2 Taps: Switch Unicode Input Type
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## Key Two
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- 1 Tap: `ಠ_ಠ`
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- 2 Taps: `(ノಠ痊ಠ)ノ彡┻━┻`
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- 3 Taps: `╭∩╮(-_-)╭∩╮`
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- 4 Taps: `(づ ̄ ³ ̄)づ`
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- 5 Taps: `(︺︹︺)`
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keyboards/2_milk/keymaps/emoji/rules.mk
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keyboards/2_milk/keymaps/emoji/rules.mk
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UNICODE_ENABLE = yes # Unicode
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TAP_DANCE_ENABLE = yes # Tap Dance
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