forked from mirrors/qmk_firmware
[Keyboard] Add blockboy/ac980mini keyboard (#16839)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
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9 changed files with 492 additions and 0 deletions
54
keyboards/blockboy/ac980mini/ac980mini.c
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54
keyboards/blockboy/ac980mini/ac980mini.c
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/* Copyright 2022 rooski15
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ac980mini.h"
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#ifdef RGB_MATRIX_ENABLE
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// LED location configuration
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led_config_t g_led_config = { {
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{ 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80 },
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{ 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, NO_LED },
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{ 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, NO_LED, 41, 42, 43, 44, 45 },
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{ 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, NO_LED, 24, 25, 26, 27, 28, NO_LED },
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{ 0, 1, 2, NO_LED, NO_LED, 3, NO_LED, NO_LED, NO_LED, 4, 5, 6, 7, 8, 9, 10, 11, 12 }
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},{
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// Physical X,Y coordinates of each LED, starting with LED 0 above.
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{ 1 , 64 }, { 16 , 64 }, { 31 , 64 }, { 75 , 64 }, { 123 , 64 }, { 132 , 64 }, { 144 , 64 }, { 159 , 64 }, { 171 , 64 }, { 183 , 64 }, { 198 , 64 }, { 210 , 64 }, { 224 , 64 },
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{ 7 , 48 }, { 27 , 48 }, { 39 , 48 }, { 51 , 48 }, { 63 , 48 }, { 75 , 48 }, { 87 , 48 }, { 99 , 48 }, { 111 , 48 }, { 123 , 48 }, { 135 , 48 }, { 151 , 48 }, { 171 , 48 }, { 186 , 48 }, { 198 , 48 }, { 210 , 48 },
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{ 4 , 36 }, { 20 , 36 }, { 32 , 36 }, { 44 , 36 }, { 56 , 36 }, { 68 , 36 }, { 80 , 36 }, { 92 , 36 }, { 104 , 36 }, { 116 , 36 }, { 128 , 36 }, { 140 , 36 }, { 160 , 36 }, { 186 , 36 }, { 198 , 36 }, { 210 , 36 }, { 224 , 36 },
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{ 3 , 16 }, { 18 , 16 }, { 30 , 16 }, { 42 , 16 }, { 54 , 16 }, { 66 , 16 }, { 78 , 16 }, { 90 , 16 }, { 102 , 16 }, { 114 , 16 }, { 126 , 16 }, { 138 , 16 }, { 150 , 16 }, { 165 , 16 }, { 186 , 16 }, { 198 , 16 }, { 210 , 16 },
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{ 0 , 0 }, { 12 , 0 }, { 24 , 0 }, { 36 , 0 }, { 48 , 0 }, { 60 , 0 }, { 72 , 0 }, { 84 , 0 }, { 96 , 0 }, { 108 , 0 }, { 120 , 0 }, { 132 , 0 }, { 144 , 0 }, { 162 , 0 }, { 186 , 0 }, { 198 , 0 }, { 210 , 0 }, { 224 , 0 },
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},{
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// "Flag Assignment" of each key
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// 4 = Alpha
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// 1 = Mod
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// See https://docs.qmk.fm/#/feature_rgb_matrix?id=flags
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// No Caps / Num indicators
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1,1,1, 1, 1,1,1, 1,1,1, 4,4,1,
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1,4,4,4,4,4,4,4,4,4,4,1, 1, 4,4,4,
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1,4,4,4,4,4,4,4,4,4,4,4,1, 4,4,4,1,
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1,4,4,4,4,4,4,4,4,4,4,4,4,4, 4,4,4,
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1,4,4,4,4,4,4,4,4,4,4,4,4,1, 1,1,1,1
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} };
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/*
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*/
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#endif
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35
keyboards/blockboy/ac980mini/ac980mini.h
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35
keyboards/blockboy/ac980mini/ac980mini.h
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/* Copyright 2022 rooski15
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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#define ___ KC_NO
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#define LAYOUT( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F, K0G, K0H, \
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, K1F, K1G, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, K2E, K2F, K2G, K2H, \
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K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3C, K3D, K3E, K3F, K3G, \
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K40, K41, K42, K45, K49, K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H \
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) { \
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{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F, K0G, K0H }, \
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{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, K1F, K1G, ___ }, \
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{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, ___, K2D, K2E, K2F, K2G, K2H }, \
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{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, ___, K3C, K3D, K3E, K3F, K3G, ___ }, \
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{ K40, K41, K42, ___, ___, K45, ___, ___, ___, K49, K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H }, \
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}
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94
keyboards/blockboy/ac980mini/config.h
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94
keyboards/blockboy/ac980mini/config.h
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// Copyright 2022 rooski15 (@rooski15)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "config_common.h"
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// RGB configuration
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#define RGB_DI_PIN B7
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// The number of LEDs connected
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#define DRIVER_LED_TOTAL 81
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//#ifdef RGB_DI_PIN
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# define RGBLED_NUM 81
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#ifdef RGB_MATRIX_ENABLE
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//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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# define RGB_MATRIX_HUE_STEP 8
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# define RGB_MATRIX_SAT_STEP 8
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# define RGB_MATRIX_VAL_STEP 8
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# define RGB_MATRIX_SPD_STEP 10
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/* Enable the animations you want/need. You may need to enable only a small number of these because *
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* they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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# define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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# define ENABLE_RGB_MATRIX_PIXEL_FLOW
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_SPLASH
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_SPLASH
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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109
keyboards/blockboy/ac980mini/info.json
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109
keyboards/blockboy/ac980mini/info.json
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{
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"manufacturer": "blockboy",
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"keyboard_name": "AC980Mini",
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"maintainer": "rooski15",
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"bootloader": "atmel-dfu",
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"diode_direction": "COL2ROW",
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"matrix_pins": {
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"cols": ["D4", "D6", "D7", "B4", "B5", "B6", "C6", "C7", "F7", "F6", "F5", "F4", "F1", "F0", "B0", "B1", "B2", "B3"],
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"rows": ["D0", "D1", "D2", "D3", "D5"]
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},
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"processor": "atmega32u4",
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"url": "",
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"usb": {
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"device_version": "1.0.0",
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"pid": "0x6060",
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"vid": "0xFEED"
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},
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"layouts": {
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"LAYOUT_all": {
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"layout": [
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{ "matrix": [0, 0], "x": 0, "y": 0 },
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{ "matrix": [0, 1], "x": 1, "y": 0 },
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{ "matrix": [0, 2], "x": 2, "y": 0 },
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{ "matrix": [0, 3], "x": 3, "y": 0 },
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{ "matrix": [0, 4], "x": 4, "y": 0 },
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{ "matrix": [0, 5], "x": 5, "y": 0 },
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{ "matrix": [0, 6], "x": 6, "y": 0 },
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{ "matrix": [0, 7], "x": 7, "y": 0 },
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{ "matrix": [0, 8], "x": 8, "y": 0 },
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{ "matrix": [0, 9], "x": 9, "y": 0 },
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{ "matrix": [0, 10], "x": 10, "y": 0 },
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{ "matrix": [0, 11], "x": 11, "y": 0 },
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{ "matrix": [0, 12], "x": 12, "y": 0 },
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{ "matrix": [0, 13], "w": 2, "x": 13, "y": 0 },
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{ "matrix": [0, 14], "x": 15.5, "y": 0 },
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{ "matrix": [0, 15], "x": 16.5, "y": 0 },
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{ "matrix": [0, 16], "x": 17.5, "y": 0 },
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{ "matrix": [0, 17], "x": 18.5, "y": 0 },
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{ "matrix": [1, 0], "w": 1.5, "x": 0, "y": 1 },
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{ "matrix": [1, 1], "x": 1.5, "y": 1 },
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{ "matrix": [1, 2], "x": 2.5, "y": 1 },
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{ "matrix": [1, 3], "x": 3.5, "y": 1 },
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{ "matrix": [1, 4], "x": 4.5, "y": 1 },
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{ "matrix": [1, 5], "x": 5.5, "y": 1 },
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{ "matrix": [1, 6], "x": 6.5, "y": 1 },
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{ "matrix": [1, 7], "x": 7.5, "y": 1 },
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{ "matrix": [1, 8], "x": 8.5, "y": 1 },
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{ "matrix": [1, 9], "x": 9.5, "y": 1 },
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{ "matrix": [1, 10], "x": 10.5, "y": 1 },
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{ "matrix": [1, 11], "x": 11.5, "y": 1 },
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{ "matrix": [1, 12], "x": 12.5, "y": 1 },
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{ "matrix": [1, 13], "w": 1.5, "x": 13.5, "y": 1 },
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{ "matrix": [1, 14], "x": 15.5, "y": 1 },
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{ "matrix": [1, 15], "x": 16.5, "y": 1 },
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{ "matrix": [1, 16], "x": 17.5, "y": 1 },
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{ "matrix": [2, 0], "w": 1.75, "x": 0, "y": 2 },
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{ "matrix": [2, 1], "x": 1.75, "y": 2 },
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{ "matrix": [2, 2], "x": 2.75, "y": 2 },
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{ "matrix": [2, 3], "x": 3.75, "y": 2 },
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{ "matrix": [2, 4], "x": 4.75, "y": 2 },
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{ "matrix": [2, 5], "x": 5.75, "y": 2 },
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{ "matrix": [2, 6], "x": 6.75, "y": 2 },
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{ "matrix": [2, 7], "x": 7.75, "y": 2 },
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{ "matrix": [2, 8], "x": 8.75, "y": 2 },
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{ "matrix": [2, 9], "x": 9.75, "y": 2 },
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{ "matrix": [2, 10], "x": 10.75, "y": 2 },
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{ "matrix": [2, 11], "x": 11.75, "y": 2 },
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{ "matrix": [2, 12], "w": 2.25, "x": 12.75, "y": 2 },
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{ "matrix": [2, 14], "x": 15.5, "y": 2 },
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{ "matrix": [2, 15], "x": 16.5, "y": 2 },
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{ "matrix": [2, 16], "x": 17.5, "y": 2 },
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{ "h": 2, "matrix": [2, 17], "x": 18.5, "y": 1 },
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{ "matrix": [3, 0], "w": 2.25, "x": 0, "y": 3 },
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{ "matrix": [3, 1], "x": 2.25, "y": 3 },
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{ "matrix": [3, 2], "x": 3.25, "y": 3 },
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{ "matrix": [3, 3], "x": 4.25, "y": 3 },
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{ "matrix": [3, 4], "x": 5.25, "y": 3 },
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{ "matrix": [3, 5], "x": 6.25, "y": 3 },
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||||
{ "matrix": [3, 6], "x": 7.25, "y": 3 },
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||||
{ "matrix": [3, 7], "x": 8.25, "y": 3 },
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{ "matrix": [3, 8], "x": 9.25, "y": 3 },
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{ "matrix": [3, 9], "x": 10.25, "y": 3 },
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{ "matrix": [3, 10], "x": 11.25, "y": 3 },
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{ "matrix": [3, 12], "w": 1.75, "x": 12.25, "y": 3 },
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{ "matrix": [3, 13], "x": 14.25, "y": 3.25 },
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{ "matrix": [3, 14], "x": 15.5, "y": 3 },
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{ "matrix": [3, 15], "x": 16.5, "y": 3 },
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{ "matrix": [3, 16], "x": 17.5, "y": 3 },
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{ "matrix": [4, 0], "w": 1.25, "x": 0, "y": 4 },
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{ "matrix": [4, 1], "w": 1.25, "x": 1.25, "y": 4 },
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{ "matrix": [4, 2], "w": 1.25, "x": 2.5, "y": 4 },
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{ "matrix": [4, 5], "w": 6.25, "x": 3.75, "y": 4 },
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{ "matrix": [4, 9], "x": 10, "y": 4 },
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{ "matrix": [4, 10], "x": 11, "y": 4 },
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{ "matrix": [4, 11], "x": 12, "y": 4 },
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{ "matrix": [4, 12], "x": 13.25, "y": 4.25 },
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{ "matrix": [4, 13], "x": 14.25, "y": 4.25 },
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{ "matrix": [4, 14], "x": 15.25, "y": 4.25 },
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{ "matrix": [4, 15], "x": 16.5, "y": 4 },
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{ "matrix": [4, 16], "x": 17.5, "y": 4 },
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{ "h": 2, "matrix": [4, 17], "x": 18.5, "y": 3 },
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]
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}
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}
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}
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74
keyboards/blockboy/ac980mini/keymaps/default/keymap.c
Normal file
74
keyboards/blockboy/ac980mini/keymaps/default/keymap.c
Normal file
|
@ -0,0 +1,74 @@
|
|||
/* Copyright 2021 QMK
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐ ┌───┬───┬───┬───┐
|
||||
* │Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ Backsp│ │Num│ / │ * │ - │
|
||||
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤ ├───┼───┼───┼───┤
|
||||
* │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │ │ 7 │ 8 │ 9 │ │
|
||||
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤ ├───┼───┼───┤ + │
|
||||
* │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ Enter │ │ 4 │ 5 │ 6 │ │
|
||||
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┘ ├───┼───┼───┼───┤
|
||||
* │ Shift │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │Shift │ ┌───┐ │ 1 │ 2 │ 3 │ │
|
||||
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴──┬┴──┬┴──┬───┘ │ ↑ │ └───┼───┼───┤Ent│
|
||||
* │Ctrl│GUI │Alt │ Space │Alt│GUI│Ctl│ ┌───┼───┼───┐ │ 0 │ . │ │
|
||||
* └────┴────┴────┴────────────────────────┴───┴───┴───┘ │ ← │ ↓ │ → │ └───┴───┴───┘
|
||||
* └───┴───┴───┘
|
||||
*/
|
||||
[0] = LAYOUT_all(
|
||||
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9,
|
||||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(1), KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT
|
||||
),
|
||||
// RGB Control
|
||||
[1] = LAYOUT_all(
|
||||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG, RGB_SPI, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, MO(2), _______, RGB_MOD, RGB_HUI, RGB_SAI, _______, _______, _______
|
||||
),
|
||||
[2] = LAYOUT_all(
|
||||
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
[3] = LAYOUT_all(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
)
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
[x] = LAYOUT_all(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
)
|
||||
*/
|
74
keyboards/blockboy/ac980mini/keymaps/via/keymap.c
Normal file
74
keyboards/blockboy/ac980mini/keymaps/via/keymap.c
Normal file
|
@ -0,0 +1,74 @@
|
|||
/* Copyright 2021 QMK
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐ ┌───┬───┬───┬───┐
|
||||
* │Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ Backsp│ │Num│ / │ * │ - │
|
||||
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤ ├───┼───┼───┼───┤
|
||||
* │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │ │ 7 │ 8 │ 9 │ │
|
||||
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤ ├───┼───┼───┤ + │
|
||||
* │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ Enter │ │ 4 │ 5 │ 6 │ │
|
||||
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┘ ├───┼───┼───┼───┤
|
||||
* │ Shift │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │Shift │ ┌───┐ │ 1 │ 2 │ 3 │ │
|
||||
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴──┬┴──┬┴──┬───┘ │ ↑ │ └───┼───┼───┤Ent│
|
||||
* │Ctrl│GUI │Alt │ Space │Alt│GUI│Ctl│ ┌───┼───┼───┐ │ 0 │ . │ │
|
||||
* └────┴────┴────┴────────────────────────┴───┴───┴───┘ │ ← │ ↓ │ → │ └───┴───┴───┘
|
||||
* └───┴───┴───┘
|
||||
*/
|
||||
[0] = LAYOUT_all(
|
||||
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9,
|
||||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(1), KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT
|
||||
),
|
||||
// RGB Control
|
||||
[1] = LAYOUT_all(
|
||||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG, RGB_SPI, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, MO(2), _______, RGB_MOD, RGB_HUI, RGB_SAI, _______, _______, _______
|
||||
),
|
||||
[2] = LAYOUT_all(
|
||||
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
[3] = LAYOUT_all(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
)
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
[x] = LAYOUT_all(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
)
|
||||
*/
|
1
keyboards/blockboy/ac980mini/keymaps/via/rules.mk
Normal file
1
keyboards/blockboy/ac980mini/keymaps/via/rules.mk
Normal file
|
@ -0,0 +1 @@
|
|||
VIA_ENABLE = yes
|
29
keyboards/blockboy/ac980mini/readme.md
Normal file
29
keyboards/blockboy/ac980mini/readme.md
Normal file
|
@ -0,0 +1,29 @@
|
|||
# blockboy/ac980mini
|
||||
|
||||
![AC980mini](https://i.imgur.com/1ZAROm2h.png)
|
||||
![AC980mini kle](https://imgur.com/prgMVo2h.jpg)
|
||||
|
||||
|
||||
An F-Row-Less 1800 project with fixed layout and lots of RGB.
|
||||
|
||||
* Keyboard Maintainer: [rooski15](https://github.com/rooski15)
|
||||
* Hardware Supported: AC980mini
|
||||
* Hardware Availability: [Aliexpress - Block Boy AC980mini](https://www.aliexpress.com/item/1005003787162850.html)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make blockboy/ac980mini:default
|
||||
|
||||
Flashing example for this keyboard:
|
||||
|
||||
make blockboy/ac980mini:default:flash
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
|
||||
## Bootloader
|
||||
|
||||
Enter the bootloader in 3 ways:
|
||||
|
||||
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
|
||||
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
|
||||
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
|
22
keyboards/blockboy/ac980mini/rules.mk
Normal file
22
keyboards/blockboy/ac980mini/rules.mk
Normal file
|
@ -0,0 +1,22 @@
|
|||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = no # Enable N-Key Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||
AUDIO_ENABLE = no # Audio output
|
||||
|
||||
RGB_MATRIX_ENABLE = yes
|
||||
RGB_MATRIX_DRIVER = WS2812
|
||||
LTO_ENABLE = yes
|
Loading…
Reference in a new issue