[Core] Added add_oneshot_mods
& del_oneshot_mods
(#10549)
* Added `add_oneshot_mods` & `del_oneshot_mods` Deleted undefined and unused prototypes: - void oneshot_enable(void) - void oneshot_disable(void) - void oneshot_toggle(void) Reordered the oneshot functions to follow the same order as other mod functions, that is to say : get, add, del, set, clear * Stricter conditions on add_oneshot_mods & del_oneshot_mods Prevent extending the one shot timer if the called add_oneshot_mods or del_oneshot_mods do not change anything to the current one shot mod state. Co-authored-by: David Kosorin <david@kosorin.net> Co-authored-by: David Kosorin <david@kosorin.net>
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2 changed files with 29 additions and 9 deletions
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@ -290,6 +290,32 @@ void set_macro_mods(uint8_t mods) { macro_mods = mods; }
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void clear_macro_mods(void) { macro_mods = 0; }
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#ifndef NO_ACTION_ONESHOT
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/** \brief get oneshot mods
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*
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* FIXME: needs doc
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*/
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uint8_t get_oneshot_mods(void) { return oneshot_mods; }
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void add_oneshot_mods(uint8_t mods) {
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if ((oneshot_mods & mods) != mods) {
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# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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oneshot_time = timer_read();
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# endif
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oneshot_mods |= mods;
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oneshot_mods_changed_kb(mods);
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}
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}
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void del_oneshot_mods(uint8_t mods) {
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if (oneshot_mods & mods) {
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oneshot_mods &= ~mods;
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# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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oneshot_time = oneshot_mods ? timer_read() : 0;
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# endif
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oneshot_mods_changed_kb(oneshot_mods);
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}
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}
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/** \brief set oneshot mods
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*
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* FIXME: needs doc
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@ -316,11 +342,6 @@ void clear_oneshot_mods(void) {
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oneshot_mods_changed_kb(oneshot_mods);
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}
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}
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/** \brief get oneshot mods
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*
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* FIXME: needs doc
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*/
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uint8_t get_oneshot_mods(void) { return oneshot_mods; }
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#endif
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/** \brief Called when the one shot modifiers have been changed.
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@ -57,12 +57,11 @@ void set_macro_mods(uint8_t mods);
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void clear_macro_mods(void);
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/* oneshot modifier */
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void set_oneshot_mods(uint8_t mods);
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uint8_t get_oneshot_mods(void);
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void add_oneshot_mods(uint8_t mods);
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void del_oneshot_mods(uint8_t mods);
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void set_oneshot_mods(uint8_t mods);
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void clear_oneshot_mods(void);
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void oneshot_toggle(void);
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void oneshot_enable(void);
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void oneshot_disable(void);
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bool has_oneshot_mods_timed_out(void);
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uint8_t get_oneshot_locked_mods(void);
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