Merge remote-tracking branch 'origin/develop' into xap

This commit is contained in:
QMK Bot 2022-04-14 16:27:46 +00:00
commit 37f92fad65
9 changed files with 10 additions and 6 deletions

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@ -24,7 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define PRODUCT_ID 0x0042 #define PRODUCT_ID 0x0042
#define DEVICE_VER 0x0002 #define DEVICE_VER 0x0002
#define MANUFACTURER Prime Keyboards #define MANUFACTURER Prime Keyboards
#define PRODUCT obro #define PRODUCT Meridian RGB
/* key matrix size */ /* key matrix size */
#define MATRIX_ROWS 5 #define MATRIX_ROWS 5
@ -49,6 +49,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_EFFECT_TWINKLE #define RGBLIGHT_EFFECT_TWINKLE
#define RGBLIGHT_LIMIT_VAL 200 #define RGBLIGHT_LIMIT_VAL 200
#define LED_NUM_LOCK_PIN B0
#define LED_CAPS_LOCK_PIN B1
#define LED_SCROLL_LOCK_PIN B2
/* Set 0 if debouncing isn't needed */ /* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5 #define DEBOUNCE 5

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@ -1,5 +1,5 @@
{ {
"keyboard_name": "Obro", "keyboard_name": "Meridian RGB",
"url": "https://www.primekb.com", "url": "https://www.primekb.com",
"maintainer": "holtenc", "maintainer": "holtenc",
"layouts": { "layouts": {

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@ -15,4 +15,4 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "obro.h" #include "meridian_rgb.h"

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@ -6,17 +6,17 @@
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make handwired/obro:default make primekb/meridian_rgb:default
Flashing example for this keyboard: Flashing example for this keyboard:
make handwired/obro:default:flash make primekb/meridian_rgb:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
# Bootloader # Bootloader
Enter the bootloader in 3 ways: Enter the bootloader in 3 ways:
* Bootmagic reset: HOld down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard * Bootmagic reset: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* Physical reset button: Briefly press the button on the back of the PCB * Physical reset button: Briefly press the button on the back of the PCB
* Keycode in layout: Press the key mapped to RESET if it is available * Keycode in layout: Press the key mapped to RESET if it is available