Merge remote-tracking branch 'origin/develop' into xap
This commit is contained in:
commit
37f92fad65
9 changed files with 10 additions and 6 deletions
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@ -24,7 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define PRODUCT_ID 0x0042
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#define PRODUCT_ID 0x0042
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#define DEVICE_VER 0x0002
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#define DEVICE_VER 0x0002
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#define MANUFACTURER Prime Keyboards
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#define MANUFACTURER Prime Keyboards
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#define PRODUCT obro
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#define PRODUCT Meridian RGB
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/* key matrix size */
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_ROWS 5
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@ -49,6 +49,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLIGHT_LIMIT_VAL 200
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#define RGBLIGHT_LIMIT_VAL 200
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#define LED_NUM_LOCK_PIN B0
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#define LED_CAPS_LOCK_PIN B1
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#define LED_SCROLL_LOCK_PIN B2
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/* Set 0 if debouncing isn't needed */
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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#define DEBOUNCE 5
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@ -1,5 +1,5 @@
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{
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{
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"keyboard_name": "Obro",
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"keyboard_name": "Meridian RGB",
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"url": "https://www.primekb.com",
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"url": "https://www.primekb.com",
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"maintainer": "holtenc",
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"maintainer": "holtenc",
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"layouts": {
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"layouts": {
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@ -15,4 +15,4 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include "obro.h"
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#include "meridian_rgb.h"
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@ -6,17 +6,17 @@
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Make example for this keyboard (after setting up your build environment):
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Make example for this keyboard (after setting up your build environment):
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make handwired/obro:default
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make primekb/meridian_rgb:default
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Flashing example for this keyboard:
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Flashing example for this keyboard:
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make handwired/obro:default:flash
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make primekb/meridian_rgb:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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# Bootloader
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# Bootloader
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Enter the bootloader in 3 ways:
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Enter the bootloader in 3 ways:
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* Bootmagic reset: HOld down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
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* Bootmagic reset: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
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* Physical reset button: Briefly press the button on the back of the PCB
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* Physical reset button: Briefly press the button on the back of the PCB
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* Keycode in layout: Press the key mapped to RESET if it is available
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* Keycode in layout: Press the key mapped to RESET if it is available
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