Refactor the rain lighting decision operator (#21139)
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1 changed files with 3 additions and 7 deletions
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@ -16,13 +16,9 @@ static bool PIXEL_RAIN(effect_params_t* params) {
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if (!HAS_ANY_FLAGS(g_led_config.flags[led_index], params->flags)) {
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return;
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}
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if (random8() & 2) {
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rgb_matrix_set_color(led_index, 0, 0, 0);
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} else {
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HSV hsv = {random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v};
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RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
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rgb_matrix_set_color(led_index, rgb.r, rgb.g, rgb.b);
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}
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HSV hsv = (random8() & 2) ? (HSV){0, 0, 0} : (HSV){random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v};
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RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
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rgb_matrix_set_color(led_index, rgb.r, rgb.g, rgb.b);
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wait_timer = g_rgb_timer + interval();
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}
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