[Keymap] crkbd toinux update (#19673)

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toinux 2023-03-18 18:26:42 +01:00 committed by GitHub
parent f8e89a1fe4
commit 319da117b7
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5 changed files with 106 additions and 97 deletions

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@ -66,51 +66,51 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see: // For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
// # define ENABLE_RGB_MATRIX_ALPHAS_MODS # undef ENABLE_RGB_MATRIX_ALPHAS_MODS
// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN # undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT # undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
// # define ENABLE_RGB_MATRIX_BREATHING # undef ENABLE_RGB_MATRIX_BREATHING
// # define ENABLE_RGB_MATRIX_BAND_SAT # undef ENABLE_RGB_MATRIX_BAND_SAT
// # define ENABLE_RGB_MATRIX_BAND_VAL # undef ENABLE_RGB_MATRIX_BAND_VAL
// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT # undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL # undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT # undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL # undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// # define ENABLE_RGB_MATRIX_CYCLE_ALL # undef ENABLE_RGB_MATRIX_CYCLE_ALL
// # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN # undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON # undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL # undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL # undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// # define ENABLE_RGB_MATRIX_DUAL_BEACON # undef ENABLE_RGB_MATRIX_DUAL_BEACON
// # define ENABLE_RGB_MATRIX_RAINBOW_BEACON # undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS # undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// # define ENABLE_RGB_MATRIX_RAINDROPS # undef ENABLE_RGB_MATRIX_RAINDROPS
// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS # undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// # define ENABLE_RGB_MATRIX_HUE_BREATHING # undef ENABLE_RGB_MATRIX_HUE_BREATHING
// # define ENABLE_RGB_MATRIX_HUE_PENDULUM # undef ENABLE_RGB_MATRIX_HUE_PENDULUM
// # define ENABLE_RGB_MATRIX_HUE_WAVE # undef ENABLE_RGB_MATRIX_HUE_WAVE
// # define ENABLE_RGB_MATRIX_PIXEL_RAIN # undef ENABLE_RGB_MATRIX_PIXEL_RAIN
// # define ENABLE_RGB_MATRIX_PIXEL_FLOW # undef ENABLE_RGB_MATRIX_PIXEL_FLOW
// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL # undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP # undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN # undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH # define ENABLE_RGB_MATRIX_SPLASH
// # define ENABLE_RGB_MATRIX_MULTISPLASH # undef ENABLE_RGB_MATRIX_MULTISPLASH
// # define ENABLE_RGB_MATRIX_SOLID_SPLASH # undef ENABLE_RGB_MATRIX_SOLID_SPLASH
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH # undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif #endif
#define OLED_FONT_H "keyboards/crkbd/keymaps/toinux/glcdfont.c" #define OLED_FONT_H "keyboards/crkbd/keymaps/toinux/glcdfont.c"
@ -119,3 +119,5 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// #define SPLIT_LED_STATE_ENABLE // #define SPLIT_LED_STATE_ENABLE
#define LAYER_STATE_16BIT #define LAYER_STATE_16BIT
#define HOLD_ON_OTHER_KEY_PRESS_PER_KEY

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@ -1,4 +1,4 @@
/* Copyright 2022 toinux /* Copyright 2022 @toinux
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by

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@ -59,7 +59,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Gaming // Gaming
// ,-----------------------------------------------------. ,-----------------------------------------------------. // ,-----------------------------------------------------. ,-----------------------------------------------------.
// | Esc | Q | W | E | R | T | | Y | U | I | O | P | Bksp | // | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| // |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | Ctrl | A | S | D | F | G | | H | J | K | L | ;/Mous | ' | // | Ctrl | A | S | D | F | G | | H | J | K | L | ;/Mous | ' |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| // |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
@ -68,7 +68,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// | LALT |GAMING2 | Space | | Spc/NAV| RAISE |ACCENTS | // | LALT |GAMING2 | Space | | Spc/NAV| RAISE |ACCENTS |
// `--------------------------' `--------------------------' // `--------------------------' `--------------------------'
[_GAMING] = LAYOUT_split_3x6_3( [_GAMING] = LAYOUT_split_3x6_3(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MOSCLN, KC_QUOT, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MOSCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFTENT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFTENT,
KC_LALT, GAMING2, KC_SPC, SPCNAV, RAISE, ACCENTS KC_LALT, GAMING2, KC_SPC, SPCNAV, RAISE, ACCENTS
@ -79,7 +79,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ,-----------------------------------------------------. ,-----------------------------------------------------. // ,-----------------------------------------------------. ,-----------------------------------------------------.
// | Tab | 1 | 2 | 3 | 4 | 5 | | | | | | | | // | Tab | 1 | 2 | 3 | 4 | 5 | | | | | | | |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| // |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | Ctrl | 6 | 7 | 8 | 9 | 0 | | | | | | | | // | Esc | 6 | 7 | 8 | 9 | 0 | | | | | | | |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| // |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | LGui | Base | | Vol- | Vol+ | Mute | | | | | | | | // | LGui | Base | | Vol- | Vol+ | Mute | | | | | | | |
// `--------+--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------+--------' // `--------+--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------+--------'
@ -87,7 +87,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// `--------------------------' `--------------------------' // `--------------------------' `--------------------------'
[_GAMING2] = LAYOUT_split_3x6_3( [_GAMING2] = LAYOUT_split_3x6_3(
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LCTL, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LGUI, BASE, XXXXXXX, KC_VOLD, KC_VOLU, KC_MUTE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LGUI, BASE, XXXXXXX, KC_VOLD, KC_VOLU, KC_MUTE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, _______, _______, _______, _______ _______, _______, _______, _______, _______, _______
@ -223,6 +223,15 @@ layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
} }
bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case CTRLSC:
return true;
default:
return false;
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#ifdef OLED_ENABLE #ifdef OLED_ENABLE

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@ -23,6 +23,7 @@ static const char gaming2_leds[] = {23, 18, 17, 10, 9, 22, 19, 16, 11, 8};
static const char nav_leds[] = {38, 43, 44, 46}; static const char nav_leds[] = {38, 43, 44, 46};
static const char fun_leds[] = {45, 44, 37, 46, 43, 38, 47, 42, 39, 40}; static const char fun_leds[] = {45, 44, 37, 46, 43, 38, 47, 42, 39, 40};
static const char mouse_leds[] = {11, 16, 17, 19}; static const char mouse_leds[] = {11, 16, 17, 19};
static const char adjust_leds[] = {6, 33};
bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if (host_keyboard_led_state().caps_lock) { if (host_keyboard_led_state().caps_lock) {
@ -32,7 +33,7 @@ bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
case _GAMING: case _GAMING:
if (is_keyboard_master()) { if (is_keyboard_master()) {
for (uint8_t i = 0; i < 4; i++) { for (uint8_t i = 0; i < 4; i++) {
rgb_matrix_set_color(gaming_leds[i], RGB_RED); rgb_matrix_set_color(gaming_leds[i], 0x88, 0x00, 0x00);
} }
} }
break; break;
@ -54,7 +55,9 @@ bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
} }
break; break;
case _ADJUST: case _ADJUST:
rgb_matrix_set_color(6, RGB_RED); for (uint8_t i = 0; i < 2; i++) {
rgb_matrix_set_color(adjust_leds[i], RGB_RED);
}
break; break;
case _MOUSE: case _MOUSE:
if (is_keyboard_master()) { if (is_keyboard_master()) {

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@ -20,33 +20,33 @@
// clang-format off // clang-format off
// keymap adapted for http://marin.jb.free.fr/qwerty-fr/ // keymap adapted for https://qwerty-fr.org/
/* AltGr symbols /* AltGr symbols (* symbol = dead key)
* *
* ` ¹ ² ³ ê ^ ŷ û î ô * * ` ¹ ² ê * ¯* ^ û î ô ø
* *
* â é è ® π ¥ ù î ò œ « » * â é è ® þ * ̑ ù î ò œ « »
* *
* à æ ë ε α ÿ ü ï ö ´ ¦ * à æ ë * Ω ÿ ü ï ö ´ ̀
* *
* ä × ç ω ß ñ µ ¸ ° ʕ * ä × ç ß ñ * * ¸ ·
* *
*   * non-breaking space
* *
*/ */
// Row 1 // Row 1
#define QF_DGRV RALT(KC_GRV) // ` (dead) #define QF_DGRV RALT(KC_GRV) // ` (dead)
#define QF_SUP1 RALT(KC_1) // ¹ #define QF_SUP1 RALT(KC_1) // ¹
#define QF_SUP2 RALT(KC_2) // ² #define QF_SUP2 RALT(KC_2) // ²
#define QF_SUP3 RALT(KC_3) // ³ #define QF_ECIR RALT(KC_3) // ê
#define QF_ECIR RALT(KC_4) // ê #define QF_EURO RALT(KC_4) // €
#define QF_EURO RALT(KC_5) // € #define QF_MACR RALT(KC_5) // ¯ (dead)
#define QF_DCIR RALT(KC_6) // ^ (dead) #define QF_DCIR RALT(KC_6) // ^ (dead)
#define QF_YCIR RALT(KC_7) // ŷ #define QF_UCIR RALT(KC_7) // û
#define QF_UCIR RALT(KC_8) // û #define QF_ICIR RALT(KC_8) // î
#define QF_ICIR RALT(KC_9) // î #define QF_OCIR RALT(KC_9) // ô
#define QF_OCIR RALT(KC_0) // ô #define QF_OSTR RALT(KC_0) // ø
#define QF_DASH RALT(KC_MINUS) // #define QF_DASH RALT(KC_MINUS) //
#define QF_NEQL RALT(KC_EQUAL) // ≠ #define QF_NEQL RALT(KC_EQUAL) // ≠
// Row 2 // Row 2
@ -54,8 +54,8 @@
#define QF_EACU RALT(KC_W) // é #define QF_EACU RALT(KC_W) // é
#define QF_EGRV RALT(KC_E) // è #define QF_EGRV RALT(KC_E) // è
#define QF_REGD RALT(KC_R) // ® #define QF_REGD RALT(KC_R) // ®
#define QF_PI RALT(KC_T) // π #define QF_THRN RALT(KC_T) // þ
#define QF_YEN RALT(KC_Y) // ¥ #define QF_RBRV RALT(KC_Y) // ̑ (dead)
#define QF_UGRV RALT(KC_U) // ù #define QF_UGRV RALT(KC_U) // ù
#define QF_IGRV RALT(KC_I) // ì #define QF_IGRV RALT(KC_I) // ì
#define QF_OGRV RALT(KC_O) // ò #define QF_OGRV RALT(KC_O) // ò
@ -66,65 +66,62 @@
#define QF_AGRV RALT(KC_A) // à #define QF_AGRV RALT(KC_A) // à
#define QF_AE RALT(KC_S) // æ #define QF_AE RALT(KC_S) // æ
#define QF_EDIA RALT(KC_D) // ë #define QF_EDIA RALT(KC_D) // ë
#define QF_EPSL RALT(KC_F) // ε #define QF_GR RALT(KC_G) // Greek (dead)
#define QF_ALPH RALT(KC_G) // α
#define QF_YDIA RALT(KC_H) // ÿ #define QF_YDIA RALT(KC_H) // ÿ
#define QF_UDIA RALT(KC_J) // ü #define QF_UDIA RALT(KC_J) // ü
#define QF_IDIA RALT(KC_K) // ï #define QF_IDIA RALT(KC_K) // ï
#define QF_ODIA RALT(KC_L) // ö #define QF_ODIA RALT(KC_L) // ö
#define QF_PILC RALT(KC_SCLN) // ¶ #define QF_ACUT RALT(KC_SCLN) // ´ (dead)
#define QF_ACUT RALT(KC_QUOT) // ´ (dead) #define QF_AGR RALT(KC_QUOT) // ̀ (dead)
#define QF_BRKP RALT(KC_BSLS) // ¦
// Row 4 // Row 4
#define QF_LTEQ RALT(KC_NUBS) // ≤ #define QF_LTEQ RALT(KC_NUBS) // ≤
#define QF_ADIA RALT(KC_Z) // ä #define QF_ADIA RALT(KC_Z) // ä
#define QF_MUL RALT(KC_X) // × #define QF_MUL RALT(KC_X) // ×
#define QF_CCED RALT(KC_C) // ç #define QF_CCED RALT(KC_C) // ç
#define QF_OMEG RALT(KC_V) // ω
#define QF_SS RALT(KC_B) // ß #define QF_SS RALT(KC_B) // ß
#define QF_NTIL RALT(KC_N) // ñ #define QF_NTIL RALT(KC_N) // ñ
#define QF_MICR RALT(KC_M) // µ #define QF_MATH RALT(KC_M) // Math (dead)
#define QF_CEDL RALT(KC_COMM) // ¸ (dead) #define QF_CEDL RALT(KC_COMM) // ¸ (dead)
#define QF_DEG RALT(KC_DOT) // ° #define QF_MED RALT(KC_DOT) // ·
#define QF_VOPH RALT(KC_SLSH) // ʕ #define QF_APO RALT(KC_SLSH) //
// Row 5 // Row 5
#define QF_NBSP RALT(KC_SPC) //   (non-breaking space) #define QF_NBSP RALT(KC_SPC) //   (non-breaking space)
/* Shift+AltGr symbols /* Shift+AltGr symbols
* *
* ~ ¡ ˝ ¯ Ê £ ˇ Ŷ Û Î Ô ± * * ~ ¡ * ˝ Ê * ¤* ˙* ˇ Û Î Ô Ø
* *
* Â É È © Π ¤ Ù Ì Ò Œ * Â É È © Þ * ˘ Ù Ì Ò Œ
* *
* À Æ Ë Δ β Ÿ Ü Ï ö § ¨ ø * À Æ Ë Ÿ Ü Ï Ö * °* ¨
* *
* Ä ÷ Ç Ω þ Ñ Σ ˛ ˚ ¿ * Ä ÷ Ç Ñ ˛ ¿
* *
*   * narrow non-breaking spc
* *
*/ */
// Row 1 // Row 1
#define QF_DTIL S(RALT(KC_GRV)) // ~ (dead) #define QF_DTIL S(RALT(KC_GRV)) // ~ (dead)
#define QF_IEXL S(RALT(KC_1)) // ¡ #define QF_IEXL S(RALT(KC_1)) // ¡
#define QF_DACU S(RALT(KC_2)) // ˝ (dead) #define QF_DACU S(RALT(KC_2)) // ˝ (dead)
#define QF_MACR S(RALT(KC_3)) // ¯ (dead) #define QF_ECIU S(RALT(KC_3)) // Ê
#define QF_ECIU S(RALT(KC_4)) // Ê #define QF_CURR S(RALT(KC_4)) // ¤ (dead)
#define QF_PND S(RALT(KC_5)) // £ #define QF_NTON S(RALT(KC_5)) // ˙ (dead)
#define QF_CARN S(RALT(KC_6)) // ˇ (dead) #define QF_CARN S(RALT(KC_6)) // ˇ (dead)
#define QF_YCIU S(RALT(KC_7)) // Ŷ #define QF_UCIU S(RALT(KC_7)) // Û
#define QF_UCIU S(RALT(KC_8)) // Û #define QF_ICIU S(RALT(KC_8)) // Î
#define QF_ICIU S(RALT(KC_9)) // Î #define QF_OCIO S(RALT(KC_9)) // Ô
#define QF_OCIO S(RALT(KC_0)) // Ô #define QF_UOST S(RALT(KC_0)) // Ø
#define QF_NDSH S(RALT(KC_MINUS)) // — #define QF_NDSH S(RALT(KC_MINUS)) // —
#define QF_PLMN S(RALT(KC_EQUAL)) // ± #define QF_APPR S(RALT(KC_EQUAL)) // ≈
// Row 2 // Row 2
#define QF_ACIU S(RALT(KC_Q)) // Â #define QF_ACIU S(RALT(KC_Q)) // Â
#define QF_ECUU S(RALT(KC_W)) // É #define QF_ECUU S(RALT(KC_W)) // É
#define QF_EGRU S(RALT(KC_E)) // È #define QF_EGRU S(RALT(KC_E)) // È
#define QF_COPY S(RALT(KC_R)) // © #define QF_COPY S(RALT(KC_R)) // ©
#define QF_PIU S(RALT(KC_T)) // Π #define QF_UTRN S(RALT(KC_T)) // Þ
#define QF_CURR S(RALT(KC_Y)) // ¤ #define QF_BRV S(RALT(KC_Y)) // ˘ (dead)
#define QF_UGRU S(RALT(KC_U)) // Ù #define QF_UGRU S(RALT(KC_U)) // Ù
#define QF_IGRU S(RALT(KC_I)) // Ì #define QF_IGRU S(RALT(KC_I)) // Ì
#define QF_OGRU S(RALT(KC_O)) // Ò #define QF_OGRU S(RALT(KC_O)) // Ò
@ -135,24 +132,22 @@
#define QF_AGRU S(RALT(KC_A)) // À #define QF_AGRU S(RALT(KC_A)) // À
#define QF_AEU S(RALT(KC_S)) // Æ #define QF_AEU S(RALT(KC_S)) // Æ
#define QF_EDIU S(RALT(KC_D)) // Ë #define QF_EDIU S(RALT(KC_D)) // Ë
#define QF_DELT S(RALT(KC_F)) // Δ
#define QF_BETA S(RALT(KC_G)) // β
#define QF_YDIU S(RALT(KC_H)) // Ÿ #define QF_YDIU S(RALT(KC_H)) // Ÿ
#define QF_UDIU S(RALT(KC_J)) // Ü #define QF_UDIU S(RALT(KC_J)) // Ü
#define QF_IDIU S(RALT(KC_K)) // Ï #define QF_IDIU S(RALT(KC_K)) // Ï
#define QF_ODIU S(RALT(KC_L)) // Ö #define QF_ODIU S(RALT(KC_L)) // Ö
#define QF_SECT S(RALT(KC_SCLN)) // § #define QF_DEG S(RALT(KC_SCLN)) // ° (dead)
#define QF_DIAE S(RALT(KC_QUOT)) // ¨ (dead) #define QF_DIAE S(RALT(KC_QUOT)) // ¨ (dead)
#define QF_OSTR S(RALT(KC_BSLS)) // ø #define QF_DLQM S(RALT(KC_BSLS)) // „
// Row 4 // Row 4
#define QF_GTEQ S(RALT(KC_NUBS)) // ≥ #define QF_GTEQ S(RALT(KC_NUBS)) // ≥
#define QF_ADIU S(RALT(KC_Z)) // Ä #define QF_ADIU S(RALT(KC_Z)) // Ä
#define QF_DIV S(RALT(KC_X)) // ÷ #define QF_DIV S(RALT(KC_X)) // ÷
#define QF_CCDU S(RALT(KC_C)) // Ç #define QF_CCDU S(RALT(KC_C)) // Ç
#define QF_OMEU S(RALT(KC_V)) // Ω #define QF_USS S(RALT(KC_B)) // ẞ
#define QF_THRN S(RALT(KC_B)) // þ
#define QF_NTIU S(RALT(KC_N)) // Ñ #define QF_NTIU S(RALT(KC_N)) // Ñ
#define QF_SIGM S(RALT(KC_M)) // Σ
#define QF_OGON S(RALT(KC_COMM)) // ˛ (dead) #define QF_OGON S(RALT(KC_COMM)) // ˛ (dead)
#define QF_RNGA S(RALT(KC_DOT)) // ˚ (dead) #define QF_SUSP S(RALT(KC_DOT)) // …
#define QF_IQUE S(RALT(KC_SLSH)) // ¿ #define QF_IQUE S(RALT(KC_SLSH)) // ¿
// Row 5
#define QF_NNBS RALT(KC_SPC) // (narrow non-breaking space)