Per-encoder resolutions (#10259)
* Per-encoder resolutions * Resolutions for right hand
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2 changed files with 28 additions and 5 deletions
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@ -32,13 +32,20 @@ Additionally, the resolution, which defines how many pulses the encoder register
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#define ENCODER_RESOLUTION 4
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```
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It can also be defined per-encoder, by instead defining:
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```c
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#define ENCODER_RESOLUTIONS { 4, 2 }
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```
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## Split Keyboards
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If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout for the right half like this:
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If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout (and optionally, resolutions) for the right half like this:
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```c
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#define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a }
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#define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b }
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#define ENCODER_RESOLUTIONS_RIGHT { 2, 4 }
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```
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## Callbacks
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@ -23,7 +23,7 @@
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// for memcpy
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#include <string.h>
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#ifndef ENCODER_RESOLUTION
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#if !defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTION)
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# define ENCODER_RESOLUTION 4
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#endif
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@ -34,6 +34,9 @@
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#define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a) / sizeof(pin_t))
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static pin_t encoders_pad_a[] = ENCODERS_PAD_A;
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static pin_t encoders_pad_b[] = ENCODERS_PAD_B;
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#ifdef ENCODER_RESOLUTIONS
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static uint8_t encoder_resolutions[] = ENCODER_RESOLUTIONS;
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#endif
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#ifndef ENCODER_DIRECTION_FLIP
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# define ENCODER_CLOCKWISE true
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@ -65,9 +68,15 @@ void encoder_init(void) {
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if (!isLeftHand) {
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const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
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const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
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# if defined(ENCODER_RESOLUTIONS_RIGHT)
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const uint8_t encoder_resolutions_right[] = ENCODER_RESOLUTIONS_RIGHT;
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# endif
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for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
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encoders_pad_a[i] = encoders_pad_a_right[i];
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encoders_pad_b[i] = encoders_pad_b_right[i];
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# if defined(ENCODER_RESOLUTIONS_RIGHT)
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encoder_resolutions[i] = encoder_resolutions_right[i];
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# endif
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}
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}
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#endif
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@ -87,19 +96,26 @@ void encoder_init(void) {
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static void encoder_update(int8_t index, uint8_t state) {
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uint8_t i = index;
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#ifdef ENCODER_RESOLUTIONS
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int8_t resolution = encoder_resolutions[i];
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#else
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int8_t resolution = ENCODER_RESOLUTION;
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#endif
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#ifdef SPLIT_KEYBOARD
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index += thisHand;
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#endif
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encoder_pulses[i] += encoder_LUT[state & 0xF];
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if (encoder_pulses[i] >= ENCODER_RESOLUTION) {
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if (encoder_pulses[i] >= resolution) {
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encoder_value[index]++;
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encoder_update_kb(index, ENCODER_COUNTER_CLOCKWISE);
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}
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if (encoder_pulses[i] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise
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if (encoder_pulses[i] <= -resolution) { // direction is arbitrary here, but this clockwise
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encoder_value[index]--;
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encoder_update_kb(index, ENCODER_CLOCKWISE);
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}
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encoder_pulses[i] %= ENCODER_RESOLUTION;
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encoder_pulses[i] %= resolution;
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}
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void encoder_read(void) {
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