Merge pull request #117 from coderkun/master
Merge changes for coderkun’s Neo2 layout
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3008c6c6f7
3 changed files with 1681 additions and 1466 deletions
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@ -5,11 +5,14 @@
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// Layer names
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#define BASE 0 // default layer
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#define FMU 1 // FMU layer
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#define PMQ 1 // poor man’s QWERTZ
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#define PMN 2 // poor man’s Neo
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#define FMU 3 // FMU layer
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#define NHL 4 // Neo’s software layer 4 rebuilt in Hardware
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0 (default)
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/* Layer 0: default
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* ┌───────┬─────┬─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┬─────┬───────┐
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* │ TAB │ 1 │ 2 │ 3 │ 4 │ 5 │ ` │ │ ´ │ 6 │ 7 │ 8 │ 9 │ 0 │ BKSPC │
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* ├───────┼─────┼─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┼─────┼───────┤
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@ -33,7 +36,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL,
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NEO_Y, NEO_X, NEO_V, NEO_L, NEO_C, NEO_W, KC_HOME,
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NEO_L1_L, NEO_U, NEO_I, NEO_A, NEO_E, NEO_O,
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KC_LSFT, NEO_UE, NEO_OE, NEO_AE, NEO_P, NEO_Z, KC_TRNS,
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KC_LSFT, NEO_UE, NEO_OE, NEO_AE, NEO_P, NEO_Z, TG(PMQ),
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KC_LCTL, KC_LALT,MO(FMU),KC_LGUI,NEO_L2_L,
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KC_LEFT, KC_UP,
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KC_MINS,
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@ -42,13 +45,95 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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DE_ACUT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_END, NEO_K, NEO_H, NEO_G, NEO_F, NEO_Q, NEO_SS,
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NEO_S, NEO_N, NEO_R, NEO_T, NEO_D, NEO_L1_R,
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KC_TRNS, NEO_B, NEO_M, KC_COMM,KC_DOT, NEO_J, KC_RSFT,
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TG(PMN), NEO_B, NEO_M, KC_COMM,KC_DOT, NEO_J, KC_RSFT,
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NEO_L2_R,KC_RGUI,MO(FMU),KC_RALT,KC_RCTL,
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KC_DOWN, KC_RGHT,
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KC_MINS,
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MEH_T(KC_NO),KC_ENT,KC_SPC
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),
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/* Layer 1 (F-keys, Mouse and Unicode)
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/* Layer 1: poor man’s QWERTZ
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* based on kaimi’s layout
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* ┌───────┬─────┬─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┬─────┬───────┐
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* │ TAB │ 1 │ 2 │ 3 │ 4 │ 5 │ ` │ │ ´ │ 6 │ 7 │ 8 │ 9 │ 0 │ BKSPC │
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* ├───────┼─────┼─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┼─────┼───────┤
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* │ C │ P │ T │ F │ K │ L │ HOM │ │ END │ B │ A │ S │ G │ V │ Y │
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* ├───────┼─────┼─────┼─────╆─────╅─────┤ E │ │ ├─────╆─────╅─────┼─────┼─────┼───────┤
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* │ Mod3 │ D │ H │ Ö │ O │ I ├─────┤ ├─────┤ U │ - │ Z │ E │ X │ Mod3 │
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* ├───────┼─────┼─────┼─────╄─────╃─────┤(TL2)│ │(TL3)├─────╄─────╃─────┼─────┼─────┼───────┤
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* │ LSHFT │ Ä │ Q │ R │ W │ N │ │ │ │ J │ M │ , │ . │ ẞ │ Shift │
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* └─┬─────┼─────┼─────┼─────┼─────┼─────┴─────┘ └─────┴─────┼─────┼─────┼─────┼─────┼─────┬─┘
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* │ CTL │ ALT │ MO1 │ Win │ MO4 │ │ M04 │ Win │ MO1 │ Alt │ CTL │
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* └─────┴─────┴─────┴─────┴─────┘ ┌─────┬─────┐ ┌─────┬─────┐ └─────┴─────┴─────┴─────┴─────┘
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* │ ← │ ↑ │ │ ↓ │ → │
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* ┌─────┼─────┼─────┤ ├─────┼─────┼─────┐
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* │ │ │ ─ │ │ ─ │ │ │
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* │ SPC │ RTN ├─────┤ ├─────┤ RTN │ SPC │
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* │ │ │ HYP │ │ MEH │ │ │
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* └─────┴─────┴─────┘ └─────┴─────┴─────┘
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*/
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[PMQ] = KEYMAP(
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// left hand
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KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL,
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DE_C, DE_P, DE_T, DE_F, DE_K, DE_L, KC_HOME,
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NEO_L1_L, DE_D, DE_H, DE_OE, DE_O, DE_I,
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KC_LSFT, DE_AE, DE_Q, DE_R, DE_W, DE_N, KC_TRNS,
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KC_LCTL, KC_LALT,MO(FMU),KC_LGUI,MO(NHL),
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KC_LEFT, KC_UP,
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KC_MINS,
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KC_SPC, KC_ENT, ALL_T(KC_NO),
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// right hand
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DE_ACUT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_END, DE_B, DE_A, DE_S, DE_G, DE_V, DE_Y,
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DE_U, DE_MINS,DE_Z, DE_E, DE_X, NEO_L1_R,
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KC_TRNS, DE_J, DE_M, DE_COMM,DE_DOT, DE_SS, KC_RSFT,
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MO(NHL),KC_RGUI,MO(FMU),KC_RALT,KC_RCTL,
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KC_DOWN, KC_RGHT,
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KC_MINS,
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MEH_T(KC_NO),KC_ENT,KC_SPC
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),
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/* Layer 2: poor man’s Neo
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* based on kaimi’s layout
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* ┌───────┬─────┬─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┬─────┬───────┐
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* │ TAB │ 1 │ 2 │ 3 │ 4 │ 5 │ ` │ │ ´ │ 6 │ 7 │ 8 │ 9 │ 0 │ BKSPC │
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* ├───────┼─────┼─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┼─────┼───────┤
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* │ Y │ X │ V │ L │ C │ W │ HOM │ │ END │ K │ H │ G │ F │ Q │ ß │
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* ├───────┼─────┼─────┼─────╆─────╅─────┤ E │ │ ├─────╆─────╅─────┼─────┼─────┼───────┤
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* │ Mod3 │ U │ I │ A │ E │ O ├─────┤ ├─────┤ S │ N │ R │ T │ D │ Mod3 │
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* ├───────┼─────┼─────┼─────╄─────╃─────┤(TL2)│ │(TL3)├─────╄─────╃─────┼─────┼─────┼───────┤
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* │ LSHFT │ Ü │ Ö │ Ä │ P │ Z │ │ │ │ B │ M │ , │ . │ J │ Shift │
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* └─┬─────┼─────┼─────┼─────┼─────┼─────┴─────┘ └─────┴─────┼─────┼─────┼─────┼─────┼─────┬─┘
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* │ CTL │ ALT │ MO1 │ Win │ MO4 │ │ M04 │ Win │ MO1 │ Alt │ CTL │
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* └─────┴─────┴─────┴─────┴─────┘ ┌─────┬─────┐ ┌─────┬─────┐ └─────┴─────┴─────┴─────┴─────┘
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* │ ← │ ↑ │ │ ↓ │ → │
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* ┌─────┼─────┼─────┤ ├─────┼─────┼─────┐
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* │ │ │ ─ │ │ ─ │ │ │
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* │ SPC │ RTN ├─────┤ ├─────┤ RTN │ SPC │
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* │ │ │ HYP │ │ MEH │ │ │
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* └─────┴─────┴─────┘ └─────┴─────┴─────┘
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*/
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[PMN] = KEYMAP(
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KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL,
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DE_Y, DE_X, DE_V, DE_L, DE_C, DE_W, KC_HOME,
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KC_NO, DE_U, DE_I, DE_A, DE_E, DE_O,
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KC_LSFT, DE_UE, DE_OE, DE_AE, DE_P, DE_Z, KC_TRNS,
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KC_LCTL, KC_LALT,MO(FMU),KC_LGUI,MO(NHL),
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KC_LEFT, KC_UP,
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KC_MINS,
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KC_SPC, KC_ENT, ALL_T(KC_NO),
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// right hand
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DE_ACUT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_END, DE_K, DE_H, DE_G, DE_F, DE_Q, DE_SS,
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DE_S, DE_N, DE_R, DE_T, DE_D, KC_NO,
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KC_TRNS, DE_B, DE_M, KC_COMM,KC_DOT, DE_J, KC_RSFT,
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MO(NHL),KC_RGUI,MO(FMU),KC_RALT,KC_RCTL,
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KC_DOWN, KC_RGHT,
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KC_MINS,
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MEH_T(KC_NO),KC_ENT,KC_SPC
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),
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/* Layer 3: F-keys, Mouse and Unicode
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* ┌───────┬─────┬─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┬─────┬───────┐
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├───────┼─────┼─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┼─────┼───────┤
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@ -87,10 +172,55 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_BTN2,
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KC_TRNS, KC_TRNS,KC_TRNS
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),
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/* Layer 4: Neo’s software layer 4 rebuilt in Hardware
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* based on kaimi’s layout
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* ┌───────┬─────┬─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┬─────┬───────┐
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├───────┼─────┼─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┼─────┼───────┤
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* │ │ PgUp│ BSpc│ ↑ │ Del │ PgDn│ │ │ │ │ 7 │ 8 │ 9 │ + │ − │
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* ├───────┼─────┼─────┼─────╆─────╅─────┤ │ │ ├─────╆─────╅─────┼─────┼─────┼───────┤
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* │ │ Home│ ← │ ↓ │ → │ End ├─────┤ ├─────┤ │ 4 │ 5 │ 6 │ , │ . │
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* ├───────┼─────┼─────┼─────╄─────╃─────┤(TL2)│ │(TL3)├─────╄─────╃─────┼─────┼─────┼───────┤
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* │ │ Esc │ Tab │ Ins │ Ret │ Undo│ │ │ │ │ 1 │ 2 │ 3 │ │ │
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* └─┬─────┼─────┼─────┼─────┼─────┼─────┴─────┘ └─────┴─────┼─────┼─────┼─────┼─────┼─────┬─┘
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* │ │ │(MO1)│ │(MO4)│ │(MO4)│ │(MO1)│ │ │
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* └─────┴─────┴─────┴─────┴─────┘ ┌─────┬─────┐ ┌─────┬─────┐ └─────┴─────┴─────┴─────┴─────┘
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* │ │ │ │ │ │
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* ┌─────┼─────┼─────┤ ├─────┼─────┼─────┐
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* │ │ │ │ │ │ │ │
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* │ │ ├─────┤ ├─────┤ │ │
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* │ │ │ │ │ │ │ │
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* └─────┴─────┴─────┘ └─────┴─────┴─────┘
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*/
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[NHL] = KEYMAP(
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// left hand
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_PGUP,KC_BSPC,KC_UP, KC_DELT,KC_PGDN,KC_NO,
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KC_NO, KC_HOME,KC_LEFT,KC_DOWN,KC_RGHT,KC_END,
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KC_NO, KC_ESC, KC_TAB, KC_INS, KC_ENT, KC_UNDO,KC_TRNS,
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KC_NO, KC_NO, KC_TRNS,KC_NO, KC_TRNS,
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KC_NO, KC_NO,
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KC_NO,
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KC_NO, KC_NO, KC_NO,
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// right hand
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_7, KC_8, KC_9, DE_PLUS,DE_MINS,
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KC_NO, KC_4, KC_5, KC_6, KC_COMM,KC_DOT,
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KC_TRNS, KC_NO, KC_1, KC_2, KC_3, KC_NO, KC_NO,
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KC_TRNS,KC_NO, KC_TRNS,KC_NO, KC_NO,
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KC_NO, KC_NO,
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KC_NO,
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KC_NO, KC_NO, KC_NO
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),
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_TAP_TOGGLE(FMU)
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[BASE] = ACTION_FUNCTION(BASE),
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[PMQ] = ACTION_FUNCTION(PMQ),
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[PMN] = ACTION_FUNCTION(PMN),
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[FMU] = ACTION_LAYER_TAP_TOGGLE(FMU),
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[NHL] = ACTION_LAYER_TAP_TOGGLE(NHL)
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};
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@ -129,6 +259,13 @@ void * matrix_scan_user(void)
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switch (layer) {
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case FMU:
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ergodox_right_led_1_on();
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break;
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case PMQ:
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ergodox_right_led_2_on();
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break;
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case PMN:
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ergodox_right_led_3_on();
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break;
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default:
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ergodox_board_led_off();
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break;
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31
keyboard/ergodox_ez/keymaps/coderkun_neo2/readme.md
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31
keyboard/ergodox_ez/keymaps/coderkun_neo2/readme.md
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@ -0,0 +1,31 @@
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# coderkun’s Neo2 layout for the ErgoDox EZ
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The idea of this layout is to use it for [Neo2](http://www.neo-layout.org) but also provide layers to use QWERTZ with activated Neo driver and to use (basic) Neo when no driver is available (standard QWERTZ driver is active) (e. g. on other computers, in virtual machines) and to make heavily use of thumb keys.
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The main goal of the default layer is to provide a complete symmetric layout with each modifier equally placed for both hands (mirror, of course).
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It also features a layer for additional keys like F-keys (F1 – F12), some mouse keys and (hopefully in the near future) some useful Unicode symbols.
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## Layers
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0. Default layer for Neo2
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1. Poor man’s QWERTZ
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2. Poor man’s Neo
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3. F-keys, mouse keys und Unicode symbols
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4. Neo’s software layers 4 rebuilt in hardware
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## Build
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1. Enable Unicode in Makefile
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```
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UNICODE_ENABLE = yes
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```
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2. Build as usual
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```
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make clean
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make KEYMAP=coderkun_neo2
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```
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