forked from mirrors/qmk_firmware
Small doc changes (#19601)
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2 changed files with 3 additions and 3 deletions
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@ -53,7 +53,7 @@ There are a number of functions (and variables) related to how you can use or ma
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|Function |Description |
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|----------------------------------------------|---------------------------------------------------------------------------------------------------------|
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| `layer_state_set(layer_mask)` | Directly sets the layer state (recommended, do not use unless you know what you are doing). |
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| `layer_state_set(layer_mask)` | Directly sets the layer state (avoid unless you know what you are doing). |
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| `layer_clear()` | Clears all layers (turns them all off). |
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| `layer_move(layer)` | Turns specified layer on, and all other layers off. |
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| `layer_on(layer)` | Turns specified layer on, leaves all other layers in existing state. |
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@ -63,7 +63,7 @@ There are a number of functions (and variables) related to how you can use or ma
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| `layer_and(layer_mask)` | Turns on layers based on matching enabled bits between specifed layer and existing layer state. |
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| `layer_xor(layer_mask)` | Turns on layers based on non-matching bits between specifed layer and existing layer state. |
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| `layer_debug(layer_mask)` | Prints out the current bit mask and highest active layer to debugger console. |
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| `default_layer_set(layer_mask)` | Directly sets the default layer state (recommended, do not use unless you know what you are doing). |
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| `default_layer_set(layer_mask)` | Directly sets the default layer state (avoid unless you know what you are doing). |
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| `default_layer_or(layer_mask)` | Turns on layers based on matching bits between specifed layer and existing default layer state. |
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| `default_layer_and(layer_mask)` | Turns on layers based on matching enabled bits between specifed layer and existing default layer state. |
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| `default_layer_xor(layer_mask)` | Turns on layers based on non-matching bits between specifed layer and existing default layer state. |
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@ -576,7 +576,7 @@ enum rgb_matrix_effects {
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RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
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RGB_MATRIX_PIXEL_FLOW, // Pulsing RGB flow along LED wiring with random hues
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RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
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#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
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#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
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RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
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RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
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#endif
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