play_notes working

This commit is contained in:
Jack Humbert 2019-06-01 13:11:27 -04:00
parent 3e6478b0bb
commit 208bee10f2

View file

@ -48,7 +48,7 @@ float note_frequency = 0;
float note_length = 0; float note_length = 0;
uint8_t note_tempo = TEMPO_DEFAULT; uint8_t note_tempo = TEMPO_DEFAULT;
float note_timbre = TIMBRE_DEFAULT; float note_timbre = TIMBRE_DEFAULT;
uint16_t note_position = 0; uint32_t note_position = 0;
float (* notes_pointer)[][2]; float (* notes_pointer)[][2];
uint16_t notes_count; uint16_t notes_count;
bool notes_repeat; bool notes_repeat;
@ -235,6 +235,31 @@ static void end_cb1(DACDriver * dacp, dacsample_t * samples, size_t rows) {
samples[s] = DAC_OFF_VALUE; samples[s] = DAC_OFF_VALUE;
} }
} }
if (playing_notes) {
note_position += rows;
// end of the note
if ((note_position >= (note_length*420))) {
stop_note((*notes_pointer)[current_note][0]);
current_note++;
if (current_note >= notes_count) {
if (notes_repeat) {
current_note = 0;
} else {
playing_notes = false;
return;
}
}
play_note((*notes_pointer)[current_note][0], 15);
envelope_index = 0;
note_length = ((*notes_pointer)[current_note][1] / 4) * (((float)note_tempo) / 100);
note_position = note_position - (note_length*420);
// note_position = 0;
}
}
} }
/* /*
@ -394,9 +419,9 @@ void play_note(float freq, int vol) {
if (audio_config.enable && voices < 8) { if (audio_config.enable && voices < 8) {
// Cancel notes if notes are playing // Cancel notes if notes are playing
if (playing_notes) { // if (playing_notes) {
stop_all_notes(); // stop_all_notes();
} // }
playing_note = true; playing_note = true;
@ -419,11 +444,6 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat) {
if (audio_config.enable) { if (audio_config.enable) {
// Cancel note if a note is playing
if (playing_note) {
stop_all_notes();
}
playing_notes = true; playing_notes = true;
notes_pointer = np; notes_pointer = np;
@ -433,10 +453,11 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat) {
place = 0; place = 0;
current_note = 0; current_note = 0;
note_frequency = (*notes_pointer)[current_note][0];
note_length = ((*notes_pointer)[current_note][1] / 4) * (((float)note_tempo) / 100); note_length = ((*notes_pointer)[current_note][1] / 4) * (((float)note_tempo) / 100);
note_position = 0; note_position = 0;
play_note((*notes_pointer)[current_note][0], 15);
} }
} }