Introduces new subdirectory structure

This commit is contained in:
Erez Zukerman 2016-01-22 03:51:59 +02:00
parent 7f84ab6ad9
commit 1598a8c46a
50 changed files with 10 additions and 28333 deletions

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@ -31,15 +31,14 @@ SRC = ergodox_ez.c \
matrix.c matrix.c
ifdef KEYMAP ifdef KEYMAP
SRC := keymaps/$(KEYMAP)/keymap_$(KEYMAP).c $(SRC) SRC := keymaps/$(KEYMAP)/keymap.c $(SRC)
else else
SRC := keymaps/default/keymap_default.c $(SRC) SRC := keymaps/default/keymap.c $(SRC)
endif endif
CONFIG_H = config.h CONFIG_H = config.h
# MCU name # MCU name
#MCU = at90usb1287
MCU = atmega32u4 MCU = atmega32u4
# Processor frequency. # Processor frequency.

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@ -2,4 +2,4 @@
This is what we ship with out of the factory. :) The image says it all: This is what we ship with out of the factory. :) The image says it all:
![Default](keymap_default.png) ![Default](default_highres.png)

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@ -4,3 +4,5 @@ So, I took the default firmware and just made a couple of tweaks that make it ea
1. The Cmd key is now on the right side, making Cmd+Space easier. 1. The Cmd key is now on the right side, making Cmd+Space easier.
2. The media keys work on OSX (But not on Windows). 2. The media keys work on OSX (But not on Windows).
![default osx](default_osx_highres.png)

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@ -1,277 +0,0 @@
#include "ergodox_ez.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_extras/keymap_german_osx.h"
#define BASE 0 // default layer
#define SYMB 1 // symbols
#define MDIA 2 // media keys
#define CRSR 3 // media keys
#define NUMB 4 // number keys
#define M_CTRL_CMDV 1
#define M_CTRL_CMDC 2
#define M_MEH_SH_ACUT 3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 |CMD-V | |CMD-C | 6 | 7 | 8 | 9 | 0 | ß |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | TAB | Q | W | E | R | T | CMD | | CMD | Z | U | I | O | P | ü |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | L3 | A | S | D | F | G |------| |------| H | J | K | L | ö | ä/L2 |
* |--------+------+------+------+------+------| LALT | | RALT |------+------+------+------+------+--------|
* | LShift |Y/Ctrl| X | C | V | B | | | | N | M | , | . |-/Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |</L1| ^° |AltShf| Left | Right| | Up | Down | CMD-SHIFT | + | #/L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,---------------.
* | MDIA | Meh | | Hyper| NUM |
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Back-| Del |------| |------| Enter | Space|
* | Space| | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, M(M_CTRL_CMDV),
KC_TAB, DE_Q, DE_W, DE_E, DE_R, DE_T, KC_LGUI,
TG(3), DE_A, DE_S, DE_D, DE_F, DE_G,
KC_LSFT, CTL_T(DE_Y), DE_X, DE_C, DE_V, DE_B, KC_LALT,
LT(SYMB,KC_GRV), DE_LESS, LALT(KC_LSFT), KC_LEFT,KC_RGHT,
TG(2), M(M_MEH_SH_ACUT), //MEH_T(LSFT(DE_ACUT)), //need to create macro for that
KC_HOME,
KC_BSPC,KC_DEL, KC_END,
// right hand
M(M_CTRL_CMDC), DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS,
KC_RGUI, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_UE,
DE_H, DE_J, DE_K, DE_L, DE_OE,LT(MDIA,DE_AE),
KC_RALT, DE_N, DE_M, DE_COMM,DE_DOT, CTL_T(DE_MINS), KC_RSFT,
KC_UP, KC_DOWN,LGUI(KC_LSFT),DE_PLUS, LT(SYMB,DE_HASH),
ALL_T(DE_ACUT), TG(4),
KC_PGUP,
KC_PGDN,KC_ENT, KC_SPC
),
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | < | > | ! | ? | | | | | \ | [ | ] | | | # | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | \ | / | . |------| |------| / | ( | ) | { | } | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | ^ | % | | | ~ | | | | & | < | > | " | ' | ? |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | . | ! | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = KEYMAP(
// left hand
KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,DE_LESS,DE_MORE,DE_EXLM,DE_QST, KC_TRNS,KC_TRNS,
KC_TRNS,DE_HASH,DE_DLR, DE_BSLS,DE_SLSH,KC_DOT,
KC_TRNS,KC_TRNS,DE_LESS,DE_PERC,DE_PIPE,DE_TILD,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_DEL,KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, LALT(LSFT(KC_7)), LALT(KC_5), LALT(KC_6), LALT(KC_7), DE_HASH, KC_F12,
DE_SLSH, DE_LPRN, DE_RPRN, LALT(KC_8), LALT(KC_9), KC_TRNS,
KC_TRNS, DE_AMPR, KC_GRV, LSFT(KC_GRV), DE_DQOT, DE_QUOT, DE_QST,
KC_TRNS,KC_DOT, KC_EXLM, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 2: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | Play |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | |Brwser|
* | | |------| |------| |Back |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
KC_TRNS, KC_WH_L, KC_WH_U, KC_WH_D, KC_WH_R, KC_BTN3, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MUTE, KC_MPRV, KC_MNXT, KC_UP, KC_TRNS,
KC_VOLU, KC_VOLD, KC_LEFT, KC_DOWN, KC_RIGHT,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_WBAK
),
// Cursor layer
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS,
KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
//number pad
KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, LSFT(KC_RBRC), KC_F12,
KC_DOWN, KC_4, KC_5, KC_6, KC_RBRC, KC_TRNS,
KC_TRNS, LSFT(KC_6), KC_1, KC_2, KC_3, LSFT(KC_7), KC_TRNS,
KC_0,KC_DOT, KC_0, KC_EQL, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB), // FN1 - Momentary Layer 1 (Symbols)
[2] = ACTION_LAYER_TAP_TOGGLE(CRSR) // FN2 - Momentary Layer 2 (Cursors)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
static uint16_t start;
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
case 1:
if (record->event.pressed) {
start = timer_read();
return MACRO(D(LCTRL), END);
} else {
if (timer_elapsed(start) > 150) {
return MACRO(U(LCTRL), END);
} else {
return MACRO(U(LCTRL), D(LGUI), T(V), U(LGUI), END);
}
}
break;
case 2:
if (record->event.pressed) {
start = timer_read();
return MACRO(D(LCTRL),END);
} else {
if (timer_elapsed(start) > 150){
return MACRO(U(LCTRL),END);
} else {
return MACRO(U(LCTRL),D(LGUI),T(C),U(LGUI),END);
}
}
break;
case 3:
if (record->event.pressed) {
start = timer_read();
return MACRO(D(LCTRL),D(LSFT),D(LALT),END);
} else {
if (timer_elapsed(start) > 150){
return MACRO(U(LCTRL),U(LSFT),U(LALT),END);
} else {
return MACRO(U(LCTRL),U(LALT),T(EQL),U(LSFT),END); //cannot use DE_ACUT here, as macro needs KC_ prefix
}
}
break;
}
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void * matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void * matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
// TODO: Make this relevant to the ErgoDox EZ.
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_3_on();
break;
case 4:
ergodox_right_led_1_on();
ergodox_right_led_3_on();
//ergodox_board_led_on();
break;
default:
// none
break;
}
};

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@ -17,9 +17,9 @@ This requires a little bit of familiarity with coding.
2. Clone the repository (download it) 2. Clone the repository (download it)
3. Set up a build environment as per [pjrc.com/teensy/gcc.html](https://www.pjrc.com/teensy/gcc.html) 3. Set up a build environment as per [pjrc.com/teensy/gcc.html](https://www.pjrc.com/teensy/gcc.html)
- Using a Mac and have homebrew? just run `brew tap osx-cross/avr && brew install avr-libc` - Using a Mac and have homebrew? just run `brew tap osx-cross/avr && brew install avr-libc`
4. Copy `keymaps/default/keymap_default.c` into `keymaps/your_name/keymap_your_name.c` (for example, `keymaps/german/keymap_german.c`) 4. Copy `keymaps/default/keymap.c` into `keymaps/your_name/keymap.c` (for example, `keymaps/german/keymap.c`)
5. Edit this file, changing keycodes to your liking (see "Finding the keycodes you need" below). Try to edit the comments as well, so the "text graphics" represent your layout correctly. See below for more tips on sharing your work. 5. Edit this file, changing keycodes to your liking (see "Finding the keycodes you need" below). Try to edit the comments as well, so the "text graphics" represent your layout correctly. See below for more tips on sharing your work.
6. Compile your firmware by running `make clean` followed by `make KEYMAP=your_name`. Note that you must omit the `keymap_` prefix for your filename in this command -- for example, `make KEYMAP=german`. This will result in a hex file, which will always be called `ergodox_ez.hex`, regardless of your keymap name. 6. Compile your firmware by running `make clean` followed by `make KEYMAP=your_name`. For example, `make KEYMAP=german`. This will result in a hex file, which will always be called `ergodox_ez.hex`, regardless of your keymap name.
6. Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above. 6. Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above.
7. Submit your work as a pull request to this repository, so others can also use it. :) See below on specifics. 7. Submit your work as a pull request to this repository, so others can also use it. :) See below on specifics.
@ -29,11 +29,9 @@ Good luck! :)
The ErgoDox EZ firmware is open-source, so it would be wonderful to have your contribution! Within a very short time after launching we already amassed almost 20 user-contributed keymaps, with all sorts of creative improvements and tweaks. This is very valuable for people who aren't comfortable coding, but do want to customize their ErgoDox EZ. To make it easy for these people to use your layout, I recommend submitting your PR in the following format. The ErgoDox EZ firmware is open-source, so it would be wonderful to have your contribution! Within a very short time after launching we already amassed almost 20 user-contributed keymaps, with all sorts of creative improvements and tweaks. This is very valuable for people who aren't comfortable coding, but do want to customize their ErgoDox EZ. To make it easy for these people to use your layout, I recommend submitting your PR in the following format.
Assuming a keymap named `keymap_josh.c`: 1. All work goes inside your keymap subdirectory (`keymaps/german` in this example).
2. `keymap.c` - this is your actual keymap file; please update the ASCII comments in the file so they correspond with what you did.
1. All work goes inside `keymaps/josh`. 3. `german.hex` - a compiled version of your keymap. Commit it to the repo with `git add -f` as hex files are ignored by default. This allows people to just download your hex file and flash it without having to set up a build toolchain to make it.
2. `keymap_josh.c` - this is your actual keymap file; please update the ASCII comments in the file so they correspond with what you did.
3. `keymap_josh.hex` - a compiled version of your keymap. Commit it to the repo with `git add -f` as hex files are ignored by default. This allows people to just download your hex file and flash it without having to set up a build toolchain to make it.
3. `readme.md` - a Readme file, which GitHub would display by default when people go to your directory. Explain what's different about your keymap, what you tweaked or how it works. No specific format to follow, just communicate what you did. :) 3. `readme.md` - a Readme file, which GitHub would display by default when people go to your directory. Explain what's different about your keymap, what you tweaked or how it works. No specific format to follow, just communicate what you did. :)
4. Any graphics you wish to add. This is absolutely not a must. If you feel like it, you can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to make something and grab a screenshot, but it's really not a must. If you do have graphics, your Readme can just embed the graphic as a link, just like I did with the default layout. 4. Any graphics you wish to add. This is absolutely not a must. If you feel like it, you can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to make something and grab a screenshot, but it's really not a must. If you do have graphics, your Readme can just embed the graphic as a link, just like I did with the default layout.

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