[Keymap] update andrebrait GMMK Pro keymap (#18608)
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111dcdf713
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150572da44
1 changed files with 28 additions and 10 deletions
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@ -104,8 +104,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_CONFIRMATION_BLINKING_TIME 2000 // 2 seconds
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/* Renaming those to make the purpose on this keymap clearer */
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/* Renaming those to make the purpose on this keymap clearer */
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#define LED_FLAG_CAPS LED_FLAG_NONE
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#define LED_FLAG_CAPS LED_FLAG_NONE
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#define LED_FLAG_EFFECTS LED_FLAG_INDICATOR
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#define LED_FLAG_EFFECTS LED_FLAG_INDICATOR
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@ -116,12 +114,18 @@ static uint16_t effect_started_time = 0;
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static uint8_t r_effect = 0x0, g_effect = 0x0, b_effect = 0x0;
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static uint8_t r_effect = 0x0, g_effect = 0x0, b_effect = 0x0;
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static void start_effects(void);
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static void start_effects(void);
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/* The higher this is, the slower the blinking will be */
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/* The interval time in ms */
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#ifndef TIME_SELECTED_BIT
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#ifndef EFFECTS_TIME
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#define TIME_SELECTED_BIT 8
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#define EFFECTS_TIME 2000
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#endif
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#endif
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#if TIME_SELECTED_BIT < 0 || TIME_SELECTED_BIT >= 16
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#ifndef EFFECTS_INTERVAL
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#error "TIME_SELECTED_BIT must be a positive integer smaller than 16"
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#define EFFECTS_INTERVAL 250
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#endif
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#if EFFECTS_TIME <= 0 || EFFECTS_TIME >= 32767
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#error "EFFECTS_TIME must be a positive integer smaller than 32767"
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#endif
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#if EFFECTS_INTERVAL <= 0 || EFFECTS_INTERVAL >= 32767
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#error "EFFECTS_INTERVAL must be a positive integer smaller than 32767"
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#endif
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#endif
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#define effect_red() r_effect = 0xFF, g_effect = 0x0, b_effect = 0x0
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#define effect_red() r_effect = 0xFF, g_effect = 0x0, b_effect = 0x0
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#define effect_green() r_effect = 0x0, g_effect = 0xFF, b_effect = 0x0
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#define effect_green() r_effect = 0x0, g_effect = 0xFF, b_effect = 0x0
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@ -257,8 +261,8 @@ bool rgb_matrix_indicators_user(void) {
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if (effect_started_time > 0) {
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if (effect_started_time > 0) {
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/* Render blinking EFFECTS */
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/* Render blinking EFFECTS */
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const uint16_t deltaTime = sync_timer_elapsed(effect_started_time);
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const uint16_t deltaTime = sync_timer_elapsed(effect_started_time);
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if (deltaTime <= RGB_CONFIRMATION_BLINKING_TIME) {
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if (deltaTime <= EFFECTS_TIME) {
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const uint8_t led_state = ((~deltaTime) >> TIME_SELECTED_BIT) & 0x01;
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const uint8_t led_state = ((deltaTime / EFFECTS_INTERVAL) + 1) & 0x01;
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const uint8_t val_r = led_state * r_effect;
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const uint8_t val_r = led_state * r_effect;
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const uint8_t val_g = led_state * g_effect;
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const uint8_t val_g = led_state * g_effect;
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const uint8_t val_b = led_state * b_effect;
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const uint8_t val_b = led_state * b_effect;
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@ -266,7 +270,7 @@ bool rgb_matrix_indicators_user(void) {
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if (host_keyboard_led_state().caps_lock) {
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if (host_keyboard_led_state().caps_lock) {
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set_rgb_caps_leds();
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set_rgb_caps_leds();
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}
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}
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return;
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return false;
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} else {
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} else {
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/* EFFECTS duration is finished */
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/* EFFECTS duration is finished */
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effect_started_time = 0;
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effect_started_time = 0;
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@ -316,6 +320,20 @@ static void start_effects() {
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// 91, led 08 92, led 19
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// 91, led 08 92, led 19
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static void set_rgb_caps_leds() {
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static void set_rgb_caps_leds() {
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rgb_matrix_set_color(0, 0xFF, 0x0, 0x0); // ESC
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rgb_matrix_set_color(6, 0xFF, 0x0, 0x0); // F1
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rgb_matrix_set_color(12, 0xFF, 0x0, 0x0); // F2
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rgb_matrix_set_color(18, 0xFF, 0x0, 0x0); // F3
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rgb_matrix_set_color(23, 0xFF, 0x0, 0x0); // F4
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rgb_matrix_set_color(28, 0xFF, 0x0, 0x0); // F5
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rgb_matrix_set_color(34, 0xFF, 0x0, 0x0); // F6
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rgb_matrix_set_color(39, 0xFF, 0x0, 0x0); // F7
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rgb_matrix_set_color(44, 0xFF, 0x0, 0x0); // F8
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rgb_matrix_set_color(50, 0xFF, 0x0, 0x0); // F9
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rgb_matrix_set_color(56, 0xFF, 0x0, 0x0); // F10
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rgb_matrix_set_color(61, 0xFF, 0x0, 0x0); // F11
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rgb_matrix_set_color(66, 0xFF, 0x0, 0x0); // F12
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rgb_matrix_set_color(69, 0xFF, 0x0, 0x0); // Prt
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rgb_matrix_set_color(67, 0xFF, 0x0, 0x0); // Left side LED 1
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rgb_matrix_set_color(67, 0xFF, 0x0, 0x0); // Left side LED 1
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rgb_matrix_set_color(68, 0xFF, 0x0, 0x0); // Right side LED 1
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rgb_matrix_set_color(68, 0xFF, 0x0, 0x0); // Right side LED 1
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rgb_matrix_set_color(70, 0xFF, 0x0, 0x0); // Left side LED 2
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rgb_matrix_set_color(70, 0xFF, 0x0, 0x0); // Left side LED 2
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