Refactor pixel rain animation (#19606)

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Albert Y 2023-01-17 09:54:51 +08:00 committed by GitHub
parent 7acc3f4449
commit 0ff52925c0
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@ -12,23 +12,23 @@ static bool PIXEL_RAIN(effect_params_t* params) {
return 500 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16);
}
void rain_pixel(uint8_t i, effect_params_t * params, bool off) {
if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) {
inline void rain_pixel(uint8_t led_index) {
if (!HAS_ANY_FLAGS(g_led_config.flags[led_index], params->flags)) {
return;
}
if (off) {
rgb_matrix_set_color(i, 0, 0, 0);
if (random8() & 2) {
rgb_matrix_set_color(led_index, 0, 0, 0);
} else {
HSV hsv = {random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v};
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
rgb_matrix_set_color(led_index, rgb.r, rgb.g, rgb.b);
}
wait_timer = g_rgb_timer + interval();
}
RGB_MATRIX_USE_LIMITS(led_min, led_max);
if (g_rgb_timer > wait_timer) {
rain_pixel(random8_max(RGB_MATRIX_LED_COUNT), params, random8() & 2);
rain_pixel(random8_max(RGB_MATRIX_LED_COUNT));
}
return rgb_matrix_check_finished_leds(led_max);
}