forked from mirrors/qmk_firmware
A few small typo fixes in docs (#12524)
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3 changed files with 5 additions and 5 deletions
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@ -8,7 +8,7 @@ To activate this feature, add `AUDIO_ENABLE = yes` to your `rules.mk`.
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On Atmega32U4 based boards, up to two simultaneous tones can be rendered.
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On Atmega32U4 based boards, up to two simultaneous tones can be rendered.
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With one speaker connected to a PWM capable pin on PORTC driven by timer 3 and the other on one of the PWM pins on PORTB driven by timer 1.
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With one speaker connected to a PWM capable pin on PORTC driven by timer 3 and the other on one of the PWM pins on PORTB driven by timer 1.
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The following pins can be configured as audio outputs in `config.h` - for one speaker set eiter one out of:
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The following pins can be configured as audio outputs in `config.h` - for one speaker set either one out of:
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* `#define AUDIO_PIN C4`
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* `#define AUDIO_PIN C4`
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* `#define AUDIO_PIN C5`
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* `#define AUDIO_PIN C5`
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@ -166,7 +166,7 @@ The available keycodes for audio are:
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!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
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!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
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## Tempo
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## Tempo
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the 'speed' at which SONGs are played is dictated by the set Tempo, which is measured in beats-per-minute. Note lenghts are defined relative to that.
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the 'speed' at which SONGs are played is dictated by the set Tempo, which is measured in beats-per-minute. Note lengths are defined relative to that.
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The initial/default tempo is set to 120 bpm, but can be configured by setting `TEMPO_DEFAULT` in `config.c`.
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The initial/default tempo is set to 120 bpm, but can be configured by setting `TEMPO_DEFAULT` in `config.c`.
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There is also a set of functions to modify the tempo from within the user/keymap code:
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There is also a set of functions to modify the tempo from within the user/keymap code:
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```c
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```c
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@ -291,7 +291,7 @@ You can configure the default, min and max frequencies, the stepping and built i
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|--------|---------------|-------------|
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|--------|---------------|-------------|
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| `AUDIO_CLICKY_FREQ_DEFAULT` | 440.0f | Sets the default/starting audio frequency for the clicky sounds. |
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| `AUDIO_CLICKY_FREQ_DEFAULT` | 440.0f | Sets the default/starting audio frequency for the clicky sounds. |
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| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
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| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
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| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
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| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the highest frequency. Too high may result in coworkers attacking you. |
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| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. This is a multiplicative factor. The default steps the frequency up/down by a musical minor third. |
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| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. This is a multiplicative factor. The default steps the frequency up/down by a musical minor third. |
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| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |
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| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |
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| `AUDIO_CLICKY_DELAY_DURATION` | 1 | An integer note duration where 1 is 1/16th of the tempo, or a sixty-fourth note (see `quantum/audio/musical_notes.h` for implementation details). The main clicky effect will be delayed by this duration. Adjusting this to values around 6-12 will help compensate for loud switches. |
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| `AUDIO_CLICKY_DELAY_DURATION` | 1 | An integer note duration where 1 is 1/16th of the tempo, or a sixty-fourth note (see `quantum/audio/musical_notes.h` for implementation details). The main clicky effect will be delayed by this duration. Adjusting this to values around 6-12 will help compensate for loud switches. |
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@ -171,7 +171,7 @@ BACKLIGHT_DRIVER = software
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#### Multiple Backlight Pins :id=multiple-backlight-pins
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#### Multiple Backlight Pins :id=multiple-backlight-pins
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Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin).
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Most keyboards have only one backlight pin which controls all backlight LEDs (especially if the backlight is connected to a hardware PWM pin).
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In software PWM, it is possible to define multiple backlight pins, which will be turned on and off at the same time during the PWM duty cycle.
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In software PWM, it is possible to define multiple backlight pins, which will be turned on and off at the same time during the PWM duty cycle.
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This feature allows to set, for instance, the Caps Lock LED's (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped Control in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on, as it is usually wired to a separate pin from the backlight.
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This feature allows to set, for instance, the Caps Lock LED's (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped Control in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on, as it is usually wired to a separate pin from the backlight.
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@ -65,7 +65,7 @@ For example, the `planck/rev5` with a `default` keymap will have this filename:
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planck_rev5_default.hex
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planck_rev5_default.hex
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```
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```
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Once you have located your firmware file drag it into the "Local file" box in QMK Toolbox, or click "Open" and navigate to where your firmware file is stored.
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Once you have located your firmware file, drag it into the "Local file" box in QMK Toolbox, or click "Open" and navigate to where your firmware file is stored.
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### Flash Your Keyboard
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### Flash Your Keyboard
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