qmk_firmware/keyboards/gmmk/pro/rev1/ansi/keymaps/cedrikl/keymap.c

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/* Copyright 2021 Cedrik Lussier @cedrikl
.* Directly inspired from the work of jonavin https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "rgb_matrix_map.h"
#include "cedrikl.h"
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
// Tab Q W E R T Y U I O P [ ] \ PgUp
// Caps A S D F G H J K L ; " Enter PgDn
// Sh_L Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
2022-08-21 22:55:30 +00:00
// The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
//
// To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
// it'll be back to normal when you plug it back in.
//
// This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
// Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
// Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
EE_CLR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QK_BOOT, KC_MUTE,
KC_NUM, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, KC_BSPC, KC_PSCR,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_PSLS, KC_PAST, KC_BSLS, KC_PGUP,
KC_CAPS, RGB_VAD, RGB_TOG, RGB_VAI, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_PENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_PDOT, KC_SLSH, KC_RSFT, KC_UP, KC_INS,
KC_LCTL, KC_RGUI, KC_LALT, KC_SPC, KC_RALT, KC_NO, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
)
};
// clang-format on
#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
//return true; //set to return false to counteract enabled encoder in pro.c
return false;
}
#endif // ENCODER_ENABLE
#ifdef RGB_MATRIX_ENABLE
//void set_layer_rgb(uint8_t led_min, uint8_t led_max, int layer) {
// const ledmap *l = &(ledmaps[layer]);
//
//
//
// for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) {
// HSV hsv = {
// .h = (*l)[i][0],
// .s = (*l)[i][1],
// .v = val,
// };
//
// if (hsv.h || hsv.s) {
// RGB rgb = hsv_to_rgb(hsv);
// RGB_MATRIX_INDICATOR_SET_COLOR(i, rgb.r, rgb.g, rgb.b);
// }
// }
//}
// These shorthands are used below to set led colors on each matrix cycle
void loop_colorset(const uint8_t *indices, int array_size, const HSV target_color) {
HSV work_color = target_color;
work_color.v = rgb_matrix_get_val();
RGB final_color = hsv_to_rgb(work_color);
for (int i = 0; i < array_size; i++) {
rgb_matrix_set_color(indices[i], final_color.r, final_color.g, final_color.b); // Set color A here
}
}
// Capslock, Scroll lock and Numlock indicator on Left side lights.
bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
loop_colorset(LED_REGION_A, ARRAY_SIZE(LED_REGION_A),
hsv_cl_blue);
loop_colorset(LED_REGION_B, ARRAY_SIZE(LED_REGION_B),
hsv_cl_purple);
loop_colorset(LED_REGION_L_SIDE, ARRAY_SIZE(LED_REGION_L_SIDE),
hsv_cl_purple);
loop_colorset(LED_REGION_R_SIDE, ARRAY_SIZE(LED_REGION_R_SIDE),
hsv_cl_purple);
switch(get_highest_layer(layer_state)){ // special handling per layer
case 1: //layer 1
//rgb_matrix_set_color_all(RGB_AZURE);
loop_colorset(LED_REGION_NUMPAD,
ARRAY_SIZE(LED_REGION_NUMPAD), hsv_cl_numpad);
loop_colorset(LED_REGION_OTHER, ARRAY_SIZE(LED_REGION_OTHER),
hsv_cl_mods);
break;
default: //layer 0
//
break;
break;
}
HSV bad_hsv = hsv_cl_bad;
bad_hsv.v = rgb_matrix_get_val();
RGB bad_rgb = hsv_to_rgb(bad_hsv);
led_t led_state = host_keyboard_led_state();
if (!led_state.num_lock) { // on if NUM lock is OFF
rgb_matrix_set_color(LED_R1, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_R2, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_R3, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_R4, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_R5, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_R6, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_R7, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_R8, bad_rgb.r, bad_rgb.g, bad_rgb.b);
}
if (led_state.caps_lock) {
rgb_matrix_set_color(LED_L1, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_L2, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_L3, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_L4, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_L5, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_L6, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_L7, bad_rgb.r, bad_rgb.g, bad_rgb.b);
rgb_matrix_set_color(LED_L8, bad_rgb.r, bad_rgb.g, bad_rgb.b);
loop_colorset(LED_REGION_CAPS, ARRAY_SIZE(LED_REGION_CAPS),
hsv_cl_bad);
}
return false;
}
#endif