qmk_firmware/users/drashna/rgb/rgb_stuff.c

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// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "drashna.h"
#include "rgb_stuff.h"
#include "eeprom.h"
bool has_initialized;
void rgblight_sethsv_default_helper(uint8_t index) {
rgblight_sethsv_at(rgblight_get_hue(), rgblight_get_sat(), rgblight_get_val(), index);
}
void rgblight_set_hsv_and_mode(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode) {
if (val > RGBLIGHT_LIMIT_VAL) {
val = RGBLIGHT_LIMIT_VAL;
}
rgblight_sethsv_noeeprom(hue, sat, val);
// wait_us(175); // Add a slight delay between color and mode to ensure it's processed correctly
rgblight_mode_noeeprom(mode);
}
bool process_record_user_rgb_light(uint16_t keycode, keyrecord_t *record) {
return true;
}
#if defined(RGBLIGHT_STARTUP_ANIMATION)
static bool is_enabled;
static bool is_rgblight_startup;
static HSV old_hsv;
static uint8_t old_mode;
deferred_token rgb_startup_token;
uint32_t rgb_startup_animation(uint32_t triger_time, void *cb_arg) {
if (is_rgblight_startup && is_keyboard_master()) {
static uint8_t counter = 0;
counter++;
rgblight_sethsv_noeeprom((counter + old_hsv.h) % 255, 255, 255);
if (counter >= 255) {
is_rgblight_startup = false;
if (userspace_config.rgb_layer_change) {
layer_state_set_rgb_light(layer_state);
} else {
rgblight_set_hsv_and_mode(old_hsv.h, old_hsv.s, old_hsv.v, old_mode);
}
if (!is_enabled) {
rgblight_disable_noeeprom();
}
}
}
return is_rgblight_startup ? 10 : 0;
}
#endif
bool is_rgblight_startup_running(void) {
#if defined(RGBLIGHT_STARTUP_ANIMATION)
return is_rgblight_startup && is_keyboard_master();
#else
return false;
#endif
}
void keyboard_post_init_rgb_light(void) {
#if defined(RGBLIGHT_STARTUP_ANIMATION)
is_enabled = rgblight_is_enabled();
if (userspace_config.rgb_layer_change) {
layer_state_set_rgb_light(layer_state);
[Keymap] Update to Drashna Keymaps (#5594) * Start to standardize macro timer * Update Fractal layout Specifically, limit the RGB Lighting, since it's too many for the power, and only have the KITT annimation on the front * Update Iris keymap to use I2C for transport * Remove TAP_CODE_DELAY from keyboard in favor of global setting * Remove Woodpad Since it\'s no longer in my possession * Only enable LTO on AVR boards * Run matrix_scans while doing startup light * Run matrix_scan to get split keyboard code synced properly * Fix rgb mode * Remove custom debouncing settings * Make RGB Light Startup Animation optional * Fix opt def * Remove extra tap code delay value * Fix references to keebio boards * Add support for LP Iris keyboard * Add backlight code * Make startup animation optional * Update gitlab ci script * Remove port declaration * Revert avrgcc changes to gitlab ci file * Don't re-set mods * Remove MACRO_TIMER define * Add custom name for crkbd * Add name for Prime M pad * Add names for ortho 4x12 boards * Add some additional handling for rgb init * Change thumb clusters on ergodox * Switch Orthodox to I2C * Fix Space in ergodox keymap * Use OSL for ergodox layout * Ugh, can't find a good layout * Fix typo * Fix up animation startup * Cries in AVR * Fix makefiles for ergodox ez boards * Add support for "secret songs" in my userspace * Reset debounce to 5ms for Ergodox EZ * Fix gitlab CI yaml file * More crying in AVR * Cannot use rgb light and rgb matrix at the same time due to the WS2812 rgb matrix PR until the "Coexistance" PR is merged * Update ODox for split common and i2c * Add split config * Impement Split code * Add support for xscorpion OLED code * Add OLED display config * Fix OLED screen font * Get OLED set up in vertical mode * Remove old OLED code * add per key support for crkbd * Fix split changes * RGB Tweeaks * More OLED tweaks * Fix rotation stuff * Fix more OLED stuff * Remove custom Debounce from Ergodox layout since it's no longer needed
2019-04-22 18:55:55 +00:00
}
old_hsv = rgblight_get_hsv();
old_mode = rgblight_get_mode();
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
is_rgblight_startup = true;
rgb_startup_token = defer_exec(300, rgb_startup_animation, NULL);
#endif
if (userspace_config.rgb_layer_change) {
layer_state_set_rgb_light(layer_state);
}
}
layer_state_t layer_state_set_rgb_light(layer_state_t state) {
#ifdef RGBLIGHT_ENABLE
if (userspace_config.rgb_layer_change) {
switch (get_highest_layer(state & ~((layer_state_t)1 << _MOUSE))) {
case _MEDIA:
rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_KNIGHT + 1);
break;
case _GAMEPAD:
rgblight_set_hsv_and_mode(HSV_ORANGE, RGBLIGHT_MODE_SNAKE + 2);
break;
case _DIABLO:
case _DIABLOII:
rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_BREATHING + 3);
break;
case _RAISE:
rgblight_set_hsv_and_mode(HSV_YELLOW, RGBLIGHT_MODE_BREATHING + 3);
break;
case _LOWER:
rgblight_set_hsv_and_mode(HSV_GREEN, RGBLIGHT_MODE_BREATHING + 3);
break;
case _ADJUST:
rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_KNIGHT + 2);
break;
default:
if (layer_state_cmp(state, _MOUSE)) {
# if defined(RGBLIGHT_EFFECT_TWINKLE)
rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_TWINKLE + 5);
# else
rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_BREATHING + 3);
# endif
} else {
default_layer_state_set_rgb_light(default_layer_state);
}
}
#endif // RGBLIGHT_ENABLE
}
return state;
}
layer_state_t default_layer_state_set_rgb_light(layer_state_t state) {
switch (get_highest_layer(state)) {
case _DEFAULT_LAYER_1:
rgblight_set_hsv_and_mode(DEFAULT_LAYER_1_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
break;
case _DEFAULT_LAYER_2:
rgblight_set_hsv_and_mode(DEFAULT_LAYER_2_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
break;
case _DEFAULT_LAYER_3:
rgblight_set_hsv_and_mode(DEFAULT_LAYER_3_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
break;
case _DEFAULT_LAYER_4:
rgblight_set_hsv_and_mode(DEFAULT_LAYER_4_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
break;
}
return state;
}
#define _RGBM_SINGLE_STATIC(sym) \
case RGBLIGHT_MODE_##sym: \
return #sym;
#define _RGBM_SINGLE_DYNAMIC(sym) \
case RGBLIGHT_MODE_##sym: \
return #sym;
#define _RGBM_MULTI_STATIC(sym) \
case RGBLIGHT_MODE_##sym: \
return #sym;
#define _RGBM_MULTI_DYNAMIC(sym) \
case RGBLIGHT_MODE_##sym: \
return #sym;
#define _RGBM_TMP_STATIC(sym, msym) \
case RGBLIGHT_MODE_##sym: \
return #msym;
#define _RGBM_TMP_DYNAMIC(sym, msym) \
case RGBLIGHT_MODE_##sym: \
return #msym;
const char* rgblight_name(uint8_t effect) {
switch (effect) {
#include "rgblight_modes.h"
case 0:
return "Off";
default:
return "UNKNOWN";
}
}