qmk_firmware/keyboards/bastardkb/dilemma/4x6_4/4x6_4.c

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/**
* Copyright 2020 Christopher Courtney <drashna@live.com> (@drashna)
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
* Copyright 2022 Charly Delay <charly@codesink.dev> (@0xcharly)
* Copyright 2023 casuanoob <casuanoob@hotmail.com> (@casuanoob)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Publicw License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#ifdef SWAP_HANDS_ENABLE
const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
/* Left hand, matrix positions */
{{0, 5}, {1, 5}, {2, 5}, {3, 5}, {4, 5}, {5, 5}},
{{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6}, {5, 6}},
{{0, 7}, {1, 7}, {2, 7}, {3, 7}, {4, 7}, {5, 7}},
{{0, 8}, {1, 8}, {2, 8}, {3, 8}, {4, 8}, {5, 8}},
{{0, 9}, {1, 9}, {2, 9}, {3, 9}, {4, 9}, {5, 9}},
/* Right hand, matrix positions */
{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, {5, 0}},
{{0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}, {5, 1}},
{{0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}, {5, 2}},
{{0, 3}, {1, 3}, {2, 3}, {3, 3}, {4, 3}, {5, 3}},
{{0, 4}, {1, 4}, {2, 4}, {3, 4}, {4, 4}, {5, 4}}
};
# ifdef ENCODER_MAP_ENABLE
const uint8_t PROGMEM encoder_hand_swap_config[NUM_ENCODERS] = {1, 0};
# endif
#endif
#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) {
return false;
}
switch (index) {
case 0: // Left-half encoder, mouse scroll.
tap_code(clockwise ? KC_MS_WH_DOWN : KC_MS_WH_UP);
break;
case 1: // Right-half encoder, volume control.
tap_code(clockwise ? KC_AUDIO_VOL_UP : KC_AUDIO_VOL_DOWN);
break;
}
return true;
}
#endif // ENCODER_ENABLE