forked from mirrors/qmk_firmware
40 lines
1.5 KiB
C
40 lines
1.5 KiB
C
|
#include QMK_KEYBOARD_H
|
||
|
|
||
|
|
||
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||
|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||
|
// entirely and just use numbers.
|
||
|
|
||
|
enum layers {
|
||
|
_LAYER0,
|
||
|
_LAYER1,
|
||
|
_LAYER2,
|
||
|
_LAYER3,
|
||
|
_LAYER4,
|
||
|
_LAYER5,
|
||
|
_LAYER6,
|
||
|
_LAYER7,
|
||
|
_LAYER8,
|
||
|
_LAYER9
|
||
|
};
|
||
|
|
||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||
|
[_LAYER0] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
|
||
|
[_LAYER1] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
|
||
|
[_LAYER2] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
|
||
|
[_LAYER3] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
|
||
|
[_LAYER4] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
|
||
|
[_LAYER5] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
|
||
|
[_LAYER6] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
|
||
|
[_LAYER7] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
|
||
|
[_LAYER8] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
|
||
|
[_LAYER9] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J)
|
||
|
};
|
||
|
|
||
|
void matrix_init_user(void) {
|
||
|
#ifdef BACKLIGHT_ENABLE
|
||
|
backlight_level(0);
|
||
|
#endif
|
||
|
}
|