qmk_firmware/keyboards/monsgeek/m3/m3.c

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/* Copyright (C) 2023 jonylee@hfd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
// clang-format off
#ifdef RGB_MATRIX_ENABLE
const snled27351_led_t PROGMEM g_snled27351_leds[SNLED27351_LED_COUNT] = {
/* Refer to IS31 manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
/*row0*/
{1, A_1, B_1, C_1},
{1, A_2, B_2, C_2},
{1, A_3, B_3, C_3},
{1, A_4, B_4, C_4},
{1, A_5, B_5, C_5},
{1, A_6, B_6, C_6},
{1, A_7, B_7, C_7},
{1, A_8, B_8, C_8},
{1, A_9, B_9, C_9},
{1, A_10, B_10, C_10},
{1, A_11, B_11, C_11},
{1, A_12, B_12, C_12},
{1, A_13, B_13, C_13},
{1, A_14, B_14, C_14},
{1, A_15, B_15, C_15},
{1, A_16, B_16, C_16},
/*row1*/
{0, A_1, B_1, C_1},
{0, A_2, B_2, C_2},
{0, A_3, B_3, C_3},
{0, A_4, B_4, C_4},
{0, A_5, B_5, C_5},
{0, A_6, B_6, C_6},
{0, A_7, B_7, C_7},
{0, A_8, B_8, C_8},
{0, A_9, B_9, C_9},
{0, A_10, B_10, C_10},
{0, A_11, B_11, C_11},
{0, A_12, B_12, C_12},
{0, A_13, B_13, C_13},
{0, A_14, B_14, C_14},
{1, D_1, E_1, F_1},
{1, D_2, E_2, F_2},
{1, D_3, E_3, F_3},
/*row2*/
{0, D_1, E_1, F_1},
{0, D_2, E_2, F_2},
{0, D_3, E_3, F_3},
{0, D_4, E_4, F_4},
{0, D_5, E_5, F_5},
{0, D_6, E_6, F_6},
{0, D_7, E_7, F_7},
{0, D_8, E_8, F_8},
{0, D_9, E_9, F_9},
{0, D_10, E_10, F_10},
{0, D_11, E_11, F_11},
{0, D_12, E_12, F_12},
{0, D_13, E_13, F_13},
{0, D_14, E_14, F_14},
{1, G_1, H_1, I_1},
{1, G_2, H_2, I_2},
{1, G_3, H_3, I_3},
/*row3*/
{0, G_1, H_1, I_1},
{0, G_2, H_2, I_2},
{0, G_3, H_3, I_3},
{0, G_4, H_4, I_4},
{0, G_5, H_5, I_5},
{0, G_6, H_6, I_6},
{0, G_7, H_7, I_7},
{0, G_8, H_8, I_8},
{0, G_9, H_9, I_9},
{0, G_10, H_10, I_10},
{0, G_11, H_11, I_11},
{0, G_12, H_12, I_12},
{0, G_13, H_13, I_13},
/*row4*/
{0, J_1, K_1, L_1},
{0, J_2, K_2, L_2},
{0, J_3, K_3, L_3},
{0, J_4, K_4, L_4},
{0, J_5, K_5, L_5},
{0, J_6, K_6, L_6},
{0, J_7, K_7, L_7},
{0, J_8, K_8, L_8},
{0, J_9, K_9, L_9},
{0, J_10, K_10, L_10},
{0, J_11, K_11, L_11},
{0, J_12, K_12, L_12},
{1, J_4, K_4, L_4},
/*row5*/
{0, J_13, K_13, L_13},
{0, J_14, K_14, L_14},
{0, J_15, K_15, L_15},
{0, J_16, K_16, L_16},
{0, G_14, H_14, I_14},
{0, G_15, H_15, I_15},
{0, G_16, H_16, I_16},
{0, D_15, E_15, F_15},
{1, J_1, K_1, L_1},
{1, J_2, K_2, L_2},
{1, J_3, K_3, L_3},
};
#endif // RGB_MATRIX_ENABLE
// clang-format on
enum __layers {
WIN_B,
WIN_W,
WIN_FN,
MAC_B,
MAC_W,
MAC_FN,
};
void matrix_init_kb(void) {
setPinOutput(LED_MAC_OS_PIN); // LDE2 MAC\WIN
writePinLow(LED_MAC_OS_PIN);
setPinOutput(LED_WIN_LOCK_PIN); // LED3 Win Lock
writePinLow(LED_WIN_LOCK_PIN);
}
void housekeeping_task_kb(void){
writePin(LED_MAC_OS_PIN, (get_highest_layer(default_layer_state) == 3));
writePin(LED_WIN_LOCK_PIN, keymap_config.no_gui);
}
bool process_record_kb(uint16_t keycode, keyrecord_t* record) {
if (!process_record_user(keycode, record)) {
return false;
}
switch (keycode) {
case DF(WIN_B):
if (record->event.pressed) {
set_single_persistent_default_layer(WIN_B);
}
return false;
case DF(MAC_B):
if (record->event.pressed) {
set_single_persistent_default_layer(MAC_B);
keymap_config.no_gui = 0;
eeconfig_update_keymap(keymap_config.raw);
}
return false;
case GU_TOGG:
if (record->event.pressed) {
writePin(LED_WIN_LOCK_PIN, !keymap_config.no_gui);
}
return true;
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_set_color_all(0, 0, 0);
} break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
} break;
}
}
if (!rgb_matrix_is_enabled()) {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable();
}
return false;
default:
return true;
}
}