forked from mirrors/qmk_firmware
205 lines
4.9 KiB
C
205 lines
4.9 KiB
C
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/* Copyright (C) 2013 Kristian Lauszus, TKJ Electronics. All rights reserved.
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This software may be distributed and modified under the terms of the GNU
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General Public License version 2 (GPL2) as published by the Free Software
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Foundation and appearing in the file GPL2.TXT included in the packaging of
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this file. Please note that GPL2 Section 2[b] requires that all works based
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on this software must also be made publicly available under the terms of
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the GPL2 ("Copyleft").
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Contact information
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-------------------
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Kristian Lauszus, TKJ Electronics
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Web : http://www.tkjelectronics.com
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e-mail : kristianl@tkjelectronics.com
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*/
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#ifndef _controllerenums_h
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#define _controllerenums_h
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/**
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* This header file is used to store different enums for the controllers,
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* This is necessary so all the different libraries can be used at once.
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*/
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/** Enum used to turn on the LEDs on the different controllers. */
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enum LEDEnum {
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OFF = 0,
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LED1 = 1,
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LED2 = 2,
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LED3 = 3,
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LED4 = 4,
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LED5 = 5,
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LED6 = 6,
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LED7 = 7,
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LED8 = 8,
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LED9 = 9,
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LED10 = 10,
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/** Used to blink all LEDs on the Xbox controller */
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ALL = 5,
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};
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/** Used to set the colors of the Move and PS4 controller. */
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enum ColorsEnum {
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/** r = 255, g = 0, b = 0 */
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Red = 0xFF0000,
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/** r = 0, g = 255, b = 0 */
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Green = 0xFF00,
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/** r = 0, g = 0, b = 255 */
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Blue = 0xFF,
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/** r = 255, g = 235, b = 4 */
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Yellow = 0xFFEB04,
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/** r = 0, g = 255, b = 255 */
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Lightblue = 0xFFFF,
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/** r = 255, g = 0, b = 255 */
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Purble = 0xFF00FF,
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/** r = 255, g = 255, b = 255 */
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White = 0xFFFFFF,
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/** r = 0, g = 0, b = 0 */
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Off = 0x00,
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};
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enum RumbleEnum {
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RumbleHigh = 0x10,
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RumbleLow = 0x20,
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};
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/** This enum is used to read all the different buttons on the different controllers */
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enum ButtonEnum {
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/**@{*/
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/** These buttons are available on all the the controllers */
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UP = 0,
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RIGHT = 1,
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DOWN = 2,
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LEFT = 3,
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/**@}*/
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/**@{*/
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/** Wii buttons */
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PLUS = 5,
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TWO = 6,
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ONE = 7,
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MINUS = 8,
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HOME = 9,
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Z = 10,
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C = 11,
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B = 12,
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A = 13,
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/**@}*/
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/**@{*/
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/** These are only available on the Wii U Pro Controller */
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L = 16,
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R = 17,
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ZL = 18,
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ZR = 19,
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/**@}*/
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/**@{*/
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/** PS3 controllers buttons */
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SELECT = 4,
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START = 5,
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L3 = 6,
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R3 = 7,
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L2 = 8,
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R2 = 9,
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L1 = 10,
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R1 = 11,
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TRIANGLE = 12,
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CIRCLE = 13,
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CROSS = 14,
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SQUARE = 15,
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PS = 16,
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MOVE = 17, // Covers 12 bits - we only need to read the top 8
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T = 18, // Covers 12 bits - we only need to read the top 8
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/**@}*/
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/** PS4 controllers buttons - SHARE and OPTIONS are present instead of SELECT and START */
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SHARE = 4,
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OPTIONS = 5,
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TOUCHPAD = 17,
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/**@}*/
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/**@{*/
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/** Xbox buttons */
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BACK = 4,
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X = 14,
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Y = 15,
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XBOX = 16,
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SYNC = 17,
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BLACK = 8, // Available on the original Xbox controller
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WHITE = 9, // Available on the original Xbox controller
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/**@}*/
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/** PS Buzz controllers */
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RED = 0,
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YELLOW = 1,
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GREEN = 2,
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ORANGE = 3,
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BLUE = 4,
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/**@}*/
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};
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/** Joysticks on the PS3 and Xbox controllers. */
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enum AnalogHatEnum {
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/** Left joystick x-axis */
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LeftHatX = 0,
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/** Left joystick y-axis */
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LeftHatY = 1,
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/** Right joystick x-axis */
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RightHatX = 2,
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/** Right joystick y-axis */
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RightHatY = 3,
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};
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/**
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* Sensors inside the Sixaxis Dualshock 3, Move controller and PS4 controller.
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* <B>Note:</B> that the location is shifted 9 when it's connected via USB on the PS3 controller.
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*/
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enum SensorEnum {
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/** Accelerometer values */
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aX = 50, aY = 52, aZ = 54,
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/** Gyro z-axis */
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gZ = 56,
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gX, gY, // These are not available on the PS3 controller
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/** Accelerometer x-axis */
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aXmove = 28,
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/** Accelerometer z-axis */
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aZmove = 30,
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/** Accelerometer y-axis */
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aYmove = 32,
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/** Gyro x-axis */
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gXmove = 40,
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/** Gyro z-axis */
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gZmove = 42,
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/** Gyro y-axis */
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gYmove = 44,
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/** Temperature sensor */
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tempMove = 46,
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/** Magnetometer x-axis */
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mXmove = 47,
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/** Magnetometer z-axis */
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mZmove = 49,
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/** Magnetometer y-axis */
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mYmove = 50,
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};
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/** Used to get the angle calculated using the PS3 controller and PS4 controller. */
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enum AngleEnum {
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Pitch = 0x01,
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Roll = 0x02,
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};
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#endif
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