forked from mirrors/qmk_firmware
117 lines
4.8 KiB
C++
117 lines
4.8 KiB
C++
|
/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
|
||
|
|
||
|
This software may be distributed and modified under the terms of the GNU
|
||
|
General Public License version 2 (GPL2) as published by the Free Software
|
||
|
Foundation and appearing in the file GPL2.TXT included in the packaging of
|
||
|
this file. Please note that GPL2 Section 2[b] requires that all works based
|
||
|
on this software must also be made publicly available under the terms of
|
||
|
the GPL2 ("Copyleft").
|
||
|
|
||
|
Contact information
|
||
|
-------------------
|
||
|
|
||
|
Kristian Lauszus, TKJ Electronics
|
||
|
Web : http://www.tkjelectronics.com
|
||
|
e-mail : kristianl@tkjelectronics.com
|
||
|
*/
|
||
|
|
||
|
#include "PS4Parser.h"
|
||
|
|
||
|
// To enable serial debugging see "settings.h"
|
||
|
//#define PRINTREPORT // Uncomment to print the report send by the PS4 Controller
|
||
|
|
||
|
bool PS4Parser::checkDpad(ButtonEnum b) {
|
||
|
switch (b) {
|
||
|
case UP:
|
||
|
return ps4Data.btn.dpad == DPAD_LEFT_UP || ps4Data.btn.dpad == DPAD_UP || ps4Data.btn.dpad == DPAD_UP_RIGHT;
|
||
|
case RIGHT:
|
||
|
return ps4Data.btn.dpad == DPAD_UP_RIGHT || ps4Data.btn.dpad == DPAD_RIGHT || ps4Data.btn.dpad == DPAD_RIGHT_DOWN;
|
||
|
case DOWN:
|
||
|
return ps4Data.btn.dpad == DPAD_RIGHT_DOWN || ps4Data.btn.dpad == DPAD_DOWN || ps4Data.btn.dpad == DPAD_DOWN_LEFT;
|
||
|
case LEFT:
|
||
|
return ps4Data.btn.dpad == DPAD_DOWN_LEFT || ps4Data.btn.dpad == DPAD_LEFT || ps4Data.btn.dpad == DPAD_LEFT_UP;
|
||
|
default:
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool PS4Parser::getButtonPress(ButtonEnum b) {
|
||
|
if (b <= LEFT) // Dpad
|
||
|
return checkDpad(b);
|
||
|
else
|
||
|
return ps4Data.btn.val & (1UL << pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]));
|
||
|
}
|
||
|
|
||
|
bool PS4Parser::getButtonClick(ButtonEnum b) {
|
||
|
uint32_t mask = 1UL << pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]);
|
||
|
bool click = buttonClickState.val & mask;
|
||
|
buttonClickState.val &= ~mask; // Clear "click" event
|
||
|
return click;
|
||
|
}
|
||
|
|
||
|
uint8_t PS4Parser::getAnalogButton(ButtonEnum b) {
|
||
|
if (b == L2) // These are the only analog buttons on the controller
|
||
|
return ps4Data.trigger[0];
|
||
|
else if (b == R2)
|
||
|
return ps4Data.trigger[1];
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
uint8_t PS4Parser::getAnalogHat(AnalogHatEnum a) {
|
||
|
return ps4Data.hatValue[(uint8_t)a];
|
||
|
}
|
||
|
|
||
|
void PS4Parser::Parse(uint8_t len, uint8_t *buf) {
|
||
|
if (len > 1 && buf) {
|
||
|
#ifdef PRINTREPORT
|
||
|
Notify(PSTR("\r\n"), 0x80);
|
||
|
for (uint8_t i = 0; i < len; i++) {
|
||
|
D_PrintHex<uint8_t > (buf[i], 0x80);
|
||
|
Notify(PSTR(" "), 0x80);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if (buf[0] == 0x01) // Check report ID
|
||
|
memcpy(&ps4Data, buf + 1, min((uint8_t)(len - 1), sizeof(ps4Data)));
|
||
|
else if (buf[0] == 0x11) { // This report is send via Bluetooth, it has an offset of 2 compared to the USB data
|
||
|
if (len < 4) {
|
||
|
#ifdef DEBUG_USB_HOST
|
||
|
Notify(PSTR("\r\nReport is too short: "), 0x80);
|
||
|
D_PrintHex<uint8_t > (len, 0x80);
|
||
|
#endif
|
||
|
return;
|
||
|
}
|
||
|
memcpy(&ps4Data, buf + 3, min((uint8_t)(len - 3), sizeof(ps4Data)));
|
||
|
} else {
|
||
|
#ifdef DEBUG_USB_HOST
|
||
|
Notify(PSTR("\r\nUnknown report id: "), 0x80);
|
||
|
D_PrintHex<uint8_t > (buf[0], 0x80);
|
||
|
#endif
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (ps4Data.btn.val != oldButtonState.val) { // Check if anything has changed
|
||
|
buttonClickState.val = ps4Data.btn.val & ~oldButtonState.val; // Update click state variable
|
||
|
oldButtonState.val = ps4Data.btn.val;
|
||
|
|
||
|
// The DPAD buttons does not set the different bits, but set a value corresponding to the buttons pressed, we will simply set the bits ourself
|
||
|
uint8_t newDpad = 0;
|
||
|
if (checkDpad(UP))
|
||
|
newDpad |= 1 << UP;
|
||
|
if (checkDpad(RIGHT))
|
||
|
newDpad |= 1 << RIGHT;
|
||
|
if (checkDpad(DOWN))
|
||
|
newDpad |= 1 << DOWN;
|
||
|
if (checkDpad(LEFT))
|
||
|
newDpad |= 1 << LEFT;
|
||
|
if (newDpad != oldDpad) {
|
||
|
buttonClickState.dpad = newDpad & ~oldDpad; // Override values
|
||
|
oldDpad = newDpad;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (ps4Output.reportChanged)
|
||
|
sendOutputReport(&ps4Output); // Send output report
|
||
|
}
|