This is a keyboard firmware based on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controller, and more specifically, the OLKB product line.
You can create your own Quantum-based project by using `./new_project.sh <project_name>`, which will create `/keyboard/<project_name>` with all the necessary components for a Quantum project.
You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
*`LSFT(kc)` - applies left shift to *kc* - `S(kc)` is an alias
*`RSFT(kc)` - applies right shift to *kc*
*`LCTL(kc)` - applies left control to *kc*
*`RCTL(kc)` - applies right control to *kc*
*`LALT(kc)` - applies left alt to *kc*
*`RALT(kc)` - applies right alt to *kc*
*`LGUI(kc)` - applies left gui (command/win) to *kc*
*`RGUI(kc)` - applies right gui (command/win) to *kc*
You can also use more than one, like this:
LALT(LGUI(KC_ESC))
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names (see `quantum/keymap_common.h`) are also availble.
KC_TILD ~
KC_EXLM !
KC_AT @
KC_HASH #
KC_DLR $
KC_PERC %
KC_CIRC ^
KC_AMPR &
KC_ASTR *
KC_LPRN (
KC_RPRN )
KC_UNDS _
KC_PLUS +
KC_LCBR {
KC_RCBR }
KC_PIPE |
KC_COLN :
### Function shortcuts
Instead of using `FNx`, you can use `F(x)` - the benefit here is being able to use more than 32 function layers (up to 4096), if you happen to need them.
There are also keycode shortcuts for common actions:
*`MO(layer)` - momentary switch to *layer*
*`DF(layer)` - sets default layer to *layer*
*`TG(layer)` - toggle between the current layer and *layer*
*`MT(mod, kc)` - is *mod* when held, and *kc* when tapped
*`CTL_T(kc)` - is LCTL when held and *kc* when tapped
*`SFT_T(kc)` - is LSFT when held and *kc* when tapped
*`ALT_T(kc)` - is LALT when held and *kc* when tapped
*`GUI_T(kc)` - is LGUI when held and *kc* when tapped
*`ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped
*`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped
These functions work the same way that their `ACTION_*` functions do, and will require KC_TRNS on the layer being switched to - check out the default keymap for an example.
### Additional keycodes for software-implemented layouts (Colemak, Dvorak, etc)
Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
#include "keymap_<layout>.h"
Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
*`CM_*` for all of the Colemak-equivalent characters
*`DV_*` for all of the Dvorak-equivalent characters
These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
### Additional language support
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbrivation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
### Unicode support
You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
### Macro shortcuts
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to filter them. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
### Other keyboard shortcut keycodes
*`RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
*`DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
*`BL_ON` - turns the backlight on
*`BL_OFF` - turns the backlight off
*`BL_<n>` - sets the backlight to level *n*
*`BL_INC` - increments the backlight level by one
*`BL_DEC` - decrements the backlight level by one
*`BL_TOGG` - toggles the backlight
*`BL_STEP` - steps through the backlight levels
Enable the backlight from the Makefile.
### MIDI functionalty
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
### Bluetooth functionality
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
To avoid configuring accidentally additive salt key `KC_SPACE` also needs to be pressed along with the following configuration keys. The salt key is configurable in `config.h`. See [tmk_core/common/bootmagic.h](tmk_core/common/bootmagic.h).