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// Copyright 2022 Nimish Gåtam (@nimishgautam)
// SPDX-License-Identifier: GPL-2.0-or-later
# pragma once
// OS-specific stuff
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//#define UNICODE_SELECTED_MODES UNICODE_MODE_MACOS
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/* Select hand configuration */
//#define MASTER_LEFT
# define MASTER_RIGHT
// #define EE_HANDS
# define SPLIT_LAYER_STATE_ENABLE
# define SPLIT_MODS_ENABLE
// combo
# define COMBO_COUNT 7
# define EXTRA_SHORT_COMBOS
//Tapping values
//#define TAPPING_FORCE_HOLD
# define TAPPING_TERM 200
# define IGNORE_MOD_TAP_INTERRUPT
# define PERMISSIVE_HOLD_PER_KEY
// Try to save some memory
# define NO_ACTION_ONESHOT
# undef LOCKING_SUPPORT_ENABLE
# undef LOCKING_RESYNC_ENABLE
# define LAYER_STATE_8BIT //8 layers max
// which lighting effects to include (less saves memory)
# ifdef RGBLIGHT_ENABLE
# define RGBLIGHT_EFFECT_BREATHING
//#define RGBLIGHT_EFFECT_RAINBOW_MOOD
//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE
//#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS
# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
//#define RGBLIGHT_EFFECT_TWINKLE
# define RGBLIGHT_LIMIT_VAL 120
# define RGBLIGHT_HUE_STEP 10
# define RGBLIGHT_SAT_STEP 17
# define RGBLIGHT_VAL_STEP 17
# endif
// rgb matrix, cooler effects than lighting above
# ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
// NOTE: the below effects are super cool but they go absolutely nuts if you manually set hsv colors (eg with layers)
//#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
//#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# endif
//autoshift
/*
# define NO_AUTO_SHIFT_NUMERIC
# define NO_AUTO_SHIFT_SPECIAL
# define RETRO_SHIFT 400
# define AUTO_SHIFT_TIMEOUT 175
# define AUTO_SHIFT_ENABLED
# define AUTO_SHIFT_TIMEOUT_PER_KEY
*/
// oled font (for logo etc)
# define OLED_FONT_H "keyboards / crkbd / lib / glcdfont.c"
// mouse keys go at a constant speed instead of accelerating
# define MK_3_SPEED
# define MK_MOMENTARY_ACCEL